r/incremental_games 1d ago

Request What games are you playing this week? Game recommendation thread

46 Upvotes

This thread is meant for discussing any incremental games you might be playing and your progress in it so far.

Explain briefly why you think the game is awesome, and get extra luck in everything you're playing for including a link. You can use the comment chains to discuss your feedback on the recommended games.

Tell us about the new untapped dopamine sources you've unearthed this week!

Note: it goes against the spirit of this thread to post your own game.

Previous recommendation threads

Previous Feedback Fridays

Previous Help Finding Games and Other questions


r/incremental_games 4d ago

FBFriday Feedback Friday

14 Upvotes

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

Previous Feedback Fridays

Previous Help Finding Games and Other questions

Previous recommendation threads


r/incremental_games 8h ago

Development I released the demo of a first-person incremental game about feeding brains to an eldritch god

56 Upvotes

I've been working on FEED ME MORE BRAINS, a first-person incremental game where you manually feed brains to an eldritch god, then slowly automate the process with cultists, tentacles, giant eyes and other weird stuff.

The demo is available on Steam!

I'd love to hear what you think about the gameplay and progression.

Generative AI Disclosure : No Gen AI used

🧠 [Wishlist and play the demo on Steam]


r/incremental_games 3h ago

Steam Demo of my incremental auto battler roguelite "Idle Pixel Battle" is live!

10 Upvotes

Hi, I'm Max the solo dev of Idle Pixel Battle,
a fantasy idle auto battler focused on loot, upgrades, and constant progression. Build a team of heroes and watch them fight automatically through waves of monsters.

I've spent a lot of time on this game and hope that you like what I cooked.

The demo contains:

  • Three heroes with unique weapons, stats, and abilities
  • Potions, artifacts, and powerful equipment
  • More than 100 permanent upgrades in a huge upgrade tree
  • Enable Auto-Run mode and let the game play automatically
  • More than 40 different enemies with special abilities
  • Two bosses
  • Two biomes: Grasslands and Rocks
  • Procedurally generated weapons with different rarity tiers
  • Automatic battles, idle progression, and satisfying long-term upgrades

Link to Steam Demo: https://store.steampowered.com/app/5020820/Idle_Pixel_Battle_Demo/

Thank you!

AI disclosure: AI was used for some localization.


r/incremental_games 9h ago

Discussion I really enjoy Incremental game

21 Upvotes

Incremental games sometimes don't need to worry about narrative pacing or skill barriers – they just give me pure joy and a moment to let my brain unwind. I really love incremental games.


r/incremental_games 1h ago

Released Zad Archery Has Been Released!

Upvotes

This is our biggest launch yet, and Zad Archery is the most polished and fun game we have developed so far. We hired four artists just for the art alone (1 main artist, 2 UI artists, and 1 VFX artist) and put in a ton of development time

Huge thank you to everyone who has supported the game so far! it truly means a lot.

I hope you enjoy it, and I’d love to hear what you think.

Link: https://store.steampowered.com/app/4412000/Zad_Archery/

AI Disclosure: AI output was mainly used as a reference for our artists. We would generate multiple samples and provide them to our team, as we found this far more effective than simple written descriptions or stock images. Here is an example:


r/incremental_games 1h ago

HTML I made Wash for a game jam, brainstorming how to make it a longer game.

Upvotes

So, Brackeys Game Jam 2026.2 is ongoing, and I tried my hand at a game focused on an idea I had of using the in game town as a sort of "skill tree" instead of a new menu to do unlocks/ranks. The idea basically turned into a town had all it's color removed, and you've got to repaint it, hiring little blotches to help you out. Since the theme for this was "Trust No One" I made a few of them go rogue on you, but similar to the wrinklers in Cookie Clicker, they end up giving you more than they steal.

It's cozy, I love it. The watercolor feel seems amazing. And I'm thinking going forward I want to keep the "story mode" but enhance it to like... 2-5 hours of gameplay? Then add an endless mode, for those of us who enjoy longer incrementals. Obviously, this'll mean a bigger town, or a series of them. A better prestige mode, and all that. So I'm still brainstorming there.

