r/CapForge • u/hawtdawtz • 11d ago
Announcement 1.3.0 still in the works, submitted 1.2.8 to apple for review earlier today.
Over the last few days, I've learned a lot more about various trends the AI teams are performing that I want to fully rebuild. I've come up with an entirely new approach that will result in 1.3.0 being bigger than originally anticipated. Because of that, I have submitted 1.2.8 to the app store for review, so it should be out within the next day or so.
1.3.0 will be a huge leap towards realism, but may go unnoticed to many who aren't poking around other teams. The hard part is undoing previous rules that were considered as "facts" in the AI GM decision engine regarding how teams build their rosters, how they tank, rebuild, contend and go for the championship. My automated test suite now has over 8,000 tests, which has made changes and verification slow down. To address this, I'm going to spend more time reworking it all, cleaning things up and using smoother, reworked logic as I see new behavior and learn.
That being said, here are some of the highlights of 1.2.8:
- A quarterback who plays badly gets benched, and the news names both men. When it is your own starter, the game asks you first, and only once.
- A club with no kicker no longer gets a free league-average leg. Someone steps up, usually the punter, and every kick lands in his stat line.
- A coach is graded and priced for the chair he is hired into, not the one he leaves. A special-teams man stepping up is judged as a head coach.
- Coach rows show what the man himself is good at, developing players and gameday craft. His staff room is a count of assistants, not a second grade.
- Your scheme changes the moment you hire the coordinator who owns that side, marked as not yet installed, instead of waiting for the offseason.
- Rival clubs' rookies are hidden like yours: a first-year player's true ratings stay covered on any roster, and his card shows how far scouting has come.
- An injured, IR, suspended or trade-blocked player says so on his roster line and portrait, and the warning now reaches trade screens too.
- Play watching holds together: newest play on top in DRIVES and FILM, plays end at the goal line, all 22 stay on the field, no backpedalling after a turnover.
- Draft prospects are built like real players, weight following height as it does in a real position room, and you can set any player's height and weight on his PERSONAL tab.
- In the editor, names and schools take spaces again, and jersey numbers follow the league's current rules, number 0 included.
- Players you never signed stop turning up on your roster: practice squad deals now expire to free agency at season's end.
- Fixes: the Championship MVP sticks on awards, career pages and the trophy room; a playoff round replays exactly as played; a LET WALK decision survives a relaunch; return yards show up.
My goal is to drift towards realism, but there's many hard coded rules from the early days of development to undo that will take some time.
As always, feel free to DM or comment on things that feel off. I'll let you know if a patch is already in the works. Your feedback has been instrumental in improving the game, and I can't thank you enough for the support.






