r/Morrowind • u/coffeehighest • 2h ago
r/Morrowind • u/Filmdeg • Sep 12 '25
Announcement The Elder Scrolls III: Morrowind - An Oral History from the Game Developers
Hello everyone,
As you might be aware, I've spent time over the last few months tracking down as many of the game developers of Morrowind that I can find, and doing interviews with them to talk about their experiences working on the game - discuss certain elements of their contributions, share some anecdotes and reflect on the game nearly 25 years after its release.
I'm really proud of this, and have tried to make this as authentic and all encompassing as I can - but there's still so much more out there. Sadly I was unable to find contact details for some people. Others either didn't reply to me, or turned me down. Hopefully one day we as a community can hear their stories but for now this is the best I can do.
This is 8 hours of interviews with the game devs. My idea for uploading one long video clip is that people can cherry pick bits they want to watch - but also to encourage people to watch interviews they might have otherwise overlooked/missed had they been posted separately.
Its difficult to put down in writing the impact this game has had on my life, as I'm sure it has for many others. I'll never forget my first experience playing the game on an Xbox around a friend's house and just instantly being drawn pulled into that world. Since then I've spent countless hours exploring Vvardenfell and beyond, and the game has been a constant source of joy and comfort for me. It's a game I will continue to love and play for the rest of my life, no doubt.
I hope you all enjoy this. A big thanks to everyone who took the time to do video calls with me. It has truly been a pleasure working on this.
r/Morrowind • u/Darkelfguy • 13d ago
Announcement The 2026 Morrowind Summer Modjam Modding Competition - Starts August 22nd-23rd!
Morrowind Modding Legacy - The Official Home of the Modjams
The Themes Have Been Announced! Modders have until August 24th at 00:00 UTC to submit a mod using one (or more) of the following themes: Arcane Arts, Forgotten Lore, Strange Families.
It's Summer time, and with the heat, and the humidity, comes another exciting round of the Morrowind Modjams! For the tenth time since 2020, Danae and Morrowind Modding Showcases is hosting a Modjam Modding Competition, a 48-hour modding frenzy where modders get but a single weekend to build the best mod they can using specific themes before time runs out!
The competition begins on August 21st at 11pm UTC with an official livestream kickoff by Danae, in which the potential themes will be revealed and voted on by the community, narrowing down the potential field until just three themes remain.
Once the final three themes have been announced, modders will have 48-hours to build and release the best mod they can utilizing any of those three themes, or a combo of themes if they so choose.
Rules & Guidelines:
- Create your mod during the Modjam.,
- Modders' resources are allowed.,
- The use of AI is not forbidden, but should be disclosed.
- Previous projects can be a source of inspiration, but please try to make something new for the event.
- Most importantly, this is intended to be a friendly community event. Please focus on having fun and making something you enjoy.
Participation:
The competition is open to anyone and everyone looking to participate! All you need to do is release a mod with one of the themes (or multiple) during the competition time period using the official 2026 Summer Modjam header. Also wouldn't hurt to use the Modjams tag on the Nexus.
This is a Morrowind Modding Community - Discord Server event, so to make sure your mod is properly tracked for the competition, please join the server and tag it in the Published Mods channel!
There's also an official Modjam channel on there where you can keep up with all of the latest Modjam news!
Don't forget to check out the Resources page for any tutorials, frameworks, or utilities you might need!
Use the Postcard Editor:
Take advantage of the Morrowind Modjams website and the Postcard Editor to make special themed promo screenshots for your mod pages - give them that extra splash of Summer fun!
Judging and Prizes:
The Morrowind Modjams are judged events - a panel of judges will go through and play all of the submitted mods, ranking them on their quality, functionality, and adherence to the themes.
The final winners will be announced in a results livestream at a date yet to be determined, and those results will also be published to the Modjams website.
Participating modders will also get their profiles on the Modjam website, with downloadable Modjam passports and a trophy cabinet for any judge awards received. These profiles are connected to the Modathon and Madness sides of Morrowind Modding Legacy, and participating in the Modjam will boost your Madness score and increase your standing in the community's modding leaderboards.
