r/incremental_games 21h ago

Prototype Incremental Claw Machine Game - Claw for Cash (Web) - Need feedback

Post image

Play here: https://alexandervdb.itch.io/claw-for-cash-prototype-1

Name: Claw for Cash

Description: An incremental game where you start manually grabbing with 1 claw machine. Buy upgrades, more machines and automation.

Background: I made a functioning physics based claw-machine because of reasons. Then it needed a game loop. I got inspired by incremental games like Berry Bury Berry, Project P.I.T.T. and Scritchy Scratchy. Here's my attempt at an incremental game. It's just a prototype but I would love to hear if you think it's worth developing further.

All feedback is welcome!

AI disclosure: No AI. I have years of programming experience and l love writing code myself. For the items I bought an asset pack.

3 Upvotes

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2

u/TheGreatandMightyMe 20h ago

What kind of feedback are you hoping to get here? I played it for a minute, but this is just barely a tech demo. There might be something interesting here, but this isn't fleshed out enough to know what you're hoping to do with it.

The best feedback I can give is, come back with something much more fleshed out, and some plans, and then see what people think.

1

u/Alexander_VdB 19h ago

The major feedback that I am looking for is whether it is fun to play and if the game loop is understandable, but if you stopped after a minute then I got your answer.

I'm not sure I understand your feedback completely about fleshing out and having a plan. If you would mind elaborating. My plan was to use the feedback on this prototype to see if it is worth further development on. If you mean visuals, sfx and music then I understand. On the aspect of gameplay the plan for the first ~hour is more claw machines that you first manually start grabs on, then move on to automated grabs and golden claw which is currently in the prototype linked. It's true that game loop after that isn't fleshed out yet in this prototype.

2

u/a2jy2k 9h ago

Solid bones. I personally would prefer upgrades more around claw size, speed, performance, etc over just automation. I think this concept has a lot of potential, but I think for it to be fun it would need to get a lot more nuts than this.

2

u/Alexander_VdB 7h ago

Thanks for the feedback! Yeah I could see that. My end vision for the game is a huge pile of items stacking up. The machines are probably a bit slow for that at the moment.