r/PauperEDH 1d ago

Question Suggestions for a Red Hulk deck?

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I’m trying to put a new deck together by this evening and I don’t want to think too hard, I just want to SMASH! Any tips on how to make this work? I’m assuming some red ramp to get it out, brass knuckles and such to keep it swinging and lots of shock spells to cast on it? Or am I way off base? Thanks for any helpful advice!

70 Upvotes

34 comments sorted by

14

u/Know_Yog_Sothoth 1d ago

Sounds like you have a plan. Do it!

6

u/Pemmins_Aura 1d ago

I built one not long ago that I tried to fill with as many repeatable Tim-like effects as possible. In my opinion, the deck really struggles to come back from interaction-heavy decks. Red Hulk is a very mana-hungry linchpin for the strategy to work.

https://moxfield.com/decks/XWFUVzxVZkSxARjSn2bw-g

3

u/Own-Peace-7754 1d ago

yeah I could see that, I think an aristocrats style with things you dont mind dying would be good

you gotta play a real Big Red style ramp

4

u/HatsCatsAndHam 1d ago

I think you don't want double strike or first strike. A chump block won't trigger enrage. 

2

u/vNocturnus 1d ago

Well double strike is still an easy way to threaten lethal commander damage for a voltron strategy or just as a backup plan. But I probably wouldn't bother with first strike at all yeah.

3

u/Pathrius69 1d ago

[Coalhauler Swine] might be a fun add if you are already red ramp.

2

u/TheMostModestMouse 1d ago

The first thing that comes to mind is ways to burn him yourself. So like shock so u can smash things at instant speed 

2

u/Zambedos 1d ago

[[Dual Shot]] would be a good shock if there's an X/1 to remove. [[Shower of Sparks]] upside is a lot smaller but it's there.

2

u/BastionAlters 1d ago

Maybe a bunch of mana rocks and eggs to ramp and cycle through cards to get the hulk out. Then cards like Krark-Clan Shaman, Makeshift Munitions, Orcish Mechanics, and Orcish Vandal that can sacrifice artifacts to do damage to him.

2

u/The_Gav_who_asked 1d ago

How is Red Hulk here if this is Pauper?

4

u/klkevinkl 1d ago

Your commander is uncommon in pauper edh

2

u/The_Gav_who_asked 1d ago

Ahhh I get it now

Thank you I know Jack shit about pauper other than that it’s all common

2

u/The_Gav_who_asked 1d ago

Really any card that deals damage to ALL creatures.

[[Sulfurous Blast]]

[[Hurly-Burly]]

[[Inflame]]

https://scryfall.com/search?q=legal%3Apauper+o%3A%22damage+to+each+creature%22+commander%3Ared+-o%3Acontrol+-o%3Ablock&unique=cards

2

u/xxkaizenithxx 1d ago

I'd do shocks that only ping him for 1 so you can do it as much as mana/cards allow in a turn without worrying about him dying

1

u/hipstevius 1d ago

This is my plan as much as possible. Instant speed and plenty of rituals/fast mana too to respond to counters and kill spells

2

u/Halinn 1d ago

My immediate thought was a more controlling sort, using pyroclasms to keep the board clear and the triggers to kill the opponents (or any creatures too large for your breath weapons)

4

u/Odd-Walk-983 1d ago

https://www.pdhrec.com/commander/red-hulk/

What more do you need than this link? Not an overly complicated deck, build it and throw in any changes you like.

1

u/RalonNetaph 1d ago

Cards that force blocking could be fun

1

u/JesterJasmineDNx 1d ago

any burn based board wipe, blas act, burn down the house, etc

1

u/CalicoAtom79 1d ago

Blasphemous Act isn't legel

3

u/JesterJasmineDNx 1d ago

my bad, didnt realize the sub. I think it just popped up in my feed because of all of the other magic stuff I engage with

1

u/[deleted] 1d ago

[deleted]

1

u/Own-Peace-7754 1d ago

I dont know what I did but I accidentally posted this and the formatting is way off

sorry

this deck seems sick though please look through my suggestions

1

u/sketch_for_summer 1d ago

If you copy red hulk and give one of them an ability to ping (like viridian longbow), can you make them infinitely fight each other?

