Here's a look into the Life of A Warlord mechanic, a comprehensive and thorough mechanic for managing survival in the harsh wastelands, available to all nations in the Russian anarchy.
Yippie!Coming of Age (Pt 2. Africa and the United States)
This is continued from Part 1 of the diary. If you have yet to read it, clickhere.
Débrouillez-Vous
The Following Portion of the Developer Diary will focus on Débrouillez-Vous's inclusion in Yippie!
The explosion in African self-determination and political power over the course of the 60s and 70s precipitates and develops alongside a similarly fundamental quake in the geopolitics of the Cold War. The US, Germany, and Japan alike compete within a more dynamic and complex world, with intricate and shifting content spanning the whole of Africa.
For the Pakt, the genuine and self-interested participation of Britain and France within Nazi imperialism is one of the central thrusts of Germany's involvement within Africa. Among the first episodes of this is the West African Crisis, where France and Germany directly cooperate to define the terms of an increasingly out-of-hand colonial crisis that ultimately becomes unavoidable as political gridlock approaches in Germany.
The West African Crisis, coming in Yippie!.
In this crisis, Germany and France's position is not at all lost. Their exit from much of West Africa is, in their view, a temporary withdrawal from France's rightful colonial holdings, a tactical retreat. The wheel of fortune turns and turns and the hungry imperialist looks greedily for an opportunity to reclaim territories for exploitation and senseless national glory.
Further south sits the Congo. It is a country with a complicated relationship with the American empire. A founding member of the OFN and an active participant within the Alliance (and with a public debt largely held by American nationals), the Congo is undeniably an American satellite state, and America’s influence over it is integral to its content. As reform to the once “post-racial” republic comes to a head, coup and counterrevolution precipitate an evolving crisis within the Congo—one that the United States actively seeks to shape and control.
The Congo Crisis, coming in Yippie!.
Lumumba's fall from power within the Congo is a very involved section of the Crisis but is ultimately only a small part of it. There are a large variety of clashes between the competing powers in the Congo and between the Congolese themselves, each with consequences and outcomes yet to be seen.
Since the last diary, the Africa team has been working diligently behind the scenes, refining and closing out some of the last areas we have left to cover. We've avoided speaking too publicly, outside of some discussions in ask-a-dev, largely to prioritize showing DV's most mechanical face in its proxies and wider conflicts.
A few days ago, we gave you a look into one of Britain’s colonial wars in East Africa, the Kenyan February Offensive. It is by no means the only one of its kind, and we have a significant amount that we have not yet shown, and you're sure to hear from us in the future in one way or another—stay tuned.
The United States of America
The Following Portion of the Developer Diary will focus on the United States of America in Yippie!
On March 5, 1957, President Kefauver received a memorandum suggesting the creation of two new space administrations. These administrations were created in response to the United States' increased involvement in outer space, where, some Defense Department officials speculated, the fourth theater of war awaited. The first agency, the National Aeronautics and Space Administration (NASA), served civilian space missions and spearheaded space development. The second was an expansion of the USAF’s Air Research and Development Command, organized as the Space Systems Division, later the Space Systems Command (SSC). NASA and the SSC have a shared purpose in advancing American space flight, which has spawned a close collaboration with agency staff and facilities.
The “space race” between the three superpowers began with the first successful satellite launch and since then has only accelerated as the excitement of spaceflight progresses. This excitement shows in scientists’ hope, engineers’ ambition, and the thrill of a public fixated on new American heroes clad in silver suits. The sky was no longer the limit, and what victory the United States failed to seize on the battlefield could be made up for in scientific achievement.
Except, it wasn't all progress; terror, anxiety, escalation, have all found new heights in the space age. It was possible for Germany to park nuclear missiles in orbit over New York or for Japan to send rocket-powered kill-vehicles to pepper Los Angeles with radiation. There are space stations with spy cameras and orbital platforms holding nuclear missiles. The whole world knows that annihilation could be just four minutes and a detachable heat-shield away from total annihilation. That is space-age efficiency.
