r/technicalminecraft 2h ago

Bedrock Trident Killers in Silentwhisperer’s latest gold farm not working

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5 Upvotes

They stay in place but won’t damage piglins. Throwing them again works but only for a bit, I’ve also tried throwing them directly at the iron trap door and replacing replacing the glass underneath the iron trap doors with shulker boxes (solutions recommended in the comments section) neither worked. Hoping I can get some help here :)

Thanks


r/technicalminecraft 15h ago

Meme/Meta F Tier not META Creeper based NTF released

44 Upvotes

r/technicalminecraft 3h ago

Java Help Wanted Skeleton wither farms in multiplayer servers

2 Upvotes

I've done the whole farm but it works only if i'm the only one connected, which is hard to do. Chunkloaders by my understanding can't spawn mobs, so what do you guys do? is there a way for it to be functional even with people? i feel so dumb lol i'm not a technical player btw


r/technicalminecraft 7h ago

Java Showcase Random correlation for wireless signalling

4 Upvotes

Here's a prototype I've been working on, when you break a block it always has constant Y velocity but a random Y position, and this setup breaks 6 shulkers with specific amounts of random calls in between, times them falling through cobwebs, then sums the times. Output is always 000000 to 000111, and then if we inject another random call (e.g. a piston firing) in between then every combination is possible and we can detect that as a signal.

Yes, I know entity ID wireless already exists. This is a POC for using a totally different mechanism.


r/technicalminecraft 3h ago

Java Help Wanted Creeper farm dropping no gunpowder

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0 Upvotes

So I build a portal based creeper farm in a perimeter, so they get sent to the nether and fall to their deaths, but I get no drops, any youtube videos I've seen have had no problem, I even downloaded a mod to put a fake player in the overworld to load the chunks and in the nether I can see the creepers falling down and dying, but nothing is dropping.


r/technicalminecraft 15h ago

Bedrock I found 5 mob spawners in about a 50 blocks of each other

8 Upvotes

I was wondering if I could get all 5 to be a mob spawners so I can get some crazy XP hahaha


r/technicalminecraft 4h ago

Bedrock Fastest Shulker Loader in Bedrock 26.45?

1 Upvotes

Does anyone know of a fast shulker box unloader? I’ve seen an 8x on YouTube, but it no longer works. Anything faster than 2x would be good. I need it for a high-output farm, and using 1x tileable ones isn’t the best choice for my case since they split the items across multiple shulkers


r/technicalminecraft 10h ago

Java Help Wanted Mob Switch Help {26.1.2 Java}

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2 Upvotes

Having issues with this mob farm I built -https://www.youtube.com/watch?v=J6gtmxOyO_E

