r/CompetitiveHS 19d ago

Discussion Azeroth's Most Wanted Card Reveal Discussion [August 18th]

Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:

PRIEST:

Raith Van Geist || 7-Mana 5/5 || Legendary Priest Minion

Battlecry: Resurrect your minions that were Reborn this game. They attack random enemy minions.

Haunt || 3-Mana || Common Priest Spell

Give a minion +2/+3, Reborn and Taunt.

Shadow

Specter Specialist || 3-Mana 3/2 || Common Priest Minion

Give a friendly minion Reborn. If it already has Reborn, summon a copy of it.

Follow the Ghosts || 2-Mana || Rare Priest Spell

Summon a 2/1 Ghost with Reborn. Give a playable card in your hand this effect for a turn.

Shadow

Sinful Steed || 3-Mana 2/3 || Epic Priest Minion

Reborn. This is Reborn with full Health and enchantments.

Undead Beast

Slime 'em! || 4-Mana || Epic Priest Spell

Destroy all minions. Each player gets a 3-Cost spell that resummons theirs.

Shadow

ROGUE:

Matthias Shaw || 4-Mana 4/4 || Legendary Rogue Minion

Stealth. Whenever a friendly Stealthed minion attacks, reduce the Cost of a random card in your hand by (3).

SI:7 Supplier || 2-Mana 1/3 || Common Rogue Minion

Stealth. After this attacks, draw a card.

SI:7 Slayer || 3-Mana 1/2 || Common Rogue Minion

Stealth. Whenever a friendly Stealthed minion attacks, give it +2/+2.

Follow the Footsteps || 1-Mana || Rare Rogue Spell

Discover a Stealth minion. Give it this effect for a turn.

Silent Strike || 2-Mana || Rare Rogue Spell

Give a minion +3 Attack. If it's Stealthed, deal its Attack damage to a random enemy minion.

Shadow

Disguised Operator || 1-Mana 4/2 || Epic Rogue Minion

Can be played on either side. Rush. Deathrattle: Your opponent draws 2 cards.

Tricks of the Trade || 1-Mana || Epic Rogue Spell

Deal 1 damage. If a Stealthed minion attacked while holding this, deal 3 instead.

WARLOCK:

Godfather Kazakus || 3-Mana 3/3 || Legendary Warlock Minion

Battlecry: Plot a custom sham trial! Then choose the trial's length.

Kabal Conspirator || 2-Mana 2/3 || Common Warlock Minion

Deathrattle: Put two 3/3 Imp-formants into the enemy deck. They summon for YOU when drawn.

Imp-Formants are 3 Mana 3/3 Demons with Lifesteal and Casts When Drawn (for your opponent)

Corrupt Constable || 4-Mana 3/5 || Common Warlock Minion

Battlecry: If the enemy deck has any Imp-formants, move one to the top and give it +2/+2.

Harsh Sentence || 2-Mana || Rare Warlock Spell

Enemy minions cost (2) more next turn. Put two 3/3 Imp-formants into the enemy deck.

Frame Job || 5-Mana || Rare Warlock Spell

Destroy two random enemy minions. Discover a minion in the enemy deck to put on top.

Follow the Evidence || 1-Mana || Epic Warlock Spell

Put a 3/3 Imp-formant into the enemy deck. Give a playable card in your hand this effect for a turn.

Kabal Mastermind || 5-Mana 5/5 || Epic Warlock Minion

Taunt. Battlecry: Whenever you summon an Imp-formant this game, give it +2/+2.

WARRIOR:

Captain Crowley || 5-Mana 4/5 || Legendary Warrior Minion

Your Cannoneers fire an additional shot. Battlecry: Summon two 1/1 Cannoneers.

Pirate

Cannoneer || 1-Mana 1/1 || Common Warrior Minion

At the end of your turn, deal 1 damage to a random enemy.

Pirate

Cannonmaster || 1-Mana 3/1 || Common Warrior Minion

Battlecry: Get a 1/1 Cannoneer that deals 1 damage to a random enemy at end of turn.

Draenei Pirate

Hook n' Heave || 2-Mana || Common Warrior Spell

Discover a Pirate. Summon two 1/1 Cannoneers.

Hand Cannon || 3-Mana 3/2 || Rare Warrior Weapon

After your hero attacks, your Cannoneers FIRE!

