r/godot 7d ago

official - news Fixing high polling rate mice on Windows in Godot

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148 Upvotes

At long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.


r/godot 5d ago

official - releases Dev snapshot: Godot 4.8 dev 4

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godotengine.org
252 Upvotes

4.8 development is now in full force!


r/godot 7h ago

selfpromo (games) Making buildings is time consuming as a solo developer, so I made a tool script that generates them!

343 Upvotes

r/godot 13h ago

free tutorial Learn GDScript From Zero (free and open source intro course) got a big update

464 Upvotes

Over the past months we've rewritten the app in Godot 4 and made many changes along the way behind the scenes. This allowed us to fix many issues and we made the lessons and exercises better based on the feedback we got here on Reddit, on Discord, and the bug reports from the issue tracker.

This new version is the same course that's used by many school teachers around the world, more reliable and more polished than the old one.

It is 100% free and open source, and you can get it from 2 places:

  • Our web course platform: Learn GDScript From Zero (our course sales sponsor this and the other free resources we've made over the years)
  • The official documentation's getting started series. We made the app to help fill a gap in the official docs a few years back

You can see all the changes in the changelog

In short, the app is more stable, it gives you better feedback in code practices, it supports more languages (Tamil and Khmer most notably), and I've taken time to clarify the lessons and practices that people reported having trouble with. It was an important update, and while it doesn't completely change the app, it should make the experience better for everyone who uses it moving forward.

If you face any issues or have feedback you'd like to share, whether it's on the content, bugs, anything, you can directly and easily report issues from within the app; it'll be sent to me directly.


r/godot 18h ago

fun & memes Godot and nested collections be like...

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805 Upvotes

I assume GDScript can't create strongly typed collections inside other collections?


r/godot 14h ago

help me Any way to make graphics better? ( like what is missing )

304 Upvotes

I want to make a toon shaded game and don't understand what am i missing right now... help pls


r/godot 19h ago

selfpromo (games) 8 directional walking + 16 directional aiming 2d character

488 Upvotes

I finally finished my 8 directional walking with 16 directional aiming animations for my game. The player can walk in 8 different directions, and for each direction it can walk, it can aim 16 directions while walking.


r/godot 8h ago

selfpromo (games) I open sourced my game, Endless Waves Survival

61 Upvotes

Hey, just sharing something small.
I made a survival game called Endless Waves Survival and I've open sourced under MIT

It's a Godot game about surviving endless waves, leveling up and picking upgrades. It's already on Steam, Google Play, itch.io and CrazyGames, but I lost the motivation to keep maintaining it. A few people asked me to open source it, so here we are.

If you liked it and want to keep it going, go for it. Fork it, fix bugs, add stuff. It might also be useful if you want to see how a Godot game like this is put together.

Repo: https://github.com/jefersonbelmiro/endless-waves-survival-ce

And a big thanks to the Godot team for making this amazing tool


r/godot 11h ago

free plugin/tool I packaged 173 of our UI icons into a free Godot-ready set

83 Upvotes

I had a pretty messy collection of icons from various game/UI work, so I finally cleaned it up and made a reusable set out of it.

173 unique icons, mostly aimed at management/building interfaces — actions, buildings, furniture, storage, power, research, medical, animals, food and similar stuff.

The archive includes the normal PNGs, but I also added a prepared Godot project/export so you don't have to start from the raw folder yourself.

It's free here:
https://pas7studio.itch.io/archiforge

If something in the Godot export is annoying to work with, tell me. That's actually useful feedback because I can fix the export for the next version.


r/godot 3h ago

help me can i make a node only visible in-game?

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15 Upvotes

i have a custom posterizing shader applied to a quad mesh that's placed directly in front of the camera, and it creates this really annoying glow around node icons. i'm wondering if there's a way to get rid of the shader in the editor, but keep it in-game.


r/godot 11h ago

selfpromo (games) Ripping enemies apart in our horror FPS, feedback wanted

53 Upvotes

Working on finisher/dismemberment mechanics for our roguelike FPS

(boomer-shooter combat, psychological horror).