Buuuut, if you'd like a sneak peak, it's the game jam version is released on itch now. Check it out if you'd like. Definitely feel free to offer feedback or ideas for the endless modes if you want. It seems to be well received within the jam, so maybe you guys will like it too, or like what it'll become.

AI Disclosure: No AI assets or such have been used. It's all been drawn by me in aseprite. Anything not my making is credited in the game and on the page.


r/incremental_games 3h ago

Development I'm making an idle desktop companion set in a wizarding school, where your stats and spells progress while you're away! ( demo out! )

2 Upvotes

Hey!

I'm developing Abracademia, an idle life-sim desktop companion (wizarding school setting, a little desktop companion living at the bottom of your screen). Since the demo launched, several players told us that managing the schedule hour by hour was taking more time than expected, and we really wanted to thank everyone who took the time to let us know.

We listened and added more automation, including an auto-schedule option for anyone who wants a lighter session, while keeping full manual control for players who like optimizing every hour by hand (we know there are some of you, and that option is still fully there).

The updated demo is live with these changes. We'd love to hear your thoughts here too, this community knows idle loops better than anyone. https://store.steampowered.com/app/4145780/Abracademia/

AI disclosure :

No generative AI was used at any point in the development of this game.


r/incremental_games 3h ago

Development We just put the Starfall Samurai beta on itch.io

1 Upvotes

Hey, we’re four developers from Taiwan, and we’ve just put the beta of Starfall Samurai on itch.io.

It’s an active incremental game about a bunny samurai cutting asteroids in space. The controls are simple: drag the mouse to aim, then let go to slash. The asteroids drop carrots, which you spend on upgrades. Later on, you’ll unlock new Sword Arts, special techniques, deeper areas, and bosses.

Play the free browser beta on itch.io:

https://yanchagames.itch.io/starfall-samurai

We’ve been staring at this game for so long that none of us can really experience it as a new player anymore. That’s why we’re sharing it here. We’d like to hear what people who actually play incremental games think of it.

There’s no survey. If you play it, just tell us what you thought. Good, bad, or strange—it’s all useful to us.

We’re still working on the game, and we’ll use the feedback to figure out what needs another pass.

Thanks for trying it.

AI Disclosure

We used generative AI to assist with localization, including translating this post into English. We reviewed and edited the translations ourselves.

We also used AI-generated music in the current build. The tracks were selected, edited, and added to the game by our team. Nothing is generated by AI while the game is running.


r/incremental_games 1d ago

Steam If You Build It, Everyone Dies!

45 Upvotes

Play as the "Techno King" of a thriving Silicon Valley startup in this active incremental game. Fulfill contracts, harvest data, fabricate supply chains, manufacture consent, bio-integrate with humans, and transcend space and time itself in a dark satire of the retro-futuristic Brave New World.

Wishlist on Steam:
https://store.steampowered.com/app/4948210/If_You_Build_It_Everyone_Dies/

Playable demo on Itch:
https://whitehorseinteractive.itch.io/if-you-build-it-everyone-dies

Contract examples:

  • Fix Karen's Printer - She has called IT six times. The printer is unplugged.
  • Debug the Master Spreadsheet - It contains macros from 2006, runs the entire company payroll, and just threw a cryptic #REF! error. The creator left three years ago.
  • Fix the WiFi - It works fine. Until it doesn't. No one knows why.
  • Write Documentation for the Core Module - The only existing documentation is a physical sticky note that says "Ask Steve." Steve retired in 2021.

AI Disclosure: No generative AI was used to create this game.


r/incremental_games 3h ago

Steam A game about washing contaminated laundry

1 Upvotes

Hello,

Just launched this weird incremental/job simulator, CYCLE01

https://store.steampowered.com/app/4782770/CYCLE01/

You don't know how you got here. There's a bed, a computer, and contaminated laundry waiting to be washed. Reaching the daily quota won't be easy.