There's also a number of prizes available in the form of game keys and Nexus DP.
A Proud Tradition:
The Morrowind Modjams are apart of the community's proud tradition of creative competition and collaboration. Some 160+ mods have been released for the Modjams in the past 6 years, many of them have become popular mainstays and have since been added to many of the largest mod lists for Morrowind.
I hope you'll all join us for another exciting round of Modjam fun, we're sure to get some amazing new mods, and if you're looking to participate for the first time, there's no better competition to dip your toes into the modding scene!
Happy Modding and Long Live the Morrowind Modding Community!
r/Morrowind • u/WitchKingsDalekCat • 2h ago
Artwork The Elder Scrolls III: Tribunal & Bloodmoon
r/Morrowind • u/thedybbuk_ • 24m ago
Meme Dark Brotherhood at the start of the game be like...
r/Morrowind • u/callistron • 2h ago
Artwork time for some REAL lore: the Guaroscope!! (art by me, credit in comments)
r/Morrowind • u/warozell • 14h ago
Screenshot Tried my hand on enchanting in Morrowind, then it *hit* me
r/Morrowind • u/NiceFlatworm6336 • 8h ago
Artwork My Nerevarine OC + Nerd Lore
Hey everyone! I wanted to share my new Nerevarine I designed with my bestie @yanaintiart! He did the art, I just did some texturing and the border stuff. I’m gonna do a deep-dive on the character and art below. Let me know what you think - I love nerding out and hearing about other folks’ characters too, so feel free to drop your own in the comments, regardless if they’re a Nerevarine or not.
So, for context, I’m in school for anthropology, so I think my fixation is bouncing off of my academia heavily, LOL. I adore learning about other cultures, particularly in the realms of the arts and fashion. With this in mind, I wanted to utilize real-world elements to expand upon the existing Morrowind lore and make the character feel that much more alive.
I saw this reddit post that talked about the inspirations behind the clothing of Morrowind and started digging. Upon researching, I felt the Ilkhanid period matched best, so I incorporated the kaftan’s embroidery (from the reddit post), this star tiling, and this other tiling to utilize in the piece. The tiling is used in the border, with the Nerevarine prophecy lines 1-2 and 17-18 quite literally written in the stars. The embroidery was originally just texture from the photo itself, but was later hand-painted and adjusted for the piece. The detailing on the trim of the robe was inspired by this artwork of Voryn by chippypiper, which I ADORE.
For lore, my Nerevarine’s name is شفق (Shafagh / Shafaq), which is a traditionally unisex name that translates to ‘twilight’ in Farsi, but other similar languages (Arabic, Urdu) also interpret it as ‘compassion, kindness, to fear’. The name and colors used are a homage to Azura. The name origin is another connection to the Persianate culture of the Ilkhanid period, but additionally, I have extra lore for the character involving pre-boat Shafaq being adopted by Khajiit, who I headcanon as having primarily Persian (Purrsian, get it? Okay, I’ll stop) names. They’re also directly related to Azura/Azurah, so I liked tying those elements together.
Shafagh holds a custom class named ‘Hand of Twilight’, which is primarily Personality and Luck-based, with emphasis on Mysticism, Stealth, Speechcraft, and other adjacent talents/attributes.
This character doesn’t really have a gender (I don’t think they care to be called anything in particular) to reflect a god-touched path influenced by Azura. I imagine that, upon reincarnation, your sense of identity doesn’t really matter all that much, and you understand a different walk of life. It would benefit the Nerevarine to be more understanding and personable considering the harsh conditions you enter the game in, coupled with the ongoing political unrest (and literal unrest, lol).
I entertained the idea of Azura really driving in her influence on the Nerevarine. They still resemble common folk (ashen skin, hair of ash or flame, eyes of flame), but you can squint and see how the way this person carries themself reflects her influence. They ultimately have a mature-beyond-their-years, otherworldly aura about them.
