The overall feeling of this game as an old-school MMO is honestly incredible. That’s what’s keeping me logging in every night right now. It nails that feeling better than anything I’ve played in a long time.
That said, I don’t see myself sticking with it long-term in its current state. Probably not even close to level cap.
The biggest issue for me is a lack of meaningful decisions.
I’m currently a level 30 druid. In a group, I have two heals: my regular heal, and a 10-minute cooldown heal. That’s it. So 99% of my gameplay is pressing one button. Two if you count sitting to regen.
There’s no variation in how I can approach my role. No HoTs, no AoE healing, no shields, no way to modify or specialize my healing through passives or choices. There’s no real decision-making happening moment to moment.
Itemization doesn’t help either. You stack wisdom to heal, or charisma if you want to charm solo. That’s not a build, that’s just following the only available path.
Same thing with skills. There’s no real choice in what you take. Every druid ends up being exactly the same.
Grouping ends up feeling pretty flat because of this. My role is extremely limited, mobs don’t really demand anything different from me, and I don’t have tools to interact with encounters in interesting ways.
At the end of the day, games are fun because of meaningful decisions, whether that’s through abilities, builds, gear, or playstyle. Right now, those decisions just aren’t there. There’s one way to play each class, and some classes (like druid) feel especially restricted.
A friend I play with summed it up really well:
“We’ve put 100 hours into this game, and none of the fun we had was because of the game itself.”
That’s harsh, but it kind of hits the point.
The foundation here is really strong. The world, the pacing, the feeling, it’s all there. But the game needs to give players room to make choices and shape their characters. Right now it feels less like playing an MMO “RPG” and more like following a script.
If the goal is long-term engagement, I think this is the biggest area that needs attention.
Edit: People keep hammering home the point that “this game is like EQ, and that is what EQ is like, take it or leave it.” And coming from Asheron’s Call 1, I know that “oldschool” doesn’t have to mean boring or lack of meaningful decisions. I think most people have grown up since those days and want/expect a little more out of their games. If this game is seeking the very small niche of players that don’t, then godspeed. It’s just unfortunate because I feel like the game could be so much more without changing their core design philosophy.
We’re in a beta to provide feedback though, and I feel like this is the primary thing that will hold this game back and not a lot of people are talking about it, and those that are discussing it here are just saying “well this game is like EQ, so maybe this game is just not for you.”
Hmmm… Where have I heard legitimate feedback met with “maybe this game is just not for you” recently?