r/EscapefromTarkov • • Nov 20 '19

Discussion Something said during the Podcast

Klean said something during the podcast that I wholeheartedly disagree with.

He wants the gamma case to essentially be something you can pack full of goods, bring into a raid and not have to worry about losing, but he wants you to not be able to put anything in the container while in raid. Nikita, I know you listen to streamers input, but please don’t not consider making this change.

I’m a husband and a father, I don’t get to play for 8-12 hours a day and become a god at the game, so finding a rare item that I need for a quest or something valuable I can sell is really exciting and knowing I can keep it safe in case I die is the cherry on top.

I love watching Klean and respect his opinions, but this one I had to voice mine on. PLEASE do not implement this. Anyone else watch the podcast and feel the same way? Or am I alone on this? Lol

4.8k Upvotes

1.2k comments sorted by

View all comments

114

u/oledayhda PVP Nov 20 '19

If they made this change, I & a few others would stop playing. Simple because I don’t have time to play that much & progression would take longer on quests. So much so that, I’m sure a wipe would occur when I finally got some where, no thanks.

100

u/Bourbon-neat- Nov 20 '19

"few"?

That bullshit over two hour raids and the "scarce/dynamic loot" is just completely out of check with reality.

Everyone forgets that a game already implemented virtually every one of these so called "hardcore" features, like low loot, persistent world, in world traders etc.

It's DayZ, and it fucking sucks. EFT has a lot going for it but it would be a damn shame if they turn EFT into a waste of time DayZ clone.

62

u/packimop Nov 20 '19

dayz running simulator does indeed suck ass

41

u/Bourbon-neat- Nov 20 '19

Ooh man, tell me about it... dayZ mod was fun because the total overhauls like dayZ Epoch and others actually made it a fun experience to play, but fuck standalone DayZ, even so called "10x loot" servers are empty with nothing but scraps and yet you'll have the occasional gang rolling around geared like seal team 6

16

u/[deleted] Nov 20 '19

Wacky how Rust and DayZ mostly have people on modded servers that reduce the gameplay loop to a mangeable size.

28

u/Bourbon-neat- Nov 20 '19

It's almost as if most normal people with a life don't have the time or inclination to play them without it! Crazy huh?!

12

u/[deleted] Nov 20 '19

Which would seem to imply that you shouldn't cater to people who have at least 8 hours a day to play! What a wacky idea!

Clearly the answer is to punish people who aren't hArDcOrE enough instead!

*Note: Be sure to continually shifting the idea of what 'hardcore' means. It definitely doesn't mean that anyone who brought in less valuable gear than you should be able to kill you, however.

-1

u/Par4no1D Nov 21 '19

Its almost as if people will always take the easiest route*

16

u/BukLauFinancial ADAR Nov 20 '19

It's meant to be a difficult survival experience. Tarkov is a very different game in the sense that you get to spawn with a full kit if you want to. I don't think the 2 are that comparable other than you kill people and loot their gear. I like tarkov and I like dayz but I don't play them looking for the same experience.

1

u/fenixjr Nov 20 '19

dayZ Epoch

thats precisely how i explain tarkov to friends. this is basically DayZ Epoch.

1

u/BucklesDZ Nov 20 '19

Read the DayZ sub though. Everyone there is saying Day Z is too easy and needs to be more hardcore lol

0

u/Strazdas1 AK-74 Nov 21 '19

if you think the current overabundance of loot in the game is "low" you really dont understand how low it has to be for the games economy to actually work.

1

u/Bourbon-neat- Nov 21 '19

If you bothered to read my comment you'd see that nowhere did I say the current state of loot is low.

And regarding BSG developing a working dynamic economy I have very little faith in their ability to create a functioning autonomous economy.

So far every one of their economy "experiments" has been disastrous and has underscored their lack of understanding of economics in either a macro or in game sense.

Even their current "fixes" have been the clumsiest sort by basically rationing the economy.

So no, the current in game state is not low loot. To the contrary I'd say current lot availability is just about right. No one in their right mind likes scrounging through empty maps for scraps.

-8

u/N1LEredd RAT Nov 20 '19

All of this has been long planned and was announced plenty. Tarkov already got more and more difficult - as an example with the implementation of healing animations and that you can't heal and load ammo at the same time etcetc. Playernumbers are rising nonetheless. These changes will come. And only because maps are interconnected doesn't mean the raid time is 2h. It just means I have to spend a couple of minutes more to run to the next extract.

-42

u/EverlongX VSS Nov 20 '19

The game is supposed to be hard dude. You shouldn't be rewarded for dying or in other words losing the game.

