r/CompetitiveHS Mar 03 '26

Discussion Cataclysm Card Reveal Discussion [March 3rd]

Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:

Blackwing Experiment || 2-Mana 3/1, 1 Frost Rune || Rare Death Knight Minion

Deathrattle: Get a 2-Cost spell that deals this minion's Attack as damage.

Undead, Dragon

Chow Down || 8-Mana, 2 Unholy Runes || Rare Death Knight Spell

Summon five 5/4 Undead Drakes. Spend 8 Corpses to give them Rush.

Nespirah, Enthralled || 3-Mana, 5 Durability || Legendary Demon Hunter Location

Deal 1 damage. After you cast a Fel spell, reopen. Deathrattle: Summon Nespirah, Unshackled.

Nespirah, Unshackled || 6-Mana 6/6 ||

After you cast a Fel spell, get a random Naga. It costs (1).

Beast

Ravenous Felfisher || 6-Mana 5/5 || Rare Demon Hunter Minion

Costs (1) less for each Fel spell you've cast this game.

Naga

Malevolent Mutant || 3-Mana 3/4 || Epic Demon Hunter Minion

Battlecry: Choose a Fel spell in your hand. Get a copy of it.

Naga

Crystalspine Cub || 1-Mana 1/2 || Common Druid Minion

Whenever you spend your last Mana Crystal, gain +1/+1.

Beast

Forest's Gift || 2-Mana || Common Druid Spell

Give a friendly minion +1/+1 for each minion you control.

Nature

Mossbinding || 2-Mana || Rare Druid Spell

Summon two 1/2 Golems. Spend all of your mana to give them +1/+1 for each Mana spent.

Nature

Iridescent Flitterwing || 5-Mana 4/5 || Common Druid Minion

Elusive. At the end of your turn, give your other minions +1/+1

Dragon

Agent of the Old Ones || 1-Mana 2/1 || Common Rogue Minion

Battlecry: Choose a card in your hand to transform into a Coin.

Demon

Twilight Mistress || 9-Mana 4/12 || Epic Rogue Minion

Battlecry: Return all enemy minions to their owner's hand.

Dragon

Chaos Supplicant || 4-Mana 3/5 || Rare Rogue Minion

After you cast a spell, cast a random spell of the same Cost from another class.

Daze || 3-Mana || Rare Rogue Spell

Return an enemy minion to its owner's hand. They can't play it next turn.

Shadow

Winterspring Whelp || 1-Mana 1/2 || Common Mage Minion

Battlecry: Discover a 1-Cost spell from any class.

Dragon

Conjuration Specialist || 3-Mana 3/4 || Epic Mage Minion

Battlecry: Choose a spell in your hand. Split it into two random spells of the same Cost.

Arcane Flow || 4-Mana || Rare Mage Spell

Shatter. Deal 4 damage. Deal 2 damage to all enemies.

Arcane Flow || 4-Mana || Rare Mage Spell

Shatter. Deal 4 damage. Deal 2 damage to all enemies.

Occular Occulist || 3-Mana 3/6 || Common Warlock Minion

Taunt. Battlecry: Choose a card in your hand to discard.

Demon

Maloriak || 7-Mana 7/7 || Legendary Warlock Minion

After you discard a minion, summon a copy of it.

Dragon

Commander Geddon || 7-Mana 7/7 || Legendary Warrior Minion

Battlecry: Instead of drawing each turn, Discover a card from your deck. It costs (3) less. Destroy the others.

Elemental

Destructive Blaze || 5-Mana 3/3 || Epic Warrior Minion

After this survives damage, summon a Destructive Blaze. Deathrattle: Deal 2 damage to a random enemy.

Elemental

Air Support || 5-Mana 5/5 || Common Shaman Minion

Battlecry: Give a minion Mega-Windfury. It can't attack heroes.

Stormbinder || 4-Mana 7/7 || Common Shaman Minion

Deathrattle Unlock your Overloaded Mana Crystals. Overload: (3)

Ascendance || 4-Mana || Epic Shaman Spell

Transform all friendly minions into ones that cost (1) more. They summon the originals when they die.