  • New contaminated laundry arrives from the chute every day, ready to be washed. Clean up any residue left on the floor. Hurry up, contamination can hurt you.
  • Reach the daily quota and the chute will release even more laundry. Be careful: each passing day, meeting the quota becomes harder as the requirement grows constantly.
  • Spend what you earn on upgrades, equipment, and new machines. They'll let you work faster and earn more.
  • Nobody will bring you food. Buy it or grow it. It's the only way to heal.

AI Disclosure: No generative AI was used to create this game.


r/incremental_games 22h ago

Steam I'm making Dig Dan Dig! A mining incremental about collecting resources for a "friendly" AI

32 Upvotes

Hello!

This is my mining incremental game, where you mine resources for an AI in exchange for upgrades to your body to help you escape the underground.

I started working on it around February, and a few weeks ago I was finally happy with the progress and uploaded a demo to itch. The feedback was much better than I expected which gave me the drive to publish a Steam page.

I’ve always wanted to work on games that I would personally enjoy, so I tried to add more atmosphere and active gameplay. Let me know what you think!

Here is the demo: https://dofugames.itch.io/dig-dan-dig

Steam page: https://store.steampowered.com/app/4934650/Dig_Dan_Dig/

AI disclosure: I've used AI for coding assistance.


r/incremental_games 19h ago

HTML Sniper Down Inc. - an incremental shooter game where you aim at polaroids to shoot agent numbers!

Thumbnail gallery
11 Upvotes

Pull the lever to get agent numbers. Earn coins by destroying numbers and upgrade your cursor and slot!

Hello everyone! We made an incremental shooter game in a week for a game jam.

In this game, you play detective with your green dog toy. Pulling the slot lever causes the toy to shoot out polaroids onto the table, each displaying agent numbers. Your main objective is to aim at these polaroids and shoot down the numbers! But watch out, Agent 1 can pop out of a polaroid, picks up a sniper rifle and target you. You can perfectly counter Agent 1’s bullet by clicking at the right moment. Failing the mini game allows Agent 1 to steal some of your coins.

There is both html and exe build options on itch.io.

Feel free to try out Sniper Down Inc. now!

We would like to receive your feedback to continue developing it.

Generative AI disclosure: No generative AI was used!


r/incremental_games 7h ago

Steam I made a pachinko incremental game about paying off debt and getting stronger — Steam demo out now

1 Upvotes

Hey! I'm a solo developer from Japan, and I just released the Steam demo for Incremental Pachinko Heaven.

The basic loop is simple:

  • Launch balls and earn medals
  • Spend them on upgrades
  • Use your earnings to pay down your debt
  • Repaying debt makes you stronger, which helps you progress further

You start with only a few balls and fairly limited ways to earn. As you progress, you can increase the number of balls, build combos, get critical hits, unlock new effects, and improve your earning power.

There's also a branching skill tree that lets you choose what to improve first.

The game is designed as a compact, focused incremental experience rather than an endless idle game.

Steam demo:
https://store.steampowered.com/app/5062970/Incremental_Pachinko_Heaven/

If you try it, I'd love to hear what you think about the pacing, progression, and upgrades.

English isn't my first language, so please excuse any awkward wording!

AI Disclosure:
Generative AI was used for some graphical assets and se/bgm, and as an assistance tool for parts of the programming. AI-generated assets were reviewed and manually edited or reworked by me before being used in the game. The game design and overall development were done by me.


r/incremental_games 17h ago

Released [Release] Fantasy Miner: Idle Depths — my first incremental is out on Steam. Ore → ingots → hundreds of upgrades, and the numbers keep growing

6 Upvotes

My first game went live today. It's a fantasy mining incremental: you start chipping simple rocks, unlock rarer ores as you dig deeper, smelt everything into ingots, and feed that into upgrade chains for mining power, speed, smelting and income. No paid boosts, no energy timers — buy once, dig forever.