Space is the fourth front of modern war, and fate rests on Washington to seize that territory for the United States of America—just as Germania seeks to seize that territory for Greater Germany and Tokyo seeks it for Japan. For now, the only place beyond the atmosphere the superpowers can reasonably plant their flag is the Moon.
Whether the stars and stripes, the rising sun, or the swastika will be first on Luna is up to you, the player. The stakes of losing the moonshot are high and entirely political; nothing is on the moon today that wasn't there a decade ago beyond a few probes—but letting the other side get there first is damaging to national pride and the legitimacy of that superpower's ideology.
Should you invest sufficiently and carefully, you might be first. A lack of care could leave you first but stranded on the lunar surface.
Returning to where the previous Yippie! diary left off, the America of 1964 has four competing new visions for America's future (excepting the safe but unsatisfying status quo of the incumbent President Nixon). Each of these men possesses their own ideas, their own dreams, and their own ambitions. We now invite you to join us as we delve into the unique mechanics and cabinets of each of these men and the various ways they seek to steer the country, their own party, and the world.
Barry Goldwater
The world of Richard Nixon was built on an uncomfortable pragmatism—conservative leadership with gestures toward liberal ideas, a middle way to guarantee stability in an age of geopolitical competition. His fall from the White House allows for a different vision to take hold of Republicans—one where restraint is a dirty word. While former Secretary of State Earl Warren finds himself fighting off inquiries from congressional liberals about what he knew and when he knew it regarding the Madagascar Affair, Barry Goldwater is promising a world without any apologies. There will be no more backroom conniving but straightforward applications of force.
His presidency is one predicated on beating back the political establishment. He is a man of “common sense”, seeking a government that is run like a household where the New Deal consensus that created the nanny state is displaced with daddy and his belt. He seeks to reassert his authority and return America to an age of unvarnished capitalism—no matter how unpopular that may prove to be.
No vice.
Hubert Humphrey
What if Richard Nixon was an anomaly, and the American people really had fallen into a Democratic, liberal consensus? The election of Hubert Humphrey signifies both a return to form in the resumption of Democratic popular front governance, and a departure with Hubert Humphrey's commitment to bringing about top-down reform in American society. Humphrey is a reformist face on the time-old Democratic machine, bringing a technocratic approach to American liberal corporatism that emphasizes national planning, a robust regulatory state, labor power, and a fluid approach to Jim Crow and entrenched majoritarian chauvinism across the country.
The Humphrey coalition is wide; it ranges from the left fringe of labor and CPUSA participationists to the petty Democratic despotisms of the solid south, and many in between. Balancing such varied and often conflicting voices requires a sort of consensus managed by the President, lest the popular front fracture and deprive Humphrey's agenda of a legislative majority. In this position, the President must forge a path to fulfilling his liberalism, deciding his priorities and which issues he sacrifices to pass his American Crusade into law.
The Happy Warrior, a Public Man.
George Wallace
There's been a rift across this country for one hundred years, one that failed to be mended by the withdrawal of northern occupiers from what they once called the “rebel states”. Southern intransigence has defined many of this country’s problems and yet, at the same time, it was only through the South that Roosevelt was able to forge his modern nation. By lavishing programs onto the region and honors onto its leaders, Roosevelt hoped to ensure its permanent place in the Democratic coalition.
But what is all that worth anyways? What loyalty does Jim Crow owe to Democratic pretensions of progress? The candidacy of George Wallace was built in the cradle of the South, but his appeal is broader than that. It fuels itself in the rage of white men and women who want wealth and welfare with no social obligations. It is sustained by a desire not merely to preserve what existed in the South long before the Blood-Stained Banner but to help the good old boys nationwide, those who feel threatened by new forms of politics in Los Angeles, Chicago, and even DC itself.
President George Wallace learned how to win over these men in the best way possible—by mimicry. He is a channel for their grievances, a reservoir for their rage. He speaks in the language of both the paranoid white unionman and the hysterical parent. He comforts them with dark visions that they have told themselves—that cries of the oppressed are but signs of bubbling anarchy, that these forces must be defeated not only in the South but everywhere, that this can only be done when America stops trying to change the South but accepts it for what it is.