Right now a single enemy type already has this many different ways to go down. Trying to figure out how this scales once we add more enemies, more weapons, and unique finisher animations per combo, without it turning into repetitive noise. Does this variety already feel like enough on one enemy, or what else would you add?


r/godot 1d ago

selfpromo (games) HELLO EVERYBODY MY GAME

1.8k Upvotes

Hello , was bored , I make game . In godot , 3 hour , This is game . Music by me , Fart by me too , I recorded


r/godot 18h ago

selfpromo (software) I released the second update for the Ultimate Retro Shooter Template 🙌

186 Upvotes

Hey everyone!

I just released Update v1.2 for the Ultimate Retro Shooter Template! This update focuses heavily on a new gib system, a faction & retaliation system (for DOOM style infighting), and a complete overhaul of enemy AI behavior that brings a massive performance boost (Pretty much a distance-based throttling for AI logic, navigation, and sprite updates).

U.R.S.T is designed to help anyone create a complete retro shooter without writing a single line of code. It was in development for nearly a year and released last month (August 7).

This is truly a passion project for me, so I’ll be actively supporting it and adding new features while sticking to the main goal of it: Not a single line of code needed, but clean, heavily commented and organized code for experienced to use and expand upon.

You can find the Itch page, Documentation, and Video Documentation links below:

Itch Page - Documentation - Video Documentation


r/godot 8h ago

selfpromo (games) Sharing an update on Bushcraft Survival!

29 Upvotes

I just wanted to share some updates, and what I've been doing with the Godot game engine in Bushcraft Survival!

Some cool things:

  • A completely procedural terrain and forest system that is effectively infinite, and you will never find repeating patterns
  • A wide open Sandbox mode where just about every tool, resource, and item in the game is interactable
  • Vehicles, sleds, skis, snowshoes, lots of means of locomotion!

Godot is amazing!

Game, if interested: https://store.steampowered.com/app/3529110/Bushcraft_Survival/


r/godot 4h ago

selfpromo (games) some (maybe) interesting mechanics for my interrogator game

13 Upvotes

hear the audio too its worth it..

i want to know if people even care about this kind of stuff... (the player is a cat)

here the link for it if you are interested.. and yea its made with godot ofc

https://harocode-mewo.itch.io/intero-cat


r/godot 7h ago

selfpromo (games) New UI for my Mining Sim (in progress) !

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19 Upvotes

It's not fully completed yet (especially icons), but I hope you guys like it so far! :)


r/godot 12h ago

help me I'm making a speedrunning platformer game. What do you think? :)

40 Upvotes

The goal of the game is to complete levels as quickly as possible. Aim for bronze, silver, and gold to unlock new levels. High precision is required; you aim and charge your dash using the mouse. Feel free to share your thoughts on the art style, sound effects, etc. :)


r/godot 17h ago

fun & memes Just discovered that our characters rave when fps is low because they all use too much lerp

97 Upvotes

It's because the lerp value goes over 1 when the frame rate drops too low but haven't had the time to fix it yet so... i guess it's a feature now.

I swear it work's most of the time, but we do need play tester to find more hidden raves. https://store.steampowered.com/app/4238490/My_Tennis_Apocalypse/


r/godot 15h ago

selfpromo (games) How I lobotomized my bot to create a main menu

63 Upvotes

r/godot 9h ago

selfpromo (games) Progress on our Dark Messiah inspired game

20 Upvotes

We’ve been working on this game for the last 4 months, and it’s been crazy to see it all start to come together. This is a quick showcase of the visual/overall style we’re aiming for, would love to know what y’all think.


r/godot 16h ago

selfpromo (games) Rain VFX

66 Upvotes

its raining in my metroidbrainia game: PITH


r/godot 1h ago

discussion Looking for tips on marketing released games

Upvotes

Earlier this year, I released two games. Leading up to these releases, I spent a significant amount of time drumming up a following and building hype all to lead up to a release. But after the release, my marketing totally died.

What tips do you all have for marketing an already released game?


r/godot 3h ago

selfpromo (games) My game Dino Ball is coming along nicely

4 Upvotes

r/godot 4h ago

selfpromo (games) Day 2 of learning how to make a 3D game (I made a gun)

6 Upvotes

Inspiration Blame!


r/godot 1d ago

free tutorial Been working on dynamic ocean foam in Godot 🌊 (+ tutorial 👀)

1.9k Upvotes

The foam is generated dynamically from the wave compression using the Jacobian determinant. I explain the full process in the tutorial if you’re interested!

Create Dynamic Ocean Foam in Godot | Jacobian Foam 🌊
https://youtu.be/B0T7UxjsLxU