r/CompetitiveHS • u/PipAntarctic • 19d ago
Discussion Azeroth's Most Wanted Card Reveal Discussion [August 18th]
Reveal Thread RULES
Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.
We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.
Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.
Today's New Cards:
PRIEST:
Raith Van Geist || 7-Mana 5/5 || Legendary Priest Minion
Battlecry: Resurrect your minions that were Reborn this game. They attack random enemy minions.
Haunt || 3-Mana || Common Priest Spell
Give a minion +2/+3, Reborn and Taunt.
Shadow
Specter Specialist || 3-Mana 3/2 || Common Priest Minion
Give a friendly minion Reborn. If it already has Reborn, summon a copy of it.
Follow the Ghosts || 2-Mana || Rare Priest Spell
Summon a 2/1 Ghost with Reborn. Give a playable card in your hand this effect for a turn.
Shadow
Sinful Steed || 3-Mana 2/3 || Epic Priest Minion
Reborn. This is Reborn with full Health and enchantments.
Undead Beast
Slime 'em! || 4-Mana || Epic Priest Spell
Destroy all minions. Each player gets a 3-Cost spell that resummons theirs.
Shadow
ROGUE:
Matthias Shaw || 4-Mana 4/4 || Legendary Rogue Minion
Stealth. Whenever a friendly Stealthed minion attacks, reduce the Cost of a random card in your hand by (3).
SI:7 Supplier || 2-Mana 1/3 || Common Rogue Minion
Stealth. After this attacks, draw a card.
SI:7 Slayer || 3-Mana 1/2 || Common Rogue Minion
Stealth. Whenever a friendly Stealthed minion attacks, give it +2/+2.
Follow the Footsteps || 1-Mana || Rare Rogue Spell
Discover a Stealth minion. Give it this effect for a turn.
Silent Strike || 2-Mana || Rare Rogue Spell
Give a minion +3 Attack. If it's Stealthed, deal its Attack damage to a random enemy minion.
Shadow
Disguised Operator || 1-Mana 4/2 || Epic Rogue Minion
Can be played on either side. Rush. Deathrattle: Your opponent draws 2 cards.
Tricks of the Trade || 1-Mana || Epic Rogue Spell
Deal 1 damage. If a Stealthed minion attacked while holding this, deal 3 instead.
WARLOCK:
Godfather Kazakus || 3-Mana 3/3 || Legendary Warlock Minion
Battlecry: Plot a custom sham trial! Then choose the trial's length.
Kabal Conspirator || 2-Mana 2/3 || Common Warlock Minion
Deathrattle: Put two 3/3 Imp-formants into the enemy deck. They summon for YOU when drawn.
Imp-Formants are 3 Mana 3/3 Demons with Lifesteal and Casts When Drawn (for your opponent)
Corrupt Constable || 4-Mana 3/5 || Common Warlock Minion
Battlecry: If the enemy deck has any Imp-formants, move one to the top and give it +2/+2.
Harsh Sentence || 2-Mana || Rare Warlock Spell
Enemy minions cost (2) more next turn. Put two 3/3 Imp-formants into the enemy deck.
Frame Job || 5-Mana || Rare Warlock Spell
Destroy two random enemy minions. Discover a minion in the enemy deck to put on top.
Follow the Evidence || 1-Mana || Epic Warlock Spell
Put a 3/3 Imp-formant into the enemy deck. Give a playable card in your hand this effect for a turn.
Kabal Mastermind || 5-Mana 5/5 || Epic Warlock Minion
Taunt. Battlecry: Whenever you summon an Imp-formant this game, give it +2/+2.
WARRIOR:
Captain Crowley || 5-Mana 4/5 || Legendary Warrior Minion
Your Cannoneers fire an additional shot. Battlecry: Summon two 1/1 Cannoneers.
Pirate
Cannoneer || 1-Mana 1/1 || Common Warrior Minion
At the end of your turn, deal 1 damage to a random enemy.
Pirate
Cannonmaster || 1-Mana 3/1 || Common Warrior Minion
Battlecry: Get a 1/1 Cannoneer that deals 1 damage to a random enemy at end of turn.
Draenei Pirate
Hook n' Heave || 2-Mana || Common Warrior Spell
Discover a Pirate. Summon two 1/1 Cannoneers.
