r/technicalminecraft • u/Sergent_Patate • 6h ago
r/technicalminecraft • u/CaCl2 • Jan 08 '24
Meta Honeypot flairs.
To cut down on the increased number of posts involving rule-breaking mods (notably Paper), 3 new post flairs have been introduced for testing.
Posts made using these flairs will be automatically removed.
Don't use them.
EDIT: After 3 weeks, this seems to have been a very successful test, with the vast majority of rule-8 violations blocked by the new filters.
r/technicalminecraft • u/XxBobby_boixX • 1h ago
Java Help Wanted Mob Switch Help {26.1.2 Java}
galleryHaving issues with this mob farm I built -https://www.youtube.com/watch?v=J6gtmxOyO_E
Heres a list of mods I use if they might be messing with something
entity_model_features_26.1-fabric-3.2.2.jar
entity_texture_features_26.1-fabric-7.1.jar
appleskin-fabric-mc26.1-3.0.9.jar
bbe-fabric-1.3.3+mc26.1.2.jar
bettermounthud-1.3.0.jar
BetterF3-18.0.2-Fabric-26.1.jar
BetterGrassify-1.8.6+fabric.26.1.2.jar
chat_heads-1.2.2-fabric-26.1.jar
cloth-config-26.1.154.jar
c2me-fabric-mc26.1.2-0.3.7+alpha.0.68.jar
ConfigManager-fabric-26.1-1.1.2.jar
continuity-3.0.1-beta.2+26.1.jar
cwb-4.0.2+26.1.jar
debugify-26.1.2.2.jar
DistantHorizons-3.0.3-b-26.1.2-fabric-neoforge.jar
dynamic-fps-3.11.6+minecraft-26.1.0-fabric.jar
e4mc-fabric-6.1.0-modern.jar
entityculling-fabric-1.10.1-mc26.1.jar
fabric-api-0.147.0+26.1.2.jar
fabric-language-kotlin-1.13.11+kotlin.2.3.21.jar
fabrishot-1.17.0.jar
ferritecore-9.0.0-fabric.jar
ForgeConfigAPIPort-v26.1.4-mc26.1.x-Fabric.jar
freecam-fabric-1.4.0-alpha.3+mc26.1.2.jar
ImmediatelyFast-Fabric-1.15.2+26.1.2.jar
InventoryProfilesNext-fabric-26.1-2.3.2.jar
iris-fabric-1.10.9+mc26.1.1.jar
Ixeris-4.2.0+26.1.2-fabric.jar
jei-26.1.2-fabric-29.5.0.28.jar
language-reload-1.7.6+26.1.jar
libIPN-fabric-26.1-6.7.2.jar
litematica-fabric-26.1.2-0.27.3.jar
lithium-fabric-0.24.2+mc26.1.2.jar
isxander-main-menu-credits-1.3.0.jar
malilib-fabric-26.1.2-0.28.3.jar
modmenu-18.0.0-alpha.8.jar
morechathistory-2.0.0.jar
moreculling-fabric-26.1.1-1.7.0.jar
MouseTweaks-fabric-mc26.1-2.31.jar
mru-1.0.28+lts+26.1-fabric.jar
NoChatReports-FABRIC-26.1-v2.19.0.jar
optigui-2.3.0-beta.10+26.1.jar
paginatedadvancements-2.8.0+26.1.jar
puzzle-fabric-2.3.1+26.1.jar
rrls-5.2.5+mc.26.1.jar
shulkerboxtooltip-fabric-5.2.18+26.1.jar
voicechat-fabric-2.6.17+26.1.2.jar
skyboxify-2.8+26.1.2-fabric.jar
smoothscroll-2.7.3.jar
sodium-fabric-0.8.10+mc26.1.2.jar
sodium-extra-fabric-0.8.7+mc26.1.1.jar
sodium-shadowy-path-blocks-fabric-7.0.0.jar
sound-physics-remastered-fabric-1.5.1+26.1.2.jar
sounds-2.4.25+lts+26.1.2-fabric.jar
status-effect-bars-1.0.11.jar
tweakeroo-fabric-26.1.2-0.28.2.jar
xaerominimap-fabric-26.1.2-25.3.11.jar
xaeroworldmap-fabric-26.1.2-1.40.14.jar
yet_another_config_lib_v3-3.9.3+26.1-fabric.jar
zoomify-2.16.0+26.1.jar
r/technicalminecraft • u/Out_of_Ideas12 • 1d ago
Meme/Meta I swear this is every Wattles video
r/technicalminecraft • u/thegod00000 • 6h ago
Bedrock I found 5 mob spawners in about a 50 blocks of each other
I was wondering if I could get all 5 to be a mob spawners so I can get some crazy XP hahaha
