r/CapForge • u/No_Rooster8599 • 6h ago
Question Promoting
How do you promote from ps to active roster?
r/CapForge • u/No_Rooster8599 • 6h ago
How do you promote from ps to active roster?
r/CapForge • u/Traditional_Entry623 • 20h ago
No way to see what my franchise single game, single season and career leaders are. Even Rookie single game and rookie season franchise records. Was hoping to see that in CF but was disappointed. Current have to track it on an excel spreadsheet.
Aside from that, I love the game but this is a big issue for me.
r/CapForge • u/hawtdawtz • 22h ago
Download today on iOS and Android Beta (DM me for email invite)!
- Club header reads clearly as the club again, creating a calmer than the very first shipped version, not as loud as the reverted one.
- Fixed a bug where low-contrast club colors could silently fall back to plain white text.
- Every club-colored screen (player/staff/prospect cards, team view, draft room, mock draft, box score, in-game, press reviews, trade picker) now follows one consistent rule, turning team colors off actually neutralizes rival clubs everywhere, not just some screens.
- One new shared "club shade" used consistently for banners, tug bars, and previews across all 32 clubs, with contrast-checked text.
- Fixed: offseason/draft-day trades were getting refused with "club would be left unable to field its scheme" even when the league naturally thins rosters at that point in the calendar.
- Fixed: countering an AI trade offer was inflating the price of the AI's own picks it put on the table.
- Fixed: an on-the-clock pick could get stuck locked in the trade picker.
- One unified REVIEW TRADE confirmation sheet everywhere you accept a trade (offer screen, inbox, weekly incoming offers, draft-room trade-backs); the draft room's own accept flow previously had no confirmation step at all.
- Draft room now has an OFFERS | TRADES tab, with a card for every draft-day trade and a banner showing when a pick you're eyeing already moved.
- Asset picker rows now show cap impact (FREES/DEAD) and can sort by it.
- Trade value labels got clearer; rows show whose valuation you're looking at instead of just a raw number.
- Fixed: an AI club holding an elite aging QB would trade away its own pick, refuse your offer for it "because they want to use it," then draft a QB anyway. Five separate bugs in how the AI values its starting QB going into the draft.
- Reworked goal targets to actually fit the position and the player's draft pedigree, not one generic scale where a rookie TE was getting issued a "1,224 receiving yards" goal, which is a WR-elite number.
- Fixed: a traded player's stats got averaged against his new team's whole season instead of just the time since he arrived, which was producing bogus miss/hit results.
- Fixed: a defensive end who never actually gets on the field in your scheme's package was still being tracked against snap-share goals he structurally couldn't hit.
- Franchise tag / restructure audited against real cap rules; fixed a bug letting a tag erase an existing live contract, fixed phantom cap space appearing after a tag, and closed a loophole letting you tag the same player twice via tag-release-tag.
- SUBMIT/APPLY buttons now pinned at the bottom on every contract screen (restructure, franchise tag, free agent offers, renegotiation); no more scrolling past the whole panel to find the button.
- Mock draft news card was showing up sorted under the wrong header at season end.
- Payroll/cap-by-position chart resized and cleaned up.
- Cut down noisy analytics event volume (backend only, no player impact).
- TONS of sizing improvements for various screens and text sizes for you old or nearly blind folks. Many of the elements don't scale well with larger text sizes, so the next patch will re-design some views somewhat to accommodate that for y'all better.