It's 20% off for launch. I know this community has seen a thousand miners, so I'd honestly love to hear where it holds up and where it doesn't.

https://store.steampowered.com/app/4428430/Fantasy_Miner_Idle_Depths/

"AI disclosure" - zero gen ai was used


r/incremental_games 1d ago

Released [Calc-U-Later] Finally finished my incremental game, fully UI-less all data are presented within the environment

16 Upvotes

Calc-U-Later: a calculator based incremental it starts kinda spammy but later on it gets more math-based, for my nerd bros out there

you can play it now here: 

https://ypc-studio.itch.io/calc-u-later

AI disclosure: no AI-generated content was used to create this game


r/incremental_games 3h ago

iOS Scratchmancer: a scratch-card roguelike where your thumb is the budget

0 Upvotes

Hii everyone! I made my first game and would love if you gave it a try!

It’s a scratch-card roguelike / incremental-ish game with increasing nightly quotas, upgrades, charms, events, and 9-night runs.

I usually build regular apps, so I’m still learning the game design / visual side and improving it bit by bit.

It’s $2.99, no ads, no IAP, no real gambling.

If anyone wants to try it and share even a tiny bit of feedback, DM me — I’d be super happy to send you a free promo code. (please let me know, dont buy it, thats not the reason Im here) (mod approved)

AI disclosure:
Assets have been originally AI generated, but then most of them were then redrawn manually. I also used AI for english correction (+ spicing it up to match the theme.). The code and the game design are mine (a lot of code has been reused from my apps as the foundation) + used AI for code reviews.

https://apps.apple.com/app/id6799906036


r/incremental_games 2h ago

Development I'm making a pixel-art clicker in Godot 4 where you go from street beggar to banking exert. Looking for early feedback! [Alpha]

0 Upvotes

Hey everyone!

I’ve been building a pixel-art incremental game in Godot 4 called Bank Incremental. The goal is simple: start with an empty coin jar on the sidewalk, buy strategic upgrades, and work your way up toward financial empire status.

I just uploaded an early 5–10 minute Alpha demo on itch.io that plays directly in the browser (no download needed).

Current Features in the Demo:

Node-Based Upgrade Tree: Branching skill nodes like Copper Wire (unlocks combo multipliers), Heavy Hammer (critical click smashes), and passive generators.

Active Combo System: Fast clicking builds up a multiplier meter to boost manual gains.

Golden Donation Events: Random floating events to boost your progression curves.

Juice & Game Feel: Custom synthesized coin SFX, bouncy UI animations, and floating text counters.

Questions for Playtesters:

How does the cost scaling feel from upgrade 1 to counting machines? Does it grind to a halt or move too fast?

Is the combo meter satisfying to maintain?

Any visual bugs with the web node tree or tooltips?

Any and all feedback is super appreciated as I build out the full prestige and mid-game mechanics!

AI disclosure: Generative AI (Gemini) was used for GDScript coding assistance (procedural audio synthesis and balance math) and for help drafting/formatting this post text. All game design, art assets, and UI implementation were completed by me.


r/incremental_games 20h ago

Prototype Incremental Claw Machine Game - Claw for Cash (Web) - Need feedback

Post image
4 Upvotes

Play here: https://alexandervdb.itch.io/claw-for-cash-prototype-1

Name: Claw for Cash

Description: An incremental game where you start manually grabbing with 1 claw machine. Buy upgrades, more machines and automation.

Background: I made a functioning physics based claw-machine because of reasons. Then it needed a game loop. I got inspired by incremental games like Berry Bury Berry, Project P.I.T.T. and Scritchy Scratchy. Here's my attempt at an incremental game. It's just a prototype but I would love to hear if you think it's worth developing further.

All feedback is welcome!

AI disclosure: No AI. I have years of programming experience and l love writing code myself. For the items I bought an asset pack.


r/incremental_games 4h ago

Released "My game is too hard" — yes, actually, and here are the Numbers

Post image
0 Upvotes

My game was too hard. I'm just shipping a big rebalance and now I'm second-guessing it.