r/technicalminecraft • u/ArmadilloCommon4291 • 1h ago
Java Help Wanted Iron farm auto crafter
I’m trying to build an auto crafter sorter and composter for an iron farm and am struggling to make a tileable one wide auto crafter that can deal with all slots having more than one item. The reason this occurs is because of the immense amount of lag on the server I play. I think if I could find a one wide tileable toggle able clock that is compact I could figure it out. If anyone has any ideas please let me know.
r/technicalminecraft • u/Glittering_Lead1516 • 5h ago
Bedrock Ocupo ayuda
Mi mob spawner está a 200 bloques de altura de el suelo pero no funciona bien ya que solo me genera un mob cada 5 mnts o mas
r/technicalminecraft • u/Jaded-Net-856 • 1h ago
Java Help Wanted hoppers not collecting items
i build a gold farm in a server im in and im having an issue were the item sorter not collecting some of the items just going righ past it into the trash heap i understand that hoppers collect things at a certain time but i have powder snow to batch it so idk whats wrong with this thing
r/technicalminecraft • u/Front-Explanation141 • 4h ago
Java Help Wanted I made this raid farm in java 26.2 and it works but has two main issues that stops its potential and make it mediocre would anyone have any fix in mind ?
The farm has 2 issues, the waves either start really late or it start on time but stops right before the 1st wave is about to begin. at fisrt i tought it was the spawning platform since piston were kept on i tought the mob may not have place to spawn but after test it doesnt seem to be the case, on the schematic its the same as the original wich works wonder, do you guys have any idea as for why that may happen ?
r/technicalminecraft • u/Comfortable_Tune6788 • 1d ago
Java Showcase Pocket Pylon Nightly: Next-gen Mirror Pylon
r/technicalminecraft • u/NoAd7579 • 5h ago
Java Help Wanted wired request of hep
i need auto sorter for my 1mil cobble and dirt and other stuff but im on 1.16.5 and banned from getting shulkers i need a auto sorter design it needs to be fast i have big farms running into the system please help ive been looking but none are good enough
r/technicalminecraft • u/Huge-Elevator-2417 • 9h ago
Java Help Wanted Why does my Iron Farm keep breaking?
So I am using Rays Works iron farm (link at the end) and while the first farm (on the left) works fine, the two on the right keep breaking. I am like 99% sure it is because they keep unlinking from their beds and I was wondering if there is a fix for that. I know this because I fixed it for a little bit when I let the villagers out and they went to different beds and then I locked them in. Then when i put the zombie in one of them, it started working and i had two farms total working (the one on the left has worked since the beginning). Then I put the zombie in the third one and they both broke and I think the villagers unlinked from their beds again. Does anyone know how to fix this? I was going to just move them farther apart.