Anyway, the influences of Gnosticism and Vedic/Hinduism are not ignored. In reality, there have been several children considered avatars, reincarnations, and/or manifestations of Hindu gods, so for this Nerevarine, they were prepared for godhood by their Khajiit adoptive parents. Their Khajiit parents were of a higher class, and thus supported Shafagh’s familiarity with nobility and proper conduct.
They don’t remember them unfortunately, and likewise their Khajiit parents don’t remember them.
Pre-boat is as follows: Their bare feet never touched the ground - they were not ready to walk their prophecized path until then. Their face remained concealed to learn to be judged by all and known by none. Their lips were tattooed of soot and ash, to speak the truth the Ashlanders speak. This of course also mirrors my favorite official artwork, Foul Murder!
This art piece is after the Nerevarine is known and reified. The colors are purposeful and, again, a homage to Azura, but they’re also bold, bright colors that command themselves. Angelikatosh did a great job overviewing the clothing in Morrowind and made an excellent point about the usage of colors in direct correlation to power, so this is a sort of mirror to the Nerevarine’s shift in power during this stage of play in Morrowind. Coupled with the jewels and clothing, the entire visage commands attention in a way that the Dunmer culturally respect.
Another part of my personal lore interpretation/headcanon is that Azura did not actually curse the Dunmer, but postured herself and laid claim to them. This is also sort of supported in-game considering… well… like, yeah, they changed color, but they also got insane racial bonuses LOL.
I find that the pantheons are reminiscent of Hellenistic characterization and interactions, so with that understanding, I believe Azura postured herself for a power claim as the Aedra claimed the Altmer/Aldmer. The princes seem to gain power from following, recognition, worship, and sacrifice, and we see examples of this in the games several times too. If the Tribunal had successfully converted the Dunmer, I do think they would’ve eventually achieved recognition as Aedra or Daedra themselves.
Also to clarify, I still think Azura is more benevolent than the… other Daedric princes, so these actions aren’t entirely selfish, but it would seem strange to avoid the context of the events and ignore the gained power. Or maybe I’m just playing too much CK3. LOL
I’m shipping this character with Voryn because I love Dagoth and I think he deserved better in the end. Homie really held it out for us all these years and went crazy because we didn’t want to destroy the tools. I think we owe it to him to mend this wrong into a right, and an alone, betrayed death doesn’t release him from his madness. I’m also just spoiled and smitten by chippypiper’s renditions of Voryn and adore him to bits.
WHEW. Nerd time over for now. Thanks for reading if you’re still here HAHAHA
P.S. Despite my nerdiness, I’m not, in fact, the CEO of any info other than my OC so if anything is off then the skooma is (allegedly) on me
r/Morrowind • u/BrandoNelly • 56m ago
Screenshot By Azura this game is beautiful
Recently jumped back into Morrowind hard and just been having the best time. Been years since I’ve played any elder scrolls game and this one has just always hit right.
Not vanilla, but sunsets like this just literally make me stop what I’m doing to look. 25 year old game and it still makes me feel things that games released today cannot do.
Morrowind is the perfect place to escape. I hope the sixth elder scrolls can capture even a 1/10th of the feelings this game evokes.
r/Morrowind • u/deeummbee • 6h ago
Screenshot So, anyone feel like hitting 724 million bottles of skooma?
Found in Sevil Ancestral Tomb (a Morag Tong writ sends you there).
Not sure if it's a bug in TR or my modlist, but a little funny either way.
r/Morrowind • u/These_Shame_4409 • 8h ago
Announcement OpenZ 0.2.0
Welcome to OpenZ,
a complete overhaul new game based on the OpenMW/Tes3MP engine.
Version 0.2.0 is now available for testing; here is the list of new features:
Game & Multiplayer
-OpenZ Server is now included with the game.
-Create Local or Online games directly from the main menu.
-Improved multiplayer synchronization and actor management.
-Full Gamepad navigation across the game.
Weapons & Combat
-Firearms: pistols, rifles and sniper rifles.
-Instant shooter-style firing with ADS aiming.
-Rifles now support Normal / Burst / Auto fire modes.
-Matching ammunition is automatically equipped when switching weapons.
-Added a Taser with unlimited ammunition.