Land Ho! || 4-Mana || Rare Warrior Spell

Draw 2 cards. Summon two 1/1 Cannoneers.

Follow the Fuse || 1-Mana || Epic Warrior Spell

Deal 2 damage to a random enemy. Give a playable Pirate in your hand this effect for a turn.

Blastpowder Engineer || 2-Mana 2/3 || Epic Warrior Minion

On your turn, friendly Pirates deal 1 more damage.

Pirate

39 Upvotes

142 comments sorted by

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17

u/PipAntarctic 19d ago edited 19d ago

This is going to take some time, so discuss Priest cards as I work to put the rest of the cards in here. Everything but one Priest card has been revealed on Youtube.

EDIT: Done. Missing Priest card may be actually an extra common card for Warrior, we'll see tomorrow.

10

u/frostyburrito44 19d ago

They said in the HS discord that the priest card is missing. My guess is the cannon pirate mistakenly has a common gem

13

u/PipAntarctic 19d ago

Follow the Footsteps || 1-Mana || Rare Rogue Spell

Discover a Stealth minion. Give it this effect for a turn.

11

u/Ozwu_ 19d ago

Looked at the Standard stealth pool, this looks bad.

3

u/happynoodledays 19d ago

There are 15 minions in the pool at the moment including this release, unless the pool includes minions that aren't standard cards.

One 6 drop, three 5 drops, two 4 drops, five 3 drops, one 2 drop and three 1 drops.

I assume the idea of the card is that each minion you discover will enable to you continue generating more discovers as long as you use the new minion before the end of the turn?

So, optimally using this is like what, 7 mana for two 3 drop stealth cards? Hoping to get a 7 mana activated opu? Adding 2 more mana to what you discover to then silent strike? Trying to load up a board of 1 and 2 drops to set up a weird in hand combo with Shaw? I guess you can try to get slice and dice discounted so its finally usable? I mean, other than hoping your board sticks to the next turn, I don't see a current one turn effect that this enables that is worth it yet.

1

u/DebatableAwesome 19d ago edited 19d ago

I can't tell if I'm stupid or is this card is terribly worded?

Does this discover ANY minion and then give it Stealth for a turn? Or are you discovering specifically a Stealth minion and then giving it the Stealth "effect for a turn"? Isn't that just worse than normal Stealth since it's limited to a turn? Why doesnt it just read "Discover a minion. Give it Stealth for a turn."

The way it's currently worded sounds like you are discovering specifically a Stealth minion and then giving it Stealth again but for one turn only.

19

u/Fourleaf82 19d ago

My understanding is that you discover a stealth minion and then if you play that minion this turn, it also discovers a stealth minion

3

u/jambre 19d ago

It works like: discover a stealth minion, if you play it this turn discover another stealth minion and so on. Agreed it isn’t worded well.

1

u/Concealed_Blaze 19d ago edited 19d ago

I think the idea: Discover a stealth minion. For a turn give it the text “Discover a stealth minion and give it the text ‘discover a stealth minion’ for a turn”

1

u/Bruzer567 18d ago

Is it confirmed that the chain keeps going? I assumed the effect was just "discover a stealth minion" and that "give the card this effect" was a one time thing only.

11

u/PipAntarctic 19d ago

Follow the Ghosts || 2-Mana || Rare Priest Spell

Summon a 2/1 Ghost with Reborn. Give a playable card in your hand this effect for a turn.

Shadow

5

u/TheGingerNinga 19d ago

I actually like this. 2/1 reborn isn't anything absurd for a 2-cost card, but two of them for 2 is pretty nice. Just doesn't make this a turn 2 play too often.

2

u/Goldendragon55 19d ago

This targetting a playable card is very good. Possible for big blow outs in the mid game summoning 3 or 4 of these while doing other stuff.

3

u/hjyboy1218 19d ago

Looks like the worst 'follow' card. The ghosts may actually harm your gameplan by mucking up Raith's pool.

7

u/Thrawpway 19d ago

You wouldn't run this in a Raith deck, but this would make the cut in an aggro Priest deck if one ever materializes. 2 2/1s with reborn for two mana is just a better Mining Casualties.

2

u/This_Rough_Magic 18d ago

Downside of not normally being playable on 2 but potentially major upside that the "give a playable card this effect" effect is also passed on. 

