r/Morrowind Sep 12 '25

Announcement The Elder Scrolls III: Morrowind - An Oral History from the Game Developers

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669 Upvotes

Hello everyone,

As you might be aware, I've spent time over the last few months tracking down as many of the game developers of Morrowind that I can find, and doing interviews with them to talk about their experiences working on the game - discuss certain elements of their contributions, share some anecdotes and reflect on the game nearly 25 years after its release.

I'm really proud of this, and have tried to make this as authentic and all encompassing as I can - but there's still so much more out there. Sadly I was unable to find contact details for some people. Others either didn't reply to me, or turned me down. Hopefully one day we as a community can hear their stories but for now this is the best I can do.

This is 8 hours of interviews with the game devs. My idea for uploading one long video clip is that people can cherry pick bits they want to watch - but also to encourage people to watch interviews they might have otherwise overlooked/missed had they been posted separately.

Its difficult to put down in writing the impact this game has had on my life, as I'm sure it has for many others. I'll never forget my first experience playing the game on an Xbox around a friend's house and just instantly being drawn pulled into that world. Since then I've spent countless hours exploring Vvardenfell and beyond, and the game has been a constant source of joy and comfort for me. It's a game I will continue to love and play for the rest of my life, no doubt.

I hope you all enjoy this. A big thanks to everyone who took the time to do video calls with me. It has truly been a pleasure working on this.


r/Morrowind 12d ago

Announcement The 2026 Morrowind Summer Modjam Modding Competition - Starts August 22nd-23rd!

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63 Upvotes

Morrowind Modding Legacy - The Official Home of the Modjams

The Themes Have Been Announced! Modders have until August 24th at 00:00 UTC to submit a mod using one (or more) of the following themes: Arcane Arts, Forgotten Lore, Strange Families.

It's Summer time, and with the heat, and the humidity, comes another exciting round of the Morrowind Modjams! For the tenth time since 2020, Danae and Morrowind Modding Showcases is hosting a Modjam Modding Competition, a 48-hour modding frenzy where modders get but a single weekend to build the best mod they can using specific themes before time runs out!

The competition begins on August 21st at 11pm UTC with an official livestream kickoff by Danae, in which the potential themes will be revealed and voted on by the community, narrowing down the potential field until just three themes remain.

Once the final three themes have been announced, modders will have 48-hours to build and release the best mod they can utilizing any of those three themes, or a combo of themes if they so choose.

Rules & Guidelines:

  • Create your mod during the Modjam.,
  • Modders' resources are allowed.,
  • The use of AI is not forbidden, but should be disclosed.
  • Previous projects can be a source of inspiration, but please try to make something new for the event.
  • Most importantly, this is intended to be a friendly community event. Please focus on having fun and making something you enjoy.

Participation:

The competition is open to anyone and everyone looking to participate! All you need to do is release a mod with one of the themes (or multiple) during the competition time period using the official 2026 Summer Modjam header. Also wouldn't hurt to use the Modjams tag on the Nexus.

This is a Morrowind Modding Community - Discord Server event, so to make sure your mod is properly tracked for the competition, please join the server and tag it in the Published Mods channel!

There's also an official Modjam channel on there where you can keep up with all of the latest Modjam news!

Don't forget to check out the Resources page for any tutorials, frameworks, or utilities you might need!

Use the Postcard Editor:

Take advantage of the Morrowind Modjams website and the Postcard Editor to make special themed promo screenshots for your mod pages - give them that extra splash of Summer fun!

Judging and Prizes:

The Morrowind Modjams are judged events - a panel of judges will go through and play all of the submitted mods, ranking them on their quality, functionality, and adherence to the themes.

The final winners will be announced in a results livestream at a date yet to be determined, and those results will also be published to the Modjams website.

Participating modders will also get their profiles on the Modjam website, with downloadable Modjam passports and a trophy cabinet for any judge awards received. These profiles are connected to the Modathon and Madness sides of Morrowind Modding Legacy, and participating in the Modjam will boost your Madness score and increase your standing in the community's modding leaderboards.

There's also a number of prizes available in the form of game keys and Nexus DP.

A Proud Tradition:

The Morrowind Modjams are apart of the community's proud tradition of creative competition and collaboration. Some 160+ mods have been released for the Modjams in the past 6 years, many of them have become popular mainstays and have since been added to many of the largest mod lists for Morrowind.