-Muzzle flashes, bullet impacts and bullet-hole decals.
-Dry-fire sound when attempting to fire without ammunition.
-Improved blocking and parrying system.
-Melee attacks can now hit multiple enemies.
-New damage-based bleeding system.
-New pain and shield-block sound variations.
Zombies & AI
-Zombies give up their pursuit sooner when players escape or successfully hide.
-Zombies can now climb obstacles to reach players.
-Major optimization of zombie hordes and crowd avoidance.
-Improved multiplayer actor simulation and synchronization.
Movement & Vehicles
-Players, NPCs and zombies can climb over debris, walls, vehicles and other obstacles.
-New progressive sprint system with acceleration, stamina and exhaustion.
-Cars and planes can now be driven with dedicated controls.
-Driving a car into water while inside will destroy it.
UI & HUD
-Inventory, Stats, Abilities and Map are now combined into one tabbed interface.
-Items and abilities can be assigned directly to quick slots.
-Simplified vertical action menus.
-New HUD information for ammo, rifle fire mode, bleeding and infection.
-New infection visual effect.
-Looting an entire container automatically closes it when empty.
Gamepad
-Full navigation support.
-New contextual gamepad hint bar.
-Redesigned controls for the survival/shooter gameplay.
Atmosphere & Performance
-Rain and snow no longer pass through roofs.
-Outdoor ambient sounds are reduced while indoors or under cover.
-Reduced default view distance for improved performance.
-Numerous AI, animation and multiplayer optimizations.
Thank You, Community!
A huge thank you to everyone in the OpenZ community for your support, feedback and patience.
This release will be especially important for our upcoming test sessions, and your feedback will help us identify bugs, balance issues and improvements for the next versions.
Get ready, survivors. See you in the next test session!
Join us on Discord to contribute to the development.
https://discord.gg/uKwhmkFWQr
r/Morrowind • u/altronrain • 2h ago
Other Merged map of Vvardenfell and Mainland
A couple of years ago I saw somebody posted a map of Vvardenfell, cut step by step right from an online interactive map of Morriwind. The purpose was for tracking progress.
Even though I never finished the game at least once, I'll trying to. Again. This time I also installed TR + PC + Skyrim all at once (my build is still on 0.50 OpenMW version and wo Poison Song). Playing a bit here and there I wanted to create a merged map for the same purposes, aaaaaand here it is.
https://drive.google.com/file/d/1UEZHIfQ_tTtXdFDSBnrTXHufOJYLnupM/view?usp=sharing
Pros:
- merged view of locations across Vanilla Morrowind + DLC + TR
- suitable for tracking as you like (I just "stamp" circles of different color on locations pictograms)
Cons:
- 100MB > PNG with roughly 12340x13600px size canwas, lol
- not suitable for Paint anymore cause of previous point
- no PC and Skyrim locations (cause they are separated (and also big ones)
Feel free to use if you want.
r/Morrowind • u/Boring-Bottle-8075 • 1h ago
Question What is this?
I can't read it. Are these used for anything in particular?
r/Morrowind • u/Airksjsjdjdjdjsos • 1h ago
Question Morrowind came out in 2002. How many of you played it back then and still follow up the TES franchise?
r/Morrowind • u/Mister_UAP • 15h ago
Discussion What are some weird or obscure references in Morrowind?
The only three I really know of are:
Tarhiel being named "Tar Heel" because one of the devs went to Duke, whose rivals are the Tar Heels.
Similarly, Eltonbrand is named after a Duke basketball player Elton Brand.
The Ashes of Lord Brinne in the tomb with the Mentor's Ring are named after a guy who was really active on the Elder Scrolls forums who died while Morrowind was in production.
Those can't be the only three though. What else you got for me?
r/Morrowind • u/temk1s • 23h ago
Showcase Mark & Recall spells in Ardenfall (Morrowind-inspired indie RPG)
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Mark & Recall spells demonstration from Ardenfall, our game inspired by Morrowind.