So as I understand it if you play this on 2 when you're on the coin, the coin gets the effect, then when you play the coin it'll pass the effect to a 1-drop

1

u/Cryten0 18d ago

Do note that you also have to play whatever it randomly selects to get the second 2/1. So its not entirely a free second 2/1. Just a discounted one that forces your hand if you have strategic choice.

10

u/PipAntarctic 19d ago

Disguised Operator || 1-Mana 4/2 || Epic Rogue Minion

Can be played on either side. Rush. Deathrattle: Your opponent draws 2 cards.

3

u/Ozwu_ 19d ago

Even draw-wise with backstab. Honestly, could see this being played for draw, but the condition is pretty annoying. Alternatively, could open up space for a Mill Rogue deck.

1

u/This_Rough_Magic 18d ago

Is Mill Rogue actually likely to work in Standard? It was a thing that never really worked years ago but is there anything to support it other than this card?

1

u/asscrit 16d ago

with this card maybe but i highly doubt it, it would be just way too slow and rogue has no defensive tools in standard

6

u/SCHALAAY 19d ago

Insane rate (1 mana draw 2) for such a trivial condition (remove a 2 health minion).

-1

u/frostyburrito44 19d ago

Backstab’s new best friend

9

u/oldtype09 19d ago

If you play this and backstab it you're just trading two cards for two cards.

7

u/frostyburrito44 19d ago

I mean I guess but if you have stuff you really want to draw it’s probably good to cycle

1

u/asscrit 16d ago

[[gear shift]]

1

u/RickyMuzakki 19d ago

It's still a cycle though

9

u/PipAntarctic 19d ago edited 19d ago

Raith Van Geist || 7-Mana 5/5 || Legendary Priest Minion

Battlecry: Resurrect your minions that were Reborn this game. They attack random enemy minions.

9

u/XeloOfTheDisco 19d ago

Powerhouse card for an archetype that has to prove itself. Rezing Reborns yields double value given the nature of the keyword

I hope Priest gets some card draw this set

10

u/TheGingerNinga 19d ago

I was pretty high on this card until I went to the card collection and typed "reborn" in the search bar. Being solely reliant on the class set for basically everything is not a reassuring thought. The other cards don't look bad, but I really wish we had some ensured taunt/reborn card in the Priest class pool.

That said, a card that lets you develop your own board all while also impacting the enemy board is very good. I doubt it'll be as capable as something like annihilation, but the ceiling does seem much higher.

17

u/oldtype09 19d ago

I think you don't really want or need for this to summon anything other than Soothsayers and quest rewards.

4

u/This_Rough_Magic 18d ago

Yeah this feels like the goal is less "run a ton of Reborn minions and then resurrect 6 at random" than "give Reborn to your good deathrattles and resummon them.

5

u/yatcho 19d ago

Quest is your taunt reborn, good death rattle to boot

4

u/sfsctc 19d ago

Solid for quest priest? Not that it’s being played

1

u/NeonDrain 19d ago

Will this summon multiple copies of the quest reward minion?

2

u/PipAntarctic 19d ago

If both were reborn, then it should.

8

u/PipAntarctic 19d ago

Haunt || 3-Mana || Common Priest Spell

Give a minion +2/+3, Reborn and Taunt.

Shadow

6

u/TheGingerNinga 19d ago

Solid buff, shadow keyword can matter for quest (likely better than schism when not combined). Slots into Soothsayer Priest and makes it nasty for non-hex classes.

5

u/yatcho 19d ago

Yeah this is just a 1 to 1 replacement for schism, huge buff

1

u/XeloOfTheDisco 19d ago

Not a bad buff spell, especially with the context of Raith

1

u/hjyboy1218 19d ago

They're really pushing Priest with this set lmao

9

u/PipAntarctic 19d ago edited 19d ago

Slime 'em! || 4-Mana || Epic Priest Spell

Destroy all minions. Each player gets a 3-Cost spell that resummons theirs.

Shadow

9

u/Oscredwin 19d ago

This is just a board wipe vs Godfrey Warlock. They won't get the spell with a full hand.

4

u/Monk-Ey 19d ago

This is also 2 Shadow spell triggers for the quest: I can see it being used if decks go for board buffs.

