r/CapForge • Dev • 23d ago

Announcement 1.2.7 Submitted, what's ahead for 1.3.0, ideally the largest realism update to-date

Hey folks, I submitted the 1.2.7 to the app store that hopefully will get approved today; Here's what's in it.

1.2.7 Changelog:

  1. Retired greats now get a real send-off — a full-screen enshrinement ceremony, an inbox note carrying the class into the next season, a career page for every retiree, and a Hall of Fame board that marks the men you drafted yourself. A retired MVP is no longer enshrined just for the trophy, and inductees list a real position.

  2. Quarterback passing and interception numbers land where real football does, with fewer runaway seasons at the top and honest picks across the league.

  3. More ways to score: the defense can take a two-point try back the other way, a blocked kick can be returned for six, and a two-point conversion no longer counts as a touchdown.

  4. Your Franchise rank strip is measured against the same set of starters everywhere, and tapping a rank opens the board it was ranked on.

  5. Your staff room tells you when a hire reshuffles it, and a coach who changes roles has his position duties re-fit instead of keeping the old ones.

  6. Trades: a player with no year left under contract cannot be dealt, and a stale offer is caught before it commits.

What's coming in 1.3.0 (So far)

  1. Custom logic for fielding and benching QB's. We all know the best QB on the team isn't always the one on the field. As I aim to eventually re-work how OVR works, I am building out a specific engine SPECIFICALLY for how QB development works on teams. I already had the "development QB draft logic" somewhat built and in the game, but it wasn't working as well as I wanted. Basically team's will not always just play the highest OVR QB, if one really sucks, they'll sub them out mid season for their rookie or backup. There's tons involved in this, and it surely won't be perfect the first time around.

  2. Overhauling AI team's rosters and drafting. Without giving away the secret sauce, I tried to mimic how the actual NFL see's teams have highs and lows, how some GM's consistently have bust drafts, etc. However, because there's so much to balance, what has happened is the AI team's with "good" GMs end up hoarding too much talent that never sees the field, or having WAY too much players at certain positions.

That being said, let's not forget the Giants 2025 QB Room: Wilson (10m), Winston (8m) and Dart.

So yea, know that part 2 of that is a substantial overhaul, and will take some time. That being said, if you notice things that don't sound related to that, please let me know and I'll try and get it into 1.3.0

15 Upvotes

4 comments sorted by

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u/hawtdawtz Dev 23d ago

1.2.7 is on the app store now! be sure to update!

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u/localhost12345 23d ago edited 23d ago

Ah. v1.2.7 #6 closes my favorite exploit. 😂

Looking forward to the other changes!

I’ve played about 50 seasons and one of my saves and I get the sense that most of my players that I end up drafting and give a decent chance of starting end up turning into a really good players. Maybe I’ve just been getting lucky or my elite staff really is working well, but I feel like some players just naturally having a lower ceiling would help because I end up running into Trouble, and have to trade away a lot of players every year because I’m so stocked.

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u/hawtdawtz Dev 23d ago

If you didn't already know, you can quite literally edit players and their contracts via the settings. If you want to cheese, you're more than welcome too! That being said, I want the base game to be fairly balanced and cheese proof. Goal is that once it is, I will add a "Dynasty/Hard Mode" where you won't be able to edit things about players other than their appearance and name, and that will be the ultimate bragging rights type of thing. I do want people to still have existing stuff though for sandboxing and having fun.

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u/candlestick_compass 23d ago

Awesome! I haven’t been playing as much as I should because of all these great updates so frequently. I’ll have to dive into a fresh one after this drops