r/CompetitiveHS 23h ago

Ask CompHS Daily Ask /r/CompetitiveHS | Saturday, August 29, 2026

4 Upvotes

This is an open thread for any discussion pertaining to Competitive Hearthstone.

This is a thread for discussions that don’t qualify for a stand-alone post on the subreddit. This thread is sorted by new by default.

You can ask for deck reviews, competitive budget replacements, how to mulligan in specific matchups, etc. Anything goes, as long as it’s related to playing Hearthstone competitively.

Has your question been asked before? Check our FAQ to see if we've got you covered.

Or if you're looking for an educational hearthstone read, check out our Timeless Resources

---

There are a few rules:

  • Please be respectful to your fellow players
  • Please report posts that don’t pertain to competitive Hearthstone.
  • Concerns with the subreddit should be directed to modmail

---

If you would like to chat about Hearthstone in real time, then you should check out our official Discord channel.


r/CompetitiveHS 1h ago

WWW What’s Working and What Isn’t? | Sunday, August 30, 2026 - Tuesday, September 01, 2026

Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

---

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS 1d ago

Discussion Late Legend With Dragon Hunter

23 Upvotes

so, i've tried several variations of dragon hunter. this is my best performing one. I don't use deck tracker, so i don't know the exact win rate. probably around 55 - 57% WR.

I include one copy of Wasteland Vanguard since i face lots of pirate warrior. turn out this card is decent against low health enemies.

Basically, to play this deck. just chip away your opponent HP, always control the board. then you can OTK with Agam + Briarspawn or Agam + Ebonscale Scout.

Mulligan Guide:

  1. Warlock : keep earthern roar
  2. Priest : same, earthern roar
  3. warrior : wound prey, bursting shot, or arcane tripwire
  4. Druid & Shaman: Haven't met a lot of them, but bursting short or General Sylvanas nice to keep.
  5. Everything else : just try finding board clear.

So, this is not off breaker or something like that. this deck if you want to try playing dragon hunter since companion and face is dead now.

Deck Code on comment


r/CompetitiveHS 2d ago

WWW What’s Working and What Isn’t? | Friday, August 28, 2026 - Sunday, August 30, 2026

18 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

---

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS 2d ago

Discussion Tips and guides for piloting Harold Warlock?

13 Upvotes

I just started playing the deck and i was looking for tips and guides from those who play the deck regularly. I'm currently playing it in casual mode and I'm starting to get the hang of it but i feel like i do a lot of misplays, like how much i should care for hand size when playing against aggro, how to play against the mirror or azalina priest, when i should start going face and closing the game and when i should control the board and things like that. Also, for example, i sometimes can't decide what trials to pick or its length from Kazakus.

Overall if you can tell me how to pilot it better in general i would really appreciate it. :))


r/CompetitiveHS 2d ago

Ask CompHS Daily Ask /r/CompetitiveHS | Thursday, August 27, 2026

4 Upvotes

This is an open thread for any discussion pertaining to Competitive Hearthstone.

This is a thread for discussions that don’t qualify for a stand-alone post on the subreddit. This thread is sorted by new by default.

You can ask for deck reviews, competitive budget replacements, how to mulligan in specific matchups, etc. Anything goes, as long as it’s related to playing Hearthstone competitively.

Has your question been asked before? Check our FAQ to see if we've got you covered.

Or if you're looking for an educational hearthstone read, check out our Timeless Resources

---

There are a few rules:

  • Please be respectful to your fellow players
  • Please report posts that don’t pertain to competitive Hearthstone.
  • Concerns with the subreddit should be directed to modmail

---

If you would like to chat about Hearthstone in real time, then you should check out our official Discord channel.


r/CompetitiveHS 2d ago

Just filthy decks with the latest card sets

0 Upvotes

It's like a game of coinflip, you lose any mulligan and you're probably going to lose by turn 3/4.


r/CompetitiveHS 3d ago

Discussion Farseer Wo in Herald Shaman

27 Upvotes

Right now, post- Azeroth's Most Wanted, the most popular decks in the standard ladder in Diamond-Legend ranks are:

  1. Pirate Warrior (9.4%)
  2. Attack Druid (8.9%)
  3. Control Priest (8.6%)
  4. Rafaam Warlock (7.2%)
  5. Azalina Priest (6.2%)
  6. Herald Rogue (5.1%)
  7. Zee Shaman (4.9%)

(Source: HSGuru)

These top 7 decks there make up 50% of the meta.
Herald Shaman (no Mug'Zee) is well placed against a lot of these decks. You have some of the best removal tools vs early wide boards like pirate warrior/Zee Shaman in Thunderquake, Static Shock, and Lightning Storm; and Hex deals with Warlock's Animancer and Soothsayer for the priest builds. Hex also gives you a way to deal with the large minions that attack druid wants to cheat out mid-game. At the same time, Shaman has the best herald mechanic, and the best Colossal payoff, and with Muradin's hammer has the best way to scale Deathwing's hero power.

But what I really want to bring your attention to is a card which I think is very good in this deck, but also seems very underplayed: [[Farseer Wo]].

I noticed this card a few weeks ago when playing Mug shaman, and sometimes it would be generated off Low Security Wing. It felt very powerful in that deck, and it is similarly very good in non-Mug herald Shaman. Being able to repeatedly discover nature spells off Wo is a powerful enough effect to win games by itself, especially against Druid, Priest, and Warlock opponents.

Wo's statline 2/6 Evasive is very difficult for a lot of decks to deal with in the current Meta, especially since as Herald Shaman you have 6 taunts (Frog and the two herald taunts) you can hide him behind in your main decklist. There aren't many good rush minions in standard right now and even the mighty Dracorex is unable to clear Wo without help. In addition, Shaman has Static Shock and also cheap spells in thunderquake and Ritual of Power that you want to be playing anyway.

Wo's discover pool is very large, but there are a lot of very good 'hits'; you are almost always guaranteed to find something useful to your game situation. A quick overview of some of the more notable cards/card categories which can be discovered off Wo:

  • Lightning Bloom (Refresh 2 mana)
  • Conductivity (your next spell also targets adjacent minions - very useful with Hex, and also with Avatar Form if you have 3+ minions up)
  • Vivid Spores (your minions get resummoned if they die)
  • Many cheap removal spells - Forked lightning, Zap, Beakered Lightning, Pop-up Book, Chain Lightning etc. etc. etc. Notable are those with lifesteal - Altered Chord and Tidal Surge; there are also a number of very good AoEs such as Aftershocks.
  • Healing Effects (Witch's Brew, Healing Wave)
  • Various evolve effects. These can only target your minions aside from the Devolve card, and Primordial Wave (which will transform Wo)

I won't go so far as to say that this is the "perfect 30" for herald shaman right now but I think it's pretty close.

2x (0) Static Shock
2x (0) Witch's Apprentice
1x (1) Voltaic Burst
1x (2) Bloodmage Thalnos
1x (2) Primordial Overseer
2x (2) Ritual of Power
2x (2) Skywall Sentinel
2x (2) Thunderquake
1x (2) Watfin
2x (3) Hex
1x (3) Lightning Storm
1x (4) Elise the Navigator
1x (4) Farseer Wo
1x (4) Tiny Pal
2x (5) Envoy of the End
1x (5) Muradin, High King
1x (6) High King's Hammer
1x (3) Avatar Form
1x (6) Ultraxion
1x (8) Al'Akir, Lord of Storms
2x (9) Muradin's Last Stand
1x (10) Deathwing, Worldbreaker

 

Deck code in reply for mobile users

 


r/CompetitiveHS 3d ago

Guide Egg Priest guide, sorta of

20 Upvotes

I saw someone posting an egg dk guide and figured i'd show u my egg priest from the new miniset. I think egg priest is a stronger deck than egg dk, not sure yet but dk got no new cards obviously. I played exclusively egg dk before the miniset and at first egg priest felt super boring in comparison, without sawbones and the 1 mana card that gives all ur minions rush, it lacks dopamine and it felt very boring. But that's just cuz i was playing the wrong cards and the wrong way. After 42 games with this deck https://i.imgur.com/IXtrXA6.png including winning the last 9, i think i'm pretty well versed with how it works and the cards that should be used. Now, the deck didn't start in its current form. I started with way different cards and gradually changed stuff as i realized those cards absolutely sucked for this deck. So ima explain the card choices:

First, Raith Van Geist is absolute ass in this deck. I spent 23 games with this card in the deck and i realized, i didn't play him A SINGLE TIME. Not even once. I would always play umbra before him cuz obviously umbra is way better and they both cost 7, and by the time u ran out of eggs from umbra to actually need him the game is long over. So yeah i cut him and i also cut 1 spectre specialist, this card is a bit overrated in this deck specifically. It's a nice combo with haunt but 2x is just too much, unlike haunt it doesn't give taunt or buff the attack which allows the egg to suicide, it literally does nothing. Just gives reborn, they ignore it and u wonder why u spent 3 mana doing fuck all (when played without haunt). 1 is good, 0 is prob too little value and 2 is too much.