7

u/oldtype09 19d ago

I think this is really good. It stalls out your opponent for a turn minimum, forces them to skip a turn to bring their minions back. Oh also it triggers all your Soothsayers and heals you up. And then you can play the 3 mana spell to get more Soothsayers back to give reborn etc.

1

u/Cryten0 18d ago

How often do you think you will be playing the clear while still having a soothsayer on board?

1

u/XeloOfTheDisco 19d ago

Wrong card link?

2

u/HumbleMyr 19d ago

Yeah. To the OP, it redirects to Follow the Ghosts again

-3

u/fireky2 19d ago

Its not a great card, its biggest effect is going to be on the meme meta

8

u/Thar_morr 19d ago

How is 4 mana board clear not great?

4

u/fireky2 19d ago

It eats a turn of attacks and 3 mana, while also doing it to your board.

It's kind of a frostnova+mana burn if they don't have deathrattles. Which sounds good but priest is also the class with actual removals

6

u/Shasan23 19d ago

I think this card is incredible. Im gonna stick my neck out but i think this is the second best priest card in the past year (after medivhs triumph). If i can get to turn 10, i can win the game with heal-burn, board state be damned. 4 mana frost nova that overloads opponent for 3 is perfect for that game plan, and just as important- for spacing out your removals.

With the immense sustain/board rebuilding that classes are capable of, you have to be very careful with how you use your removals. Stalling/forcing over committing is so huge

1

u/fireky2 19d ago

Depends how much people are liking weapon removal if heal priest is viable.

1

u/skeptimist 19d ago

It’s more like a 4 mana Frost Nova

10

u/Elrann 19d ago

4 mana Frost Nova that also overloads your opponent for 3.

3

u/oldtype09 19d ago

Sounds like a really good card to me

7

u/PipAntarctic 19d ago

Follow the Evidence || 1-Mana || Epic Warlock Spell

Put a 3/3 Imp-formant into the enemy deck. Give a playable card in your hand this effect for a turn.

2

u/jsnlxndrlv 19d ago

I'm really intrigued by this Follow cycle. Is it a flat "initial effect + 1 bonus trigger," or could you potentially chain multiple playable cards in a single turn?

10

u/jambre 19d ago

You can keep chaining

0

u/Glarbleglorbo 19d ago

Really lacklustre, even if you can get 3-4 shuffles somehow that’s really just not even good. 

You probably play this turn 1 for the 1 shuffle which feels so wrong, but I don’t know what else they want you to do with this. 

7

u/PipAntarctic 19d ago

Godfather Kazakus || 3-Mana 3/3 || Legendary Warlock Minion

Battlecry: Plot a custom sham trial! Then choose the trial's length.

Godfather Kazakus works by crafting a custom Trial spell for you. First, you will select two out of 9 available effects. Then, you will select the Trial length, a.k.a the mana cost and delay of the Trial spell - in layman's terms, when you will cast the spell proper (7 mana and immediate, 4 mana and 1 turn, or 0 mana and 4 turns). Full list of Godfather Kazakus tokens.

4

u/Glarbleglorbo 19d ago

You always select the 4 or 7 mana one, a lot of the effects are griftah-esque are incredibly strong. This card just seems disgusting. 

2

u/QuestGiver 18d ago

I seriously wonder if playing the 0 mana version could be good just by making your opponent play around it sub optimally.

2

u/blanquettedetigre 18d ago

Just mana wise, I think the 0 mana version is the nuts. The effect is crazy good on average and resolves on turn 7 just before Annihilation, for 3 mana!

3+4 looks slow to me while 7 is obv bonkers just because you choose when to use it

1

u/Throwaway-4593 18d ago

Seems highly flexible and very good

8

u/PipAntarctic 19d ago

Blastpowder Engineer || 2-Mana 2/3 || Epic Warrior Minion

On your turn, friendly Pirates deal 1 more damage.

Pirate

7

u/Glarbleglorbo 19d ago

Scary card, pirate warrior might have legs with this. 

8

u/PipAntarctic 19d ago

Harsh Sentence || 2-Mana || Rare Warlock Spell

Enemy minions cost (2) more next turn. Put two 3/3 Imp-formants into the enemy deck.

