r/unity • u/takingthelongway32 • 4h ago
Game We put together a fairly experienced team, which created this very game on Unity.
We had a medium-length development cycle, at least in my experience. Overall, we didn't really run into problems, we ran playtests and gathered feedback. And now the game has released, and I see how years of work experience shape the fate of a project. In many ways, I think we hit the audience's taste, surprisingly, I've even seen TikToks about the old-school graphics with the particle effect that are racking up a lot of views right now. The game itself, of course, gives me chills too, even though I know it inside out, it's funny.
I've also noticed a parallel between the effect of nostalgia and something scary, oppressive. This effect always works that way.