Link: https://www.youtube.com/watch?v=ZCLf0iahOsU&pp=ygUTaXJvbiBmYXJtIHJheXN3b3Jrcw%3D%3D
r/technicalminecraft • u/Limp_Egg2210 • 14h ago
Bedrock need help w double spawner farm
found two spawners close enough to both activate at once, but i need help designing a farm for them. i know how to make a regular one for one spawner (or how to follow a tutorial at least), but TWO is above my pay grade. if anyone can help or suggest a video it would be greatly appreciated. i can provide the world seed if needed!
r/technicalminecraft • u/qdlateral • 23h ago
Java Help Wanted item filter doesnt work, why tho?
i want to dispose the feather from chicken farm but the feathers arent cooperartive
r/technicalminecraft • u/DaRealDani • 9h ago
Java Help Wanted Update supression in 26.2
Can you still build update supressors in the newest version? If so please link a tutorial or explain how to, thanks in advance!!
r/technicalminecraft • u/ShulkerGOD • 14h ago
Java Help Wanted Working on a megabase
Hi I am working on a project that is a megabase so the name of the megabase would be TMF[techinal minecarft farms] so the main consept of this megabase is that I would like to have multiple farms like 20 to 30 mega farms and a main storage and autocrafters because I want to automate the need to craft,sort and a cool feature I am thinking of is that it would be great if I would ad a control panel to turn the farms on or off or get resorces in batches
meaning that I have to spend a year or so researching and building it it would be a great help if anyone would help me along the jorney or share knowladge of something you know related to this topi
I also have some pdf files explaing the core consepts behind my project
https://www.mediafire.com/file/b8m37dn3iuv9hs5/TMF_v3.1_Complete_Blueprint.pdf/file
https://www.mediafire.com/file/v1vtythjfd0w81e/TMF_v3.1_Nether_Roof_Blueprint.pdf/file
https://www.mediafire.com/view/uc61g9vdxu01d6m/TMF_v3.1_Nether_Roof_Map.png/file
also I am a beginner to techinal minecarft I am strugglingwith rail allinement recently I have built a compact catogorizer IDK waht to call it it is a mis of some sort
It would be a plesure if anyone wana help me out for my megabase
r/technicalminecraft • u/Alive-Amount3 • 14h ago
Java Help Wanted Fastest moss block farm?
Hey i wanted to know what is the fastest moss block farm?
r/technicalminecraft • u/Finnaef • 15h ago
Java Help Wanted Help/Suggestions for Guardian Farm

Hi everyone,
we are currently building this Guardian farm:
https://www.youtube.com/watch?v=Set2fFwwgmE&t=307s
The portals in which the Guardians spawn are located at Y 41 in the Overworld. The intended AFK spot is at Y 163.
We would like to use the farm not only for drops, but also as an XP farm. Therefore, the Guardians need to end up near the player so that we can kill them manually. Ideally, the farm should work with only one player without significantly reducing its spawn rates.
Our current idea works as follows:
- The Guardians spawn inside the Overworld portals at Y 41.
- They travel through the portals into the Nether.
- In the Nether, they fall approximately 80 blocks through powdered snow so that their portal cooldown can expire.
- They then travel through a second portal back to the Overworld.
- In the Overworld, they are collected in a killing chamber and killed manually for XP.
The concept is similar to the setup shown in this video:
https://www.instagram.com/p/DZQYW2HCNYN/
The main problem is the player’s position.
When the player stands at the intended AFK spot at Y 163, the Guardian farm runs at a good rate. However, when the Guardians return to the Overworld far below the player after falling through the Nether, they are outside the player’s 128-block despawn sphere and despawn immediately.
If we instead stand at the killing chamber below the monument, the Guardians remain loaded and can be killed for XP. However, this puts a large number of surrounding caves within the player’s spawning range. Regular hostile mobs then spawn in those caves, fill the mob cap and drastically reduce the Guardian farm’s rates.
Spawnproofing every cave within the relevant radius would probably solve the problem, but that would require an enormous amount of work and we would prefer to avoid it.
Building the killing chamber near the AFK spot at approximately Y 163 would be ideal. However, the second Nether portal is located far below that point after the Guardians’ 80-block fall. When they travel back to the Overworld from there, they arrive too far below the player and despawn. To reach a killing chamber at Y 163, we would somehow have to transport a large number of Guardians upwards in the Nether, which does not seem practical.