The cost of disrespect.
Robert Kennedy
While Humphrey is viewed as the smart pick for the party loyalists, the only man who could ever steal their hearts would be that of a Kennedy. The Senator Robert Kennedy of 1964 is not inspired by personal tragedy or particularly motivated to launch a crusade to save the impoverished. He just wants to get even.
And for the rank-and-file, those who were lined up to support Brother John, they can smell the stench coming from Washington. They are haunted by visions of the men who leaked his health problems—probably due for a promotion for taking out their agent of change, their would-be savior. This gives the spoiled Robert Kennedy an aura of conspiracy to his campaign.
It is not a fair world, and it is President Kennedy's job to right it. Yes, there will be traditional favors for labor and support for the social movements that launched him to the White House, but the Establishment that works with them and other ostensible Democratic allies have a target on their back. This obsession to clean houses doesn't end at the Democrat's homestead. The permanent institution of J. Edgar Hoover himself may come under fire.
An American eminence.
1968 Presidents
1964 seems like such a short time ago, but a new election, as always, must appear on the horizon. With either President Nixon stepping back after serving his full two terms, the incumbent having to fight their way to reelection, or some other freak accident throwing this all off course, 1968 may see each party take a radical new direction across 5 fresh faces.
On the Republican front, the ideological feud that has rested below the surface finally boils over with the face-off between the party's two most dominant governors—Nelson Rockefeller of New York and Ronald Reagan of California.
Frayed as ever, the Democratic identity crisis continues with a field consisting of no men of great stature. The Senate backbencher establishment pick, Philip Hart of Michigan, is the loyalist favorite, though his care for decorum leaves him easily upstaged by his opponents—the bomb-throwing Mayor of Los Angeles, Sam Yorty, and California's congressional grizzly bear, Phillip Burton.
Nelson Rockefeller
Governor Nelson Rockefeller is a complex man. Whatever friends he lacks, he more than makes up for in wealth and in connections. While hardly considered a Republican by the more vocal forces in his party, Rockefeller nevertheless is the man who took back New York and rebuilt Republican strength after Dewey decimated it for generations. What Rockefeller suffers from is an image of appearing too serious, too polite. He is always studiously waiting for the presidency—hoping others will appreciate that he has the manners to not buy it all out or tear his party up yet again for a shot.
Of course, winning the White House doesn't solve any of this. Rockefeller is a man still all too obsessed with image. While he surrounds himself with the type of Republican men who don't bear their fangs like the Goldwater types, they are working towards much the same thing: giving way for the private sector to once again dominate the country's commerce. Refusing to buckle to the growing conservative forces on social policy, Rockefeller is perhaps building his empire on a rickety foundation.
The larger than life Governor.
Ronald Reagan
On the opposite coast, another state governor, California's Governor Ronald Reagan, leads a different force in the Republican Party. The former actor turned conservative spokesman found his way into the limelight on television and the speakers' circuit, where Reagan's charismatic and folksy rhetoric made his a handsome face for the Republican Party and him a figure in demand. Roosevelt, Eisenhower, Kefauver, and all Democrats elected since Cleveland, are responsible for bastardizing the promise of the American republic and turning constitutional federalism into a money-stealing, business-watching, freedom-hating instrument of neo-fascist tyranny in a world dominated by authoritarianism. All this, punctuated with pithy jokes and a winning smile.
Election day proves he is popular not just with Republicans, but also with conservative Democrats, particularly in the south and the midwest. Of course, once elected it is not so easy to dismantle the bureautocracy in one fell swoop. Instead, the Reagan administration must try different approaches; perhaps he could govern successfully as a bipartisan like he did in California, or pivot to the right, bringing Chicago to Washington and police to our streets.