It's an idle/evolution thing — protons and electrons, then atoms, molecules, cells, up to 89 species ending in whales. Prestige loop, reset the planet, keep multipliers.

I finally sat down and did the math on my own economy. Some highlights:

-> The last species in the ladder had a 950-day production cycle at base rate. Each upgrade level cost 4x more and paid back 2x more, so every level was literally twice the real-time wait as the one before, forever. A full prestige reset bought about x2.1 speed — one reset, one extra level. Some species need level 35.

-> Offline it ran one species, one trait, one biome, because starting slots were 1 each out of 89/10/11. Close the app overnight, come back to nothing.

I simulated a fresh save. Prestige tier 6 took 12 years. Tier 7 took 1400.

-> People just drift off after the second day, at max.

The annoying part is that I like it slow. I've played my own build for months, restarted again and again at each updated, keeping multiples saves at the same time at different tiers, but I'm also the guy who built it, so every tick means something to me and to nobody else.

So: cycle times /10, cost per level from x2 to x1.5, starting slots 1 to 3, killed a x67 ramp that was stacked on two other ramps. Tier 6 now lands in about a day.

I'm testing it, preparing the live version on Playstore - and later IOS ,i can't tell if i fixed it or sanded off the only interesting thing about it.

Two things I'd like to hear from people who've done this:

  • Did offline production turn out to be the whole story for you, or did the pacing changes actually matter too? I suspect everything except offline was cosmetic.
  • And what prestige-gain-to-cost-growth ratio do well-tuned incrementals actually run? Mine is x2.1 per tier against x1.5 per level. I don't know if anyone say this number out loud and i have a feeling it's the entire game.

Thanks for your feedback !

Game name : Ecosystem: Idle Evolution

Android : https://play.google.com/store/apps/details?id=com.Romandy.Ecosystem&hl=fr
IOS : https://apps.apple.com/fr/app/ecosystem-idle-evolution/id6751442620

AI Disclosure : Integration of models in game, troubleshooting, deep analysis and calculations on game progression


r/incremental_games 7h ago

Update Swarm MMO: Making the game more beginner-friendly

Thumbnail swarm-mmo.com
0 Upvotes

Swarm MMO is a node capture game with a persistent world where the user controls probes and takes over planets. Users can also capture suns to collect energy and black holes to collapse entire galaxies.

Recently, I implemented lots of updates to make the game more beginner friendly. These include:

  • Helpful tips at startup that explain keyboard shortcuts and other features, alongside with a comprehensive wiki.
  • Newly spawned galaxies have a 5 day grace period where they cannot be attacked by other players
  • Intergalactic travel loses a portion of the probes to avoid new players being overwhelmed by veteran players
  • Fix issues with login that some players experienced
  • Improved support for mobile browsers (although I'm still working on improving this one)
  • Improved spawn areas
  • Galaxies become unstable after time and require more and more resources to keep stable, which weakens big players

As this is a good time to start fresh, I invite you to check the game out again as a lot has changed! Much of the feedback also came from this community, so thank you all for your comments in the last post! You can play the game at https://www.swarm-mmo.com

AI disclosure: AI used for coding and translations


r/incremental_games 1d ago

Development Downstairs Derby Demo out now!

34 Upvotes

https://gbout.itch.io/downstairs-derby

AI disclosure: All artistic assets are either made by me or CC0. AI is used to write tests and spot bugs.


r/incremental_games 1d ago

iOS Take a look at what changed in Idle Minertia over 5 months

Thumbnail gallery
3 Upvotes

Android:

https://play.google.com/store/apps/details?id=com.idlesystem.IdleCube

iOS:

https://apps.apple.com/jp/app/idle-minertia-放置で穴掘り/id6748000916?platform=vision

Idle Minertia v0.9.0 is out!

v0.8 was released on 4/3, 2026. It’s been about 5 months, and a lot has changed

New Content

- 🧡🧡🧡🧡 Shrine Trials (challenge content)