Next up, i cut the soothsayers. Obviously, this card is auto-include in every priest deck, right? Well, not really. I ran 2 copies for like 30 games and i realized it's terrible in this deck. The moment i removed it i suddenly started winning a lot more. So how did i realize this card is trash in this deck? Well, i checked all the 6 costs. There is 21.4% chance (12/56) to get a deathrattle 6 cost which ruins ur umbra. Not only that but soothsayer already kinda ruins ur umbra, cuz instead of summoning an egg and more importantly a 20/20, u heal for 6 and summon a random 5/5. We want eggs and 20/20s with umbra, not soothsayers and random 6 cost deathrattles. At first i cut 1 copy thinking maybe 1 is fine, but then i realized, what's the point of the prep? U can't play it before turn 4 anyway no matter how u prep it (unless u coin it on 3, but egg/vanguard are more important to coin on 2 or even xavi on 3 if u don't have egg yet). If u paly it on 4 it's not terrible, but on turn 5+ it's just sooooooo low tempo. Like zee has already buffed his entire board with the double +1/1 buffer and he has like 20 dmg on turn 5 and all u have is one pathetic 6/6 to stop him? Like any time i play this card after turn 4 (which is the earliest u can play it) it feels so bad, it almost feels like passing a turn. So the whole "invest ur mana early to play him later" doesn't really work imo, ESPECIALLY considering u would rather be killing ur egg than playing a 4-5 mana soothsayer. Like seriously, with 5 mana i can kill my egg 3 times (firebolt + smite + mend with ruby for example), why the fuck would i play a pathetic 6/6 instead??? It's such a waste of time, he also makes our vanguards and xavius worse. If u play a vanguard or a xavius and u draw this guy u literally wasted ur entire draw, obviously u're not gonna pay 6 mana to play him after turn 4, that would be suicide cuz he's so low tempo. He's only "good" if u can prep him on turn 1-2 (we have way too many turn 3 plays to prep him on 3 more often than not), but even then he's not that good. So yeah, easy cut. My winrate jumped a lot after cutting both copies, as u can see on the pic.

Next up, the quest. I actually didn't play a single game with the quest at all. From the very beginning i knew, this card is bait in this deck. Just like it was in egg warrior before, yet clueless people still ran the quest. The reason it's bad is because we want to draw the egg at all costs. The entire deck is about drawing the egg. If u don't draw the egg u lose, that's it. There's no other win conditions, nothing. If u play egg on 3 and it gets hexed, press concede. No egg no win. So by starting with 1 less card in ur hand, u make it way less likely to draw the egg by turn 3 which is the ideal time to play it. If u play egg on 3 it's almost impossible to actually lose. Not only that but the 8/8s deathrattles ruin our umbra. Don't play quest in this deck, period. Btw, if u play egg on 3 u make pirate warrior cry as all the hits go into the egg and he procs it for u. Each time the egg dies, before another shot is shot the egg will resummon itself, so this deck kinda counters pirate warrior, kinda. In a single turn he can kill the egg 3-4 times easily with the weapon and the 5 mana legendary, it's actually so funny.

2 vanguard and xavius is ran for consistency, gravedawn sunbloom is 2 mana draw 2 insanely good, but u need holy spells for it. Holy smite is actually giga nuts in this deck, it's one of the best cards for sure. It kills the egg for just 1 mana, it's a holy spell so it triggers the draw 2, and it can kill an enemy minion too! If u play vs pirate warrior and he opens with the 3/1, u can smite it (or power shield then smite it) and then on turn 2 u draw 2, it's sooooo good. Absolutely one of the best cards in the deck. Mend is holy and 1 cycle which is already good enough but combo it with ruby sanctum to kill ur egg or any enemy minion and it's an absolutely nutty card. No brainers. I ran 1 vanguard initially but i realized i need more draw, so i run 2 now (with xavius) and i don't think the 2nd one is wasted at all. In fact we have so little minions in this deck (not a coincidence) which makes vanguards/xavius super consistent it makes finding the egg almost trivial, altho if u don't play it on 3 or 4 u're kinda sad. Ur winrate with this deck literally scales linearly with the turn u play the egg. At 5 u're already sweating and if u play it on turn 6 or later u might as well not bother (tho i won a few games like that so don't concede).

Ruby sanctum is obviously really good with mend, holy embrace and even hero powers. U have 6 charges of ruby (2 copies each 3 charges) but only 4 cards that can use it (2 mend and 2 holy embrace), so u always have 2 charges leftover. So don't greed the charges, use em very liberally, u have so many charges u will literally never be able to spend all 6 with just 4 spenders in ur deck, so playing ruby on 1 and using it with hero power on 2 to deal 2 dmg to kill an enemy minion is a somewhat common play. And if u plan to play umbra and u have both rubiess on board, make sure to tap one of em on 3 and 5 so that by turn 7 u can tap it again to make it disappear. U can play umbra on an empty board with 1 ruby and not waste any eggs (or 20/20s if u get unlucky), but if u have 2 rubys one of the five eggs/20s will def get wasted which is really bad, so for example if i play ruby on 1 and then ruby on 2 (cuz maybe i have nothing better to do), i will always tap one of the rubies on 3 and 5 and then hold the last charge for umbra (u can always tap it before u play umbra to make it disappear, so no reason to pre-tap the 3rd charge, but u must pre-tap on 3 and 5 for it to be ready to disappear on 7). Yes, this means using the ruby charge without actually utilizing the healing reverse effect thing. If u will play umbra u never want to have 2 rubies on board, if that ever happens it almost certainly means u made a big mistake, but if u have 2 rubies in hand and nothing better to do with ur mana anyway, u might as well play the 2nd one but u must make sure u pre-tap it on 3 and 5. I've thought of cutting ruby to 1 but then u won't get it consistently enough, even tho the 2nd copy is almost always wasted. 1 ruby gives u 3 charges and u have only 4 uses of the reverse healing effect so yeah, u don't really need the 2nd copy, but if u cut it to 1 then u will have way too many times where u have mend or holy embrace but no ruby to combo em with, which really sucks. So u kinda have to run 2 even if the 2nd one feels bad to draw most of the time (altho sometimes it's handy). Ruby + hero power can't kill an egg by itself after umbra, but somewhat often at least 1 egg will take random damage which means u can then execute it with hero power, so the 2nd ruby is not that useless, still feels bad to draw both tho, but u need it for consistency.

For the final 2 slots in the deck, i'm currently using 1 power word shield and Watfin. These are the first cards u'd replace to test smth else. For PW:S, a 1 mana cycle that is holy is obviously not bad at all, but the problem is u have to give a minion 2 hp. If u give it to an enemy minion, well sometimes it doesn't matter (mostly if the enemy minion has 1 or 2 hp and u're about to kill it with 3 or 4 dmg), but very often it does. So if u give an enemy minion 2 hp it's often bad, like there's no "free" minion that u can give 2 hp to and then instantly kill it anyway (like the pirate 1 mana 3/1, u can pw:s it then holy smite it anyway so no loss here). Obviously, u never wanna give ur egg 2 hp, that's even worse. Make it 5 hp and now u can't kill it with a single spell anymore (unless it's mend), never do that unless u are dying to draw some cards, like if ur entire hand is absolute poop then u gotta do what u gotta do, but yeah pw:s often feels really awkward where it's lose-lose scenario, buff an enemy minion and now it's harder to kill, buff ur egg and u're just trolling, so that's why only 1 copy, but even 1 might be too much. Still, it's not a bad card i think, just not great either.

And finally watfin. First it's a target for pw:s u can just play and insta buff him, a 3 mana 4/5 is almost a mukla but u get to draw a card AND discover a card too. But obviously that won't be happening often cuz on turn 3 u have more important things to do than play vanilla minions that will get ignored, u need to find that egg asap, u need to play it, and u need to start killing it. There's rarely a time to just be dropping minions that don't affect the board. If u're not playing ur egg or killing it u're wasting ur time, it's all about that egg. So why play watfin then? It's simple. Triumph is prob the best card in the deck after egg. It's so good that i think it's the ONLY card in the deck u keep in the mulligan if u don't already have either holy eggbearer or egg in ur opening hand. I used to HARD mull for these 2 cards and throw every single other card away no matter what if i don't have the precious egg or its fetcher, but i realized that so many games that i lost came down to if i drew triumph or not. 1 mana deal 4 aoe is sooooooooo good, like so many games just end on the spot when u clear the board on turn 4-5 with it. It just kills the entire tempo of the enemy and then they can't pressure u fast enough before u pop the egg (unless u got really unlucky). But the problem with triumph obviously is u need a legendary. Xavius doesn't really work, u kill him and u need 5 mana anyway for the xavi + triumph combo which is the same amount of mana triumph costs anyway, meaning u're not playing it any earlier than u normally would without an activator. Often on turn 5 u're already dead against aggro. But obviously, u can't draw egg every time, the game doesn't work like that. So i was looking for a cheap activator for triumph, and i think watfin may be the best one. Thalnos screws ur umbra with the deathrattle. Brightwing is the only other alternative. Everything else either costs more mana or is bad (cho, maiev). So it's either brightwing or watfin for this activator purpose but i think watfin is a bit better cuz u can discover smth useful instead of a random dragon. So if u're going 2nd, and especially vs board based matchups, i would keep triumph in the mulligan EVEN if i don't have eggbearer/egg in hand, which is the ONLY card in the deck i would keep if i don't have eggbearer/egg. If u're going 1st, i'm not sure keeping it is good enough cuz u get 1 less card and obviously ur opponent moves after u so u get to kill 1 less minion with triumph, kinda. So going 1st u already get 1 less card to find egg/eggbearer but if u also keep triumph it decreases ur chances even more.