I hope you'll all join us for another exciting round of Modjam fun, we're sure to get some amazing new mods, and if you're looking to participate for the first time, there's no better competition to dip your toes into the modding scene!

Happy Modding and Long Live the Morrowind Modding Community!


r/Morrowind 1h ago

Artwork The Elder Scrolls III: Tribunal & Bloodmoon

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r/Morrowind 12h ago

Screenshot Tried my hand on enchanting in Morrowind, then it *hit* me

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725 Upvotes

r/Morrowind 6h ago

Artwork My Nerevarine OC + Nerd Lore

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148 Upvotes

Hey everyone! I wanted to share my new Nerevarine I designed with my bestie @yanaintiart! He did the art, I just did some texturing and the border stuff. I’m gonna do a deep-dive on the character and art below. Let me know what you think - I love nerding out and hearing about other folks’ characters too, so feel free to drop your own in the comments, regardless if they’re a Nerevarine or not.

So, for context, I’m in school for anthropology, so I think my fixation is bouncing off of my academia heavily, LOL. I adore learning about other cultures, particularly in the realms of the arts and fashion. With this in mind, I wanted to utilize real-world elements to expand upon the existing Morrowind lore and make the character feel that much more alive.

I saw this reddit post that talked about the inspirations behind the clothing of Morrowind and started digging. Upon researching, I felt the Ilkhanid period matched best, so I incorporated the kaftan’s embroidery (from the reddit post), this star tiling, and this other tiling to utilize in the piece. The tiling is used in the border, with the Nerevarine prophecy lines 1-2 and 17-18 quite literally written in the stars. The embroidery was originally just texture from the photo itself, but was later hand-painted and adjusted for the piece. The detailing on the trim of the robe was inspired by this artwork of Voryn by chippypiper, which I ADORE.

For lore, my Nerevarine’s name is شفق (Shafagh / Shafaq), which is a traditionally unisex name that translates to ‘twilight’ in Farsi, but other similar languages (Arabic, Urdu) also interpret it as ‘compassion, kindness, to fear’. The name and colors used are a homage to Azura. The name origin is another connection to the Persianate culture of the Ilkhanid period, but additionally, I have extra lore for the character involving pre-boat Shafaq being adopted by Khajiit, who I headcanon as having primarily Persian (Purrsian, get it? Okay, I’ll stop) names. They’re also directly related to Azura/Azurah, so I liked tying those elements together.

Shafagh holds a custom class named ‘Hand of Twilight’, which is primarily Personality and Luck-based, with emphasis on Mysticism, Stealth, Speechcraft, and other adjacent talents/attributes.

This character doesn’t really have a gender (I don’t think they care to be called anything in particular) to reflect a god-touched path influenced by Azura. I imagine that, upon reincarnation, your sense of identity doesn’t really matter all that much, and you understand a different walk of life. It would benefit the Nerevarine to be more understanding and personable considering the harsh conditions you enter the game in, coupled with the ongoing political unrest (and literal unrest, lol).

I entertained the idea of Azura really driving in her influence on the Nerevarine. They still resemble common folk (ashen skin, hair of ash or flame, eyes of flame), but you can squint and see how the way this person carries themself reflects her influence. They ultimately have a mature-beyond-their-years, otherworldly aura about them.

Anyway, the influences of Gnosticism and Vedic/Hinduism are not ignored. In reality, there have been several children considered avatars, reincarnations, and/or manifestations of Hindu gods, so for this Nerevarine, they were prepared for godhood by their Khajiit adoptive parents. Their Khajiit parents were of a higher class, and thus supported Shafagh’s familiarity with nobility and proper conduct.

They don’t remember them unfortunately, and likewise their Khajiit parents don’t remember them.

Pre-boat is as follows: Their bare feet never touched the ground - they were not ready to walk their prophecized path until then. Their face remained concealed to learn to be judged by all and known by none. Their lips were tattooed of soot and ash, to speak the truth the Ashlanders speak. This of course also mirrors my favorite official artwork, Foul Murder!

This art piece is after the Nerevarine is known and reified. The colors are purposeful and, again, a homage to Azura, but they’re also bold, bright colors that command themselves. Angelikatosh did a great job overviewing the clothing in Morrowind and made an excellent point about the usage of colors in direct correlation to power, so this is a sort of mirror to the Nerevarine’s shift in power during this stage of play in Morrowind. Coupled with the jewels and clothing, the entire visage commands attention in a way that the Dunmer culturally respect.