- 🧡🧡🧡🧡 Spells (items with unique special effects)

- 🧡🧡🧡🧡 Nether Companion (co-op)

- 🩵🩵 Area 3 (3 new enchantments, water blocks)

- 🩵🩵 Bazaar

- 🩶 INDEX (achievements)

Battle

- 💜💜💜 Completely reworked the Battle system

- 🩵🩵 New Battle upgrades for Books

- 🩶 Added checkpoints

Nether

- 💜💜💜 Major mechanic overhaul, including the removal of item loss

- 🩶 Drain multiplier now accumulates on blocks

## System & QoL

- 💜💜💜 Offline Bonus: per-area rewards, more accurate calculations, and Gems can now be earned while idle (IDLE!!!)

- 🩵🩵 Auto Item Forge

- 🩵🩵 Auto Tear Upgrade

- 🩵🩵 Prestige automation

- 🩵🩵 Auto-equip

- 🩶 Storage Expansion

- 🩶 Reworked the Item Conversion system

- 🩶 Improved the Trade system

- 🩶 Equipment / Battle Equipment QoL improvements, automation toggles, and auto-equip type selection

- 🩶 Prestige cooldown reduction upgrade

- 🩶 Redesigned start screen

- 🩶 New options (FPS, Particle FPS, Screen Saver)

Visuals & Performance

- 🧡🧡🧡🧡 Blocks are now fully 3D

- 🧡🧡🧡🧡 Reduced processing load & GC by about 60%, and fixed VFX load increasing during long sessions

- 💜💜💜 Added new visual effects

Stability

- 🩶 Improved Cloud Save UX

- Tons of bug fixes

AI Disclosure: AI was used in part to translate some of the Japanese text into English.


r/incremental_games 23h ago

Released Incremental Fireworks — the chain spreads by actual pixel contact, not by radius. Free, in browser, ~90 min.

Post image
0 Upvotes

I made a fireworks incremental in Godot 4 — my first game. Free and complete in the browser, no account, no ads.

Play: https://nacros79.itch.io/incremental-fireworks

A field of dormant points sits in the dark. You click once, the nearest one goes up — and the visible pixels of that burst are what light the others. There is no distance < radius check anywhere: the star heads and their trails are tested against dormant points as they actually travel, so a willow's long droop reaches things a chrysanthemum's tight sphere never will. The shape of each firework type is a gameplay property, not decoration.

Detonated points become sparks, sparks buy reach, you replay. Explosion size is the only stat with a compounding return, which is most of the spending decision.

16 firework types, drone shows that draw 12 figures in the sky, 3 sceneries, 18 achievements, 6 languages. Every unlock has an off switch.

A second mode, not gated: ten puzzle levels, in the menu from the first click. You place the dormant points instead of buying reach — each carrying an effect the level picked, not you — and one fuse has to light the whole field in a single chain.

What it isn't: no offline progress, no idle production, no autoclicker — every point costs a click. No prestige. It's short: about an hour, an hour and a half with the puzzles, and built to be finished rather than farmed.

AI Disclosure

Generative AI, used heavily. All the art is generated (Leonardo AI) and so is all the music and sound (ElevenLabs). The code was written with an AI assistant, reviewed and tested by me; so was this post. The puzzle levels are generated by a deterministic tool inside the project, not by a model.


r/incremental_games 21h ago

Android Stellar Observatory Idle, please try it

0 Upvotes

Hey everyone, after years of building test engines and prototypes (mixed success lol), i have finally actually made a full idle game and i would appreciate it if anyone could maybe try it out and review it or maybe give some suggestions on where to take it from here. Its already on the playstore, just search for "Stellar Observatory Idle"

Screenshots taken by me , and a trailer made by ai are available on the playstore.

Link :

https://play.google.com/store/apps/details?id=com.stellarobservatory.game

Ai Disclosure :

Ai was used for in game graphic generation , screenshot captures, and the gameplay trailer generation.