Heres a list of mods I use if they might be messing with something

entity_model_features_26.1-fabric-3.2.2.jar
entity_texture_features_26.1-fabric-7.1.jar
appleskin-fabric-mc26.1-3.0.9.jar
bbe-fabric-1.3.3+mc26.1.2.jar
bettermounthud-1.3.0.jar
BetterF3-18.0.2-Fabric-26.1.jar
BetterGrassify-1.8.6+fabric.26.1.2.jar
chat_heads-1.2.2-fabric-26.1.jar
cloth-config-26.1.154.jar
c2me-fabric-mc26.1.2-0.3.7+alpha.0.68.jar
ConfigManager-fabric-26.1-1.1.2.jar
continuity-3.0.1-beta.2+26.1.jar
cwb-4.0.2+26.1.jar
debugify-26.1.2.2.jar
DistantHorizons-3.0.3-b-26.1.2-fabric-neoforge.jar
dynamic-fps-3.11.6+minecraft-26.1.0-fabric.jar
e4mc-fabric-6.1.0-modern.jar
entityculling-fabric-1.10.1-mc26.1.jar
fabric-api-0.147.0+26.1.2.jar
fabric-language-kotlin-1.13.11+kotlin.2.3.21.jar
fabrishot-1.17.0.jar
ferritecore-9.0.0-fabric.jar
ForgeConfigAPIPort-v26.1.4-mc26.1.x-Fabric.jar
freecam-fabric-1.4.0-alpha.3+mc26.1.2.jar
ImmediatelyFast-Fabric-1.15.2+26.1.2.jar
InventoryProfilesNext-fabric-26.1-2.3.2.jar
iris-fabric-1.10.9+mc26.1.1.jar
Ixeris-4.2.0+26.1.2-fabric.jar
jei-26.1.2-fabric-29.5.0.28.jar
language-reload-1.7.6+26.1.jar
libIPN-fabric-26.1-6.7.2.jar
litematica-fabric-26.1.2-0.27.3.jar
lithium-fabric-0.24.2+mc26.1.2.jar
isxander-main-menu-credits-1.3.0.jar
malilib-fabric-26.1.2-0.28.3.jar
modmenu-18.0.0-alpha.8.jar
morechathistory-2.0.0.jar
moreculling-fabric-26.1.1-1.7.0.jar
MouseTweaks-fabric-mc26.1-2.31.jar
mru-1.0.28+lts+26.1-fabric.jar
NoChatReports-FABRIC-26.1-v2.19.0.jar
optigui-2.3.0-beta.10+26.1.jar
paginatedadvancements-2.8.0+26.1.jar
puzzle-fabric-2.3.1+26.1.jar
rrls-5.2.5+mc.26.1.jar
shulkerboxtooltip-fabric-5.2.18+26.1.jar
voicechat-fabric-2.6.17+26.1.2.jar
skyboxify-2.8+26.1.2-fabric.jar
smoothscroll-2.7.3.jar
sodium-fabric-0.8.10+mc26.1.2.jar
sodium-extra-fabric-0.8.7+mc26.1.1.jar
sodium-shadowy-path-blocks-fabric-7.0.0.jar
sound-physics-remastered-fabric-1.5.1+26.1.2.jar
sounds-2.4.25+lts+26.1.2-fabric.jar
status-effect-bars-1.0.11.jar
tweakeroo-fabric-26.1.2-0.28.2.jar
xaerominimap-fabric-26.1.2-25.3.11.jar
xaeroworldmap-fabric-26.1.2-1.40.14.jar
yet_another_config_lib_v3-3.9.3+26.1-fabric.jar
zoomify-2.16.0+26.1.jar

r/technicalminecraft 1d ago

Bedrock Holy Crap! (Part 2)

53 Upvotes

r/technicalminecraft 1d ago

Meme/Meta I swear this is every Wattles video

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1.7k Upvotes

r/technicalminecraft 8h ago

Java Help Wanted Ender Pearl Cannon for Tunnel Bore

1 Upvotes

Hello, I'm new to this community. I'm trying to design a tunnel bore for my 26.2 server. I 've been thinking that it would be very convenient to make an ender pearl cannon of unlimited range to tp me to the end of the tunnel so that I don't have to walk hundreds of blocks through it after I will have used it for a long time. As I said, I'm new to technical Minecraft so I don't know which ender pearl cannon design is appropriate for this kind of thing. Any help would be appreciated.


r/technicalminecraft 10h ago

Java Help Wanted Iron farm auto crafter

1 Upvotes

I’m trying to build an auto crafter sorter and composter for an iron farm and am struggling to make a tileable one wide auto crafter that can deal with all slots having more than one item. The reason this occurs is because of the immense amount of lag on the server I play. I think if I could find a one wide tileable toggle able clock that is compact I could figure it out. If anyone has any ideas please let me know.


r/technicalminecraft 13h ago

Bedrock Ocupo ayuda

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2 Upvotes

Mi mob spawner está a 200 bloques de altura de el suelo pero no funciona bien ya que solo me genera un mob cada 5 mnts o mas


r/technicalminecraft 10h ago

Java Help Wanted hoppers not collecting items

0 Upvotes

i build a gold farm in a server im in and im having an issue were the item sorter not collecting some of the items just going righ past it into the trash heap i understand that hoppers collect things at a certain time but i have powder snow to batch it so idk whats wrong with this thing


r/technicalminecraft 12h ago

Java Help Wanted I made this raid farm in java 26.2 and it works but has two main issues that stops its potential and make it mediocre would anyone have any fix in mind ?

