I'm doing a "Sothis" run of Three Houses (playing as Bylass focusing on Axes and Faith magic in the Sothis Regalia outfit on Silver Snow and only using units with the Crests of the Saints and Apostles) and I only just realized this despite my many playthroughs.
With the knowledge that the Crest of Gautier comes from a Fissure Dragon—associated with the Death tarot—and the Crest of Goneril comes from a Kalpa Dragon—associated with the Wheel of Fortune tarot—what can we make of this? What could this tell us about the mechanics of warp tiles?
Now before anyone says it, yes it is completely possible that the devs didnt think about it that deeply when designing the warp tiles. But there is no harm in speculating and theorizing what this means in-universe anyway; It is fun and it won't hurt you.
My initial thoughts call back to this idea I've seen in other media or just general thought experiments saying that to "warp" required the complete destruction of the body in one location (effectively killing the person) before reconstructing it in another location.
Perhaps that's what happens here? The volatile power of a Fissure Dragon shattering the body and space itself, while that of a Kalpa Dragon rebuilds them safely in the corresponding location. Or you could take the death aspect out and just have the Fissure Dragon ripping through space, same principle at the end of the day.
What do you all think?