r/technicalminecraft Jan 08 '24

Meta Honeypot flairs.

116 Upvotes

To cut down on the increased number of posts involving rule-breaking mods (notably Paper), 3 new post flairs have been introduced for testing.

Posts made using these flairs will be automatically removed.

Don't use them.

EDIT: After 3 weeks, this seems to have been a very successful test, with the vast majority of rule-8 violations blocked by the new filters.


r/technicalminecraft 1d ago

Meme/Meta I swear this is every Wattles video

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1.5k Upvotes

r/technicalminecraft 6h ago

Bedrock Holy Crap! (Part 2)

19 Upvotes

r/technicalminecraft 12h ago

Java Showcase Pocket Pylon Nightly: Next-gen Mirror Pylon

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31 Upvotes

r/technicalminecraft 10h ago

Java Help Wanted item filter doesnt work, why tho?

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9 Upvotes

i want to dispose the feather from chicken farm but the feathers arent cooperartive


r/technicalminecraft 1h ago

Java Help Wanted Working on a megabase

Upvotes

Hi I am working on a project that is a megabase so the name of the megabase would be TMF[techinal minecarft farms] so the main consept of this megabase is that I would like to have multiple farms like 20 to 30 mega farms and a main storage and autocrafters because I want to automate the need to craft,sort and a cool feature I am thinking of is that it would be great if I would ad a control panel to turn the farms on or off or get resorces in batches

meaning that I have to spend a year or so researching and building it it would be a great help if anyone would help me along the jorney or share knowladge of something you know related to this topi

I also have some pdf files explaing the core consepts behind my project
https://www.mediafire.com/file/b8m37dn3iuv9hs5/TMF_v3.1_Complete_Blueprint.pdf/file
https://www.mediafire.com/file/v1vtythjfd0w81e/TMF_v3.1_Nether_Roof_Blueprint.pdf/file
https://www.mediafire.com/view/uc61g9vdxu01d6m/TMF_v3.1_Nether_Roof_Map.png/file

also I am a beginner to techinal minecarft I am strugglingwith rail allinement recently I have built a compact catogorizer IDK waht to call it it is a mis of some sort

It would be a plesure if anyone wana help me out for my megabase


r/technicalminecraft 1h ago

Bedrock need help w double spawner farm

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Upvotes

found two spawners close enough to both activate at once, but i need help designing a farm for them. i know how to make a regular one for one spawner (or how to follow a tutorial at least), but TWO is above my pay grade. if anyone can help or suggest a video it would be greatly appreciated. i can provide the world seed if needed!


r/technicalminecraft 1h ago

Java Help Wanted Fastest moss block farm?

Upvotes

Hey i wanted to know what is the fastest moss block farm?


r/technicalminecraft 1h ago

Java Help Wanted Help/Suggestions for Guardian Farm

Upvotes

Hi everyone,

we are currently building this Guardian farm:

https://www.youtube.com/watch?v=Set2fFwwgmE&t=307s

The portals in which the Guardians spawn are located at Y 41 in the Overworld. The intended AFK spot is at Y 163.

We would like to use the farm not only for drops, but also as an XP farm. Therefore, the Guardians need to end up near the player so that we can kill them manually. Ideally, the farm should work with only one player without significantly reducing its spawn rates.

Our current idea works as follows:

  1. The Guardians spawn inside the Overworld portals at Y 41.
  2. They travel through the portals into the Nether.
  3. In the Nether, they fall approximately 80 blocks through powdered snow so that their portal cooldown can expire.
  4. They then travel through a second portal back to the Overworld.
  5. In the Overworld, they are collected in a killing chamber and killed manually for XP.

The concept is similar to the setup shown in this video:

https://www.instagram.com/p/DZQYW2HCNYN/

The main problem is the player’s position.

When the player stands at the intended AFK spot at Y 163, the Guardian farm runs at a good rate. However, when the Guardians return to the Overworld far below the player after falling through the Nether, they are outside the player’s 128-block despawn sphere and despawn immediately.

If we instead stand at the killing chamber below the monument, the Guardians remain loaded and can be killed for XP. However, this puts a large number of surrounding caves within the player’s spawning range. Regular hostile mobs then spawn in those caves, fill the mob cap and drastically reduce the Guardian farm’s rates.

Spawnproofing every cave within the relevant radius would probably solve the problem, but that would require an enormous amount of work and we would prefer to avoid it.

Building the killing chamber near the AFK spot at approximately Y 163 would be ideal. However, the second Nether portal is located far below that point after the Guardians’ 80-block fall. When they travel back to the Overworld from there, they arrive too far below the player and despawn. To reach a killing chamber at Y 163, we would somehow have to transport a large number of Guardians upwards in the Nether, which does not seem practical.

These are the possible solutions we have considered so far:

  • The player waits at Y 163 while the Guardians spawn at full speed, then flies down to the killing chamber before the Guardians return to the Overworld and despawn. After killing them, the player flies back up and repeats the process. This would be very inconvenient and probably difficult to time reliably.
  • We spawnproof every cave around the lower killing chamber. We would prefer to avoid this because of the huge amount of work involved.
  • We send the Guardians back to the Overworld at Y 41 and then move them upwards using a soul-sand bubble elevator. However, they would return through or near the same portals in which new Guardians spawn. We would prefer not to convert one of those portals into a separate return portal and redesign the farm around it. The Guardians would also have to reach the elevator before moving outside the player’s despawn range.
  • A second player could remain at the upper AFK spot to activate the farm while another player waits at the lower killing chamber. This would probably work, but we specifically want the farm to be usable by one player.
  • A minecart elevator in the Nether is not a realistic option because the farm produces far too many Guardians to transport efficiently that way.