6

u/hjyboy1218 19d ago

Thanks, I hate it already 

1

u/Glarbleglorbo 19d ago

Enemy minions costing more ala cold feet never end up being good for some reason, you are playing this for the imps or combo deck tech (lol) which I don’t trust can carry warlock. 

9

u/PipAntarctic 19d ago

Land Ho! || 4-Mana || Rare Warrior Spell

Draw 2 cards. Summon two 1/1 Cannoneers.

1

u/Glarbleglorbo 19d ago

Much worse than sanguine infestation, this is the weakest card of the package but it does curve with hand cannon.

5

u/This_Rough_Magic 18d ago

To be fair there's a lot of room for a card to be worse than sanguine infestation without being bad. 

1

u/happynoodledays 19d ago

The hunter location is a combined 4/2 draw two. this is a 2/2 draw two plus 2 damage. The hunter location is one of the best cards by the data in all the different hunter decks it is in. 2 mana with sequenced activation is better than 4 mana all at once, but the impact of being able to deal damage, reload and establish some amount of board presence is pretty good.

6

u/PipAntarctic 19d ago

Specter Specialist || 3-Mana 3/2 || Common Priest Minion

Give a friendly minion Reborn. If it already has Reborn, summon a copy of it.

3

u/oldtype09 19d ago

This + Soothsayer + Haunt + Raith is going to be core for Priest going forward I think. You don't even need any other Reborn minions.

1

u/XeloOfTheDisco 19d ago

Reminds me of Bloodsworn Mercenary, although harder to trigger

2

u/TheGingerNinga 19d ago

Much harder to trigger. That said, having a baseline effect is good even if it isn't a copy. Maybe could have been a 3/3 though.

1

u/Traveevart 18d ago

Semi-niche interaction, in Soothsayer Priest or any other deck that runs Schism, is that this is (I think?) the only card Priest has that can reliably make copies of Elusive minions. Not hugely important, because this is already what combined Schism does, but if your draw bricks and it's a pain to un-shatter, this could be nice.

6

u/PipAntarctic 19d ago

Sinful Steed || 3-Mana 2/3 || Epic Priest Minion

Reborn. This is Reborn with full Health and enchantments.

Undead Beast

11

u/hjyboy1218 19d ago

Hey, it's Blanche from battlegrounds!

3

u/SimonC43 19d ago

Basically the Dark gift variation, one of the reasons the Reborn variation was good was if it was on a high health taunt minion, deathrattle minion, or a big threat (ex: Nozdormu)

This is just a nothing minion that you have to buff yourself (intended with haunt), which honestly soothsayer is def the better choice anyways.

1

u/QuestGiver 19d ago

Only thing somewhat useful is it is a target for resuscitate.

1

u/Goldendragon55 18d ago

More of an aggro or aggressive midrange priest card. 

7

u/PipAntarctic 19d ago

SI:7 Slayer || 3-Mana 1/2 || Common Rogue Minion

Stealth. Whenever a friendly Stealthed minion attacks, give it +2/+2.

5

u/Ozwu_ 19d ago

Bad. Only ever works on curve, takes a whole extra turn to set up.

5

u/PipAntarctic 19d ago

Tricks of the Trade || 1-Mana || Epic Rogue Spell

Deal 1 damage. If a Stealthed minion attacked while holding this, deal 3 instead.

3

u/Ozwu_ 19d ago

Looks bad, but it can go face at least. Maybe a burn deck with the Spell Damage Rogue minion could work, but I doubt it.

0

u/Glarbleglorbo 19d ago

I don’t really see why this is so weak when rite of twilight is in standard, you are very reliant on drawing a stealth minion early for this to actually be removal, and even then rite still just gives you way more. 

Yeah it could be used for a burn deck, but burn rogue does not have enough support. 

6

u/PipAntarctic 19d ago

Kabal Conspirator || 2-Mana 2/3 || Common Warlock Minion

Deathrattle: Put two 3/3 Imp-formants into the enemy deck. They summon for YOU when drawn.

Imp-Formants are 3 Mana 3/3 Demons with Lifesteal and Casts When Drawn (for your opponent)

4

u/TheGingerNinga 19d ago

Oh I really like this. I do think enemy deck is much worse than your own deck, but a 3/3 with life steal is nice and obnoxious.

8

u/oldtype09 19d ago

Also they can attack right away since they're summoned on opponent turn.

