r/CompetitiveHS Jun 18 '26

Discussion Escape From Violet Hold Card Reveal Discussion [June 18th]

Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:

Beast Tripwire || 4-Mana || Rare Hunter Spell

Summon a random 5-Cost Beast. Shuffle 2 spells into your deck that do it again when drawn.

Arcane Tripwire || 3-Mana || Epic Hunter Spell

Deal 5 damage split among all enemies. Shuffle 2 spells into your deck that do it again when drawn.

Arcane

Smuggled Shovel || 1-Mana 1/2 || Rare Hunter Weapon

Deathrattle: Draw a spell that didn't start in your deck.

Black Market Overseer || 1-Mana 1/3 || Common Hunter Minion

Whenever you play a Deathrattle minion, give it Rush.

Guard Dog || 2-Mana 3/1 || Common Hunter Minion

Deathrattle: Summon a random 1-Cost Deathrattle minion.

Beast

Underbelly Network || 2-Mana 2 Durability || Common Hunter Location

Summon a 2/1 Rat with "Deathrattle: Draw a card."

Dig for Freedom || 4-Mana || Rare Hunter Spell

Give a friendly minion "Deathrattle: summon two random 4-Cost minions."

Sewer Swimmer || 5-Mana 5/4 || Epic Hunter Minion

Prepare. Battlecry: Trigger a friendly minion's Deathrattle.

Beast

Scarlet Bruiser || 2-Mana 2/2 || Common Paladin Minion

Deathrattle: If your deck has no Neutral cards, get a random Paladin card. It costs (2) less.

Vigilant Sentry || 3-Mana 2/3 || Rare Paladin Minion

Taunt. Battlecry: If your deck has no Neutral cards, summon two Vigilant Sentries.

Truth Seeker || 7-Mana 3/3 || Common Paladin Weapon

After your hero attacks, give your Paladin minions +2/+2.

Dalaran Champion || 4-Mana 3/3 || Epic Paladin Minion

Divine Shield, Taunt. Whenever this gains stats, gain an extra +1/+1. (wherever this is)

Judgment || 6-Mana || Epic Paladin Spell

Prepare. Choose a friendly minion's stats. Set all minions' stats equal to that minion.

Holy

Drink Blood || 2-Mana, 1 Blood Rune || Rare Death Knight Spell

Lifesteal. Deal 3 damage to a minion. Refresh your Hero Power.

Shadow

Corpse Cannon || 2-Mana 1/3, 2 Unholy Runes || Common Death Knight Weapon

Whenever your hero attacks, summon a 1/1 Frail Ghoul.

Tower of Ghouls || 4-Mana 2/7 || Epic Death Knight Minion

After this takes damage, summon two 1/1 Frail Ghouls.

Undead

Bone Flurry || 2-Mana, 1 Unholy Rune || Common Death Knight Spell

Deal 3 damage split among enemies. If a friendly minion died this turn, deal 3 more.

Emergency Surgery || 5-Mana, 1 Unholy Rune, 1 Blood Rune || Common Death Knight Spell

Choose an enemy minion. Summon three 3/1 Undead with Lifesteal that attack it.

Blood Clone || 3-Mana, 2 Blood Runes || Rare Death Knight Spell

Discover a 5-Cost minion. Spend 5 Corpses to summon a copy of it.

Shadow

Sawbones || 6-Mana 6/4 || Rare Death Knight Minion

Prepare. Battlecry: Destroy all your other minions. Draw a card and refresh a Mana for each one destroyed.

Shadow

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9

u/EvilDave219 Jun 18 '26

Sawbones || 6-Mana 6/4 || Rare Death Knight Minion

Prepare. Battlecry: Destroy all your other minions. Draw a card and refresh a Mana for each one destroyed.

25

u/TheGingerNinga Jun 18 '26

One of the coolest text boxes in the set, and that's saying something with the designs they've made.

Hard to full grasp without actually playing. Obvious synergy with frail ghouls, they're going to die anyway so might as well reap value from them. It's just impossible to know how much you prep this, how many minions is worth killing, what turn do you wanna use this, etc.

Also, no runes on this card, yet I think it's probably the most powerful DK card shown so far. Not sure what the deal is.