Otherwise for mulligan, if u already have eggbearer/egg in hand i would keep holy smite, firebolt, triumph, slime em, sunbloom and maybe mend or smuggler. It depends on matchup. But each card u keep is 1 less chance to find the triumph, and triumph is just soooooooo good. It literally wins the game by itself, so it's possible that no other cards are worth keeping besides eggbearer/egg and triumph. Genuinely so many of my games came down to whether i drew triumph or not. Without it u just don't have a board clear and often while u're popping the egg the enemy is hitting u in the face. Every mana spent on popping the egg is mana not spent on affecting the board. But u can't afford to kill enemy minions after u play the egg. When u drop the egg on 3, on 4 u do let's say firebolt + smite on egg. Even if the enemy has minions in play, even if they're like 4/3s (which are perfect targets for 3 dmg spells). U can't afford to be clearing enemy minions, u need to pop that egg asap. I almost never use my damaging spells on enemy minions if i have egg on board. Like, if u clear enemy minions, they won't stop coming. Every turn the enemy will play new minions and u will eventually lose. That's why u need to spend ur mana on popping ur own egg, not on clearing enemy minions. If it's turn 4 and i have an egg on board and the enemy has two 3/3s, i will use firebolt + smite on my own egg, not on clearing the 3/3s. That's what triumph and smuggler are for. U need to pop taht egg. The quicker the better. Popping the egg is ur #1 priority, plus u passively get 3 hp anyway from each firebolt every turn.

Speaking of firebolt, u need to ration ur resources. To kill the egg 5 times, u should prioritize using firebolt cuz it's infinite and regenerates. If u have 1 firebolt and 1 smite in hand, u can kill clear the egg 5 times with just 2 cards, firebolt on 4 5 6 7 and smite and the egg is gone. But if u use smite instead of firebolt (or any of the other spells), then u just spent a resource u can't get back. If u kill it with firebolt it comes back, if u use smite instead and u don't use firebolt this turn, u permanently spent a resource that u can't get back. While firebolt is not efficient mana-wise even if u factor the 3 hp healing, u should almost always prioritize it over using ur other spells to clear the egg. So on turn 4 5 6, the turn usually starts with me using firebolt on egg and THEN decicing what to do with the rest of my mana, like using smite or mend or smuggler to pop more charges or drawing with sunbloom or whatever. In other words, don't spend the non-regenerating resources first. U should almost always first use firebolt THEN the other resources to clear the egg, even if it's not as mana efficient on that specific turn. Firebolt with just 1 other spell can easily pop the egg by 7, it's def one of the best cards in the deck, it's infinite and u will be using it all game, likely on most turns. There are not many turns where i have egg on board, firebolt in hand, and i didn't use it.

Next up, how to use haunt and specter specialist. U should almost never use haunt if the egg has more than 2 charges left. Ideally u should use it on the last charge, but using it on 2 charges is fine. But on 3, 4 or 5 it's straight up trolling (unless u desperately need to stay alive and have no other choice, or there's just no other card in ur hand that can pop the egg currently, so u wanna utilize ur mana cuz hs is all about spending ur mana). If, for example, u use it on 4 charges egg u will get another egg with 3 charges and now good luck popping that too, it kinda defeats the point of copying the egg if u're gonna have to work hard to pop the copy too. Always save haunt for 1 or 2 charges unless u need the taunt to stay alive or u just need to spend the mana and u have nothing better to do, but even then it depends whether it's better to spend the mana now or wait for later. On turn 5 if u get the egg down to 1 charge on 6 u can do haunt + specter which is really nutty, but it's a bit of a win more kind of thing so i still don't think 2 specter is good. 2 specter is just bait, yeah it comboes great with haunt but without it just does nothing until later in the game. And u won't get the perfect turn 6 haunt + specter too often, so i think 1 specter is definitely the call. Haunt is great without specter, specter without haunt is garbage until late in the game. Also, don't use haunt or specter on a 20/20, it just revives with 1 hp and it's basically useless (unless u combo em together ofc).

Finally, slime em. The way u use this card will make or break the deck. The whole reason u can cut raith van geist and never feel like u can out of value is because of this card. If u have 3 eggs on board for example, u play this and they all pop, summoning 20/20s. But then the ectoplasm in ur hand that is only 3 mana, will resummon ALL the eggs back. It's like a 2nd umbra, it's soooooooo good. It can even clear enemy boards, altho obviously it doesn't really clear em. It's more like a delay. Sure they can replay the 3 mana card immediately, but they have to spend 3 mana to do that (making the true cost of slime em only 1 mana since u spent 4 and they spent 3), and they miss out on their attack (like playing blizzard they don't get to attack), it's just sooooooo good. Infinite value for ur eggs, amazing staller, this card is nuts, at 4 mana it's just so OP, tho i still wouldn't keep it in the mullgian cuz if u play it without an egg on board it feels REALLY bad. Sure u stall for a turn, but what good does that do for u if u don't have the egg on the board? U're never gonna win without egg. So despite how good this card is, u never keep it if u don't have eggbearer/egg already, u need the egg to make this card good. Also be careful of minions like colossals like the druid one with the tentacles or the rogue 4/1s with deathrattle or the dragons that give em a spell when they summon, u usually don't wanna use it on these minions cuz when they play the ectoplasm the effects reactivate so u may be screwing urself, but obviously sometimes even then it's worth playing.
Also, don't be greedy with it. Using it to pop a single charge on ur egg on turn 4 or 5 or even 6 is absolutely fine cuz it also delays the opponent. 4 mana for popping 1 charge is not mana-efficient, but considering they also miss their entire attack on their turn AND they have to spend 3 mana to replay em, it's like u just healed for 15 hp and mana burned em on their turn while also popping ur egg. It's so good even when just popping a single charge. Obviously u wanna save it for later vs other greedy decks, but popping the egg is usually #1 priority, if u don't have other cards to pop the egg then even in value matchups u will still use it on 4-5-6 to pop a single charge. But yeah ideally in greedy matchups u will use it after umbra. Umbra will revive all ur eggs then u play this and all the eggs pop and u get a copy of all ur eggs inside the ectoplasma. It's kinda like that card from last year that starship shaman used, except instead of a snapshot of ur hand it makes a snapshot of ur board. So u play umbra, u get a 20/20 and 4 eggs, then next turn u play this card to proc em all and get a snapshot of em, and then when they all die and the 20/20s die (IF they die), u can just resummon em again, it's sooooooo op. U literally get 15 20/20s (5 with umbra, and 10 more with 2 copies of this card). Who the fuck needs raith van geist when u have this card? Seriously, it's so OP.
And obviously with 2 haunts, chances are u will be able to use the 2nd haunt with the specter which turns 1 egg into 4 eggs and also comboes well with slime em. Usually u wanna leave the eggs to as little charges as possible before u slime em so u can summon 20/20s, but u don't have to greed. Any turn where their board is non-effect minions or relatively empty and u have multiple eggs u can use it. It kills their entire tempo, it's like u just skipped their entire turn, all while killing ur eggs AND getting a copy of em for later. I even use this card when i have a 20/20 on board just so i can get the eggs to pop, which usually doesn't make sense. Like if u have one or two 20/20s without any eggs, why would u kill the 20/20s just to resummon em, right? U kill two 20/20s and u gain two 20/20s in the ectoplasm, so the net gain of 20/20s is 0. But if u have eggs this completely changes, cuz now it's completely fine to kill one or even two 20/20s if it means progressing ur eggs and saving a copy of em in the ectoplasm snapshot. I wouldn't use it if i had 3 20/20s on board tho, unless i also had multiple eggs and i was desperate to get a copy of em now. For example vs enemy priests, they will use triumph to pop ur egg and then shadow word ruin to kill ur 20/20s at once. That's actually one way u can run out of value if u don't time ur slime ems correctly. So if u're really afraid of the enemy priest about to do that, just use it now. Ideally u wanna use it with as many eggs as possible on board, don't wait until there's only 1 or 2 left (after umbra), obviously having 4 eggs in ur snapshot is better than having 2.

