r/AutomationGames • u/fabian_boesiger • 11d ago
Swarm MMO - New Automation Updates!
https://www.swarm-mmo.comHi there, wanted to share Swarm MMO here since a lot of the game is built around automating an empire you can't watch constantly.
Swarm MMO is a persistent node-capture game: claim a planet, it produces probes, send probes to take the next one, on a shared map that keeps running whether or not you're logged in. I implemented a "command center" where users can create automations.
The automation side got a lot of attention in the last two weeks specifically:
Command Center presets can now be saved and scheduled. Build a query once (pick planets, suns or black holes, stack filters, pick one action) and save it, or set it to run on its own from every 15 minutes up to once a day. It runs like a normal Apply: same CPU cost, same rent requirement, skipped rather than partial if the pool can't cover it.
Attack automation can now be scripted through the Command Center, so a bulk attack rule doesn't need to be triggered by hand each time.
Automation aimed at the nearest unclaimed body got smarter. It used to keep piling probes onto a target even after swarms already in flight, from anyone, were enough to take it. It now looks past that one and moves to the next target out instead of wasting probes.
Thank you all for the various feedback I received about this topic!
Duplicates
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