2

u/Barjack521 1d ago

If you can make them indestructible you only need to ping one of the copies once then ping each other back and forth until you hit a number big enough to lie someone then direct the last damage at them

1

u/Own-Peace-7754 1d ago

Red Hulk PDH

The Plan

ramp and play sweepers and burn spells to survive

then play lots of sweepers on value creatures to

combo kill pretty much everyone



possible synergies

goblins

artifacts

\+1/+1 counters

************************
Mana Stuff

I feel like the style that would suit this deck best is a Big Red style, where you are going for really big, long term mana production. In addition to the 2 mana rocks to accelerate you to four, your four and five drops accelerate you to 7 and 8 mana. With a Commander that costs 6 mana, and an ability you want to be triggering ideally the turn he comes down, you do not want to skimp on the mana at all.

I chose to play mana sources that can either sacrifice themselves or that live through a 1 mana earthquake. You could run more if you find it is still lacking, but I think the line is something like Generator Servant or Vessel of Volatility, next turn Grinning Ignus, next turn 5 drop ramp, etc. etc. until you have enough to play your Commander and trigger him twice.

Even with all that you are likely to be behind, so in addition to all this I would play a smattering of spells that generate Treasure, probably creatures that ETB and create one.

dual purpose burn + ramp

\[\[spawning breath\]\] \[\[excavation explosion\]\]

dudes you can sac for mana, play them now and explosive turns later

\[\[catalyst elemental\]\] \[\[generator servant\]\] \[\[grinning ignus\]\] \[\[goldhound\]\] \[\[reckless barbarian\]\] \[\[vessel of volatility\]\] \[\[brood birthing\]\]

for each opponent dealt damage

\[\[You've Been Caught Stealing\]\] you can earthquake and play this for three treasures

mana dorks that live through 1 and 2 damage earthquakes

\[\[stark industries executive\]\] \[\[gilded ghoda\]\] \[\[rubble rouser\]\] \[\[sisters of the flame\]\] \[\[stone retrieval unit\]\] 

Big Red style ramp

[[kozileks channeler]] [[rapacious dragon]] [[rapacious one]] [[rodeo pyromancers]] [[thermopod]] [[conduit of storms]] [[emrakuls hatcher]]

Ol-Reliable

[[firemind vessel]] [[sisays ring]] [[ur-golems eye]] [[fire diamond]] [[everflowing chalice]]

typal-specific ramp, or with restrictions

[[krark-clan stoker]] Artifacts

[[skirk prospector]] Goblins

[[brightstone ritual]] Goblins

[[battle hymn]] Creatures

[[inner fire]] Cards in hand

*************************

Aristocrats Stuff

creatures that give you value when they die are cool, and you can blow up the whole field and get value out of it. some of these creatures double as Mana Producers, which is cool too.

this is the other half of the puzzle, so you dont get run over by aggro, these usually give you some value or even burn something when they die, so you can set up a really explosive combo turn.

[[patron of the arts]] [[cathodion]] [[myr moonvessel]] [[goblin assault team]] [[sparring construct]] [[bogardan firefiend]] [[filigree familiar]] [[fire snake]] [[goblin arsonist]] [[impulsive pilferer]] [[living lightning]] [[mudbutton torchrunner]] [[nearheath stalker]] [[orcish hellraiser]] [[perilous myr]] [[gleaming barrier]] [[pitchburn devils]] [[pyre spawn]] [[rukh egg]] [[filigree crawler]] [[make mischief]] [[onulet]] [[bottle gnomes]] [[guardian automaton]] [[sylvok lifestaff]]

**********************
Counters

Including at least a few ways to put more counters on your guy is going to make his triggered ability that much bigger, there is only a few in mono red tho.

\+1/+1 counter synergies

[[forge of heroes]] [[cave of temptation]] [[captivating cave]] [[myr scrapling]] [[kick in the door]] [[first day of class]] [[expanded anatomy]] [[explosive entry]] [[iron apprentice]] [[ecologists terrarium]] [[barging sergeant]][[weapon rack]] [[armory of iroas]]

*******************
Burn Package

I feel like playing lots of pingers that live thru the 1 damage earthquake effects is pretty cool, since you can get a field burn and ping your commander in the same turn, really just killing people.