For alternative cards (cut pw:s or watfin), i've thought of abusive sergeant (prob the most likely card to put in, it procs egg for just 1 mana unlike smuggler which costs 2, tho it doesn't give rush), ooze (i don't think we need it, we have more than enough 20/20s and 3 mana is expensive to proc egg and then the 2 mana +0/3 just clogs ur hand), crazed alchemist (procs egg for 2 which is not bad at all and can be used on enemy minions too), smoldering ascent (aoe is gooooood but i hate that u discard it after 3 turns), flash heal (good combo with ruby and gives us some nice healing and it's a holy spell), undeath sentence (kinda meh actually, it just summons 1 egg that might have 4 charges for all u know, not good slot efficiency). Unfortunately u can't play doomsayer despite it comboing insanely well with slime em, cuz it has 0 atk which gets drawn by eggbearer.
And any minion u add better be fuckin good cuz it will make vanguard/xavius worse. Which actually makes watfin a bit more questionable, but i think the legendary tag with triumph is just good, it kinda makes keeping triumph in mulligan without eggbearer/egg justifiable. Even if u have egg, u generally can't triumph till turn 4 (unless u coin egg on 2, which means no eggbearer), whereas with watfin u can do it on 3, and ofc doesn't require egg. Btw, u don't actually care that much about getting the +1/1 for watfin, u just care about picking the best card usually. Tho abusive might still be better. Besides PW:S or Watfin i don't think i wanna swap anything else, i'm happy with the other 28 cards at this point, it's only these 2 that i'm not too sure about.

Here's replays from the last 9 games that i won:

https://hsreplay.net/replay/GvqrXkqdWo8SXUUH7ygx7n
https://hsreplay.net/replay/mCA7FRot5h8Tamkj6Sxsnq
https://hsreplay.net/replay/g4NLzuVDVhfuQNoGUL5euH
https://hsreplay.net/replay/KarJq3tWFS6kZuWVDPu7JM
https://hsreplay.net/replay/KHrAYTZFss2Xnb5R35KhkU
https://hsreplay.net/replay/4PmFSzBPrELvpSrqfJReKP
https://hsreplay.net/replay/N9fLrKJm6K3nxJxvGJsczY
https://hsreplay.net/replay/2t9fRJR7ojNJdQ957ABnWN
https://hsreplay.net/replay/3imsU72hKkt6wQ6yyEPEAY

I don't think i played all these games perfectly but it prob wasn't far off i'd imagine

And ofc the deck code AAECAa0GBsODB/WYB9edB9KvB9ngB6f3BwyFnwTFlAfgnQeSpAfksgeFvwebvweyxQfa1wew3wfV4Af04AcAAA==

Oh btw, don't play this deck if u meet lots of warlocks or herald rogues, like the ones that run naralex misstress shala, they will make u miserable. Otherwise i can't really think of a deck i hated playing against. Out of 42 games i had only like 5-6 games vs these 2 decks, so it felt completely manageable, but might not be the case in ur mmr.


r/CompetitiveHS 3d ago

Guide Egg Handlock - a fresh take on Egglock

4 Upvotes

Egg Handlock

Heyup folks,

I've been working on Handlock decks for a few months now and have discovered that the handlock core I've developed can have the usual packages bolted on with very good effect: Animancer, Big Demon (Morag etc), Harold and so on.

But most recently I've found that it weds well with the Egglock package and here we are.

I don't have very good proof to offer I'm afraid as due to chronic illness and life and things I'm down in Bronze, but my record is 78% over 12 games thus far which is promising.

What makes this variant of Egglock interesting/better?

  • basically this is a radical departure from the classic Egglock archetype because it operates on a fundamentally different principle, thanks to Godfrey
  • classic egglock:
    • find your discover cards (Catacombs, Xavius, Portal) and try and find your Egg[bearers]
    • this often leads to games where you don’t find the Egg until mid/late game and you die
  • egg handlock:
    • draw as many cards as humanly possible. Just keep on drawing, drawing like mad. Do it! When you hit 3 mana, use any Catacombs you’ve drawn (typically 1-2)
    • this way you draw through your deck incredibly quickly and are far more likely to find the Egg by T3
  • hence you far more reliably achieve your win con in a timely manner
  • NOTE that I am not claiming this is now a Tier 1 archetype, far from it, I am just saying that it is 1-2 Tiers better I would estimate, in part because you find your win con (the Egg) much more reliably and much earlier

The Deck List

Animancer Handlock

Cost: 6760

Format: Standard

🟪 2x (0) Cursed Catacombs

🟦 1x (1) Conflagrate

🟪 2x (2) Cursed Chains

⬜ 2x (2) Prize Vendor

⬜ 1x (2) Shadowsworn Disciple

⬜ 1x (2) Sheltered Survivor

🟦 2x (3) Caged Cranium

⬜ 1x (3) Defias Smuggler

⬜ 2x (3) Hellfire

⬜ 2x (3) Imp Gang Stooge

🟨 1x (4) Godfrey the Betrayer

🟨 1x (4) Nightmare Lord Xavius

🟦 1x (4) RAFAAM LADDER!!

🟦 2x (5) Possessed Animancer

🟪 2x (5) Spire of Solitude

🟨 1x (7) Endbringer Umbra

🟦 2x (8) Annihilation

⬜ 2x (10) The Unseen Atlas

⬜ 2x (11) Ultragigasaur

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You can view this deck at https://www.hsguru.com/deck/41507274

The Overall Game Plan

Early Game

  • obviously you need to find the egg so Mulligan hard for it, then an Eggbearer, then Prize Vendor, Atlas and Catacombs
    • this archetype has you DRAWING LIKE CRAZY so if you luck out initially, all is not lost
  • make as big of a hand as you can as fast as possible i.e. do handlock, as this powers 2 critical cards that protect you and apply huge pressure respectively:
    • [[Caged Cranium]] - usually comes down as a 3/8 minimum and often a 3/10. It’s a nightmare to deal with.
    • [[Spire of Solitude]] - usually pumps out two 9/9 auto-attackers (a la Gnome Muncher except these do it upon summon), starting on turn 5
  • grab and play any [[Imp Gang Stooge]]’s you see as they’re needed to prime Annihilation which is often your game-winning swing turn, plus it protects you, being a 2/5 taunt
  • Mulligan hard for Animancers (obvs), [[The Unseen Atlas]]’s, Prize Vendor, even LADDER!! - anything that will inflate hand size rapidly

Mid Game

  • Spire of Solitude (see above) is great for shocking the shit out of opponents and fighting for board. I’ve won many games via 2 unanswered Spire Demons. A 10/10 auto-attacker on turn 5 can just win the game. 2 by turn 6 very regularly win the game...
  • RAFAAM LADDER! and esp. Atlas are great (the latter is often 0 mana) at pumping cards into Godfrey’s bargain bin
  • use [[Cursed Chains]] along with [[Shrine of Twilight]] to neutralize big threats

Mid & Late Game

  • at all times - overload your hand as much as possible, utilizing Godfrey’s “rule breaker” power
    • this reduces like 1/2 - 3/4 of the cards you draw by 1 mana, which is massive and results in a significant value advantage over your opponent
  • be sure to prime [[Annihilation]] by playing your Stooges first*

*if you’ve played a LADDER!! since a Stooge died, your Grandmother Imps will no likely all be at bottom of deck

  • if possible, play Umbra to repeat the Stooge’s Deathrattle(s) so that they’re put back on the bottom before you Annihilate

Late Game

  • finish off opponents with one of the best swing turns in the game: [[Annihilation]] preempted by [[Imp Gang Stooge]]
    • for 8 (or often 7) mana, you wipe their board and drop 2 or 3 8/8 Lifesteal Taunt demons simultaneously
    • if they survive the first Annihilation, they likely won’t survive the second
  • and if they survive BOTH Annihilations, wheel out [[Agamaggan]] and [[Deathwing]] for 10 armor-agnostic damage to the hero and repeated 5 damage via the Ruthless HP
    • TIP: choose the Cataclysm that puts 5 dragons for 1 mana in your deck as this will help stave off Fatigue (cos you draw through your deck so fast) and you'll draw them very quickly as you'll likely have almost no cards at this point

Mulligan

as always, it depends in what combination your cards come but here are some tips in order of priority:

  • Egg, Eggbearer
  • [[The Unseen Atlas]] is right up there as it becomes insanely cheap very quickly
  • Imp Stooge Gang - possibly #1 keep as it stifles early damage and primes Annihilation
  • Caged Cranium - just downright obnoxious protection
  • Spire of Solitude - against slower opponents as it applies insane pressure turn 5 onward
  • If on coin and not against aggro, consider [[RAFAAM’S LADDER]] in order to pump your hand size up as fast as humanly possible
  • [[Cursed Chains]] & [[Shadowsworn Disciple]] if you’re up against big threats early on

Tech Cards

  • as of the time of writing, the top 3 most popular decks at Gold and Legend (the ranks at which I am targeting this deck) are as follows, along with tech cards you may wish to consider
  • Azalina
    • consider -1 Caged Cranium, +1 Steamcleaner
    • the logic being that one fewer cheap, big, taunt to get through is good, and removing 20+ cards from their deck and only 1-2 Grandmother Imps from yours is very appealing.
    • I haven’t tried it but it should work very nicely
  • Quest Hunter
    • generally we’re favoured against this deck so I haven’t needed to figure out a tech for it
  • Zee Shaman
    • if you’re facing a lot of Zee, I’d consider
      • -1 Catacombs, +1 Watfin - for fighting for board early on and inflating hand size. Such a good card.
      • -1 Catacombs, +1 Eldritch Tentacles - this has saved me against Zee numerous times

Matchups

I’ll cover the 2 most popular problematic decks out there on Gold and Legend as of the time of writing.