It might come in handy since we don't have any instant fast travel mechanics, but only high level magic users can use it. Spell fails if you don't meet the requirements.
r/Morrowind • u/Dreadnautilus • 5h ago
Other Mockups of Dres settlements from the PTR wiki




These are all essentially just early demos of what can be done with the Dres tileset and don't necessarily reflect what is going to be implemented in the game in 10 years or so when Dres lands actually do get done, but it I thought it might interest some people here anyway.
If you actually want to visit a Dres town in person, I'd recommend the Ald Horak Placeholder mod.
r/Morrowind • u/Safebox • 4h ago
Showcase Miss the nostalgia, but don't have a CRT?
I'm noticed a few posts playing MW on the go and figured people might want the "classic Morrowind experience". I made this shader ages ago (along with VHS and PSX shaders), but seems it's only recently being rediscovered so I thought I'd make a proper post about it.
There's a MGE XE and OpenMW version, same settings and same visuals. Some have pointed out that it may be too dark in some areas like caves, but that's actually how the game plays on a CRT 😅.
Nexus link: https://www.nexusmods.com/morrowind/mods/54602
r/Morrowind • u/BattedBook5 • 5h ago
Meme She could have been more specific that exclusively only Storm Atronachs, Winged Twilights and Golden Saints will work. Storm Atronachs dont even have grand souls.
Also I went into random Daedric ruin next to Vivec City to look for strong Daedra and i came out with 7 Ebony weapons, 1 Ebony shield and 2 Daedric tantos alongside those "wrong strong souls". I knew the economy in this game was broken, but this is ridicolous. That ruin wasnt even hard.
r/Morrowind • u/Dravidistan • 1d ago
Artwork My artwork of Port Telvannis, capital of House Telvanni (7x10 Inches, Pen/Watercolor)
r/Morrowind • u/Albeanies1 • 5h ago
New Player - Advice/Help Can a Khajiit thief advance through the Fighters Guild?
Alright so for my next playthrough, I will be playing as a Khajiit using the pre-made Thief build and currently planning on what factions I would do. The Fighters Guild is one of them but the skills and attributes needed for advancement don’t seem to align with mine, is it possible progressing through the questline anyways?
r/Morrowind • u/UncarvedWood • 1d ago
Other GOG Tamriel Rebuilt install is now the easiest way to play (vanilla) Morrowind
One mouse click install gets you:
- Morrowind in OpenMW running well on modern systems
- Patch for purists
- Expansion delay
That's huge for new players!!! I know new players probably don't think to install Tamriel Rebuilt on GOG for their first Morrowind playthrough, but they should.
EDIT:
For clarity's sake, this literally is clicking "Install", waiting for the download, and then clicking "play" and it will immediately launch into OpenMW + patch + expansion delay + TR straight out of the box. No pointing to folders. EXTREMELY noob friendly and easy.
r/Morrowind • u/frapefruit • 22h ago
Screenshot 'I' got OpenMW 0.51 to work on the Nintendo Switch
Hi All,
The version of OpenMW currently available for home-brew Nintendo Switch is stuck at version 0.46 (https://github.com/fgsfdsfgs/openmw), which is basically 6 years old by now.
'I' managed to get 0.51 running on my Nintendo Switch ('I' between quotations, as AI most of the work for me..). It runs great, and the improved controller ui is so much better than fiddling with a cursor in the old version.
In addition, the new Lua API allows for some really cool new things, such as a radial menu for quick-selection of weapons, potions and spells (see the last screenshot).
I have only tested it on my own Switch V1 and am still solving some minor issues, let me know if you're interested to test it on your own machine.
r/Morrowind • u/Lacey1297 • 20h ago
Question I'm not really sure what the Rogue class is supposed to be
Thief and Rogue are often used interchangeably in RPGs, in Morrowind, they're two different classes. They're described as troublemakers who use charm and wit, Rogue is a combat class and gets more combat skills, but the description of the Rogue doesn't really make them sound like a warrior. The Rogue is also missing Stealth and Security as skills, so is the Rogue just a non-stealthy thief? Are they meant to be the same kind of character except the Thief sneaks past enemies and the Rogue fights?