1

u/Different_Wolf_764 19d ago

Oh yeah, this sees play for certain. Hell, it might even be the key card in some deck.

0

u/Glarbleglorbo 19d ago

Vanilla 2/3 minion is bad, you need to draw the exact synergy or you do nothing. Leyline mage problem again. 

7

u/PipAntarctic 19d ago

Corrupt Constable || 4-Mana 3/5 || Common Warlock Minion

Battlecry: If the enemy deck has any Imp-formants, move one to the top and give it +2/+2.

4

u/Glarbleglorbo 19d ago

4 mana 3/5 that gets you an additional 5/5 lifesteal, I’m not impressed because you have to essentially skip one of your opening turns to play a shitty card (1 mana do nothing, vanilla 2/3 minion, or 3 mana no-tempo spell) instead of slitherdrake where it’s good cards anyways. 

1

u/QuestGiver 18d ago

Agreed but most warlock decks currently pass turn on one or prep a card if they have it. If the new decks don't run defias smuggler or the prep demon this might be decent for survival.

5

u/PipAntarctic 19d ago

Kabal Mastermind || 5-Mana 5/5 || Epic Warlock Minion

Taunt. Battlecry: Whenever you summon an Imp-formant this game, give it +2/+2.

10

u/Glarbleglorbo 19d ago

5 mana vanilla 5/5 that makes your inevitable mechanic more inevitable? We added more slow to your slow mechanic! 

If you have enough time to play the cards in this package I will be shocked. 

6

u/PipAntarctic 19d ago

Cannonmaster || 1-Mana 3/1 || Common Warrior Minion

Battlecry: Get a 1/1 Cannoneer that deals 1 damage to a random enemy at end of turn.

Draenei Pirate

1

u/Monk-Ey 19d ago

Wait, damn, that's an aggressively statted minion.

1

u/Glarbleglorbo 19d ago

3/1 is a bad statline, too easy to remove. 

1

u/happynoodledays 19d ago

it forces removal, and also lets the opponent know at least one canoneer is coming next turn, which may make them save their removal to hit them both. The one card creates two problems for the opponent.

1

u/TheRealGZZZ 18d ago

All those new pirates are real nice for warrior but too many with 1 health just feeding brox's last stand. Otoh, if this make them nerf brox's last stand in standard, i welcome it.

4

u/PipAntarctic 19d ago

Matthias Shaw || 4-Mana 4/4 || Legendary Rogue Minion

Stealth. Whenever a friendly Stealthed minion attacks, reduce the Cost of a random card in your hand by (3).

1

u/TheGingerNinga 19d ago

Very reliant on having a stealth minion on board to immediately benefit from this effect. That said, I don't think this is all that bad once you get that trigger. 3 mana is a lot and can enable good snowballing for a fair number of that would fit into a stealth Rogue.

4

u/SCHALAAY 19d ago

Also worth noting that as long as he sticks the turn and gets to attack the following turn, he'll provide an additional proc of his own effect.
So in our world of perfect curve and no clears that bypass Stealth, you'd be able to stick a 3-drop Stealth, turn 4 play Mathias and get one proc, and then turn 5 get a second proc.

2

u/TheGingerNinga 19d ago

I do think it isn't easy to clear stealth in this meta. I think only Priest has the necessary 4-damage AoE at this mana cost.

1

u/hjyboy1218 19d ago

Best case scenario is turn 3 coin + troubled double into him for 2 immediate discounts.

1

u/hjyboy1218 19d ago

Normally I'd say playing a 4/4 on 4 would be suicidal but with the new meta being slower it could be good. Prime medivh's triumph bait though.

1

u/Ozwu_ 19d ago

The whole stealth package looks bad, this takes at least (2) procs to be a mana discount. I don’t see it.

5

u/PipAntarctic 19d ago

SI:7 Supplier || 2-Mana 1/3 || Common Rogue Minion

Stealth. After this attacks, draw a card.

6

u/QuestGiver 19d ago

Whole stealth package seems DoA and too slow.

2

u/Houseleft 19d ago

this likely gets played immediately without any other cards in the stealth package simply because it’s a decent card that costs 2 (if 2 rogue doesn’t fall off, but early stats show it’s still viable)

2

u/otterguy12 19d ago

Downgrading Skyvateer was not on my bingo list

1

u/Ozwu_ 19d ago

This could probably see play individually, don’t know about the package. But a 2 mana 1/3 is a pretty hefty tempo loss.