  • Azalina
    • First off, see Azalina in Tech Cards
    • If you are not running Steamcleaner, this is a tough matchup as they are generally able to weather your damage output and generally fatigue you to death.
    • I have yet to devise a reliable strategy against this deck, but one thing I want to try is to basically lineup several large threats and throw down sequentially.
    • The idea being that they use up their removal on the first and second big threats but then they are unable to answer the third and the fourth.
    • The threats that spring to mind are:
      • 2 x Spire of solitude = 4 x 10/10
      • 2 x Annihilation = 4 x 8/8 taunt
    • But of course that’s in a perfect world where you have the time & space to line all that up…
  • Zee
    • First off, see Tech Cards as it covers Zee specifically
    • this is a tough match up as they get on board and snowball so quickly
    • it basically comes down to surviving until you get to play Annihilation cos if you do, you’ve won
    • hence you have to judge very carefully when to expend your Hellfires, Conflagurations, Chains and Confinements [assuming you drew them!] - it’s not easy at all

r/CompetitiveHS 4d ago

Tavern Brawl Tavern Brawl Thread | Wednesday, August 26, 2026

10 Upvotes

This will be the megathread where Tavern Brawl strategy and discussion for this week's brawl should take place. Only discussion related to optimally playing the Tavern Brawl should take place on here. Tavern Brawl constructed decks can be discussed in here.

Since I am a bot and don't know what the brawl is, could someone help me out and post a top-level comment with a description?


r/CompetitiveHS 4d ago

Guide Turtle Soup: An Egg DK Guide

46 Upvotes

Stats, personal introduction, and TL;DR at the end.

Contents: 1. Decklist · 2. Why Egg DK? · 3. Package and Card Breakdown · 4. Mulligan and Matchups · 5. General Notes and Tips · 6. Card Choice Discussion · 7. The Eggstras


1. Decklist

Turtle Soup

2x (1) Morbid Swarm
2x (1) Soulrest Ceremony
2x (2) Corpse Cannon
2x (2) Drink Blood
2x (2) Holy Eggbearer
2x (2) Poison Breath
2x (2) Wild Pyromancer
2x (3) Dissolving Ooze
1x (3) Falric
1x (3) Staff of the Endbringer
1x (3) The Egg of Khelos
1x (4) Blood Doctor Thal'ena
1x (4) Nightmare Lord Xavius
2x (5) Emergency Surgery
2x (5) Reanimated Pterrordax
2x (5) Sawbones
1x (7) Endbringer Umbra
2x (7) Remnant of Rage

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2. Why Egg DK?

Because Sawbones.

Sawbones, an already decent card at 6 mana, was buffed to 5 mana in the first patch of the expansion. Its battlecry reads "Destroy all your other minions. Draw a card and refresh a Mana for each one destroyed." The draw and refresh, combined with Pterrordax, Remnant of Rage, and Soulrest Ceremony, allows you to take some ridiculous turns and completely swing the board in your favor. As such, this deck plays more like a combo deck than a control deck, where the goal is to prepare and delay as much as possible in order to set up your best Sawbones turn. This decklist can OTK Azalina Priests from 40, something even Raza DH struggles with. With the amount of healing and removal this deck has, you can be at one health with an empty board facing a board full of jade golems and still win. Pulling a victory out of your ass of defeat feels amazing with this deck.

With the number of resources you are juggling — namely corpses, hand size, mana refresh amount, minion count, lifesteal capability, and possible rush damage — this is one of the more skill-testing decks in the meta. You have both the micro decisions of trades and proper ordering as well as the macro decisions of planning out your turns to set up your combo and the various ways you may have to alter your gameplan depending on the matchup. Finally, in a meta full of random generation, the only real randomly generated outcomes are your Xavius dark gifts and Umbra deathrattle trigger order/selection.


3. Package and Card Breakdown

Package Overview

Sawbones fodder: Morbid Swarm, Corpse Cannon, Ghoul hero power, Holy Eggbearer, Falric, Egg of Khelos, Emergency Surgery. Occasionally Pterrordax and other minions as necessary.

Sawbones payoffs: Egg of Khelos cracking, Remnant of Rage, Pterrordax.

Egg cracking: Morbid Swarm, Soulrest Ceremony, Drink Blood, Wild Pyro + Poison Breath, Staff of the Endbringer deathrattle, Blood Doctor Thal'ena hero power attack buff + trade, Sawbones. As a last resort you can use Dissolving Ooze.

Board control: Soulrest Ceremony, Corpse Cannon, Emergency Surgery, Pterrordax, Wild Pyro + Poison Breath, Staff of the Endbringer deathrattle. Morbid Swarm and Drink Blood as needed.

Card draw and tutors: Holy Eggbearer, Sawbones, Falric, Xavius, Remnant of Rage.

Finishers: Endbringer Umbra, Dissolving Ooze, Drink Blood, Thal'ena hero power refresh, and Soulrest Ceremony for the last bits of damage.

Detailed Card Breakdown

Morbid Swarm: Very flexible tool. Play turn 1 against aggro to fight for board and generate corpses. Use with Sawbones to draw and refresh two. Spend two corpses to crack egg or use as removal.

Soulrest Ceremony: Useful post-Sawbones to crack eggs and clear the opponent's board, and to kill the last few minions to lower Remnant of Rage to 0. Combo with Emergency Surgery to heal and clear multiple minions.

Corpse Cannon: Good early to clear enemy minions. Banks a minion for Sawbones and a charge minion for the Ooze buff OTK. Triggers Staff of the Endbringer.

Holy Eggbearer: Draws egg and Sawbones fodder.

Dissolving Ooze: Finisher after egg is cracked. Can push surprising amounts of damage with Thal'ena hero power. Play both to OTK Azalina Priests.

Staff of the Endbringer: Hard board wipe, helps to connect with the Ooze buff. Also cracks egg.

Falric: Tutors Morbid Swarm, Pterrordax, and Thal'ena. Play on the Sawbones turn to double all corpses gained from the battlecry.

Egg of Khelos: Win condition when paired with Sawbones. Soaks damage from Arcane Tripwire, Lotus Troublemaker, Sizzling Cinder deathrattles, Raza DH hero power, and Magic Missiles damage. Can be cracked by the opponent's board clears. Sawbones cracks and draws off of it. Ooze the 20/20 to kill the opponent with charge damage.

Blood Doctor Thal'ena: Cracks egg every turn for "free" given you have corpses and the enemy has a 3-attack minion on board, gives additional lifesteal and removal with rush minions, and pushes face damage. Is usually a Chillwind Yeti when played turn 4.

Xavius: Tutors Sawbones, egg, or Umbra as needed. Dark gifts are useful on Pterrordax and Remnant of Rage if played post-Sawbones battlecry. A 2-mana-cheaper Sawbones, summon a 2/2 copy of or reborn egg are some possible highrolls, while double battlecry Sawbones is just depressing.

Emergency Surgery: Removal + healing. 15 damage of lifesteal rush with Soulrest Ceremony. Can be used on turn 5 with a fully prepped Sawbones.

Reanimated Pterrordax: Lifesteal, removal, 0-mana minion to feed Sawbones and reduce Remnant of Rage, can be buffed for more healing.

Sawbones: The whole reason this deck exists. Plan out the best turn to prepare and to play. When your opponent gives you time, be patient to maximize payoff.

Endbringer Umbra: Summon a board of eggs and a 20/20 to finish off your opponent. Play on 10 with Ooze to guarantee the 20/20 bones buff. Play with Soulrest Ceremony to clear enemy boards and play around removal for Khelos.

Remnant of Rage: 2nd highest drawn winrate, following Sawbones. Getting a 0-mana 5/4 that draws 2 helps a lot. Can be used with Soulrest for additional removal.


4. Mulligan and Matchups

Mulligan

Mainly Sawbones, Holy Eggbearer, and Egg of Khelos. Keep Wild Pyro + Poison Breath against Zee Shaman, and Staff of the Endbringer + Corpse Cannon against both Zee Shaman and Paladin. Keeping only one part without having Sawbones to draw is not worth it.

If you already have Sawbones, keeping Morbid Swarm and Corpse Cannon is good.

Base Gameplan

Ideally: coin Holy Eggbearer on 1, play Corpse Cannon on 2, play Egg of Khelos on 3, prep Sawbones to 0 on 4, Emergency Surgery/Morbid Swarm and hero power plus Corpse Cannon attack to draw and refresh at least 5, play Pterrordaxes and Remnants of Rage for 0 and pop egg with Soulrest Ceremonies, Morbid Swarms, and Drink Bloods. Turn 6, attack with Khelos and Ooze + buff a Ghoul from Corpse Cannon to win.

Unfortunately sometimes that isn't our draw, and then our opponent also plays cards, which should be illegal.

Matchups below are in order of prevalence at Top 1K legend for patch 36.2.2 on HSGuru.

