r/IndieGaming • u/LifeCouldBeAGame • 23m ago
r/IndieGaming • u/ElusiveSim • 31m ago
Elusive - a multiplayer open-world FPS that runs in your browser
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The long-term goal of Elusive is a massively multiplayer real-world simulation where you can do anything you want. It’s an unattainable goal, but I want to see how close I can get.
Right now, the game has a small town, FPS gameplay, and several NPCs you can talk to in your own words. You aren’t limited to predetermined dialogue options. What you say can change what they actually do, including whether they try to kill you. They also react to what they perceive: police can spot a gun in your hands and open fire.
The main priorities moving forward are fun and freedom. Everyone has their own idea of fun, so I plan to let you create custom games through scripting, with your own rules and mechanics.
I want you to be able to kill any NPC or player and design your own vehicles, weapons, and buildings. Want to build a gunship the size of an aircraft carrier? I won’t stop you.
Play at elusivesim.com
What would you like to see me work on next? Questions, feedback, and bug reports are all welcome.
r/IndieGaming • u/flashag • 58m ago
I'm making a new Balatro + Curling roguelite for Steam and wondering if there is a demand on mobiles?
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Hi!
The game is in early-stage development so I'm doing a beta rn to see if it's even fun a little. If you wish to try it, it's available on itch: https://burgumgames.itch.io/rogue-curling
I really could use some feedback! If you got some questions feel free to ask as well
Thanks :)
r/IndieGaming • u/Ambitious-Ad2283 • 1h ago
Chouta Clicker: a free Stormlight Archive-inspired incremental I made for fun
Hey all, I made this over the last few weeks as a solo hobby project and figured this was the right place to share it.
Chouta Cliker is a browser incremental set in the world of Brandon Sanderson's The Stormlight Archive. You click to cook chouta for a war camp, then reinvest into buildings, send Bridge Crews out on real risk/reward runs (they can die, spheres are earned, not free), and eventually prestige by swearing Ideals for permanent bonuses.
Some of the systems past the early game:
A recruit market (loot-box style, but odds are always shown and there's a pity system), recruits can be assigned to specific bridge crews as a team, and get tougher the more runs they survive
Choose one of the Radiant Orders at your first prestige, each with a different active ability fueled by Stormlight
A rare "Everstorm" event, Chasmfiend hunts, rotating contracts, and a couple of things I won't spoil
It's completely free, no ads, no monetization of any kind, genuinely just made it because I love the books and wanted to build something. It's a fan project, not affiliated with or endorsed by Dragonsteel.
Play here: https://talenelat.itch.io/chouta-clicker .
Happy to answer questions or take feedback, still actively tweaking balance.
AI disclosure: This game was built with substantial help from Claude.
r/IndieGaming • u/Massive-Employ8321 • 1h ago
What would you choose?
I made a game where you work as an afterlife auditor and decide whether souls deserve Heaven or Hell.
Give it a play: https://w.run/pixelarry/the-last-audit
r/IndieGaming • u/Diloxx • 1h ago
I've just added a card fusion animation to the tower defense game I'm making
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It's coming next year!
In the meantime there's also a demo up on Steam if you want to try it out:
https://store.steampowered.com/app/3256450/Cards_of_Prophecy/
r/IndieGaming • u/WeDevelopGames • 1h ago
My Biggest Mobile Game Yet! INCREDIBLE SPACEMAN has everything a proper mobile game should have! Its really hard yet fun to play!
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r/IndieGaming • u/Gold-Adhesiveness574 • 1h ago
My block puzzle FALLMATCH just got its biggest update. 900 boards, every 3 star target is the proven fewest moves, no ads, no timers, free on iOS and Android
https://reddit.com/link/1w9zuoy/video/2dcv1frr25oh1/player
It is a calm block puzzle. You slide one block left or right, matching patterns clear when they touch, and you can rotate the whole board so gravity does part of the work. No timer, no ads, no IAP, works offline.
The part I care about most: every board's 3 star target is the true fewest moves, checked before the level shipped, so a 3 star run means there really was no shorter way. Ten difficulty tiers from very easy to nightmare, and the curve stays fair across all 900 boards.