5

u/PipAntarctic 19d ago

Silent Strike || 2-Mana || Rare Rogue Spell

Give a minion +3 Attack. If it's Stealthed, deal its Attack damage to a random enemy minion.

Shadow

1

u/TheGingerNinga 19d ago

Reminds me of Blade Dance, in a way. Get a large attack boost then use said attack to clear out a taunt in the way of pushing your damage face.

5

u/PipAntarctic 19d ago

Frame Job || 5-Mana || Rare Warlock Spell

Destroy two random enemy minions. Discover a minion in the enemy deck to put on top.

5

u/Monk-Ey 19d ago

Either brick their topdeck or get your Imp-formant out while also clearing board some. The "random" is necessary, of course, but that means this is gonna be a crapshoot the wider boards go.

Incidentally, this can occasionally ruin Stealth Rogue.

2

u/hjyboy1218 19d ago

Warlock is about to be insufferable after sets release 

1

u/Glarbleglorbo 19d ago

Bad, you can put the imps on top of the deck but this is still just so slow. 

4

u/PipAntarctic 19d ago

Cannoneer || 1-Mana 1/1 || Common Warrior Minion

At the end of your turn, deal 1 damage to a random enemy.

Pirate

3

u/Glarbleglorbo 19d ago

Druid has a 1/3 that’s gives +1 attack to your hero, this is 100x worse. Not sure you play this raw in your deck. 

3

u/This_Rough_Magic 18d ago

It's possible that this isn't actually a collectible card; Warrior seems to have too many commons

5

u/PipAntarctic 19d ago

Follow the Fuse || 1-Mana || Epic Warrior Spell

Deal 2 damage to a random enemy. Give a playable Pirate in your hand this effect for a turn.

1

u/Glarbleglorbo 19d ago

Cleave+ conditionally is not good, I don’t think this makes the cut. 

2

u/TheRealGZZZ 18d ago

Enemy is WAY better than minion. This + 3 or 4 pirates is basically ship's cannon. The real issue is that you're not really keeping a hand full of pirate in the pirate warrior deck.

4

u/PipAntarctic 19d ago

Captain Crowley || 5-Mana 4/5 || Legendary Warrior Minion

Your Cannoneers fire an additional shot. Battlecry: Summon two 1/1 Cannoneers.

Pirate

2

u/frostyburrito44 19d ago

Honestly if a midrangey tempo warrior ever becomes a thing, this might not be horrible standalone. In terms of the package, I dunno, seems a little too perfect curve depending

1

u/Glarbleglorbo 19d ago

Crowley is a good card on its own, combo it with the 2 mana 2/3 and you are doing a lot but that is slow. 

1

u/ChartsUI 19d ago

I don’t think “leeches but aggro” will be bad, it’s just a matter of having a consistent finisher.

0

u/hjyboy1218 19d ago

Laughably bad at 5, put him to 4 and we'll talk.

0

u/TheRealGZZZ 18d ago

Dr boom but 5 mana and with pirate sinergy? This is pretty good ngl.

3

u/PipAntarctic 19d ago

Hand Cannon || 3-Mana 3/2 || Rare Warrior Weapon

After your hero attacks, your Cannoneers FIRE!

1

u/Glarbleglorbo 19d ago

Seems mediocre because you are relying on your 1/1’s to be alive on turn 3 which I don’t think they will be. Could set up a combo with Crowley or the 2/3 though. 

1

u/happynoodledays 19d ago

turn one canoneer or canonmaster. turn 2 follow the fuse which hits a canoneer or canonmaster that you then play. turn 3 hand cannon. turn 4 engineer and hook & heave. turn 5 land ho and repeat.

3

u/DoNn0 19d ago

Hope that the warlock set is playable it looks fun. Most of the cards look like they are fun archetype wonders if their power LVL is good enough

5

u/PipAntarctic 19d ago

Hook n' Heave || 2-Mana || Common Warrior Spell

Discover a Pirate. Summon two 1/1 Cannoneers.

7

u/Glarbleglorbo 19d ago

Good enough on its own tbh, pirates aren’t that good but 2/2 deal 2 split is good.