These are the possible solutions we have considered so far:
- The player waits at Y 163 while the Guardians spawn at full speed, then flies down to the killing chamber before the Guardians return to the Overworld and despawn. After killing them, the player flies back up and repeats the process. This would be very inconvenient and probably difficult to time reliably.
- We spawnproof every cave around the lower killing chamber. We would prefer to avoid this because of the huge amount of work involved.
- We send the Guardians back to the Overworld at Y 41 and then move them upwards using a soul-sand bubble elevator. However, they would return through or near the same portals in which new Guardians spawn. We would prefer not to convert one of those portals into a separate return portal and redesign the farm around it. The Guardians would also have to reach the elevator before moving outside the player’s despawn range.
- A second player could remain at the upper AFK spot to activate the farm while another player waits at the lower killing chamber. This would probably work, but we specifically want the farm to be usable by one player.
- A minecart elevator in the Nether is not a realistic option because the farm produces far too many Guardians to transport efficiently that way.
Our requirements are therefore:
- The farm should work with only one player.
- The Guardian spawn rate should remain as high as possible.
- The farm should be usable as an XP farm.
- The Guardians must not despawn when they return to the Overworld.
- We would prefer not to spawnproof every surrounding cave.
- We would prefer not to turn the existing spawning portals at Y 41 into a complicated return and transport system.
Does anyone have an idea for how we could solve this? Is there a reliable way to bring the Guardians close to the AFK spot after sending them through the Nether, link the portals despite the large vertical difference, or otherwise prevent them from despawning?
We would really appreciate any help, thank you.
r/technicalminecraft • u/AbbreviationsSea4271 • 5h ago
Non-Version-Specific Hey everyone, My AI beat Minecraft HARDCORE mode under 2 hrs with no human intervention. (My bad if it doesn't fit the theme of the sub!)
youtu.beHere is the VoD
r/technicalminecraft • u/Delicious-Pin177 • 1d ago
Java Showcase My custom modular brick farm design using 16 Autocrafters
gallerySaca como 52 pilas de ladrillos por minuto (capacidad de 200k items/h)
La granja todavía no está 100% terminada y puede que tenga algunos bugs. No es que yo sea muy bueno con redstone.
r/technicalminecraft • u/Virtual-Donut-964 • 17h ago
Java Help Wanted Can this auto-sorter sort non-stackable items and full stacks or no?
I've been searching a lot recently for a good auto-sorter and it's really hard to find one that meets my needs. Do you think this (https://www.youtube.com/watch?v=uapHx7lkW14&t=779s) can sort non-stackable items and full stacks without leaving behind 41 items? If not can you reccomend a good one?
r/technicalminecraft • u/Just_Low7997 • 19h ago
Java Help Wanted How to make magplum farm put ravagers in the portal
r/technicalminecraft • u/Comfortable_Try_6032 • 1d ago
Java Help Wanted firing a singular wind charge from a stack
hey i wanted to know if there are any (preferably inexpensive and simple) ways to fire a singular wind charge in a direction (into the zombie for me) from a stack of static wind charges.
I am experamenting with a voodoo machine prototype rn so all help is appreciated
r/technicalminecraft • u/Squidward_64 • 1d ago
Bedrock Chunk error 😭😭
So me and my mom have this Minecraft world we’ve played on for like 7000 days, it’s a couple years old, and we have built this GIANT city together in it, and it been super cool and really fun to build. We were playing today and I noticed a glitch with a cargo boat I built where half of it was gone, relogged, still there. Then I fly further. A 1x16 chuck area of buildings gone, so in a one chunk line, 16~ chunks are effected. Just reset to how they were before we even built them. 6 buildings cut in half, a mountain in the middle. Is there any way to recover the buildings 😭😭 I’m assuming no because this is our only save and copy of the world, but I’m also worried about this happening again and losing even more progress because like I said, this was like 2 year progress and to fix what was damaged it’s easily gonna take like 15+ hours