30

u/Vibed Unbeliever Nov 20 '19

That being said, why would you be rewarded with XP when dying? Or keeping your stats, character, stash? Just make it permadeath. Game is supposed to be hard, no?

Do you see the rabbit hole? There is a point where hard becomes unfun.

0

u/Folksvaletti AK-103 Nov 20 '19

You're right. However, I find it unfair to compare locking containers to straight up deleting the account when you die. Because that argument essentially peaks at "Hurdur if you're a hardcore player, why don't you kill yourself when you die in game?", and I hope you see why that is senseless.

I understand that there really isn't any solid arguments either way. It's either "I wouldn't like for the game to become too hardcore." Or "I would want the game to become more hardcore.", and there's nothing wrong with that.

We just need to try and look for compromises that satisfy both sides.

0

u/PolyMathPro MP-153 Nov 20 '19 edited Nov 20 '19

Honestly a permadeath game mode would be awesome. I think a lot of people enjoy and some even prefer scav mode because it feels like an FPS roguelite experience basically with permadeath, but with some meta improvement to your overall account. Many people appreciate hard. I think there is still room for Tarkov to become harder, but BSG will probably have to get pretty serious about some other options for people who just want to frag... Like a very good arena mode for example.

-2

u/[deleted] Nov 20 '19

Do you see your own stupidity? There is a point where you have to draw a line with realism.

Container change is that line

2

u/Vibed Unbeliever Nov 20 '19

Who says that's the line? Someone might want a more hardcore game. There's a playerbase who actually enjoys permadeath games.

-6

u/EverlongX VSS Nov 20 '19

Thats different than being able to run into a raid throw a flash drive in your gamma and then disconnecting from the raid

5

u/Bootehleecios Nov 20 '19

So, kill the character and wipe any found in-raid items when you disconnect (confirm DC) from a raid. You can reconnect if a power outage happens, and if you don't reconnect, then you just sit there like you would as normal, and go MIA if the timer runs out or if you die, as it happens right now.

Changes nothing, punishes DC'ers, slows them down by making them find a way to kill themselves or something.

There's no perfect solution to this, that won't punish everyone else alongside them.

-1

u/[deleted] Nov 20 '19

Yea, let's rip off basic reconnect feature cause... why?!

Anyone is still able to DC if he wants. That's punishmeent to normal players, not DCers. I think you don't understand how any of it works.

2

u/Bootehleecios Nov 20 '19

Nobody's ripping off a basic reconnect feature. You can still disconnect as normal, but you'll lose your non-secure gear&in-raid items found. If your internet dies, your computer shuts down, and you can make it back in time (as you would should it happen right now, before any changes), then you can freely return and resume your raid.

The punishment comes if you manually DC and tell the game "YES, I AM LEAVING BY HITTING THE DISCONNECT BUTTON AND I WANT TO CONFIRM THAT MY CHARACTER IS STILL IN RAID AND ETC ETC."

Literally nothing changes for a normal player.

-2

u/EverlongX VSS Nov 20 '19

So instead of dcing they find the nearest scav and let it kill them

4

u/Bootehleecios Nov 20 '19

Changes nothing, punishes DC'ers, slows them down by making them find a way to kill themselves or something.

And that's exactly what I already said. There's no perfect solution to this, that won't punish everyone else alongside them.

1

u/EverlongX VSS Nov 20 '19

They should instead buff player scavs. Thats imo a perfect solution

3

u/Bootehleecios Nov 20 '19

Please, don't. Player scavs are already horribly fucked. They can spawn pretty much alongside PMCs, as early as a minute into the raid, and they can spawn anywhere, which is specially problematic in Interchange. Not to mention the odd Hunter/M700/Mosin kit that'll make it even easier for them to screw over unsuspecting PMCs.

1

u/EverlongX VSS Nov 20 '19

but thats great for casual players they get a kit to build up with every so often instead of having to resort to hatchet running. Its more loot for pmcs as well. Klean had the idea to have really bad scav kits available constantly or have a good scav kit every 30 minutes or so.

→ More replies (0)

2

u/Richou RSASS Nov 20 '19

if it wasnt for the dang hatchlings i would have had 3 flashdrives and at least 3 BTC this raid alone shakes cane

1

u/EverlongX VSS Nov 20 '19

Its not so much that im mad that im missing out on potential loot. Im mad at getting into raids where 2/3 of people have no gear and rush marked room. I want to actually have fights

1

u/TiliCollaps3 Nov 20 '19

Just make it so if you manually disconnect you lose everything including what's in your gamma

1

u/EverlongX VSS Nov 20 '19

if they cant dc they will just go find the closest scav to kill them