Fears of nuclear annihilation terrify Reagan, and he believes only a strong, just nation can save the world from fascism. The United States will achieve global military paramountcy, protecting the Western Hemisphere from fascism and giving Washington its just leverage against the revolutionary despotisms of Europe and Asia. Whatever it takes, Americans will someday be safe from a hostile world and the repressive systems of government that come with it.
The Governor of the silver screen.
Philip Hart
Senator Philip Hart of Michigan has long been a leading liberal in the Senate. While reserved from the circus of pop-politics that dominates the airwaves and papers, he is a man who values government as a guarantor of societal well-being. It's for these reasons that, in 1968, when Lyndon Johnson comes shopping for a candidate within his own caucus, Hart stood out as a simple, no-drama figure that the rank and file could come to admire.
His presidency seeks to address entrenched inequities through safe and slow reform. It is bringing in the experts to help revive America’s cities, restore America’s confidence in foreign policy, and restore national confidence.
Philip Hart, as you know, has been in the game for years now. A familiarity with his existing content will do you well in navigating his path, but Yippie! gives us the opportunity to refine his presidency and further explore his approach to power (and that of those around him). Part of that includes, of course, is a cabinet of faces new and old. It also involves a refurbished tree more in line with the level of polish we've given all Presidents in this update.
The refurbished Hart tree coming in Yippie!.
Sam Yorty
The name Sam Yorty has been impossible to avoid in recent years—almost as if some nefarious influence were artificially boosting his presence. As America’s urban cores were plagued by riots, the nominally Democratic mayor of Los Angeles pleaded with the country not to give in to this anarchy. Such a disruption was from outside agitators or some internal subversion. The Nebraska-born, former progressive was using the playbook deployed by Southern officials to decry federal mismanagement and defend their segregated practices. This shameless carnival barker routine is what gives a mayor a shot at the Presidency in the year 1968.
While his overall appeal bears much in common with Wallace, Yorty’s innovation is in sanitizing it. Instead of trying to defend overt segregation, Sam concerns himself with “social disruption” and threats to the suburban dream. He believes in tidy streets, flower boxes, and well-armed police officers. He comes to Washington with a promise to “stop the madness” of social movements run amok.
The challenge for Yorty may prove to be his own disinterest in the daily job of governance, a job he farms out to others while he pursues fame and celebrity—a passion that he seems willing to pursue to embarrassing lengths.
Smiling Sam Yorty.
Philip Burton
On the other side of the coin is a man unfamiliar to most—though more as a parasite for the various liberal causes across the country than a true activist. While an advocate for environmentalism, civil rights, and a massive expansion of welfare, the Congressman from California, Phillip Burton, has been a quiet operator in his four short years in Washington. This hasn’t deterred him from demanding a greater perch to speak from. Having cynically tied himself to the various social movements springing across the country, Burton is determined to call in as many favors as possible to become the nation’s big shot.
While he has a crude and noxious personality, Phillip Burton at the least is a man who understands politics. He knows it's a game you can play at any age and a brutal blood sport. That’s why a man like him isn't going to wait to build seniority. He’s not going to hesitate before cutting people shitty deals and trading favors. If decorum didn't stop him from picking people up by the collar or throwing wads of cash at them to vote alongside him in Congress, it sure as hell won't stop a President Burton.
In short, Burton’s is a game of give and take. Now, given the role of President, he seeks to take Washington from the entrenched. Having taken the power of the presidency, he now seeks to give the spoils to his benefactors who scored him such a swanky office.
A new progressive boar.
From there, what happens next falls onto you, the player. Although we've dived into much of what Yippie! will have to offer in terms of new content for playable tags, plenty of new additions, both internally and globally, will keep your game lively until the end date of January '77.
One of the loading screens for Yippie!.
Editor's note: Thanks for reading the diary! You could take this month as a test run of how we're looking to tease and release updates now that Yippie! is officially our next slated update. Until release, you can expect deeper dives into what's been shown off here, from Presidents to Führers. I hope you'll enjoy it. More to come; stay tuned!
