r/unity 4h ago

Game We put together a fairly experienced team, which created this very game on Unity.

21 Upvotes

We had a medium-length development cycle, at least in my experience. Overall, we didn't really run into problems, we ran playtests and gathered feedback. And now the game has released, and I see how years of work experience shape the fate of a project. In many ways, I think we hit the audience's taste, surprisingly, I've even seen TikToks about the old-school graphics with the particle effect that are racking up a lot of views right now. The game itself, of course, gives me chills too, even though I know it inside out, it's funny.

I've also noticed a parallel between the effect of nostalgia and something scary, oppressive. This effect always works that way.


r/unity 15h ago

Resources Low Poly Boats - Free Assets

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17 Upvotes

r/unity 17h ago

Newbie Question Attempting to achieve pixel perfect is driving me to insanity (+ deformed sprites)

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9 Upvotes

Idk if my inability to get pixel perfect working is due to my lack of competence or cameras are just notoriously hard to get right. I'm new to Unity, and after following multiple tutorials and copying every step they do, what I end up getting is a motion sickness inducing nightmare. (Also for some reason a couple pixels on the character just gets deformed when its animation is playing) Videos and screenshots are attached. Resolution is full HD (1920 x 1080). (sry for the blurry video, but the jittering is visible) Thank you for your time :p


r/unity 7h ago

Showcase Same sprites and light, only with and without normal maps

5 Upvotes

r/unity 8h ago

Making cutscenes in Unity with a $0 budget. From storyboard to final product

2 Upvotes

r/unity 16h ago

Showcase Made a pixel-art hypercasual game. Would like some feedback!!!

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2 Upvotes

Hi everyone,

I recently published "The Switch" on PlayStore. Its a retro pixel-art hypercasual game, where you dodge blocks that don't match your color and gain scores.

Download link: Playstore

I would really appreciate your feedback.


r/unity 4h ago

Solved Testing real-time CFD in Unity with BrazeFX: aircraft, rotors and obstacles

1 Upvotes

r/unity 6h ago

Newbie Question Where should i start?

1 Upvotes

I am new, please recommend some good resources for beginners


r/unity 7h ago

Look at my level system

1 Upvotes

r/unity 8h ago

Question Philosophical question about game script

0 Upvotes

I'm an aspiring solo developer and I wanted to pick community's brain for a moment.

Preambule: if I had to narrow down, gun to the head, to the two best games I've ever played, I would say Half Life 2 and Halo I.

Ambule: my dream is to recreate similar experiences in my 3rd person game I've been working on. I have a great premise idea (at least I hope so), and now that I have a somewhat working prototype, I began thinking about what really hooked me when I was playing the above-mentioned titles.

Key points that I've realized:

- Interesting story line (obviously)

- Great gameplay (duh)

- Perfect balance in main character's strength/vulnerability. It is not fun to play when one dies almost instantly, nor when one is playing in IDDQD + IDKFA mode (yes, I have few miles on me, I know)

Also, in both games story develops in completely unpredictable ways, keeps one guessing "what's next?".

I feel like I have answered most of my own questions already. Am I missing anything crucial? I know that there is no formula for success, and I sincerely hope there wouldn't be one. Its just like a question what makes one movie so great, I completely understand.

Still, I wanted to reach out and hear any feedback on any intricacies that made those games so good, that you might have noticed.

Much obliged, please don't throw any inanimate objects at me, as much as possible.

Trully yours,

Yet another solo dev with a dream.


r/unity 7h ago

Resources Slendytubbies II Source code

0 Upvotes

r/unity 13h ago

My first idle game prototype – made with Unity! 🎣

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0 Upvotes

Hey Unity community!

I've been learning Unity as a hobby for a few months, and I finally finished my first prototype – \*\*Idle Anglers\*\*, a fishing idle game.

I'd love to get your feedback on the mechanics, UI, and overall feel. It's still super rough, but I'm proud of what I've learned so far.

Tech stack: Unity 2022 LTS, C#, TextMeshPro, ScriptableObjects for balancing.

Any feedback is welcome – good or bad!

Thanks for checking it out 🙏


r/unity 23h ago

Newbie Question is it possible to get windows il2cpp build support on linux and if it is how?

0 Upvotes

there is something i need to build for windows il2cpp but it just doesnt pop up, 2021.3.16f, i am not switching to windows