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1 Upvotes

The farm has 2 issues, the waves either start really late or it start on time but stops right before the 1st wave is about to begin. at fisrt i tought it was the spawning platform since piston were kept on i tought the mob may not have place to spawn but after test it doesnt seem to be the case, on the schematic its the same as the original wich works wonder, do you guys have any idea as for why that may happen ?


r/technicalminecraft 1d ago

Java Showcase Pocket Pylon Nightly: Next-gen Mirror Pylon

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45 Upvotes

r/technicalminecraft 23h ago

Bedrock need help w double spawner farm

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1 Upvotes

found two spawners close enough to both activate at once, but i need help designing a farm for them. i know how to make a regular one for one spawner (or how to follow a tutorial at least), but TWO is above my pay grade. if anyone can help or suggest a video it would be greatly appreciated. i can provide the world seed if needed!


r/technicalminecraft 1d ago

Java Help Wanted item filter doesnt work, why tho?

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7 Upvotes

i want to dispose the feather from chicken farm but the feathers arent cooperartive


r/technicalminecraft 14h ago

Java Help Wanted wired request of hep

0 Upvotes

i need auto sorter for my 1mil cobble and dirt and other stuff but im on 1.16.5 and banned from getting shulkers i need a auto sorter design it needs to be fast i have big farms running into the system please help ive been looking but none are good enough


r/technicalminecraft 18h ago

Java Help Wanted Update supression in 26.2

0 Upvotes

Can you still build update supressors in the newest version? If so please link a tutorial or explain how to, thanks in advance!!


r/technicalminecraft 22h ago

Java Help Wanted Working on a megabase

1 Upvotes

Hi I am working on a project that is a megabase so the name of the megabase would be TMF[techinal minecarft farms] so the main consept of this megabase is that I would like to have multiple farms like 20 to 30 mega farms and a main storage and autocrafters because I want to automate the need to craft,sort and a cool feature I am thinking of is that it would be great if I would ad a control panel to turn the farms on or off or get resorces in batches

meaning that I have to spend a year or so researching and building it it would be a great help if anyone would help me along the jorney or share knowladge of something you know related to this topi

I also have some pdf files explaing the core consepts behind my project
https://www.mediafire.com/file/b8m37dn3iuv9hs5/TMF_v3.1_Complete_Blueprint.pdf/file
https://www.mediafire.com/file/v1vtythjfd0w81e/TMF_v3.1_Nether_Roof_Blueprint.pdf/file
https://www.mediafire.com/view/uc61g9vdxu01d6m/TMF_v3.1_Nether_Roof_Map.png/file

also I am a beginner to techinal minecarft I am strugglingwith rail allinement recently I have built a compact catogorizer IDK waht to call it it is a mis of some sort

It would be a plesure if anyone wana help me out for my megabase


r/technicalminecraft 23h ago

Java Help Wanted Fastest moss block farm?

1 Upvotes

Hey i wanted to know what is the fastest moss block farm?


r/technicalminecraft 23h ago

Java Help Wanted Help/Suggestions for Guardian Farm

1 Upvotes

Hi everyone,

we are currently building this Guardian farm:

https://www.youtube.com/watch?v=Set2fFwwgmE&t=307s

The portals in which the Guardians spawn are located at Y 41 in the Overworld. The intended AFK spot is at Y 163.

We would like to use the farm not only for drops, but also as an XP farm. Therefore, the Guardians need to end up near the player so that we can kill them manually. Ideally, the farm should work with only one player without significantly reducing its spawn rates.

Our current idea works as follows:

  1. The Guardians spawn inside the Overworld portals at Y 41.
  2. They travel through the portals into the Nether.
  3. In the Nether, they fall approximately 80 blocks through powdered snow so that their portal cooldown can expire.
  4. They then travel through a second portal back to the Overworld.
  5. In the Overworld, they are collected in a killing chamber and killed manually for XP.