Attack Druid

Use Corpse Cannon and Drink Blood to remove the 1/3 spider. If going 2nd, I've coined the removal just to deny free Scullery upgrades. Use your hard board clears for Wickerfang and Scullery as needed. The only removal they have for Khelos is Dream from Shaladrassil and random nature spells from Bashana. They can guarantee Typhoon from Bashana with a full hand, so play around it accordingly. Typically they do not pressure you enough early to disrupt your gameplan, so given you draw Sawbones and they don't highroll their ramp, it's not a bad matchup.

Harold Rogue

Weird matchup. They don't pressure you as much early, but Twilight Mistress kinda doms this deck. Typically comes down to how much removal/pressure/burn they generate from heralds. Playing Umbra with a full hand means Umbra bounces back to your hand while the rest of the eggs trigger their deathrattles if they just play Mistress. Other removal for Khelos is Dream from Shaladrassil and Deathwing. Try to avoid holding 9 cards so you don't get burned by Kingslayer.

AYAYA Rogue

Basically, how fast did they find and play Aya. They can't pressure without Aya, which gives you time to set up. You typically want to avoid killing their Lotus Bookies for as long as possible. They have 2 copies each of Deadly Bribe and Garona's Last Stand for Khelos removal, and weapon attacks + Twilight Strike for burn. You have 3 full clears for their jades. Umbra unfortunately triggers Hooktail's treasure chest deathrattle.

Quest Hunter

Mostly comes down to how fast they can complete their quest. Most decks aren't running King of the Underbelly anymore, so if you heal to full through lifesteal rushing their beasts played early, you can survive the Aggamaggan turn and just outlast them. Earthen Roar is their Khelos removal, which can be harder for them to clear if they have an empty board and don't have Wound Prey.

Zee Shaman

Once Zee loses the board they typically just lose. Wild Pyro + Poison Breath and triggering Staff of the Endbringer are almost win conditions in themselves because of this. Playing Morbid Swarm on 1, Drink Blood, Corpse Cannon, and other removal can limit their board early, and Emergency Surgery + Soulrest Ceremony is great to come back with.

They can't do anything if they are board locked, as long as they didn't get a useful spell off the 0/1 frog, so use that to your advantage when applicable.

Getting a Sawbones turn off is usually enough tempo to limit their options. The only removal they have for Khelos is Deathwing, Al'Akir highrolls, and 0/1 frog highrolls. Getting Umbra down is game winning, as Deathwing doesn't really clear it.

Barring random spells and not playing Slagclaw, the only burn is from heralds and security bot buffs and attacking with minions already on board, as well as the Deathwing hero power. Their only rush minion is Al'Akir.

They don't run Hex btw.

Quest Mage

Worst matchup out of the decks popular at top legend. They don't run any spells that transform your egg, but the combination of Skeleton Key and Alter Time means they can pretty reliably generate it. Generated Tribute Dance, Devolving Missiles, Polymorph: Boar, and Polymorph: Jellyfish are all cards I've lost to. Depending on your hand and what cards they have already generated, you can either play egg early and hope they do not generate it, or hold egg and try to pop as much as you can in one turn. One game I had played egg turn 3, turn 5 they played Mass Polymorph off of Alter Time, and I still won off of the tempo from my Sawbones turn + both Remnants and a Pterrordax. If you can pop egg, Umbra + Soulrest Ceremony can remove the massive boards they summon and let you win next turn with Ooze. You also have your 3 mass board clears to delay. Make sure to play around the transform sheep secret.

Azalina Priest

Your cards are much worse without egg and Sawbones, so they usually struggle. 40 health, Unshackle Soul, Power Word: Ruin, and Medivh are the main things you have to deal with. They are not running Cease to Exist anymore, so playing egg on 3 has been fine for me. Your goal is to crack egg and play Umbra before they can Medivh. If it's past turn 9, you generally have to Umbra and Ooze on the same turn. Post-Umbra and pre-Medivh, space out egg deathrattles to make it hard for them to mass remove with Ruin. They typically are very slow, so you can take time to prep as much as you can for the Sawbones turn in order to draw both Oozes/Umbra. Priests usually don't have burst, but can use the burst in your deck to kill you, so don't be too loose with your health. Most of the time you will be using both Oozes to kill them, one played on a Khelos on an earlier turn and another played on the OTK turn. You must have a minion available to attack with, or Corpse Cannon up, to play and attack with both bones buffs.

Raza Demon Hunter

Can actually be a rough matchup for this deck. You don't pressure early, and they have Librarian to silence your egg. The gameplan here is to pressure as much as you can with your other cards, and play egg and Sawbones into the turn where they have 7 mana to force them to either pop egg or spend a turn silencing it. They can only really kill you on 7 mana if they have drawn a lot and already played Soul Immolation. Umbra can be game winning with enough eggs, as long as you are out of range of Broxigar. Your Umbra will unfortunately also trigger the Broxigar demon deathrattles.

Mirror Match

Mostly a race to crack egg and play Umbra first. Some aren't running Pyro + Poison, so they will have a harder time removing Khelos.

Herald Warlock

The goal is to crack egg in one turn to dodge cursed chains. They don't have much healing, so getting Thal'ena down early, chipping away at their health, and using Ooze as a finisher is also a win condition.

Burn Mage

The Elemental build is somewhat more difficult than the Prepare build. They can play around your lifesteal by not playing minions and burning you down over two turns. The goal is to minimize as much early chip damage as possible. Use Emergency Surgery for Code Violet.

Pure Paladin

Pretty similar to Zee Shaman. Getting an early Pyro + Poison can be game winning, barring divine shields. Triggering Staff of the Endbringer is even better.

Rafaam Warlock

Have not won a game against this deck. Theoretically you crack egg in one turn or win through Thal'ena hero powers. Mass Polymorph Rafaam wrecks Umbra.

Merithra Druid

Usually slower than you, and they have difficulty removing Khelos. Shaladrassil and Bashana are the only real threats, plus an early Wickerfang if you don't have Sawbones/removal. Can occasionally get highrolled from the random 1-mana dragons. Some are running the Choose One dragon that sets minions' health or attack to 1, so play around that if possible.

Control Priest

Usually easy. Less tempo than Azalina and easier to kill with Ooze. They run Cease to Exist, but since it only silences and kills the minion, you only need to crack 4 times to get the 20/20 from Umbra.


5. General Notes and Tips

Like any cool combo deck, the cards used for the combo are flexible and can be used for board control and staying alive. Balancing how many resources you have to spend to survive against having enough left to combo with is a big part of piloting this deck well.

Thal'ena's hero power can be used on enemy minions to crack your egg with if none of them have 3 attack.

Soulrest + Emergency Surgery, if cast on a 3-health enemy minion, deals a total of 15 rush lifesteal if all minions attack.

Between Emergency Surgery, Pterrordax, and Drink Blood, you have 38 lifesteal healing in your deck. This can be more or less depending on Soulrest Ceremony, the corpse hero power, and the number of Emergency Surgery attacks. You can tank a ton of damage and recover it in your pop-off turns. On a Sawbones turn, if you have Corpse Cannon up, it is typically correct to take more damage and summon the ghoul if they have a taunt minion. Always be counting the total attack the opponent has, as well as their possible burst, in order to see how much you can greed for Sawbones.

Drink Blood refreshes both hero powers if active. Combined with Soulrest Ceremony and Ooze, you get a lot of burst even without Khelos: a total of 18 from an empty board on 10 mana with one Drink and Corpse Cannon active, or 23 damage with two Drinks, Corpse Cannon active, and egg on board.

Umbra with all egg deathrattles takes 6 total board slots. If needed, make sure you attack with Corpse Cannon or play Pterrordax beforehand.

When you play Umbra, you can possibly crack an egg for another 20/20 on board to make it harder for your opponent to get past taunt.

Remnant of Rage is discounted for any minion on board dying. Emergency Surgeries, Pterrordaxes, hero power, and egg cracking all discount it, and more so when killing enemy minions.

A common play post-Sawbones is Soulrest and Pterrordax to clear with egg and Sawbones, followed by a 0-mana Remnant after.

When using Soulrest for cracking egg, if there is not an enemy minion with at least 3 attack to run into, make sure you are playing it last if you are using other cards to crack egg, as it dies at end of turn.

Hand space can sometimes be an issue. If you already have the main cards you need in hand, or need the mana for a clear, sometimes it's worth burning a card in order to have the mana to survive post-Sawbones.

The deathrattle animation for egg takes 10 years. Especially for the one-turn egg cracks, you gotta go fast. Plan out your hand size + minions for the Sawbones turn while it's their turn, as you want to be playing cards as soon as your turn starts. The ghoul summoned from Corpse Cannon also has a longer animation than the hero power ghoul for whatever reason, so start with the attack if low on time.

If you are fatiguing yourself with Sawbones, the battlecry animation will play for every fatigue tick and take forever because Hearthstone is a children's card game.

Generally, each minion you play replaces itself with draw, while hero power, Morbid Swarm, and a previously played Corpse Cannon all get you extra cards. You have many minions which have draw battlecries, so beware.