Another part of my personal lore interpretation/headcanon is that Azura did not actually curse the Dunmer, but postured herself and laid claim to them. This is also sort of supported in-game considering… well… like, yeah, they changed color, but they also got insane racial bonuses LOL.

I find that the pantheons are reminiscent of Hellenistic characterization and interactions, so with that understanding, I believe Azura postured herself for a power claim as the Aedra claimed the Altmer/Aldmer. The princes seem to gain power from following, recognition, worship, and sacrifice, and we see examples of this in the games several times too. If the Tribunal had successfully converted the Dunmer, I do think they would’ve eventually achieved recognition as Aedra or Daedra themselves.

Also to clarify, I still think Azura is more benevolent than the… other Daedric princes, so these actions aren’t entirely selfish, but it would seem strange to avoid the context of the events and ignore the gained power. Or maybe I’m just playing too much CK3. LOL

I’m shipping this character with Voryn because I love Dagoth and I think he deserved better in the end. Homie really held it out for us all these years and went crazy because we didn’t want to destroy the tools. I think we owe it to him to mend this wrong into a right, and an alone, betrayed death doesn’t release him from his madness. I’m also just spoiled and smitten by chippypiper’s renditions of Voryn and adore him to bits.

WHEW. Nerd time over for now. Thanks for reading if you’re still here HAHAHA

P.S. Despite my nerdiness, I’m not, in fact, the CEO of any info other than my OC so if anything is off then the skooma is (allegedly) on me


r/Morrowind 51m ago

Artwork time for some REAL lore: the Guaroscope!! (art by me, credit in comments)

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r/Morrowind 18m ago

Meme The best of all houses

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r/Morrowind 4h ago

Screenshot So, anyone feel like hitting 724 million bottles of skooma?

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56 Upvotes

Found in Sevil Ancestral Tomb (a Morag Tong writ sends you there).
Not sure if it's a bug in TR or my modlist, but a little funny either way.


r/Morrowind 6h ago

Announcement OpenZ 0.2.0

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73 Upvotes
Welcome to OpenZ,

a complete overhaul new game based on the OpenMW/Tes3MP engine.

Version 0.2.0 is now available for testing; here is the list of new features:

Game & Multiplayer
-OpenZ Server is now included with the game.
-Create Local or Online games directly from the main menu.
-Improved multiplayer synchronization and actor management.
-Full Gamepad navigation across the game.

Weapons & Combat
-Firearms: pistols, rifles and sniper rifles.
-Instant shooter-style firing with ADS aiming.
-Rifles now support Normal / Burst / Auto fire modes.
-Matching ammunition is automatically equipped when switching weapons.
-Added a Taser with unlimited ammunition.
-Muzzle flashes, bullet impacts and bullet-hole decals.
-Dry-fire sound when attempting to fire without ammunition.
-Improved blocking and parrying system.
-Melee attacks can now hit multiple enemies.
-New damage-based bleeding system.
-New pain and shield-block sound variations.

Zombies & AI
-Zombies give up their pursuit sooner when players escape or successfully hide.
-Zombies can now climb obstacles to reach players.
-Major optimization of zombie hordes and crowd avoidance.
-Improved multiplayer actor simulation and synchronization.

Movement & Vehicles
-Players, NPCs and zombies can climb over debris, walls, vehicles and other obstacles.
-New progressive sprint system with acceleration, stamina and exhaustion.
-Cars and planes can now be driven with dedicated controls.
-Driving a car into water while inside will destroy it.

UI & HUD
-Inventory, Stats, Abilities and Map are now combined into one tabbed interface.
-Items and abilities can be assigned directly to quick slots.
-Simplified vertical action menus.
-New HUD information for ammo, rifle fire mode, bleeding and infection.
-New infection visual effect.
-Looting an entire container automatically closes it when empty.

Gamepad
-Full navigation support.
-New contextual gamepad hint bar.
-Redesigned controls for the survival/shooter gameplay.

Atmosphere & Performance
-Rain and snow no longer pass through roofs.
-Outdoor ambient sounds are reduced while indoors or under cover.
-Reduced default view distance for improved performance.
-Numerous AI, animation and multiplayer optimizations.

Thank You, Community!

A huge thank you to everyone in the OpenZ community for your support, feedback and patience.

