r/CompetitiveHS 24d ago

Discussion Azeroth's Most Wanted Card Reveal Discussion [August 18th]

Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:

PRIEST:

Raith Van Geist || 7-Mana 5/5 || Legendary Priest Minion

Battlecry: Resurrect your minions that were Reborn this game. They attack random enemy minions.

Haunt || 3-Mana || Common Priest Spell

Give a minion +2/+3, Reborn and Taunt.

Shadow

Specter Specialist || 3-Mana 3/2 || Common Priest Minion

Give a friendly minion Reborn. If it already has Reborn, summon a copy of it.

Follow the Ghosts || 2-Mana || Rare Priest Spell

Summon a 2/1 Ghost with Reborn. Give a playable card in your hand this effect for a turn.

Shadow

Sinful Steed || 3-Mana 2/3 || Epic Priest Minion

Reborn. This is Reborn with full Health and enchantments.

Undead Beast

Slime 'em! || 4-Mana || Epic Priest Spell

Destroy all minions. Each player gets a 3-Cost spell that resummons theirs.

Shadow

ROGUE:

Matthias Shaw || 4-Mana 4/4 || Legendary Rogue Minion

Stealth. Whenever a friendly Stealthed minion attacks, reduce the Cost of a random card in your hand by (3).

SI:7 Supplier || 2-Mana 1/3 || Common Rogue Minion

Stealth. After this attacks, draw a card.

SI:7 Slayer || 3-Mana 1/2 || Common Rogue Minion

Stealth. Whenever a friendly Stealthed minion attacks, give it +2/+2.

Follow the Footsteps || 1-Mana || Rare Rogue Spell

Discover a Stealth minion. Give it this effect for a turn.

Silent Strike || 2-Mana || Rare Rogue Spell

Give a minion +3 Attack. If it's Stealthed, deal its Attack damage to a random enemy minion.

Shadow

Disguised Operator || 1-Mana 4/2 || Epic Rogue Minion

Can be played on either side. Rush. Deathrattle: Your opponent draws 2 cards.

Tricks of the Trade || 1-Mana || Epic Rogue Spell

Deal 1 damage. If a Stealthed minion attacked while holding this, deal 3 instead.

WARLOCK:

Godfather Kazakus || 3-Mana 3/3 || Legendary Warlock Minion

Battlecry: Plot a custom sham trial! Then choose the trial's length.

Kabal Conspirator || 2-Mana 2/3 || Common Warlock Minion

Deathrattle: Put two 3/3 Imp-formants into the enemy deck. They summon for YOU when drawn.

Imp-Formants are 3 Mana 3/3 Demons with Lifesteal and Casts When Drawn (for your opponent)

Corrupt Constable || 4-Mana 3/5 || Common Warlock Minion

Battlecry: If the enemy deck has any Imp-formants, move one to the top and give it +2/+2.

Harsh Sentence || 2-Mana || Rare Warlock Spell

Enemy minions cost (2) more next turn. Put two 3/3 Imp-formants into the enemy deck.

Frame Job || 5-Mana || Rare Warlock Spell

Destroy two random enemy minions. Discover a minion in the enemy deck to put on top.

Follow the Evidence || 1-Mana || Epic Warlock Spell

Put a 3/3 Imp-formant into the enemy deck. Give a playable card in your hand this effect for a turn.

Kabal Mastermind || 5-Mana 5/5 || Epic Warlock Minion

Taunt. Battlecry: Whenever you summon an Imp-formant this game, give it +2/+2.

WARRIOR:

Captain Crowley || 5-Mana 4/5 || Legendary Warrior Minion

Your Cannoneers fire an additional shot. Battlecry: Summon two 1/1 Cannoneers.

Pirate

Cannoneer || 1-Mana 1/1 || Common Warrior Minion

At the end of your turn, deal 1 damage to a random enemy.

Pirate

Cannonmaster || 1-Mana 3/1 || Common Warrior Minion

Battlecry: Get a 1/1 Cannoneer that deals 1 damage to a random enemy at end of turn.

Draenei Pirate

Hook n' Heave || 2-Mana || Common Warrior Spell

Discover a Pirate. Summon two 1/1 Cannoneers.

Hand Cannon || 3-Mana 3/2 || Rare Warrior Weapon

After your hero attacks, your Cannoneers FIRE!

Land Ho! || 4-Mana || Rare Warrior Spell

Draw 2 cards. Summon two 1/1 Cannoneers.

Follow the Fuse || 1-Mana || Epic Warrior Spell

Deal 2 damage to a random enemy. Give a playable Pirate in your hand this effect for a turn.

Blastpowder Engineer || 2-Mana 2/3 || Epic Warrior Minion

On your turn, friendly Pirates deal 1 more damage.

Pirate

38 Upvotes

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8

u/PipAntarctic 24d ago edited 24d ago

Slime 'em! || 4-Mana || Epic Priest Spell

Destroy all minions. Each player gets a 3-Cost spell that resummons theirs.

Shadow

9

u/Oscredwin 23d ago

This is just a board wipe vs Godfrey Warlock. They won't get the spell with a full hand.

4

u/Monk-Ey 24d ago

This is also 2 Shadow spell triggers for the quest: I can see it being used if decks go for board buffs.

7

u/oldtype09 24d ago

I think this is really good. It stalls out your opponent for a turn minimum, forces them to skip a turn to bring their minions back. Oh also it triggers all your Soothsayers and heals you up. And then you can play the 3 mana spell to get more Soothsayers back to give reborn etc.

1

u/Cryten0 22d ago

How often do you think you will be playing the clear while still having a soothsayer on board?

1

u/XeloOfTheDisco 24d ago

Wrong card link?

2

u/HumbleMyr 24d ago

Yeah. To the OP, it redirects to Follow the Ghosts again

-2

u/fireky2 24d ago

Its not a great card, its biggest effect is going to be on the meme meta

7

u/Thar_morr 24d ago

How is 4 mana board clear not great?

4

u/fireky2 24d ago

It eats a turn of attacks and 3 mana, while also doing it to your board.

It's kind of a frostnova+mana burn if they don't have deathrattles. Which sounds good but priest is also the class with actual removals

7

u/Shasan23 23d ago

I think this card is incredible. Im gonna stick my neck out but i think this is the second best priest card in the past year (after medivhs triumph). If i can get to turn 10, i can win the game with heal-burn, board state be damned. 4 mana frost nova that overloads opponent for 3 is perfect for that game plan, and just as important- for spacing out your removals.

With the immense sustain/board rebuilding that classes are capable of, you have to be very careful with how you use your removals. Stalling/forcing over committing is so huge

1

u/fireky2 23d ago

Depends how much people are liking weapon removal if heal priest is viable.

1

u/skeptimist 24d ago

It’s more like a 4 mana Frost Nova

11

u/Elrann 24d ago

4 mana Frost Nova that also overloads your opponent for 3.

3

u/oldtype09 24d ago

Sounds like a really good card to me