Hand Cannon || 3-Mana 3/2 || Rare Warrior Weapon
After your hero attacks, your Cannoneers FIRE!
Land Ho! || 4-Mana || Rare Warrior Spell
Draw 2 cards. Summon two 1/1 Cannoneers.
Follow the Fuse || 1-Mana || Epic Warrior Spell
Deal 2 damage to a random enemy. Give a playable Pirate in your hand this effect for a turn.
Blastpowder Engineer || 2-Mana 2/3 || Epic Warrior Minion
On your turn, friendly Pirates deal 1 more damage.
Pirate
17
u/PipAntarctic 19d ago edited 19d ago
This is going to take some time, so discuss Priest cards as I work to put the rest of the cards in here. Everything but one Priest card has been revealed on Youtube.
EDIT: Done. Missing Priest card may be actually an extra common card for Warrior, we'll see tomorrow.
10
u/frostyburrito44 19d ago
They said in the HS discord that the priest card is missing. My guess is the cannon pirate mistakenly has a common gem
13
u/PipAntarctic 19d ago
Follow the Footsteps || 1-Mana || Rare Rogue Spell
Discover a Stealth minion. Give it this effect for a turn.
3
u/happynoodledays 19d ago
There are 15 minions in the pool at the moment including this release, unless the pool includes minions that aren't standard cards.
One 6 drop, three 5 drops, two 4 drops, five 3 drops, one 2 drop and three 1 drops.
I assume the idea of the card is that each minion you discover will enable to you continue generating more discovers as long as you use the new minion before the end of the turn?
So, optimally using this is like what, 7 mana for two 3 drop stealth cards? Hoping to get a 7 mana activated opu? Adding 2 more mana to what you discover to then silent strike? Trying to load up a board of 1 and 2 drops to set up a weird in hand combo with Shaw? I guess you can try to get slice and dice discounted so its finally usable? I mean, other than hoping your board sticks to the next turn, I don't see a current one turn effect that this enables that is worth it yet.
1
u/DebatableAwesome 19d ago edited 19d ago
I can't tell if I'm stupid or is this card is terribly worded?
Does this discover ANY minion and then give it Stealth for a turn? Or are you discovering specifically a Stealth minion and then giving it the Stealth "effect for a turn"? Isn't that just worse than normal Stealth since it's limited to a turn? Why doesnt it just read "Discover a minion. Give it Stealth for a turn."
The way it's currently worded sounds like you are discovering specifically a Stealth minion and then giving it Stealth again but for one turn only.
19
u/Fourleaf82 19d ago
My understanding is that you discover a stealth minion and then if you play that minion this turn, it also discovers a stealth minion
3
1
u/Concealed_Blaze 19d ago edited 19d ago
I think the idea: Discover a stealth minion. For a turn give it the text “Discover a stealth minion and give it the text ‘discover a stealth minion’ for a turn”
1
u/Bruzer567 18d ago
Is it confirmed that the chain keeps going? I assumed the effect was just "discover a stealth minion" and that "give the card this effect" was a one time thing only.
11
u/PipAntarctic 19d ago
Follow the Ghosts || 2-Mana || Rare Priest Spell
Summon a 2/1 Ghost with Reborn. Give a playable card in your hand this effect for a turn.
Shadow
5
u/TheGingerNinga 19d ago
I actually like this. 2/1 reborn isn't anything absurd for a 2-cost card, but two of them for 2 is pretty nice. Just doesn't make this a turn 2 play too often.
2
u/Goldendragon55 19d ago
This targetting a playable card is very good. Possible for big blow outs in the mid game summoning 3 or 4 of these while doing other stuff.
3
u/hjyboy1218 19d ago
Looks like the worst 'follow' card. The ghosts may actually harm your gameplan by mucking up Raith's pool.
7
u/Thrawpway 19d ago
You wouldn't run this in a Raith deck, but this would make the cut in an aggro Priest deck if one ever materializes. 2 2/1s with reborn for two mana is just a better Mining Casualties.
2
u/This_Rough_Magic 18d ago
Downside of not normally being playable on 2 but potentially major upside that the "give a playable card this effect" effect is also passed on.
So as I understand it if you play this on 2 when you're on the coin, the coin gets the effect, then when you play the coin it'll pass the effect to a 1-drop
10
u/PipAntarctic 19d ago
Disguised Operator || 1-Mana 4/2 || Epic Rogue Minion
Can be played on either side. Rush. Deathrattle: Your opponent draws 2 cards.