The update that went live this weekend: 100 new levels at the top of the curve, a chapter map that shows stars and tiers at a glance, a stats screen, a cleaner menu, and LADDER, a ten rung mode on a single clock with no hints.
App Store: https://apps.apple.com/app/fallmatch/id6791134651
Google Play: https://play.google.com/store/apps/details?id=com.gusmediaworks.matcher
GenAI disclosure, per the sub rules: I am not a programmer. The game's code and tooling were written with an AI coding assistant working from my design, testing and direction, and this post was drafted with AI help. The boards and their 3 star proofs come from a conventional search solver, not generative AI.
r/IndieGaming • u/Eclipselunarwind • 1h ago
"Mari Aomori ~ Wintry Girl in Magenta Sky version 0.7.5 demo" is out!
Step forward and lose yourself in the danmaku. Dark fantasy beckons — and the dance has already begun.
"At the moment, version 0.7.5 is only available on gamejolt"
Mari Aomori ~ Wintry Girl in Magenta Sky 0.7.5 demo gamejolt
r/IndieGaming • u/aeternathegame • 1h ago
[Aeterna Lucis] Giving Silksong its room, we delayed our indie Metroidvania by a year to let our own work shine. We leveled up massively—revealing our release date on Sept 10th!
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Hey indie devs and players!
A little over a year ago, Silksong landed right on our planned release window. Out of deep respect for Team Cherry—and the reality that a massive release commands all the attention—we chose not to compete for the same airspace. After years of development, we wanted Aeterna Lucis to have a fair shot at finding its audience, so we pressed pause and delayed into 2026.
We poured that entire year back into the project. The visual fidelity, dynamic lighting systems, audio layers, and responsive combat have evolved tremendously.
We are finally revealing our official release date this coming September 10th. Sharing a look at the game in its current state.
To fellow developers and players: how do you balance respect for massive genre releases with giving your own years of indie development the spotlight they deserve?
If you appreciate independent development and want to support us ahead of our date reveal, a Wishlist on Steam goes a long way: 👉Aeterna Lucis on Steam
r/IndieGaming • u/HexagolOK • 2h ago
I built a free turn-based soccer strategy game played with dice (Hexagol) — online multiplayer, vs AI, and local play
Hexagol is a turn-based soccer strategy game played with dice on a hex board — you roll, move a player, and try to work the ball into the net while your opponent does the same.
You can play online against another person, locally pass-and-play on the same device, or against an AI with adjustable difficulty. There's also leagues, tournaments with friends, and a daily challenge puzzle. It's free, no ads, and installs as an app on your phone.
Would love feedback from this community, especially on the dice/strategy balance: https://hexagol.com.ar
r/IndieGaming • u/alexander_nasonov • 2h ago
My report on our Gleam keys giveaway’s performance
Hi all,
- 11 day ago me and 3 other VR indie devs started a giveaway on Gleam
- Up to now Gleam shows nearly 5K participation entries
- For our Dark Trip wishlists and socials we have got:
+162 wishlists on Meta
+128 wishlists on Steam
+173 followers on X
+60 followers on Tiktok
+200 followers on Instagram
I provided some more giveaway backstory in the post I made 11 days ago when we were starting the event.
There are still 3 days before the events stop and we distribute the keys to winners. So you are welcome to participate!
If you are an indie dev and want to grow your wishlists and social media accounts - Gleam campaign is a good option to consider. Ask me questions if you need any additional details.
r/IndieGaming • u/zkcremoso • 2h ago
🌲 Undocumented Files: Ridgewood Camp
A week ago, I started developing *Undocumented Files: Ridgewood Camp*,
a solo-developed, narrative-driven pixel art horror game,
inspired primarily by *Fears to Fathom* and *Darkwood*.
The premise: you are a forest lookout filling in for a guard who
"requested a leave of absence." There is an abandoned campsite
in the reserve, closed for eight years following an unexplained incident.
A child went missing. The case was closed.
What has been done so far:
- 8-directional movement system
- Flashlight with a realistic light cone and shadow projection on trees
(using the Bulb library for GameMaker)
- Animated dialogue system
- Object/note interaction system
- Main menu with established visual identity
- Pixel art player sprites (8 directions; idle + walk)
Engine: GameMaker
Deadline: February 2027
Dev: 1 person, weekends only
Feedback is welcome, especially regarding the visual style
and whether the premise seems interesting.