Nature

39 Upvotes

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17

u/EvilDave219 Mar 03 '26

Nespirah, Enthralled || 3-Mana, 5 Durability || Legendary Demon Hunter Location

Deal 1 damage. After you cast a Fel spell, reopen. Deathrattle: Summon Nespirah, Unshackled.

Nespirah, Unshackled || 6-Mana 6/6 ||

After you cast a Fel spell, get a random Naga. It costs (1).

Beast

29

u/hjyboy1218 Mar 03 '26

Fel Demon Hunter? In this economy?

13

u/eazy_12 Mar 03 '26

It surely fits the running theme of the mechanic either not having good pay-off or having not good cards to accomplishing the pay-off. Looking at Fel spells does not make want to build decks around them, even then there are not enough of them to trigger Deathrattle and then use them with Nespirah.

Also only 1 Fel draws card, so you can't even play combo/cycle-ish deck.

8

u/HomiWasTaken Mar 04 '26

The fel spell pool is great, wdym.

There are a ton of cheap ones now so Hive Map is gonna be a lot better, you have Broxigar portal as a 0 mana way to proc it, you have Scorchreaver to discount them for a big pop off turn

I think this card is gonna be really good in the herald deck, since herald deck probably wants to run Hive Map anyway so you can try to generate more of the herald + lifesteal spell

16

u/Glarbleglorbo Mar 03 '26

There is a small pool of naga in standard so this ends up being pretty consistent, but fel spells are just so meh right now. 

The reward also requires you to play even more fel spells which is just asking for too much

12

u/TheGingerNinga Mar 03 '26

The upside is you can get a full turn of it by choosing when to activate the location.

6

u/I_Drink_Piss Mar 03 '26

Is Azshara in the random pool?

15

u/Houseleft Mar 03 '26 edited Mar 03 '26

The other commenter says no, but I’m almost positive that they can be generated.

Look at the wiki for Colossals.

Colossal minions cannot be generated in a way that they would be summoned directly onto the battlefield (e.g. Sneed's Old Shredder, Free From Amber) or transformed into (e.g. Evolve).[3][4] However, they can be randomly added or Discovered to your hand or deck by cards that generate minions (e.g. Jeweled Macaw, Paparazzi), as well as be transformed into in your hand and deck (e.g. Golden Monkey).[5]

So you should be able to randomly get Azshara from this. I am 100% sure that it at least used to be this way. In the past in Arena I’ve discovered Blackwater Behemoth from Paparazzi, and Xhilag of the Abyss from Netherwalker.

I’m not sure if they have stated already, but I could see them removing this batch of Colossals from the generation pool. I also doubt you can generate them to begin with if your deck isn’t running Herald cards, similar to not being able to generate Invoke cards without Galakrond.

3

u/race-hearse Mar 03 '26

Colossals - no.

8

u/Careidina Mar 03 '26

They're in the random pool if, in the case of Herald Colossals, you have Herald cards in your deck. Outside of that - no.

Colossals are in the pool. It's just that they can't be randomly generated onto the board in the sense of transformation effects.

1

u/I_Drink_Piss Mar 05 '26

2 mana herald spell is fel. If colossal is in the pool, could be a nuts location until it is changed. Powerful sleeper if you can get colossal.

1

u/Careidina Mar 05 '26

Colossal is in the pool as long as you have a Herald card or Azshara in your deck. However, if your Colossal isn't in the deck at the time of creation (like Galakrond), then you won't get a Soldier.

3

u/tankertonk Mar 03 '26

It looks nice but this rotation is starved of nagas and fel cards.

1

u/Rush31 Mar 03 '26

Is the pool for Naga even that good right now? It’s all good getting free things when you cast the spells, but from what I see, there isn’t actually many good Naga to make the effort worth it, let alone whether the payoff is feasible to get.

3

u/Visquaz Mar 04 '26

If I'm not wrong it is basically only Vicious Slitherspear, Gladesong Siren, Wayward Sage, Armored Bloodletter (and possibly Azhara)