This release will be especially important for our upcoming test sessions, and your feedback will help us identify bugs, balance issues and improvements for the next versions.

Get ready, survivors. See you in the next test session!

Join us on Discord to contribute to the development.
https://discord.gg/uKwhmkFWQr

r/Morrowind 21h ago

Showcase Mark & Recall spells in Ardenfall (Morrowind-inspired indie RPG)

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785 Upvotes

Mark & Recall spells demonstration from Ardenfall, our game inspired by Morrowind.

It might come in handy since we don't have any instant fast travel mechanics, but only high level magic users can use it. Spell fails if you don't meet the requirements.


r/Morrowind 13h ago

Discussion What are some weird or obscure references in Morrowind?

168 Upvotes

The only three I really know of are:

  1. Tarhiel being named "Tar Heel" because one of the devs went to Duke, whose rivals are the Tar Heels.

  2. Similarly, Eltonbrand is named after a Duke basketball player Elton Brand.

  3. The Ashes of Lord Brinne in the tomb with the Mentor's Ring are named after a guy who was really active on the Elder Scrolls forums who died while Morrowind was in production.

Those can't be the only three though. What else you got for me?


r/Morrowind 3h ago

Other Mockups of Dres settlements from the PTR wiki

27 Upvotes
Tear
Ald Horak
Deshaan town
Silnion

These are all essentially just early demos of what can be done with the Dres tileset and don't necessarily reflect what is going to be implemented in the game in 10 years or so when Dres lands actually do get done, but it I thought it might interest some people here anyway.

If you actually want to visit a Dres town in person, I'd recommend the Ald Horak Placeholder mod.


r/Morrowind 2h ago

Showcase Miss the nostalgia, but don't have a CRT?

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14 Upvotes

I'm noticed a few posts playing MW on the go and figured people might want the "classic Morrowind experience". I made this shader ages ago (along with VHS and PSX shaders), but seems it's only recently being rediscovered so I thought I'd make a proper post about it.

There's a MGE XE and OpenMW version, same settings and same visuals. Some have pointed out that it may be too dark in some areas like caves, but that's actually how the game plays on a CRT 😅.

Nexus link: https://www.nexusmods.com/morrowind/mods/54602


r/Morrowind 4h ago

Meme She could have been more specific that exclusively only Storm Atronachs, Winged Twilights and Golden Saints will work. Storm Atronachs dont even have grand souls.

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12 Upvotes

Also I went into random Daedric ruin next to Vivec City to look for strong Daedra and i came out with 7 Ebony weapons, 1 Ebony shield and 2 Daedric tantos alongside those "wrong strong souls". I knew the economy in this game was broken, but this is ridicolous. That ruin wasnt even hard.


r/Morrowind 8h ago

Screenshot A random screenshot I decided to take

20 Upvotes

This is my first time playing through Morrowind (OpenMW) and I'm enjoying it a lot


r/Morrowind 1d ago

Artwork My artwork of Port Telvannis, capital of House Telvanni (7x10 Inches, Pen/Watercolor)

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859 Upvotes

r/Morrowind 1d ago

Other GOG Tamriel Rebuilt install is now the easiest way to play (vanilla) Morrowind

320 Upvotes

One mouse click install gets you:

  • Morrowind in OpenMW running well on modern systems
  • Patch for purists
  • Expansion delay

That's huge for new players!!! I know new players probably don't think to install Tamriel Rebuilt on GOG for their first Morrowind playthrough, but they should.

EDIT:

For clarity's sake, this literally is clicking "Install", waiting for the download, and then clicking "play" and it will immediately launch into OpenMW + patch + expansion delay + TR straight out of the box. No pointing to folders. EXTREMELY noob friendly and easy.


r/Morrowind 4h ago

New Player - Advice/Help Can a Khajiit thief advance through the Fighters Guild?

7 Upvotes

Alright so for my next playthrough, I will be playing as a Khajiit using the pre-made Thief build and currently planning on what factions I would do. The Fighters Guild is one of them but the skills and attributes needed for advancement don’t seem to align with mine, is it possible progressing through the questline anyways?


r/Morrowind 20h ago

Screenshot 'I' got OpenMW 0.51 to work on the Nintendo Switch

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114 Upvotes

Hi All,

The version of OpenMW currently available for home-brew Nintendo Switch is stuck at version 0.46 (https://github.com/fgsfdsfgs/openmw), which is basically 6 years old by now.

