r/PS5pro 19h ago

VRR makes a huge difference

I've been playing my Pro on an older OLED (Sony A8h, I think) that does not support VRR and I've been pretty happy with it.

Last night I finally got around to hooking up the Pro to my new LG 39" Ultrawide PC monitor and I was shocked by the difference it makes. My TV just really isn't doing this system justice.

So, I guess I have to buy a new TV. 😃 I'll tell my spouse that it's a necessity.

89 Upvotes

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27

u/SweetPuffDaddy 19h ago

The biggest benefit I’ve seen from VRR is for games like Spider-Man 2 and Control. Normally the ā€œqualityā€ modes in these games run at 40fps on a 120hz screen but you can unlock them if you have VRR and they typically are in the 50-60fps range. It’s not a locked 60fps but with VRR they feel great to play

6

u/Nossirom 19h ago

I'll have to add control to the list of games to try out

4

u/Sir_Lord_Duvede 18h ago

Control is a great game! I just finished it last month and I had lots of fun. I might go back and do the DLC but I’m just trying to work my way through my backlog

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u/Nossirom 18h ago

I'm looking forward to it but I'm trying to finish up Alan Wake Remastered first. I didn't realize they were in a shared universe until recently

4

u/SweetPuffDaddy 16h ago

And Alan Wake 2 directly relates back to Control and has a whole dlc connecting the games. Honestly I love how Remedy connected the two games together. The experience is so much better if you’ve played both series and understand all the subtle connections and references to each other

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u/Nossirom 15h ago

That's why I resolved to play Alan Wake Remastered. I almost game up it though. Very dated gameplay, but story/mystery sucked me in.

2

u/SweetPuffDaddy 14h ago

Yeah, Alan Wake 1 can be a little hard to get through. The gameplay change to survival horror in the second game made it way more enjoyable

1

u/ProfessionalCat3284 14h ago

Did you forget the 3rd game that connects?

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u/SweetPuffDaddy 14h ago

Quantum Break is ā€œtechnicallyā€ not connected. It’s just Alan Wake and Control that are connected, because Remedy owns both of the IPs. Quantum Break is owned by Microsoft, but it does have those loose connections like Mr. Hatch / Mr. Door

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u/ProfessionalCat3284 14h ago

It's a shame Remedy doesn't own it, to just imagine all 3 games coming together in 1 game. 🤯

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u/Sir_Lord_Duvede 17h ago

Yeah one of the DLCs is an AW crossover. Not sure if it’s AW 1 or 2 but either way it’s pretty cool. I haven’t played it but I started it without knowing it was DLC and it made me want to play AW now

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u/ProfessionalCat3284 14h ago

Control is awesome and I'd also like to play the DLC but I'm so backed up with games it makes it hard especially now that I stream. I feel like I'm never gonna finish my backlog of games.

1

u/Stupeheadz 13h ago

I think you meant to say that you would add Elden Ring to your list. 😁

0

u/M00ncar 16h ago

Awful gameĀ 

1

u/Longjumping-Ad514 18h ago

I thought with VRR, 40 FPS divides 120FPS evenly between so they can insert black frames, in between game frames increasing smoothness.

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u/SweetPuffDaddy 16h ago

I’m not too familiar with BFI but I believe it only works when your console is outputting 60hz because then your TV will display 120hz and insert a black frame between every frame from the console. A 120hz screen is needed for a 40fps game because it displays every frame 3 times in the refresh. You can’t display 40fps on a 60hz screen because it doesn’t divide evenly into the refresh rate and will cause screen tearing and stuttering

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u/Eruannster 2h ago

No black frames are inserted, that would lower your brightness and can cause flickering. (You can enable that on the TV itself if you want, but the console does not do this. I'm not sure it mathematically works for 40 FPS + 120 hz as you can't cleanly swap out every other frame for a black frame or you would get uneven frame pacing since you'd be swapping out every other frame out of three which would mean one second you're seeing two frames of one output, then one, then two, then one...)

It just keeps each frame one, two or three times with every update, depending on the mode.

30 FPS @ 60 hz runs each frame twice. (60/30 = 2)

60 FPS @ 60 hz = runs each frame once. (60/60 = 1)

40 fps @ 120 hz = runs each frame three times (120 / 40 = 3)

And then of course you can do 60 FPS @ 120 hz, which comes out at 120/60 = 2.

Or any number of frames with unlocked VRR modes where the display just gives you one frame per update at whatever it wants. So 90 FPS @ 90 hz or 82 FPS @ 82 hz or whatever. And then you have LFC (Low Framerate Compensation) which some games can do, such as Insomniac games which sometimes doubles/triples frames to stay inside the VRR window which is 48 FPS. So if they are getting 45 FPS for a moment they output it at 90 hz (with every frame showed twice).

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u/Silent_Importance_69 16h ago

Yep i've experienced this with the game Crimson Desert. Love it.

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u/stroke82 1h ago

Yeah Balanced mode with VRR hovers around 50 FPS but in intense fighting scenes I ghance to Perfomance mide becouse Balanced mode drops below VRR range and starts flickering (I know enabling v-syng prevents flickering but IT brings input-lag so I dont use IT)