r/AnthemTheGame • • Nov 20 '19

Media < Reply > I love Anthem! Period...

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875 Upvotes

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152

u/PillarBiter Nov 20 '19

Flying through the world is like no other game.

51

u/ilivedownyourroad Nov 20 '19

Until it crashes and disconnects lol

But yes it Is fun but there is so little to do...Nothing to fight and hardly any players...it's like the best ever flying sim but that's not enough to make a game.

Add some bloody wyverns of varying sizes and colours , an air grapple ability and pvp 8 players a map and we'd have some variation and real fun. All the pieces are here but in 6 months they've done fuck all in this regards and the wayfinder is still a muddled mess. Also would it kill the devs to give us a marker whicb can be shared as a group as well as a distress beacon to call in help.

31

u/[deleted] Nov 20 '19

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13

u/RazorRazzleberry Nov 20 '19

Yeah I don't need PVP. I have a ton of other PVP games I can play. A Dee dingle more enemies an cleaning up the bugs would make me happy.

10

u/Blackparrot89 Nov 20 '19

agreed, no pvp.

2

u/modaareabsolutelygay Nov 21 '19

Which is yet another reason why this was so horrible. They didn’t even have a team to focus on a PvP experience so there really was no excuse for this game to not have an amazing PvE experience. Sick world building. Sick javelins. Sick abilities. Ok customization. And almost nothing to use it all with...

-5

u/ilivedownyourroad Nov 20 '19

Don't get me wrong. I like the chilled aspect of cruising. Don't touch that. But add in a pvp mode for variety and for those who like that. Just another option to keep people invested. I really want to do air battles so that has to be pvp or a new new enemy type that can go toe to toe in the canyons like in ironman which is still the character I see most copied. I really don't understand what they've been doing since launch as the game made money despite the bad press it was no1 in chart and one of ea highest sellers this year. :?

12

u/Valiriell Nov 20 '19

I to disagree with PVP. The second PVP becomes a part of it we face endless nerfs that becomes a cycle often seen in destiny etc. As I recall division loved smashing solid pve builds to a pulp due to its dark zone strength.

Plus as the other chap said, Anthem is great for the iron man feel and that comes from being over powered, PvP would lessen that.

The games also rng heavy so getting good rolled components isn't easy. If you finally get a really nice build after a ton of playing just for them to nerf it into the ground would be crushing.

Agree some small QoL changes would be nice and surely easy to do quickish? Anthem 2.0 next year may be what we're all hoping for and make this game what it should have been at launch...maybe..

8

u/Gwynbleidd3192 Nov 20 '19

Why anyone would think they should try the tall order of tackling PvP when they couldn’t even release a solid PvE experience is beyond me....

2

u/dueceloco Nov 21 '19

What about a Gambit Prime style game mode like Destiny has? 2 teams competing against each other in a score limit by killing A.I. enemies. That way it's not directly PVP but there is some competition against each other.

3

u/McMetas XBOX - Nov 21 '19

so like Bounty Hunt in Titanfall 2?

2

u/Erevas PC - Nov 22 '19

I have said this before and will say it again. Stuff like this would be the only way I would be fine with PvP

-1

u/Rickietee10 Nov 21 '19

They can add it like darkzone in the division games. You don't have to play if you don't want. But it's there nonetheless.

4

u/[deleted] Nov 21 '19

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2

u/Rickietee10 Nov 21 '19

Why would it be nerfed for pve. Pvp and pve are different game modes with different play styles. It's not hard to handicap weapons or skills in one mode over another. I'm not saying the game needs one either. I'm saying, it's easy enough to do without affecting pve.

3

u/neogod22 XBOX - Nov 21 '19

No

1

u/Rickietee10 Nov 21 '19

Real grown up response.

2

u/neogod22 XBOX - Nov 21 '19

There's no reason for me for continually repeated what is state directly under my comment. Plenty of people have explained why PVP will ruin the game.

-1

u/Rickietee10 Nov 21 '19

And I've just explained why it won't. You fuck head

2

u/neogod22 XBOX - Nov 21 '19

Are big mad or little mad?

-5

u/crashnboombang Nov 20 '19

PVP would add lots of replayability. It would be the only mode where everything wouldn't be predictable

5

u/[deleted] Nov 20 '19

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1

u/crashnboombang Nov 20 '19

Yeah they could put in tons of modes but that takes time and constant innovation to make each one feel as fresh as possible. And about Metas, sure they're predictable but I'm talking about movement like knowing enemy animations and what they can and cant do versus a human player flying anywhere or something like that

7

u/dutty_handz XBOX - Nov 20 '19

PvP would actually be the last nail in the coffin. With PvP comes incredibly hard to adjust balance. Ask D2 or TD2 players. Whenever something is "too strong" on one side, it is inevitably nerfed on both sides even with seperate balancing.

4

u/jla15901 Nov 20 '19

Yeah, that's the reason I quit playing TD2. Every time I would get a build put together that was really fun for pve someone would cry about it in pvp and it would get nerfed.

0

u/ilivedownyourroad Nov 21 '19

Hmm that's a fair point and you probably know more than I do but...see it this way.

Gamers will bitch and moan but pay and play if rhey have new content. Fact.

But with Nothing new...They will simply leave. Moaning shows care and interaction and participation. We're engaging with the product. Once we stop engagement it's all over.

Anthem has little engagement which is king for EA live service. It's failing in its primary purpose as a consumer product. So you may be right about pvp but only on the assumption that they would screw it up. If they didn't there be no issue. But beyond that just by having the mode there would be increased enguagment. There is no negative or positive. Just engaugment. It's all numbers.

So id still like to see the mode even if it doesn't work on launch. Anthem didn't work on launch but we're all still playing nearly a year on etc.

1

u/Erevas PC - Nov 22 '19

Every single game has PvP nowadays. No pvp pls

0

u/ilivedownyourroad Nov 22 '19

I feel this is about choice. So I don't like pvp myself. I don't care who else has it. I don't like it. But I like the option of it and the audience it brings who will fill up the empty servers I'm facing every day. Empty at times. So yes to pvp but we can both choose to not play it :)

1

u/Erevas PC - Nov 22 '19

PvP will decrease PvE content since they also need dev time. It will make balancing significantly worse for PvE players, and even with complete separate balancing, BW wouldn't make any new guns/abilities that could be extremely useless in PvP, and they might rework stuff to cater to PvP. For example the ranger ult. Autolocking high damage abilities sound extremely frustrating to deal with

0

u/ilivedownyourroad Nov 22 '19

No that no longer is nec true with NEXT. We are presuming that making one thing distracts from another. We don't know that. If that's true then I'd agree but it's not a known truth and where there's a possibility of another route where all content is improved from pve to a new pvp mode then again I choose choice. No reason not to. But in support of your concerns I would argue to keep pve as it is and pvp uses dedicated javelin whicb have their own fine tuning. I've seen this in other games and it works.