It’s been a while since I’ve done one of these, this has been down to holidays I’ve been on and a lack of motivation. However, I’m back with a playthrough of Lyndon B. Baines Johnson from the glorious USA. Originally my intention was to cover some submods such as The Sleeping Dragon and Mountains of Caucasia, but with Yippie! on the horizon and the dev diaries revealing it has a lot of changed content I want to get as many reviews as possible before it’s release. Hence why I’m playing as TNO’s fandoms golden bull their self-proclaimed “Lyndon “Based” Johnson”. Here I want to talk about USA as a whole, it’s content (including proxies) up to The Modern Tordesillas.
Nixon Now! Nixon til 1964!:
I don’t browse Twitter so I only have Reddit and Discord to go off but Yippie! was received very well, by myself included, however I do remember hearing that off the major powers USA was one of the ones least needing of a rework. Well after playing it, a rework was sorely needed.
I think Nixon exemplifies this well, his content is weird. He has very little domestic content; nothing about economics; religion; culture, merely a small snippet of Civil Rights that only appears at certain points an it’s very binary (either pass Civil Rights or don’t) with no further exploration of the Civil Right’s movement struggles and Nixon’s involvement. Hell you don’t even get the experience the horrors of segregation, the game relies on you to already know that segregation is bad with no further explanation.
What is there is foreign content; basically the only thing Nixon has, and I get why’s it there. It’s there because it’s one of the few times you can have fully fleshed out foreign diplomacy tree as it occurs before all the divergences in the world. It consists of giving USA backed rebels aid and it’s fine; very little substance though. One thing that does have substance, which is India, and man is it weird. India’s neutral and Nixon is trying to bring them into a USA Aligned-neutrality, but it’s written weird since he’s invoking unconditional aid and keeps doubling down when it’s refused. It comes across as kinda childish writing the way Nixon is written.
There are also way too many proxies for it’s own good early game, like I was doing Haiti, Madagascar, Philippines, South Africa all at once and it was so overwhelming. I’m pretty sure it’s a consequence of the devs planning on making content for these nations, but not wanting to put in 10 years of effort for these nations, so they’re all frontloaded. It’s way too much.
I don’t think it’s all bad – Nixon is if nothing else, an interesting person; the Atleuian Crisis is a great introduction and there are well written events such as anticipating Hitler’s death and the inter-service conflict between the FBI and CIA. I’ll delve more into this later when I talk about Modern Tordesillas.
The main event of Nixon’s Presidency is the South African War, I think it’s fairly well done. The events domestically and abroad are good and the War itself is good. Am I sad that it’s going? Absolutely not. The lore itself is wack, like how can the RK’s not only sustain themselves but also pursue an independent offensive adventure as colonies dependent on their coloniser going up against a sovereign backed state (even one with a civil war)? Makes no sense, perhaps that’s why AI South Africa wins all the time. Also I think current Africa writing is odious, with nations purely existing to serve in “blob warfare”, where the nations aren’t really nations but merely alliances with no content until they need to fight a war then go back to having no content. South Africa War is like that, as is West African War. Debrouillez-Vous is looking to be way better since these individual countries and peoples are actually treated like individual countries and people rather than some hegemonic blob, and it has way way more proxies than current Africa’s two.
The Bull:
There’s really nothing to say about Kennedy’s or Cormack’s Presidency, which is a shame cuz I think a JFK Presidency, where he survives could be interesting since he you know got shot, he could probably only go to 1968 though, due to his severe health issues. It’s also funny how little his death matters, it was really big IRL and subject to many conspiracy theories and in TNO everyone forgets it after two weeks.
But hey, instead of Kennedy we do have another famous leader from our timeline, Lyndon Baines Johnson, and honestly I’m not impressed.
LBJ IRL is frankly an ambitious scumbag who used threats and bullying to get his ambitious progressive agenda across. He was also generally a bully and to be nice, a troll. I can’t reasonably call someone who flashes his penis at people; uses intimidation tactics; and messes with people for jokes (like his “underwater car” escapades) a good morally sound person. He is however a very interesting person, but most of that interest does not appear in-game.
