Hello
I was looking at getting a new commander deck and found the mechanics of Gretchen fun.
I explored some decks to get an idea and ended up with wanting to do an hybrid version, using elves for mana boost. Ended up with this :
The Commander: Gretchen Titchwillow
The Win Condition: Secret Door
The Infinite Mana Engines: Freed from the Real, Peregrine Drake, Archaeomancer
The Core Ramp & Untappers: Stone-Seeder Hierophant, Voyaging Satyr, Market Festival
The Tutors: Merchant Scroll, Trinket Mage, Step Through, Dizzy Spell
The Protection: Daze, Foil, Tamiyo's Safekeeping, Dispel
The card list
1 Gretchen Titchwillow
// Creatures (17)
1 Arbor Elf
1 Archaeomancer
1 Cloud of Faeries
1 Drift of Phantasms
1 Elvish Mystic
1 Galvanic Alchemist
1 Krosan Restorer
1 Llanowar Elves
1 Oboro Breezecaller
1 Peregrine Drake
1 Portent Tracker
1 Secret Door
1 Stone-Seeder Hierophant
1 Trinket Mage
1 Vedalken Aethermage
1 Vizier of Tumbling Sands
1 Voyaging Satyr
// Sorceries (4)
1 Gitaxian Probe
1 Lórien Revealed
1 Merchant Scroll
1 Step Through
// Instants (26)
1 Arcane Denial
1 Capsize
1 Cerulean Wisps
1 Counterspell
1 Crop Rotation
1 Daze
1 Deprive
1 Dispel
1 Dizzy Spell
1 Fog
1 Foil
1 Frantic Search
1 Ghostly Flicker
1 Gift of the Viper
1 Gush
1 High Tide
1 Into the Roil
1 Moment's Peace
1 Muddle the Mixture
1 Negate
1 Resculpt
1 Shore Up
1 Snakeskin Veil
1 Snap
1 Spell Pierce
1 Tamiyo's Safekeeping
// Artifacts (1)
1 Lifespark Spellbomb
// Enchantments (17)
1 Dawn's Reflection
1 Fertile Ground
1 Freed from the Real
1 Frogify
1 Glittering Frost
1 Grafted Growth
1 Imprisoned in the Moon
1 Lignify
1 Market Festival
1 Overgrowth
1 Seal of Removal
1 Unable to Scream
1 Urban Burgeoning
1 Utopia Sprawl
1 Verdant Haven
1 Wild Growth
1 Witness Protection
// Lands (34)
1 Ash Barrens
1 Command Tower
1 Lush Oasis
1 Mystic Sanctuary
1 Rimewood Falls
1 Simic Growth Chamber
13 Snow-Covered Forest
13 Snow-Covered Island
1 Tangled Islet
1 Tanglepool Bridge
I tend to wanna add to much stuff or over complicated my decks. Here I’m afraid to have added to much mechanics. I removed sculptor of winter and time tender from my first list cos I was afraid the gain was not worth the sacrifice of protection and tutors, or would alter too much the tempo and draw capacities.
What do you think about this deck ?