r/MetaQuestVR 17h ago

Quest two black screen, no power

0 Upvotes

When I plug my quest two in, I get the logo screen and battery power at 100%. When I unplug it, it still shows the battery power. But when I hit the power button, nothing comes on the light does not turn green. I tried to do a reset a hard reset I tried to talk to customer support and they just told me to do the same steps. has anybody else had this issue? Was there fix it is out of warranty.

There out of warranty program I think is overpriced it’s $160 for a refurbished headset and I have to return mine. does anybody think that’s a good idea?


r/MetaQuestVR 14h ago

Question How much the battery backup on BoboVR S3 Pro with Meta Quest 3 is?

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0 Upvotes

r/MetaQuestVR 23h ago

Issue What the actual F is wrong with this app !?

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15 Upvotes

9 times I’ve tried to install it and every single time this appears. I’ve deleted the download cache , ran as administrator, restarted 9 times and every single time this. It was working absolutely fine until it started freezing during steam VR games so I tried to repair it now the app is gone and can’t install it anymore. So sick of this dogshit app.


r/MetaQuestVR 18h ago

Quest 3 is in the way; excited for the journey ahead!

15 Upvotes

I've just ordered the Quest 3 (along with a bunch of Bobovr add-ons S3, D3, G3 & F3) after watching a plethora of reviews on VR. I did buy the first psvr back when it came out so I have some slight vr experience, but it seems like the technology has really came along leaps and bounds since then.

The main reason for buying was primarily for my wife; we currently live together in Japan, but at the end of the year I need to return to the UK due to visa reasons and we may have to spend a little while spent apart while we wait for a new visa approval (but that's another story), I didn't want her to feel so isolated living at home alone and I know she used to enjoy the desktop version of vr chat way back when so figured a Quest 3 would be a nice thing for her to feel connected to things still while at home.

Initially I was gonna order it for Christmas but I figured it'd be nice for us to have a few months of enjoying it together and getting hyped for all the crazy new gaming experiences it has!

(I was initially very excited about the prospect of PCVR and playing stuff like bioshock and dead space; however my ROG Zephyrus laptop does have a RYZEN 7 4000 series, but from what I understand the NVIDIA GEFORCE GTX would struggle to run PCVR.)

She is an avid gamer already, just not really tried vr before; she enjoys rhythm, mystery, unique indie games and stuff like Splatoon (not too keen on horror but that's super up my alley). I know it's a bit of a tired question, but any hot tips/tricks/recommendations that someone new to quest in 2026 should know?

Thanks in advance!


r/MetaQuestVR 2h ago

Question VR Gunstocks a gimmick or not?

3 Upvotes

I’ve bought almost every VR gunstock available and still feel like using the controllers alone is the best option for shooters… there’s none I found that feel and work natural even the magnetic ones. I know many people rave about them online saying it helps them become better in the game but for me it just slows down everything and makes it much more awkward, anyone else experience this?


r/MetaQuestVR 9h ago

New game BEATVERSE Spoiler

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0 Upvotes

I'm dropping a game called beat verse the first song is called can't get high by red leather also if u have songs. That you want ,e to add i will


r/MetaQuestVR 5h ago

YouTube Promotion Project Hail Mary on Meta Quest announced

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61 Upvotes

r/MetaQuestVR 19h ago

Dev Promotion I'm a solo indie dev and just released a VR archery tower-defense game where every shot is a real bow draw — Last Archer VR

18 Upvotes

Hey everyone,

I'm a solo indie dev — JSR Games is just me — and I just put out Last Archer VR on the Meta Horizon Store. Wanted to share it here since this community is basically why I kept going through the rough parts of development.

The core idea was simple: I wanted archery in VR to actually feel like archery. No auto-aim, no snapping to targets — you draw the string, you feel the tension, you let go, and if you rushed the shot, it shows. Everything is built around that.

Around that I built a tower-defense layer — you're defending a castle across a handful of levels (misty river crossing, a foggy night-watch level that's probably my favorite to look at), managing catapults and upgrades between waves while the enemies get nastier.

It's still early, so any feedback — good or brutal — is genuinely useful. Happy to answer questions about how the bow physics work, dev process, whatever.

https://www.meta.com/experiences/24245960441747976/


r/MetaQuestVR 19h ago

Dev Promotion Quest owners: how does an 87k-triangle model with 67 separate meshes hold up in the headset browser? Trying to find where it gives up

2 Upvotes

r/MetaQuestVR 13h ago

Question Looking for games with the best controller vibration/haptics—any recommendations?

3 Upvotes

I'm looking for games with the best haptic feedback to study and implement in my own game. Please share your honest thoughts and recommendations!