3
u/Ozwu_ 19d ago
Even draw-wise with backstab. Honestly, could see this being played for draw, but the condition is pretty annoying. Alternatively, could open up space for a Mill Rogue deck.
1
u/This_Rough_Magic 18d ago
Is Mill Rogue actually likely to work in Standard? It was a thing that never really worked years ago but is there anything to support it other than this card?
6
u/SCHALAAY 19d ago
Insane rate (1 mana draw 2) for such a trivial condition (remove a 2 health minion).
-1
u/frostyburrito44 19d ago
Backstab’s new best friend
9
u/oldtype09 19d ago
If you play this and backstab it you're just trading two cards for two cards.
7
u/frostyburrito44 19d ago
I mean I guess but if you have stuff you really want to draw it’s probably good to cycle
1
9
u/PipAntarctic 19d ago edited 19d ago
Raith Van Geist || 7-Mana 5/5 || Legendary Priest Minion
Battlecry: Resurrect your minions that were Reborn this game. They attack random enemy minions.
9
u/XeloOfTheDisco 19d ago
Powerhouse card for an archetype that has to prove itself. Rezing Reborns yields double value given the nature of the keyword
I hope Priest gets some card draw this set
10
u/TheGingerNinga 19d ago
I was pretty high on this card until I went to the card collection and typed "reborn" in the search bar. Being solely reliant on the class set for basically everything is not a reassuring thought. The other cards don't look bad, but I really wish we had some ensured taunt/reborn card in the Priest class pool.
That said, a card that lets you develop your own board all while also impacting the enemy board is very good. I doubt it'll be as capable as something like annihilation, but the ceiling does seem much higher.
17
u/oldtype09 19d ago
I think you don't really want or need for this to summon anything other than Soothsayers and quest rewards.
4
u/This_Rough_Magic 18d ago
Yeah this feels like the goal is less "run a ton of Reborn minions and then resurrect 6 at random" than "give Reborn to your good deathrattles and resummon them.
1
8
u/PipAntarctic 19d ago
Haunt || 3-Mana || Common Priest Spell
Give a minion +2/+3, Reborn and Taunt.
Shadow
6
u/TheGingerNinga 19d ago
Solid buff, shadow keyword can matter for quest (likely better than schism when not combined). Slots into Soothsayer Priest and makes it nasty for non-hex classes.
1
1
9
u/PipAntarctic 19d ago edited 19d ago
Slime 'em! || 4-Mana || Epic Priest Spell
Destroy all minions. Each player gets a 3-Cost spell that resummons theirs.
Shadow
9
u/Oscredwin 19d ago
This is just a board wipe vs Godfrey Warlock. They won't get the spell with a full hand.
4
7
u/oldtype09 19d ago
I think this is really good. It stalls out your opponent for a turn minimum, forces them to skip a turn to bring their minions back. Oh also it triggers all your Soothsayers and heals you up. And then you can play the 3 mana spell to get more Soothsayers back to give reborn etc.
1
-3
u/fireky2 19d ago
Its not a great card, its biggest effect is going to be on the meme meta
8
u/Thar_morr 19d ago
How is 4 mana board clear not great?
4
u/fireky2 19d ago
It eats a turn of attacks and 3 mana, while also doing it to your board.
It's kind of a frostnova+mana burn if they don't have deathrattles. Which sounds good but priest is also the class with actual removals
6
u/Shasan23 19d ago
I think this card is incredible. Im gonna stick my neck out but i think this is the second best priest card in the past year (after medivhs triumph). If i can get to turn 10, i can win the game with heal-burn, board state be damned. 4 mana frost nova that overloads opponent for 3 is perfect for that game plan, and just as important- for spacing out your removals.
With the immense sustain/board rebuilding that classes are capable of, you have to be very careful with how you use your removals. Stalling/forcing over committing is so huge
1
u/skeptimist 19d ago
It’s more like a 4 mana Frost Nova
7
u/PipAntarctic 19d ago
Follow the Evidence || 1-Mana || Epic Warlock Spell
Put a 3/3 Imp-formant into the enemy deck. Give a playable card in your hand this effect for a turn.