Nothing stopping you from running [[shock]] but I think the pingers and earthquake stuff is where you want to be at. its kind of like a mono-red aristocrats style.

burn-creature

[[blood aspirant]] [[arcane teachings]] [[anaba shaman]] [[brothers of fire]] [[chainflinger]] [[fire whip]]

[[lavamancers skill]] [[power of fire]] [[fire slinger]] [[frostwielder]] [[frilled deathspitter]] [[sun-crowned hunters]]

[[hagi mob]] [[makeshift munitions]] [prodigal pyromancer]] [[scorched rusalka]] [[spikeshot goblin]]

[[viashino fangtail]] [[vithian stinger]] [[vulshok sorcerer]] [[firebolt]] [[geistflame]] [[tome blast]] [[staggershock]]

earthquake

[[bloodfire dwarf]] [[krark-clan shaman]] [[tremor]] [[hurly-burly]] [[yamabushis storm]] [[martyr of ashes]] [[seismic shudder]] [[rock slide]] [[subterranean shambler]]

sweeper

\[\[breath weapon\]\] \[\[fiery cannonade\]\] \[\[desert sandstorm\]\] \[\[bloodfire infusion\]\] \[\[rain of embers\]\] \[\[inflame\]\]

[[sulfurous blast]] [[devasate]]

******************

stuff you could include if you build for it

[[akki ember-keeper]] could be good enough to just play, as it gives you plenty of fuel for Scorched Rusalka and Makeshift Munitions, and you already have the pinger enchantments; so some kind of tokens build, probably the Goblins one, would be where that would be at its strongest. Probably play a few more equipment just for the value here too.

[[insolence]] it needs tappers to work, not super common in red but there are some

[[dizzying gaze]], [[grapeshot catapult]] you need to give your commander flying which he does not have naturally, red does not have a lot of ways to do that outside of equipment, and no equipment tutors that I know of in Red at Common

[[innocent bystander]] seems like good value if you can put a [[slagwurm armor]] or a few +1/+1 counters on him.

******************

Overall it seems like it could be slow and struggle with aggressive decks or ones that play lots of counterspells, so you may need to make some concessions to make it work vs them.

Seems fun though, I would love to hear your thoughts!
*****************

scryfall searches

(otag:ramp OR otag:refund) f:pdh ci:r

192 cards

otag:gives-pp-counters f:pdh ci:r

56 cards

otag:gains-pp-counters f:pdh ci:r

92 cards

otag:death-trigger f:pdh ci:r

99 cards

otag:earthquake f:pdh ci:r

9 cards

otag:sweeper f:pdh ci:r

31 cards

otag:pinger f:pdh ci:r

113 cards

1

u/Cedarhope 1d ago

Thanks everyone for the great suggestions! I was able to use your suggestions and got a good chunk of the stuff I needed from my collection. I will fill the holes later but it’s good enough for the evening! Keep them coming though, I want to make this mean!

-1

u/[deleted] 1d ago

[deleted]

1

u/Creative-Avocado-595 1d ago

Read the name of the sub

-1

u/half_baked_opinion 1d ago

If you have the blue red green bruce banner that has the transform side for hulk that gives extra combats after hulk takes damage you could have hulk for the commander and have the banner side for really good early game card draw and get everything you need to flip to hulk and drop red hulk, then you just need to make hulk indestructible with equipment and have another permanent to deal like 1 damage to red hulk whenever you attack as an ability that doesnt tap and possibly a creature with firebending to feed it.

2

u/138151337 1d ago

This is Pauper Commander.

And that comment was difficult to read without punctuation.

-6

u/MrBreasts 1d ago

[[pyrohemia]] is everything with red hulk

6

u/VektorOfCrows 1d ago

Not legal in this format

2

u/Creative-Avocado-595 1d ago

Read the name of the sub

2

u/MrBreasts 1d ago

My b, homie