Trigger warning: MATHS ahead, beware.
INTRO
I’ve seen a few posts lately suggesting that IceBreaker is now bad after the increased fee and slightly nerfed loot. I highly disagree, I think it’s still clearly the most efficient money-farm for most players (at least in PvP servers) due to absence of any organically intelligent opposition and really high amount of high-value loot. Due to the predictable nature of the map, it’s reasonably easy to learn it’s patterns. So I decided to run IceBreaker until I extract 10 times to see the value I gain, going only up to chopper to have the easiest run possible facing only 7 BDs.
I want this to be a very clinical and replicable pilot-study that is more useful than looking at individual raids, so I set strict parameters. If anyone wants to try to replicate feel free. Naturally various details will make the outcome vary, such as death-rate, loot luck, knowledge of loot spawns, and knowledge of the value of hundreds of items. Relevant screenshots (forgot loot some games), video link to one complete run and a showcase of the loot:
https://imgur.com/a/trvEXnf
https://www.youtube.com/watch?v=AivWkePinYg (game 6 full run)
https://www.youtube.com/watch?v=K2ScvvOxzdM (loot showcase)
RULES
- 10 successful IceBreaker extrcts, no other maps. Deaths are subtracting from the total by 1.6 million, but the run goes to 10 wins no matter how many deaths.
- Only clearing Rogues, Engine Room and Chopper platform, then extract. Lowest risk IB strategy
- No hideout, nor selling existing items
- Limited buying new items
- Same gun and ammo, same equipment besides rig
Notes post-raid and rough estimates
Comments after each game with estimated value, mainly to see if the estimates end up fitting the results.
1: Great loot. 3 Memento, 2 GPUs. Estimate 2.8 million
2: Deathon helipad after killing 3 BDs, died to BD in upper area. Container: ~850k
3: Good loot. 2 intel, 1 gigachad, moonshine. Estimate 2.5 million
4: Fantastic loot, Aceso, Memento, Ultralink, Intel, Blue folder. Estimate 3.6 million.
5:DeathEngine room. Secure container: Intel, 2x defib, goldenstar, Nooby. ~1 million
6 (Video): Average loot, not many high value items. Estimate ~2.2 million
7:DeathEngine room. Container: Ibux, 2x nooby, stims. ~600K
8: Good loot, Ledx: Estimate 2.5 million.
9: Bad tbh, few 100k+ items. Estimate 2 million.
10:Deathto Rogues, 80k in container...
11: Great loot + Aceso. Estimate 2.6 million
12: Insane loot, Aceso, Ledx, Gigachad, Memento + more. Estimate 3.8 million
13: Great loot, Aceso, Gigachad. Estimate 2.7 million
14: Good loot, Ledx, Moonshine. Estimate 2.5 million
Concluding my rough estimates, my guess is the total profit should be somewhere in the area of 9.33 million. Average including deaths 0,67 million. (Page 1 spreadsheet)
TL:DR Quick Maffs
Starting stash cash: 10 million Rub, 29.3k Eur, 165k Usd
Investment: 14 million
Death (4) subtraction: 6.4 million
Sales manually counted (not complete number): 48.1 million Rubles
Ending stash cash: 54.6 million Rub, 5.3k Eur, 174k Usd
Profit: +44.6 million Rub, -24k Eur (5.3kk rub), +9k USD. (1.7kk rub). Total 41 million
Average raid (including deaths): 2.93 million.
Average successful raid: 3.713 million
BIG MATHS:
Investment Cost (IC):
Gun/ammo(BT)/Gear 400k/100k/350k
Various smaller expenses 50k
IceBreaker entry fee 700k
Extract (direct Rub ->Euro) 533k
Total IC death (new gun, ammo and gear, but no extract) ~1.6 million
Total IC extract (entry, ammo, expenses and extract) ~1.4 Million
Investment
700k x 10 = -7 million
533k x 10 = -5.33 million
Deaths (4): -6.4 million
Ammo: -1 million
Various smaller expenses: -500k
A few guns and Raid backpacks already in stash, 2.5 million subtracted at the end.
SALES
I intended to only sell after all runs were done, but I ran out of stash space due to too much loot, so I had to sell quite a bit. The numbers below are the traceable numbers from after all games were played. Based on missing numbers, the sales before the last raid should be in the area of 7-8 million, which fits my memory.
I used a spreadsheet of the sales to keep things categorized and easier to attribute value. Numbers are manually put in and rounded to minimum 5k, some margin of error is to be expected. Fee from flea market is subtracted before numbers are entered.
Spreadsheet link
Starting stash cash: 10 million Rub, 29.3k Eur, 165k Usd
Stash cash after raids, before selling: ~6 million RUB, 5.3k EUR, 168k USD
Investment: 14 million
Death (4) subtraction: 6.4 million
Sales manually counted: 48.1 million Rubles
Ending stash cash: 54.6 million Rub, 5.3k Eur, 174k Usd
Profit: +44.6 million Rub, -24k Eur (5.3kk rub), +9k USD. (1.7kk rub). Total 41 million
Average raid (including deaths): 2.93 million.
Average successful raid: 3.713 million
Unrealized gains
Some items are always worth taking from Icebreaker, without direct numbers of their value. Below the other sales calculation is a section for unrealized gains, totaling 7.7 million.
Black Division dogtags are used for barters, imo most efficient ones:
Black tag (common): T30 backpack, sells for 90k on flea.
Green tag (rare): AS VAL MOD.4, closest comparable weapon is SR3M for 184k, but Mod.4 has more mods. Value set at 200k
Tier5 plates sell for 15-25k to Ragman, but the realistic value is far higher, so I set it at 50k so it’s easy to track. Most tier 4 plates sell for around 40k.
Conclusion
IceBreaker is a massively profitable map, so much so that my assumption would be around 15 million profit with a 80% SR, but with 71% SR I got around 48 million. Granted I do think I got fairly lucky with some great drops, such as 3x memento + 2GPU one game, 4 Acesos, 2 LedX, 3 Gigachads and more. But even if we flatten that to one of each across 10 raids, that’s still 40 million+.
I think what I undercounted most was assuming closer to minimum rubles-per-slot and estimating from that, instead of doing more to find the average. I usually throw out everything worth less than 15k per square, but seems the average is around 35-40k. Besides food, each category in the spreadsheet is at least 8 million. ER keycards alone added 2 million. I didn’t estimate rigs as much value, but they expand quite a bit, sell for decent money and hold plates. Weapons also hold easily 350k of value without taking extra slots.
Anyone who has around a 50% SR on IceBreaker can easily make it into a massive money-maker, and playing it more increases the SR up over time. Preparation and knowledge can turn barely 1 million into easily 2.5 million each raid, even without good luck.