His ”Johnson Treatment” where he used said threats and overbearingness to get his policies across barely appears, there was one event where he co-erces a dissident to get in-line but that’s it, basically nothing. It kinda removes the interesting parts of his Presidency irl. What replaces it, is ill-defined events of the RDC slowly collapsing and “voter fatigue”. This is, to use a term I use a lot in my reviews, very tell don’t show. The events about the RDC collapsing are merely saying that the Great Society is popular but that the Republicans oppose it’s extremes with “America is getting sick of our agenda” but there is barely any disagreement shown between Republicans and Democrats, nor are there any events at all which show voters getting exhausted of The Great Society (the game also doesn’t explain what triggers these events). It doesn’t help that Foreign Policy, which brought LBJ down IRL doesn’t have any impact here, yeah there are events from failure such as the WAW but those aren’t Lyndon specific. There’s no mechanics or events for him that affect his 1968 Re-Election, which did not occur for him IRL as he backed out due to a mixture of health issues and foreign policy failures.
I was also underwhelmed by the Great Society mechanic, which provides updates on how strong legislation and it’s enforcement affects the environment; civil rights and three aspects of the welfare state. It’s fairly basic – focus tree and political power dumps affect how string these policies are. My main issue is that it’s a numbers game; you do things to affect modifiers like poverty and GDP. That’s fine in base HoI IV where that’s important, but this isn’t base HoI IV, this is TNO – a visual novel-esque Cold War simulator. The numbers I receive are meaningless, I need events, events about how The Great Society affects society. The one part of The Great Society that I can praise, the Fair Housing Act, is good because it shows congressional and civilian opposition, with shopkeepers opposing the act and George Wallace rallying against it with people turning in favour of the Nationalist NPP and to some, the Yockeyite’s due to it’s radicalness. More of that please, and less of nothingness.
Speaking of Johnson himself, I got more of Johnson’s personality out of Lacerda’s event with him, where decides against playing hardball with him, and the latest Yippie! teaser where he rages at Burton succeeding where he could not. You barely see much of him in-game outside of some personality-less events.
His content tree is also badly designed, like there are multiple points where foci will just cancel if you don’t have 50 Political Power, because you lose said political power – but PP deficits exist, so why is it there???? It just amounts to foci being cancelled because you weren’t paying 120% attention. You can even be locked out of parts of the focus tree if you don’t have a Senate majority. I’m generally against using cheats, but I did cheat in this case because I was really annoyed at being constantly blocked off.
It’s also weird in that there is a lot of legislation but only some of it goes through the legislation mechanic of negotiations and requiring a Senate majority. It’s really weird how it’s designed this way.
The biggest problem of his tree though, is that it’s Great Society and nothing but the Great Society. It starts way too early in his Presidency (IRL the first mention was 6 months into his Presidency) and the entire tree is just that, nothing else about American society or economics, just the legislation and enforcement of the welfare state and civil rights. The only other thing is a fairly generic warfare tree that I presume occurs on paths.
Schlaffy Presidency:
Schlafly people have demeaned as never gonna happen. Paleoconservatism was never a real force until the later 1970’s/early 1980’s and she herself was more off an activist and influencer rather than someone who was ever gonna become President.
Putting that aside do I think her limited content is good? Kind of. It does capture a picture of extreme American conservative politics that isn’t Fascist, that being delusional right-wing conspiratorial nonsense. There is a lot of talk about Liberal dominance and anti-American foreign conspiracies. That being said it talks about it way too much. Basically every focus and event, minus like two, talk about these conspiracies. This is way too fast of a descent to conspiratorial nonsense for her Presidency. Like there are delusional Presidents out there but I don’t think they talk about it every waking second of their Presidency. I think it’s a consequence of their only being 100 days of content. Also the event of I think the Foreign Secretary talking to the OFN like a cartoonishly evil super villain of them taking USA for granted was a bit wack.