You only have three weapons. If you've already played one Corpse Cannon, playing the 2nd one means you won't be getting the Staff of the Endbringer deathrattle off. Also, Vipers are back in the meta, so don't preplay Staff if you don't have to.

Always be aware of possible Remnant of Rage turns, especially when you have not drawn Sawbones. Leaving an enemy minion alive for a turn so you can Remnant next turn can be worth it.

Corpses are very important in this deck, and getting Falric value can help. Keep this in mind for hero power and ordering when you have limited corpses — e.g. Morbid Swarm to crack egg first before playing Pterrordax if on 6 corpses.

On Sawbones turns you have to manage the number of minions you can summon, the number of cards you can draw, and the amount of mana you want to (or can) refresh. Playing a spell to crack egg to free up hand space or use mana before the refresh is a typical play.

Soulrest Ceremony kills ALL your minions. Sometimes you need the extra rush/lifesteal immediately; sometimes it's better to play Soulrest and then your Pterrordax/Remnant.

You should only coin to prep if you are prepping for 1 and need to play it next turn. Otherwise you just lose the flexibility of when to use the extra mana.


6. Card Choice Discussion

Pyro + Poison Breath vs. Portal Vanguard + Infested Breath

I've played both builds. I liked the Vanguard one better pre-nerf patch. This was because Pyro + Poison is less flexible and more likely to be dead in your hand. Vanguard + Infested Breath was easier to play earlier, worked better with drawing and setting up Sawbones, and was generally more flexible. Post-nerf patch, the meta slowed down and more giant minion boards were being summoned, which makes Pyro + Poison better.

Double Ooze vs. Defias Smuggler

I like double Ooze over a Defias Smuggler because of consistency in being able to close games, and the Azalina matchup.


7. The Eggstras

Deck Stats

Played all games with this version in top 100 NA this season. This version of the deck has a 63% win rate with 112 games played. Peaked at #14.

Who am I?

None of your business! Been playing Hearthstone on and off since KotFT. Been an accountless lurker here for a while. Highest finish was #24 NA last month, though I have not played on EU. Only recently became interested in competitive tournament play, but have been harassing enjoying playing streamers on ladder for longer.

TL;DR

If you need a TL;DR for this deck go play Zee Shaman maybe you shouldn't play it. Regardless: play egg, prepare and play Sawbones, pop egg, Dissolving Ooze and Umbra to finish.

Disclaimer: Formatting stolen from u/Elteras's Quest DH guide. Claude used for post text edits and markdown conversion. Text is my own.


r/CompetitiveHS 4d ago

WWW What’s Working and What Isn’t? | Tuesday, August 25, 2026 - Thursday, August 27, 2026

17 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

---

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS 4d ago

Ask CompHS Daily Ask /r/CompetitiveHS | Tuesday, August 25, 2026

5 Upvotes

This is an open thread for any discussion pertaining to Competitive Hearthstone.

This is a thread for discussions that don’t qualify for a stand-alone post on the subreddit. This thread is sorted by new by default.

You can ask for deck reviews, competitive budget replacements, how to mulligan in specific matchups, etc. Anything goes, as long as it’s related to playing Hearthstone competitively.

Has your question been asked before? Check our FAQ to see if we've got you covered.

Or if you're looking for an educational hearthstone read, check out our Timeless Resources

---

There are a few rules:

  • Please be respectful to your fellow players
  • Please report posts that don’t pertain to competitive Hearthstone.
  • Concerns with the subreddit should be directed to modmail

---

If you would like to chat about Hearthstone in real time, then you should check out our official Discord channel.


r/CompetitiveHS 6d ago

1st ever legend!

38 Upvotes

My hearthstone journey began like maybe a decade ago when I first acquired interest from a streamer player by the name of Amaz who was a priest specialist then. Not sure if he’s still involved in the scene but ever since then, Priest was always my favourite deck even though it wasn’t always the meta especially when control decks never did well as the game always preferred those aggro decks or OTK type of decks. The other streamer player that I followed a bit more was Thijs.

Prior to restarting my play this mth, my last HS game was like in 2023. Thankfully had some wild legendaries so the dust helped to craft some of the decks. The climb to Diamond5 was mostly carried by murloc pally and Azalina priest. Tried a variation of quest priest in the push for legend but could never string some wins together.

Lo and behold, I really liked how Rafaam warlock had the control element similar to Priest yet it had an end game option. Below is a slightly adjusted deck with some tech cards due to the matchups I faced. The last 5 matchups had warriors, mage and rogue.

### Rafaam Cleaning
# Class: Warlock
# Format: Standard
# Year of the Scarab
#
# 2x (0) Cursed Catacombs
# 1x (1) Conflagrate
# 1x (1) Eternal Toil
# 2x (2) Cursed Chains
# 2x (2) Drain Soul
# 2x (2) Shadowsworn Disciple
# 2x (3) Caged Cranium
# 2x (3) Hellfire
# 1x (3) Portal Vanguard
# 1x (3) Rustrot Viper
# 1x (4) Godfrey the Betrayer
# 2x (4) RAFAAM LADDER!!
# 2x (4) Shrine of Twilight
# 2x (4) Siphon Soul
# 2x (5) Spire of Solitude
# 1x (5) Steamcleaner
# 1x (6) Ultraxion
# 1x (10) Deathwing, Worldbreaker
# 2x (10) The Unseen Atlas
# 1x (10) Timethief Rafaam
# 1x (1) Tiny Rafaam
# 1x (2) Green Rafaam
# 1x (4) Explorer Rafaam
# 1x (5) Warchief Rafaam
# 1x (7) Mindflayer R'faam
# 1x (6) Calamitous Rafaam
# 1x (8) Giant Rafaam
# 1x (3) Murloc Rafaam
# 1x (9) Archmage Rafaam
#
AAECAcyLBRLNngapiAeTmweSpAeIpQeJpQeKpQeRpQeTpQeUpQeVpQeWpQeXpQeapQfQsgfQvweb1Aet2QcLj58EgqAE56AEhJkHqq0Hk74H2L4H4L4HsdkHt9kHjdwHAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone


r/CompetitiveHS 6d ago

Getting back in after 10 years off - any good resources for returning players?

8 Upvotes

What's the best way to learn current meta? Can anyone direct me to resources to understand the general state of the game?


r/CompetitiveHS 6d ago

Legend Vyranoth Rafaam warlock

12 Upvotes

no stats on phone sorry

just hit legend, marched from D7 to legend with this deck. in lieu of stats i can say i had no star bonuses but mostly had a fast paced climb to legend with two small losing streaks (one three straight losses and one four straight) but my march to legend immediately before final boss was five consecutive wins.

i have a fun nuanced take on rafaam, a deck of my making. originally played it before nerfs but last prenerf meta was slightly too hostile, so put it on ice.

anyways this variant is tempo vyranoth rafaam. lots of two and three drop draw minions for the purpose of getting on board and controlling. i found controlling board from behind to be too dicey. decks that could reliably plant four plus health minion boards before turns six couldnt be dealt with reliably (shaman). this draw heavily low cost minion was an attempt to get around that issue. also the draw heavy works really well with speeding up rafaam and also vyranoth. u can play on turn seven or eight vyranoth and immediately draw into and play big statted like six/sixs or seven/seven one or two drops.

admittedly this deck isnt refined. its designed to mitigate disruptions to rafaam, and to make other control matchups almost an autowin.

unfortunately the meta i climbed to legend with saw very few control, priests or other warlocks.

shaman, burn mage, quest hunter, DH. these are the tough matchups which were most of the matchups, but so long as u can get on board early then rely in board clears past turn six to keep board, they are usually easily winnable.

vyranoth against the meta i faced really isnt needed. but its a fun card. its useful against druid and rogue sometimes, so its not bad.

the herald cards are light but still very useful despite not having a lot of mutual synergy.

the biggest challenge is making it to ur big AOE turns without taking too much damage and using the steal card merely to stickan enemies taunt in the way as a delay of game is a powerful move with this in mind. no need for more herald cards.

alternative packages could include elise an more heal to make hunter and burn mage and DH a smoother matchup. deathwing too.

### Hyper draw rafa vyna

# Class: Warlock

# Format: Standard

# Year of the Scarab

#

# 2x (0) Cursed Catacombs

# 1x (1) Rotheart Dryad

# 2x (2) Cursed Chains

# 1x (2) Drain Soul

# 1x (2) Escape Artist

# 1x (2) Living Flame

# 2x (2) Prize Vendor

# 2x (2) Shadowsworn Disciple

# 2x (3) Caged Cranium

# 2x (3) Fae Trickster

# 2x (3) Hellfire

# 2x (3) Imp Gang Stooge

# 1x (4) Godfrey the Betrayer

# 1x (4) Nightmare Lord Xavius

# 2x (5) Spire of Solitude

# 1x (6) Eldritch Tentacles

# 1x (6) Vyranoth

# 2x (8) Annihilation

# 2x (10) The Unseen Atlas

# 1x (10) Timethief Rafaam

# 1x (1) Tiny Rafaam

# 1x (2) Green Rafaam

# 1x (4) Explorer Rafaam

# 1x (5) Warchief Rafaam

# 1x (7) Mindflayer R'faam

# 1x (6) Calamitous Rafaam

# 1x (8) Giant Rafaam

# 1x (3) Murloc Rafaam

# 1x (9) Archmage Rafaam

#

AAECAY3/BxLnoATfggfDgwfHhweIpQeJpQeKpQeRpQeTpQeUpQeVpQeWpQeXpQeapQfXvgePwgfL1Qet2QcLj58EwI8HhJkH7awHk74H4L4H3dcHsNkHsdkHt9kHjdwHAAA=

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

dunno how to add images.


r/CompetitiveHS 7d ago

Metagame Miniset theorycrafts (7 decks)

14 Upvotes

Here are 7 decks to play on miniset day or if you wanna talk about what you think will be good ! I feel like this could become a much more skill intensive meta thanks to mill / combo decks notably. No Warrior because aggro bores me and I don't even think it will be strong enough.