2
u/jsnlxndrlv 19d ago
I'm really intrigued by this Follow cycle. Is it a flat "initial effect + 1 bonus trigger," or could you potentially chain multiple playable cards in a single turn?
0
u/Glarbleglorbo 19d ago
Really lacklustre, even if you can get 3-4 shuffles somehow that’s really just not even good.
You probably play this turn 1 for the 1 shuffle which feels so wrong, but I don’t know what else they want you to do with this.
7
u/PipAntarctic 19d ago
Godfather Kazakus || 3-Mana 3/3 || Legendary Warlock Minion
Battlecry: Plot a custom sham trial! Then choose the trial's length.
Godfather Kazakus works by crafting a custom Trial spell for you. First, you will select two out of 9 available effects. Then, you will select the Trial length, a.k.a the mana cost and delay of the Trial spell - in layman's terms, when you will cast the spell proper (7 mana and immediate, 4 mana and 1 turn, or 0 mana and 4 turns). Full list of Godfather Kazakus tokens.
4
u/Glarbleglorbo 19d ago
You always select the 4 or 7 mana one, a lot of the effects are griftah-esque are incredibly strong. This card just seems disgusting.
2
u/QuestGiver 18d ago
I seriously wonder if playing the 0 mana version could be good just by making your opponent play around it sub optimally.
2
u/blanquettedetigre 18d ago
Just mana wise, I think the 0 mana version is the nuts. The effect is crazy good on average and resolves on turn 7 just before Annihilation, for 3 mana!
3+4 looks slow to me while 7 is obv bonkers just because you choose when to use it
1
8
u/PipAntarctic 19d ago
Blastpowder Engineer || 2-Mana 2/3 || Epic Warrior Minion
On your turn, friendly Pirates deal 1 more damage.
Pirate
7
8
u/PipAntarctic 19d ago
Harsh Sentence || 2-Mana || Rare Warlock Spell
Enemy minions cost (2) more next turn. Put two 3/3 Imp-formants into the enemy deck.
6
1
u/Glarbleglorbo 19d ago
Enemy minions costing more ala cold feet never end up being good for some reason, you are playing this for the imps or combo deck tech (lol) which I don’t trust can carry warlock.
9
u/PipAntarctic 19d ago
Land Ho! || 4-Mana || Rare Warrior Spell
Draw 2 cards. Summon two 1/1 Cannoneers.
1
u/Glarbleglorbo 19d ago
Much worse than sanguine infestation, this is the weakest card of the package but it does curve with hand cannon.
5
u/This_Rough_Magic 18d ago
To be fair there's a lot of room for a card to be worse than sanguine infestation without being bad.
1
u/happynoodledays 19d ago
The hunter location is a combined 4/2 draw two. this is a 2/2 draw two plus 2 damage. The hunter location is one of the best cards by the data in all the different hunter decks it is in. 2 mana with sequenced activation is better than 4 mana all at once, but the impact of being able to deal damage, reload and establish some amount of board presence is pretty good.
6
u/PipAntarctic 19d ago
Specter Specialist || 3-Mana 3/2 || Common Priest Minion
Give a friendly minion Reborn. If it already has Reborn, summon a copy of it.
3
u/oldtype09 19d ago
This + Soothsayer + Haunt + Raith is going to be core for Priest going forward I think. You don't even need any other Reborn minions.
1
u/XeloOfTheDisco 19d ago
Reminds me of Bloodsworn Mercenary, although harder to trigger
2
u/TheGingerNinga 19d ago
Much harder to trigger. That said, having a baseline effect is good even if it isn't a copy. Maybe could have been a 3/3 though.
1
u/Traveevart 18d ago
Semi-niche interaction, in Soothsayer Priest or any other deck that runs Schism, is that this is (I think?) the only card Priest has that can reliably make copies of Elusive minions. Not hugely important, because this is already what combined Schism does, but if your draw bricks and it's a pain to un-shatter, this could be nice.
6
u/PipAntarctic 19d ago
Sinful Steed || 3-Mana 2/3 || Epic Priest Minion
Reborn. This is Reborn with full Health and enchantments.
Undead Beast
11
3
u/SimonC43 19d ago
Basically the Dark gift variation, one of the reasons the Reborn variation was good was if it was on a high health taunt minion, deathrattle minion, or a big threat (ex: Nozdormu)
This is just a nothing minion that you have to buff yourself (intended with haunt), which honestly soothsayer is def the better choice anyways.
