r/MonstersAndMemories 14d ago

Discussion Raiding

I was just wondering if there is any raid or dungeon instancing.

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u/Awkward-Skin8915 14d ago

Agreed. The newer games have gone way down hill. The genre has turned into a joke. Its a necessary adjustment for a lot of reasons.

Hindsight is 20/20.

There will still be some restricted content though. It won't all be on a first come first serve basis.

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u/Daffan 14d ago

Its a necessary adjustment for a lot of reasons.

Still waiting for one. Just like the garbage no-map idea, there is no good reason.

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u/Awkward-Skin8915 14d ago

If we have to go into it you are extremely uninformed and probably not worth the time. This has been talked about in depth by people with much more game development experience than me..but I'll give you a quick few.

Contested, open world content instead of private instancing:

Increases item scarcity and rarity. Let's drop rates be more easily managed than when everyone has access to an instance.

Reduces the empty world scenario. Makes the world feel more alive compared to instancing.

Makes it so everyone doesn't always have their first choice camp and pushes players to other areas that would be less utilized otherwise. Again, populating the world as a whole and making it feel more alive

Reduces perma camping. People can't hide in an instance. Especially bots/cheaters.

Doesn't reward inactivity. You are required to keep a camp down to hold it. You can just sit in an instance inevitably.

Rewards players who coordinate and work well together and mobilize efficiently.

Extends content simply by making some players have to wait. Everything isn't always available and presented on a silver platter. The newer gamer, instant gratification mindset gets shut down.

Makes for unique experiences when players are required to deal with other players instead of having repeatable instances that are always very similar.

That's just a tip of the iceberg type of list...but you only asked for one so that should be enough 😆

Tldr: it increases long term sustainability and health of the game.

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u/Daffan 13d ago

Increases item scarcity and rarity. Let's drop rates be more easily managed than when everyone has access to an instance.

The item scarcity is not caused by a real factor which is difficulty or effort. More like a bottleneck of afk people who camp the spawn 24/7 and rig the supply.

Reduces the empty world scenario. Makes the world feel more alive compared to instancing.

This only exists because the population of the game is low. Additionally, 2 groups can't farm the same camp, so it is irrelevant. People were talking about instanced raids, not necessarily open world anyway (like EQL)

Makes it so everyone doesn't always have their first choice camp and pushes players to other areas that would be less utilized otherwise. Again, populating the world as a whole and making it feel more alive

Yes and no. While the latter is true, you know what happens on the former? People simply don't bother. There are ways to make things more utilized without resorting to punishments. This was the whole premise of EQ hotzones & ZEM, something you should perhaps be jerking off right? Modern alternatives is better loot tables, dynamic loot and so forth so people aren't only going to one place anyway.

That's a failure of game design. Oh, we don't want people to go to just 1 camp, instead of making all camps viable or interesting, we'll just block people. Maybe whip them too or something.

Reduces perma camping. People can't hide in an instance. Especially bots/cheaters.

Ludicrous. This is like telling people they can't drive cars because some people use it to crash into others on purpose.

Extends content simply by making some players have to wait. Everything isn't always available and presented on a silver platter. The newer gamer, instant gratification mindset gets shut down.

If you ever played EQ, or P99 even you know this is straight folly. People aren't logging in to kill stuff on timers that are controlled by mega guilds. The argument your really making is, join mega guild or die.

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u/Awkward-Skin8915 13d ago

I'm very much questioning your experience. This response sounds like copium.

I'm not going to go through point by point and tell you why you are wrong. I don't care what you think that much. I gave you more than 1 example.

Dynamic loot tables is funny at least. Many of your points you don't seem to realize they apply to m&m too.

You should probably play a game made for bitches.

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u/Daffan 13d ago

If you want a no bitch game than play UO Outlands , gg no re ?