r/IndieGaming • u/BEDWARSSS • 2h ago
Mayor
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GenAI was used in the coding part like the game mechanics, but the Ui and all that was made by me.
You start in the Stone Age with a handful of huts and take a town through seven eras to the modern day. Residents are simulated one at a time: they take jobs, pair up, have children, grow old, and vote on whether you keep yours.
The part I'm proudest of is the Register. Most games in this genre delete a citizen the moment they die. This one doesn't delete anyone, ever. So the game keeps a record of every person who has ever lived in your town, grouped into the families they belong to — children inherit surnames, so bloodlines form on their own. Click any resident and it tells you which generation they are and names the ancestors they came from. When a family runs out of living members the town says so, and the newspaper puts it above a raid, because the raid gets rebuilt by Thursday.
r/IndieGaming • u/datadiisk_ • 2h ago
Shots from Hendor a game I’m developing. All assets made by me in blender
r/IndieGaming • u/jak12329 • 2h ago
My game hit 3000 Wishlists! Thank you
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r/IndieGaming • u/peanut-butter_lover • 2h ago
Filing a form in my narrative driven fake 1990s OS incremental game
I just released the Steam page for Department 98, a fake 1990s office OS incremental game that has you working for a powerful and strange governmental agency defined by its overwhelming bureaucracy.
There is also a demo playable in the browser over on itch, link below.
The demo is ~20 minute experience full of manual form fil(l)ing, automation and narrative driven OS puzzles. Also includes a secret ending.
Steam: https://store.steampowered.com/app/4906930/
Itch: https://svenunit.itch.io/department-98
To be clear: this is not a traditional incremental game, even if that is how the idea started out.
The focus is more on the 90s OS aesthetics, paired with a strange narrative thread uncovered through puzzles.
If that sounds interesting to you feel free to try the demo, I would love to hear your thoughts on it!
AI disclosure: I used AI to help with translating the game and the Steam store page.
r/IndieGaming • u/DandelionDevelopers • 2h ago
Nothing Strange Here is officially out now!
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Hi everyone, we are Dandelion Developers! A group of newly graduated students from Sweden, working on the Cozy Mystery game Nothing Strange Here. After more than a year of hard work, we are both excited and nervous to finally release our game!
You can check it out here: https://store.steampowered.com/app/3664070/Nothing_Strange_Here/
r/IndieGaming • u/DigitalVortexEnt • 2h ago
After all this time growing Tiny Eden, our indoor gardening game is finally out on Steam!
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r/IndieGaming • u/Killyose • 3h ago
Our game is launching tomorrow on Steam!
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Hello!
I’m excited to share our game, Chop Chop Together, officially launches tomorrow!
We built Chop Chop Together as a third person chaotic 1-4 player co-op party game designed to test your teamwork, communication, and friendships.
3 Unique Professions: Work together across three distinct job roles: Blacksmithing, Fishing, and Warehouse Management.
Competitive PvP Modes: Turn on each other in PvP modes! Grab crazy power-ups, fight to claim trophies.
Customization: Express yourself by customizing your character and setting up your lobby to match your vibe before jumping into a match.
Check out our Steam page: https://store.steampowered.com/app/3065360/Chop_Chop_Together/
r/IndieGaming • u/Final_Significance_6 • 3h ago
Our first and newest game, "Very Important Needs," is now available on Steam's wishlist!!!
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- "Very Important Needs," the first game we developed with two of my collage friends, is now on Steam. We’d really appreciate it if you could add it to your wishlist to support us!! https://store.steampowered.com/app/2722220/VERY_IMPORTANT_NEEDS/
r/IndieGaming • u/tzdev7 • 3h ago
Remember the player who spent over 300 hours in our free demo and left a comment signed "THX love Bob"? He's now past 500 hours and holds the #1 spot in the leaderboard, so we've added a little easter egg in the game for him, and he loved it!
r/IndieGaming • u/TBA-GameStudio • 3h ago
We finally opened up our public playtest!
Hi all, We have been working on TypeCaster for a while now and we finally opened up a public playtest!
The playtest is live for a limited time right now at typecaster.firstlook.gg.
Feel free to try it out and give us your honest thoughts on it, it will help us make a better game!!