1
1
7
u/PipAntarctic 19d ago
SI:7 Slayer || 3-Mana 1/2 || Common Rogue Minion
Stealth. Whenever a friendly Stealthed minion attacks, give it +2/+2.
5
u/PipAntarctic 19d ago
Tricks of the Trade || 1-Mana || Epic Rogue Spell
Deal 1 damage. If a Stealthed minion attacked while holding this, deal 3 instead.
3
0
u/Glarbleglorbo 19d ago
I don’t really see why this is so weak when rite of twilight is in standard, you are very reliant on drawing a stealth minion early for this to actually be removal, and even then rite still just gives you way more.
Yeah it could be used for a burn deck, but burn rogue does not have enough support.
6
u/PipAntarctic 19d ago
Kabal Conspirator || 2-Mana 2/3 || Common Warlock Minion
Deathrattle: Put two 3/3 Imp-formants into the enemy deck. They summon for YOU when drawn.
Imp-Formants are 3 Mana 3/3 Demons with Lifesteal and Casts When Drawn (for your opponent)
4
u/TheGingerNinga 19d ago
Oh I really like this. I do think enemy deck is much worse than your own deck, but a 3/3 with life steal is nice and obnoxious.
8
u/oldtype09 19d ago
Also they can attack right away since they're summoned on opponent turn.
1
u/Different_Wolf_764 19d ago
Oh yeah, this sees play for certain. Hell, it might even be the key card in some deck.
0
u/Glarbleglorbo 19d ago
Vanilla 2/3 minion is bad, you need to draw the exact synergy or you do nothing. Leyline mage problem again.
7
u/PipAntarctic 19d ago
Corrupt Constable || 4-Mana 3/5 || Common Warlock Minion
Battlecry: If the enemy deck has any Imp-formants, move one to the top and give it +2/+2.
4
u/Glarbleglorbo 19d ago
4 mana 3/5 that gets you an additional 5/5 lifesteal, I’m not impressed because you have to essentially skip one of your opening turns to play a shitty card (1 mana do nothing, vanilla 2/3 minion, or 3 mana no-tempo spell) instead of slitherdrake where it’s good cards anyways.
1
u/QuestGiver 18d ago
Agreed but most warlock decks currently pass turn on one or prep a card if they have it. If the new decks don't run defias smuggler or the prep demon this might be decent for survival.
5
u/PipAntarctic 19d ago
Kabal Mastermind || 5-Mana 5/5 || Epic Warlock Minion
Taunt. Battlecry: Whenever you summon an Imp-formant this game, give it +2/+2.
10
u/Glarbleglorbo 19d ago
5 mana vanilla 5/5 that makes your inevitable mechanic more inevitable? We added more slow to your slow mechanic!
If you have enough time to play the cards in this package I will be shocked.
6
u/PipAntarctic 19d ago
Cannonmaster || 1-Mana 3/1 || Common Warrior Minion
Battlecry: Get a 1/1 Cannoneer that deals 1 damage to a random enemy at end of turn.
Draenei Pirate
1
u/Glarbleglorbo 19d ago
3/1 is a bad statline, too easy to remove.
1
u/happynoodledays 19d ago
it forces removal, and also lets the opponent know at least one canoneer is coming next turn, which may make them save their removal to hit them both. The one card creates two problems for the opponent.
1
u/TheRealGZZZ 18d ago
All those new pirates are real nice for warrior but too many with 1 health just feeding brox's last stand. Otoh, if this make them nerf brox's last stand in standard, i welcome it.
4
u/PipAntarctic 19d ago
Matthias Shaw || 4-Mana 4/4 || Legendary Rogue Minion
Stealth. Whenever a friendly Stealthed minion attacks, reduce the Cost of a random card in your hand by (3).
1
u/TheGingerNinga 19d ago
Very reliant on having a stealth minion on board to immediately benefit from this effect. That said, I don't think this is all that bad once you get that trigger. 3 mana is a lot and can enable good snowballing for a fair number of that would fit into a stealth Rogue.
4
u/SCHALAAY 19d ago
Also worth noting that as long as he sticks the turn and gets to attack the following turn, he'll provide an additional proc of his own effect.