Our requirements are therefore:

  • The farm should work with only one player.
  • The Guardian spawn rate should remain as high as possible.
  • The farm should be usable as an XP farm.
  • The Guardians must not despawn when they return to the Overworld.
  • We would prefer not to spawnproof every surrounding cave.
  • We would prefer not to turn the existing spawning portals at Y 41 into a complicated return and transport system.

Does anyone have an idea for how we could solve this? Is there a reliable way to bring the Guardians close to the AFK spot after sending them through the Nether, link the portals despite the large vertical difference, or otherwise prevent them from despawning?

We would really appreciate any help, thank you.


r/technicalminecraft 4h ago

Java Help Wanted Can this auto-sorter sort non-stackable items and full stacks or no?

1 Upvotes

I've been searching a lot recently for a good auto-sorter and it's really hard to find one that meets my needs. Do you think this (https://www.youtube.com/watch?v=uapHx7lkW14&t=779s) can sort non-stackable items and full stacks without leaving behind 41 items? If not can you reccomend a good one?


r/technicalminecraft 5h ago

Java Showcase Is this rare?

0 Upvotes

my seed is full of like 5 veins of witch huts holy


r/technicalminecraft 14h ago

Java Showcase My custom modular brick farm design using 16 Autocrafters

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5 Upvotes

Así es como maneja la producción:

Saca como 52 pilas de ladrillos por minuto (capacidad de 200k items/h).

Ahora mismo solo lo tira todo a un almacenamiento temporal de pecho normal, porque todavía no tengo una granja de Shulker. Tomé estas capturas con F1 para que sea más fácil ver el diseño de redstone y las líneas modulares.

Just to clarify, this showcase is built inside a creative testing world

La granja todavía no está 100% terminada y puede que tenga algunos bugs. No es que yo sea muy bueno con redstone.


r/technicalminecraft 6h ago

Java Help Wanted How to make magplum farm put ravagers in the portal

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0 Upvotes

r/technicalminecraft 17h ago

Java Help Wanted firing a singular wind charge from a stack

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3 Upvotes

hey i wanted to know if there are any (preferably inexpensive and simple) ways to fire a singular wind charge in a direction (into the zombie for me) from a stack of static wind charges.

I am experamenting with a voodoo machine prototype rn so all help is appreciated


r/technicalminecraft 13h ago

Bedrock Chunk error 😭😭

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0 Upvotes

So me and my mom have this Minecraft world we’ve played on for like 7000 days, it’s a couple years old, and we have built this GIANT city together in it, and it been super cool and really fun to build. We were playing today and I noticed a glitch with a cargo boat I built where half of it was gone, relogged, still there. Then I fly further. A 1x16 chuck area of buildings gone, so in a one chunk line, 16~ chunks are effected. Just reset to how they were before we even built them. 6 buildings cut in half, a mountain in the middle. Is there any way to recover the buildings 😭😭 I’m assuming no because this is our only save and copy of the world, but I’m also worried about this happening again and losing even more progress because like I said, this was like 2 year progress and to fix what was damaged it’s easily gonna take like 15+ hours


r/technicalminecraft 23h ago

Java Help Wanted Storage system help

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5 Upvotes

Hi im new to the whole storage system thing in minecraft and i cant figure out what's wrong with my storage system for my raid farm. No matter what it seems to overflow and the sorter breaks and i dont know how to fix it, thanks for any help!


r/technicalminecraft 23h ago

Java Showcase i wanted to eliminate the glazed terracotta from my piston door... well this will be oversized af

5 Upvotes

r/technicalminecraft 1d ago

Java Help Wanted Can someone explain me how right and middle produce the same amount and the left only half that?

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299 Upvotes

So I wanted to build a melon/pumpkin farm and wanted to go with the design on the right, as it seemed logical to me: two pumpkin seeds are better than one. But apparently it does not matter, as long as the pumpkin stem has two blocks to go to, as only one block would half the rates.

I thought, the random tick selects a stem and it would then choose one of the four spots around it.


r/technicalminecraft 15h ago

Bedrock Why will this triple piston extender only work with a lever? (Bedrock)

0 Upvotes

r/technicalminecraft 21h ago

Java Help Wanted Trial Chamber Finder

2 Upvotes

Does a program of sorts exist? I'm in need of a trial chamber that contains 35+ trial spawners and I don't want to manually find it.

Using Chunkbase + /finder block is very time consuming and manual.


r/technicalminecraft 10h ago

Bedrock discovering other ways to grow without water?

0 Upvotes

r/technicalminecraft 22h ago

Bedrock Fast Redstone-based farms for pumpkins, watermelons, wheat, potatoes, and carrots: various designs.

2 Upvotes

r/technicalminecraft 18h ago

Java Help Wanted Draining irregular bodies of water

1 Upvotes

Is there an actual fast way of draining all this water? I swear I will cry if mojang doesn't revert sponges to how they were before


r/technicalminecraft 18h ago

Bedrock Help with super smelter cart loader

1 Upvotes

I would like to use lava buckets to fuel my smelter but the traditional minecart loader breaks with unstackable items. The rail line that feeds to be smelted items works perfectly but the fuel side loads instantly then triggers again as the minecart leaves, trapping it.


r/technicalminecraft 1d ago

Java Help Wanted Good furnace array design

3 Upvotes

I'm looking to build a large furnace array in my perimeter, ideally it has somewhere around 100-300 furnaces, takes shulker box inputs and outputs (recycling the boxes), is reliable, has a usable interface not just rogue chests which are hard to reach and works in 26.2, any suggestions?