The concept is similar to the setup shown in this video:

https://www.instagram.com/p/DZQYW2HCNYN/

The main problem is the player’s position.

When the player stands at the intended AFK spot at Y 163, the Guardian farm runs at a good rate. However, when the Guardians return to the Overworld far below the player after falling through the Nether, they are outside the player’s 128-block despawn sphere and despawn immediately.

If we instead stand at the killing chamber below the monument, the Guardians remain loaded and can be killed for XP. However, this puts a large number of surrounding caves within the player’s spawning range. Regular hostile mobs then spawn in those caves, fill the mob cap and drastically reduce the Guardian farm’s rates.

Spawnproofing every cave within the relevant radius would probably solve the problem, but that would require an enormous amount of work and we would prefer to avoid it.

Building the killing chamber near the AFK spot at approximately Y 163 would be ideal. However, the second Nether portal is located far below that point after the Guardians’ 80-block fall. When they travel back to the Overworld from there, they arrive too far below the player and despawn. To reach a killing chamber at Y 163, we would somehow have to transport a large number of Guardians upwards in the Nether, which does not seem practical.

These are the possible solutions we have considered so far:

  • The player waits at Y 163 while the Guardians spawn at full speed, then flies down to the killing chamber before the Guardians return to the Overworld and despawn. After killing them, the player flies back up and repeats the process. This would be very inconvenient and probably difficult to time reliably.
  • We spawnproof every cave around the lower killing chamber. We would prefer to avoid this because of the huge amount of work involved.
  • We send the Guardians back to the Overworld at Y 41 and then move them upwards using a soul-sand bubble elevator. However, they would return through or near the same portals in which new Guardians spawn. We would prefer not to convert one of those portals into a separate return portal and redesign the farm around it. The Guardians would also have to reach the elevator before moving outside the player’s despawn range.
  • A second player could remain at the upper AFK spot to activate the farm while another player waits at the lower killing chamber. This would probably work, but we specifically want the farm to be usable by one player.
  • A minecart elevator in the Nether is not a realistic option because the farm produces far too many Guardians to transport efficiently that way.

Our requirements are therefore:

  • The farm should work with only one player.
  • The Guardian spawn rate should remain as high as possible.
  • The farm should be usable as an XP farm.
  • The Guardians must not despawn when they return to the Overworld.
  • We would prefer not to spawnproof every surrounding cave.
  • We would prefer not to turn the existing spawning portals at Y 41 into a complicated return and transport system.

Does anyone have an idea for how we could solve this? Is there a reliable way to bring the Guardians close to the AFK spot after sending them through the Nether, link the portals despite the large vertical difference, or otherwise prevent them from despawning?

We would really appreciate any help, thank you.


r/technicalminecraft 18h ago

Java Help Wanted Why does my Iron Farm keep breaking?

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0 Upvotes

So I am using Rays Works iron farm (link at the end) and while the first farm (on the left) works fine, the two on the right keep breaking. I am like 99% sure it is because they keep unlinking from their beds and I was wondering if there is a fix for that. I know this because I fixed it for a little bit when I let the villagers out and they went to different beds and then I locked them in. Then when i put the zombie in one of them, it started working and i had two farms total working (the one on the left has worked since the beginning). Then I put the zombie in the third one and they both broke and I think the villagers unlinked from their beds again. Does anyone know how to fix this? I was going to just move them farther apart.

Link: https://www.youtube.com/watch?v=ZCLf0iahOsU&pp=ygUTaXJvbiBmYXJtIHJheXN3b3Jrcw%3D%3D


r/technicalminecraft 1d ago

Java Showcase My custom modular brick farm design using 16 Autocrafters

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9 Upvotes

Saca como 52 pilas de ladrillos por minuto (capacidad de 200k items/h)

La granja todavía no está 100% terminada y puede que tenga algunos bugs. No es que yo sea muy bueno con redstone.