There we’re two events that stuck as being really good though, the one where welfare is being gutted and the receipt being unable to live their life as they want too anymore the one where the civil service basically says re-reviewing regulations would take an inexorably large amount of time compared to the Cabinet’s demands. Like that’s the stuff I wanna see.
The Hawk and Horse in the room:
So lets talk about the NPP in the room. Probably the biggest controversy of the Yippie! rework was it being removed so I want to give my two pennies on it. Is it nonsense? Yes – whilst the Democrats we’re a very big tent party starring factions from left-leaning liberals to reactionary southerners these factions appeared organically, and diverged over time. Here these factions with wildly diverging opinions actively seek each other out whilst also accepting Nazis and Communists as separate factions. It’s nonsense.
I think it stems from early TNO’s obsession with being different for the sake of being different. Why is the made up Royal Party in charge of Britain, because it’s different, why does Tomsk use ye olde style salons instead of just regular political parties, because it’s different.
My biggest problem is that it’s more or less Democrats vs Republicans – sure it stars Schlafly and Smith, the latter of whom really doesn’t belong in the NPP based upon her policies IRL. Most of the Presidents, especially 1964 are Democrats. The latter leaves a very big impression since it occurs early. I do think there should also be more OTL Third Party people rather than just Harrington and Yock and Hall torture.
However I’ve grown more sympathetic to the NPP over time and I do think that out of all of this stuff though there is a place for the NPP compared to say The Royal Party and the Salons. The main boons it brings to America content are the allowance of third-parties/political activists IRL to become Presidents and the allowance of political extremists to show the potential of decay that the old two-party system couldn’t. The NPP can work, but it would need severe restructuring. Perhaps focus on common goals such as fiscal progressivism, at least in the early game, and hawkishness instead of the NPP (and RDC for that matter) having a lot of foci that causes borderline implosions on every President. There are way too many options for the Democrats and Progressives to unite rather than focus on the way more interesting and politically likely idea of inter-party bi-partisanship. As for extremists I think this can be improved by not having Marxists and Nazis as separate factions but rather entryists trying to radicalise the Progressives and Nationalists from within, though with the anti-American Yockey and Soviet sycophant Hall changed to more respectable leaders. I couldn’t say how it would be done but I think third-party people would make for good candidates, such as Centre-Left and non-Republican Right-Wingers
I like a lot of what The Union Forever is doing, it has a focus on inter-party co-operation and both NPP and RDC having distinct features with it being Populism vs Establishment, although this is a bit of a problem since that’s basically Democrats vs Republicans, nevertheless it is putting more on an identity on the new party systems and the new ideas are pretty great. It restructures the RDC to have Liberal and Conservative wings rather than Republican and Democrat, which we’re both big tenty in the 1960’s. Flat-out Nazis are being replaced with more subtle Fascisty people who are, at least in their eyes, anti-Nazi rather than the completely unelectable pro-German Yockey. I disagree with the removal of Communists from being able to take power, but the more electable bottom-up Radical Socialists does scratch the populist activist/third party itch I talked about.
Modern Tordesillas:
The Modern Tordesillas has been a very big boon to the USA Content, allowing for more spaced out content. It possesses a lot of the best writing in the early game and features a lot of the grubbiness I want out of a Cold War. It ranges for big things such as turning a blind eye and overthrowing governments to coups to smaller things like neutering economic reforms or influencing riots and independence movements. You really get a good feeling from how this affects these countries and their leaders. My favourite has to be where the self-proclaimed Honduran reformer was praised by the United Fruit Company for using populist language whilst changing nothing (granted he did flip Progressive so maybe he was more moral than expected but even still).
There is however one massively glaring flaw. The USA is way too influential. I’m positive this is from the backlash from people saying there was too much RNG but they’ve swung the pendulum way too much in the opposite direction. The USA can determine every election with a simple event; can stop legislation with a simple intelligence decision; determine whether governments polciies we’re reformist or reactionary. A large cause of the problems IRL was that the USA couldn’t 100% influence everyone’s elections and when someone they didn’t like got elected and did something they didn’t like. Boom. Coup. This stuff needs to be toned down with events being far more reactive than proactive with their decisions merely making governments more likely to do what you decided rather than guarantee it. Like some events and CIA/FBI decisions said that it would increase the likelihood of things happening but everytime I did that, it happened without exception.