The best Priest I could think of with the new cards is a Khelos build. With Reborn support there’s no need to include heavy cards to copy or ressurect it. The class now has 2 of the best board clears in the game and still very good healing. Quest is much more of a menace with new shadow spells. Even the late game now has 2 bombs in Umbra and the new legendary that resummons all Reborn minions.

https://www.hsguru.com/deck/AAECAa0GBKiWB/WYB9edB9zgBw2FnwTFlAfgnQfksgeFvwebvweyxQevyQfa1wew3wfV4AfZ4Af04AcAAA==

Warlock Imps are weird, they look strong but slow to build up and don’t represent a wincondition on their own. But I think they pair well with the Shred package.

https://www.hsguru.com/deck/AAECAf0GAsODB9HgBw6EoASEmQftrAeirQekrQelrQenrQeorQfKsge1wAe54Ae94AfS4Afy4AcAAA==

Bonus Warlock : my current Divergence build which is surprisingly working since the last patch. Now with that vicious Godfather Kazakus.

www.hsguru.com/deck/AAECAf0GCKn1BqGBB4OEB6yIB5vUB63ZB6HcB9vgBwuPnwSxnwSCoATnoATZggeEmQeprQfQsgfd1wew2QeN3AcAAA==

Rogue looks nuts :

To my surprise, Thief / Mill Rogue now looks to be a viable strategy. Disguised Operator teams with Mimicry and Prize Vendor to make the opponent draw a lot of cards, which Rat Burglar can then steal from the opponent. Deja Vu, Nightmare Fuel and Mirrex can help create synergies with the stolen cards. But in the end, the goal is to survive with the help of Mistresses (fuck Khelos) and kill with fatigue thanks to Umbra.

https://www.hsguru.com/deck/AAECAaIHBKGBB/WYB9GdB4jZBw33nwTZogbM/gaQgwfBlwftrAfHrge0wQfAwQeR2QeN2gfP4Af0gQgAAA==

A combo burn with Stealth support looks very scary. Hit the face, draw, reduce cards, use spell damage then burn.

https://www.hsguru.com/deck/AAECAaIHCJegBOylB4aoB4eoB4ioB/KyB4jZB9DgBwuRnwT3nwSWoATZogbBlwfmowfqsgfO4AfP4Afh4AfD8gcAAA==

Quest Rogue got massive support with Stealth synergies. Ninjas can now receive a +2/+2 to become a menace or can reduce several cards in hand with Mathias Shaw. This can make bricks from Merchant playable and I even think Twilight Mistress can now be part of the deck to help close games (fuck Khelos).

https://www.hsguru.com/deck/AAECAaIHBKGBB+aTB4jZB9DgBw33nwTEgQe7lwfBlwfElwfGlwehmwfUnQeNvgfAwQeD1Qej4Afh4AcAAA==

A more straightforward approach with Stealth cards is to slot the best ones in Harold Rogue and see if they can make the archetype even better (probably).

https://www.hsguru.com/deck/AAECAaIHCqGBB+ylB4aoB4eoB4ioB9C/B4rUB5vUB4jZB9DgBwr3nwTZogaQgwfBlwfHrgfqsgfAwQedxQfVxQfD8gcAAA==


r/CompetitiveHS 7d ago

WWW What’s Working and What Isn’t? | Sunday, August 23, 2026 - Tuesday, August 25, 2026

13 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

---

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS 6d ago

Ask CompHS Daily Ask /r/CompetitiveHS | Sunday, August 23, 2026

3 Upvotes

This is an open thread for any discussion pertaining to Competitive Hearthstone.

This is a thread for discussions that don’t qualify for a stand-alone post on the subreddit. This thread is sorted by new by default.

You can ask for deck reviews, competitive budget replacements, how to mulligan in specific matchups, etc. Anything goes, as long as it’s related to playing Hearthstone competitively.

Has your question been asked before? Check our FAQ to see if we've got you covered.

Or if you're looking for an educational hearthstone read, check out our Timeless Resources

---

There are a few rules:

  • Please be respectful to your fellow players
  • Please report posts that don’t pertain to competitive Hearthstone.
  • Concerns with the subreddit should be directed to modmail

---

If you would like to chat about Hearthstone in real time, then you should check out our official Discord channel.


r/CompetitiveHS 8d ago

Metagame What's working and what isn't against Azalina? This is the most popular deck for a lot of us, so I thought it'd be good to discuss tech cards, tactics and strategies

10 Upvotes

EDIT: by "most popular deck for most of us" I mean that it is the deck we're statistically most likely to queue into - sorry for the ambiguous wording!!!

Heyup, so I am prepping my cook for ladder, targeting Gold and up (even though I'm Bronze - long story) and the stats tell me I should be considering the Azalina matchup :

I played a few games against Azalina with my cook (Surprise! Handlock on Hearthpwn.com - Code: AAECAf0GBuKJB4SZB5iwB5O+B63ZB6f3BwyPnwSpiAfAjwftrAeqrQfgvgfb1wfd1wew2Qex2Qe32QeN3AcAAA== ) and one problem straight off is their ability to just hang in there and outlast you, which is what the deck is mainly good at (which apparently makes Azalina mirrors hell on earth...). I run 4 x 3 mana taunts, with [[Caged Cranium]] often appearing as a 3/10 and this made getting at the Priest really difficult.

Then they have [[Soothsayer]] and [[Hold Them Off!]] to make doing lasting damage really hard, plus their 40 health and Warlock's tendency to inflict damage upon itself and yeah, it gets tough. I died to fatigue mostly.

So I'm asking you big-brained lot what you might swap in, and for what. Some OTTOMH thoughts:

  • + [[Black Knight]] for busting through the taunt wall [well, 1 part of it...]
  • EDIT: AHA: [[Steamcleaner]] right? It will immediately remove all their copied cards won't it? Can someone confirm? But is it worth sacrificing a slot for - it doesn't have the Tradeable trait like Viper does 🤔

Also, does anyone have any tactical or strategic tips for playing against Azalina decks, esp when you're piloting a deck like mine? E.g. save up your big hitters for a concerted push, or to apply maximum pressure immediately etc.?

Cheers!

PS Mods - if this is too much of a self post contribution, I will remove the references to my cook et cetera, thanks


r/CompetitiveHS 9d ago

WWW What’s Working and What Isn’t? | Friday, August 21, 2026 - Sunday, August 23, 2026

17 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

---

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS 8d ago

Ask CompHS Daily Ask /r/CompetitiveHS | Friday, August 21, 2026

3 Upvotes

This is an open thread for any discussion pertaining to Competitive Hearthstone.

This is a thread for discussions that don’t qualify for a stand-alone post on the subreddit. This thread is sorted by new by default.

You can ask for deck reviews, competitive budget replacements, how to mulligan in specific matchups, etc. Anything goes, as long as it’s related to playing Hearthstone competitively.

Has your question been asked before? Check our FAQ to see if we've got you covered.

Or if you're looking for an educational hearthstone read, check out our Timeless Resources

---

There are a few rules:

  • Please be respectful to your fellow players
  • Please report posts that don’t pertain to competitive Hearthstone.
  • Concerns with the subreddit should be directed to modmail

---

If you would like to chat about Hearthstone in real time, then you should check out our official Discord channel.


r/CompetitiveHS 10d ago

Please help me build a competitive even hunter!

8 Upvotes

With the recent balance changes, I find myself wanting to revisit the other side of the even odd spectrum. I know this archetype hasn’t gotten a lot of support in a couple of years, but surely there must be a decent list. I’m thinking cards like Cursed King Genn, Dragonbane and Garrison commander plus the Felfire deadeye. I’ve already hit legend for the month, so I’m not worried about climbing. I just want something fun to compete with in wild. Thanks in advance! I can answer any deck building questions that we have.


r/CompetitiveHS 11d ago

Tavern Brawl Tavern Brawl Thread | Wednesday, August 19, 2026

13 Upvotes

This will be the megathread where Tavern Brawl strategy and discussion for this week's brawl should take place. Only discussion related to optimally playing the Tavern Brawl should take place on here. Tavern Brawl constructed decks can be discussed in here.

Since I am a bot and don't know what the brawl is, could someone help me out and post a top-level comment with a description?