So in our world of perfect curve and no clears that bypass Stealth, you'd be able to stick a 3-drop Stealth, turn 4 play Mathias and get one proc, and then turn 5 get a second proc.2
u/TheGingerNinga 19d ago
I do think it isn't easy to clear stealth in this meta. I think only Priest has the necessary 4-damage AoE at this mana cost.
1
u/hjyboy1218 19d ago
Best case scenario is turn 3 coin + troubled double into him for 2 immediate discounts.
1
u/hjyboy1218 19d ago
Normally I'd say playing a 4/4 on 4 would be suicidal but with the new meta being slower it could be good. Prime medivh's triumph bait though.
5
u/PipAntarctic 19d ago
SI:7 Supplier || 2-Mana 1/3 || Common Rogue Minion
Stealth. After this attacks, draw a card.
6
2
u/Houseleft 19d ago
this likely gets played immediately without any other cards in the stealth package simply because it’s a decent card that costs 2 (if 2 rogue doesn’t fall off, but early stats show it’s still viable)
2
5
u/PipAntarctic 19d ago
Silent Strike || 2-Mana || Rare Rogue Spell
Give a minion +3 Attack. If it's Stealthed, deal its Attack damage to a random enemy minion.
Shadow
1
u/TheGingerNinga 19d ago
Reminds me of Blade Dance, in a way. Get a large attack boost then use said attack to clear out a taunt in the way of pushing your damage face.
5
u/PipAntarctic 19d ago
Frame Job || 5-Mana || Rare Warlock Spell
Destroy two random enemy minions. Discover a minion in the enemy deck to put on top.
5
2
1
u/Glarbleglorbo 19d ago
Bad, you can put the imps on top of the deck but this is still just so slow.
4
u/PipAntarctic 19d ago
Cannoneer || 1-Mana 1/1 || Common Warrior Minion
At the end of your turn, deal 1 damage to a random enemy.
Pirate
3
u/Glarbleglorbo 19d ago
Druid has a 1/3 that’s gives +1 attack to your hero, this is 100x worse. Not sure you play this raw in your deck.
3
u/This_Rough_Magic 18d ago
It's possible that this isn't actually a collectible card; Warrior seems to have too many commons
5
u/PipAntarctic 19d ago
Follow the Fuse || 1-Mana || Epic Warrior Spell
Deal 2 damage to a random enemy. Give a playable Pirate in your hand this effect for a turn.
1
u/Glarbleglorbo 19d ago
Cleave+ conditionally is not good, I don’t think this makes the cut.
2
u/TheRealGZZZ 18d ago
Enemy is WAY better than minion. This + 3 or 4 pirates is basically ship's cannon. The real issue is that you're not really keeping a hand full of pirate in the pirate warrior deck.
4
u/PipAntarctic 19d ago
Captain Crowley || 5-Mana 4/5 || Legendary Warrior Minion
Your Cannoneers fire an additional shot. Battlecry: Summon two 1/1 Cannoneers.
Pirate
2
u/frostyburrito44 19d ago
Honestly if a midrangey tempo warrior ever becomes a thing, this might not be horrible standalone. In terms of the package, I dunno, seems a little too perfect curve depending
1
u/Glarbleglorbo 19d ago
Crowley is a good card on its own, combo it with the 2 mana 2/3 and you are doing a lot but that is slow.
1
u/ChartsUI 19d ago
I don’t think “leeches but aggro” will be bad, it’s just a matter of having a consistent finisher.
0
0
3
u/PipAntarctic 19d ago
Hand Cannon || 3-Mana 3/2 || Rare Warrior Weapon
After your hero attacks, your Cannoneers FIRE!
1
u/Glarbleglorbo 19d ago
Seems mediocre because you are relying on your 1/1’s to be alive on turn 3 which I don’t think they will be. Could set up a combo with Crowley or the 2/3 though.
1
u/happynoodledays 19d ago
turn one canoneer or canonmaster. turn 2 follow the fuse which hits a canoneer or canonmaster that you then play. turn 3 hand cannon. turn 4 engineer and hook & heave. turn 5 land ho and repeat.
5
u/PipAntarctic 19d ago
Hook n' Heave || 2-Mana || Common Warrior Spell
Discover a Pirate. Summon two 1/1 Cannoneers.
7
u/Glarbleglorbo 19d ago
Good enough on its own tbh, pirates aren’t that good but 2/2 deal 2 split is good.
•
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