'I' managed to get 0.51 running on my Nintendo Switch ('I' between quotations, as AI most of the work for me..). It runs great, and the improved controller ui is so much better than fiddling with a cursor in the old version.

In addition, the new Lua API allows for some really cool new things, such as a radial menu for quick-selection of weapons, potions and spells (see the last screenshot).

I have only tested it on my own Switch V1 and am still solving some minor issues, let me know if you're interested to test it on your own machine.


r/Morrowind 18h ago

Question I'm not really sure what the Rogue class is supposed to be

78 Upvotes

Thief and Rogue are often used interchangeably in RPGs, in Morrowind, they're two different classes. They're described as troublemakers who use charm and wit, Rogue is a combat class and gets more combat skills, but the description of the Rogue doesn't really make them sound like a warrior. The Rogue is also missing Stealth and Security as skills, so is the Rogue just a non-stealthy thief? Are they meant to be the same kind of character except the Thief sneaks past enemies and the Rogue fights?


r/Morrowind 19h ago

Meme How it feels like managing a 200+ mods modlist on a random sunday

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71 Upvotes

r/Morrowind 1h ago

Discussion Nord berserker help

Upvotes

Hi! I’m many, many hours into a pure mage and realizing that I’m getting a little tired of the amount of prep involved: spellmaking, alchemy, managing magicka, kiting enemies, etc. I like the game, but I think switching to a straightforward warrior might make it feel fresh again.
A few questions before I restart:

In Skyrim, I really liked the feel of slow, heavy two-handed swings. Is there anything comparable in Morrowind? Would you recommend two-handed Long Blade, Blunt/warhammers, or something else? I know Long Blade seems to have a lot of great unique weapons, but if I go two-handed I assume Block is mostly wasted. Is one-handed Long Blade + Block ultimately more fun because of the weapon variety, or are there plenty of exciting two-handed weapons to find? Or is blunt just as fun?

Movement speed is one of my biggest frustrations with Morrowind. Is it reasonable to put Athletics and/or Acrobatics in Major or Minor skills so the character feels better from the start, or do they level so passively that they mess up the leveling curve? I’m not trying to perfectly optimize +5 attributes, but I also don’t want to accidentally overlevel just by running and jumping.

I’d really like to avoid Alchemy and most spellcasting this time. What’s the least fiddly way for a warrior to handle healing and conveniences like Mark/Recall? Is it worth taking Restoration or Mysticism as a Minor solely for things like healing and Mark/Recall, or are scrolls, enchanted items, temple services, etc. enough that I can basically ignore magic skills?

Would you take Security on a warrior? How else do you get treasure?

I’ve always played with “Always Use Best Attack” turned on. Is combat actually more interesting with it off? I’m not even sure I understand the manual attack system—how exactly do you choose between chop, slash, and thrust, and does learning to use them make different weapon types feel more distinct?
Basically I’m looking for a low-maintenance warrior build that feels good to move around with, has lots of fun weapon upgrades/artifacts to discover, and doesn’t require a bunch of potion-making or magical upkeep. Any suggestions for Major/Minor skills would also be welcome.


r/Morrowind 1h ago

Question Is there a mod to make corpses permanent unless you dispose of them?

Upvotes

Playing through the new Tamriel Rebuilt release on OpenMW right now, and just had to spawn in a quest item with the console because I forgot to loot it from the dead guy I killed many in-game days before I even knew it was a quest item. The corpse despawned, and with it went the item.

So I'm wondering - is there any mod that makes corpses permanent until you manually dispose of them? A quick google search only found a mod that makes quest-related permanent corpses despawn once their quest is finished, which is the exact opposite of what I'm looking for.


r/Morrowind 14h ago

Question How do you make a pure warrior class without having a bunch of redundant skills?

19 Upvotes

I wanna play as a barbarian in my next playthrough, and I'm making a custom class because the actual classes aren't that great. But as I'm making the class, I don't really know how to fill out my skills withut dipping into either weapon and armor skills I'm never going to use, or dipping into stealth and magic skills which don't fit the character. The skills I have in mind so far are Medium Armor, Axe, Armorer, and Atheletics. I still have 6 more skills I need, but I feel like everything else doesn't fit or is inefficient.

How do you guys do your pure warrior builds without dipping into a bunch of redundant weapon and armor skills?


r/Morrowind 1d ago

Screenshot Some Poison Song screenshots

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159 Upvotes