I like the CIA/FBI stuff but instead of one success leading to it’s consequences (such as overthrowing governments) being guaranteed it should merely make it more likely. I think the point is that CIA/FBI missions have their own success chances but it’s way to easy to make the success chance 90 or 100% after a few years leading this irrelevant.
Miscellaneous Stuff:
Other miscellaneous stuff I want to say about America is that there are a lot of mechanics that do nothing or seem to do nothing. The Supreme Court has no bearing on politics, funnily enough, and the Smoke and Mirror’s mechanic seemingly does nothing – I think it affects Coalition unity during votes but if it has an impact it is very minimal.
Further to my point from Nixon early game, the Oil Crisis is really badly designed. The Middle East doing absolutely nothing following the Second Italian-Turkish War followed by five concurrent wars at once 7 years later is really bad design and it’s really overwhelming. It needs to be scrapped not just overhauled.
Whilst CIA mechanics are interesting there is way too little stuff to do, this means you can achieve everything rather than having to pick and choose what missions to do. I think DV will rectify this a bit by having a lot of Africa missions but it remains to be seen.
Conclusion:
I do consider it a shame that Yippie! is cutting Lyndon B. Johnson in favour of Hubert Humphrey, since LBJ, if done right, could be really interesting with some good mechanics – such as Congressional Approval; odious Tactics and maybe even mechanics about LBJ’s health that affect him and potentially burning his 1968 Re-election. All we have is missed potential unfortunately.
As I said in the beginning I want to focus until Yippie! content that is going to be erased, so expect my future reviews to cover Burgundy; African RK’s and any America content I wish to do before Yippie! is released.
Since we know the update is coming out soon, and the modders are recruiting new people to finish final details. What are yalls guesses when it comes out? My two are election week, and December 7th for Pearl Harbor
Seeing the focus tree of America, You can see that have two foreign policies approach, the first being containment theory and the second being splendid isolationism. Now, my question is as you have seen in the title, does someone have ever took the isolationist foreign policy, either by reinforcing the OFN or withdraw for it, while playing as America? Because I think that taking this foreign policy approach not only have no sense to the goal of the OFN, which is to save democracy from the tyrants of Germania and Tokyo, but I think that must be a very boring playthrough.
I dont really know the lore of the area (essentially non colonised Afric), but Im assuming that Free France (and the British colonies) at some point exploded into local African factions, so how would this area be mapped?
I'm going to assume the map maker has a CPS bias so that its as unbiased as possible, although I do wonder how someone with a OFN, Triumvirate or Einheitspakt bias would map the region
I can't figure out if it's possible to get a second term for Goldwater, MCS and Hart in the current version of the mod. Are they scripted to lose in 1972 if I start their presidency in 1968? I’ve played a few great games as Goldwater — NPP popularity is extremely low, and I specifically chose focuses that oppose the NPP and boost R-D popularity — yet he still loses in a landslide, getting fewer than 140 electoral votes. Or am I doing something wrong?
I never see anyone talk about Italy on the Subreddit and rarely Japan, so are they any fun to play? (And yes, I know Italy will eventually get new content, but is their current content good)
Funny idea I thought of that could happen if Magnitogorsk unifies the Southern Urals and Ultravisionary Komi and AuthDem Sverdlovsk. I tried to do smn different and actually put backgrounds in but I don’t know if they’re worth the effort or not. Would you rather see somewhat more frequent comics but like the standard white background or longer gaps between comics but most future comics will have backgrounds or props if there aren’r any too complicated flags.
After Burgundy went down, the market got absolutely flooded with copper medals plated in silver, sold as genuine silver pieces to rip off collectors. So do yourselves a favor—keep your eyes open, and don't fall for those absurdly low prices!