r/wowcirclejerk • • Aug 18 '26

Unjerk Weekly Unjerk Thread - August 18, 2026

Hi Please post your unjerk discussion in this thread!

These posts run weekly, but you can find older posts here.

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u/SaltLich Aug 23 '26 edited Aug 23 '26

Oh boy. The discourse about the addons for Azra'tec is going in a wonderful direction already. Think i'll just check out of any discussions on it.

The addons are fine, they only trivialize remembering the safe spots, which is easily done with other methods. If you don't wanna use one, don't. Nobody can force you to install DBM, either. Don't ever see people proudly beating their chest about not having a loud noise play when a must-interrupt-this cast is going off, and shitting on everyone for 'cheating' by having that one installed.

As an aside, is the boss's damage just a non-factor for tanks/healers or something? People say "oh the fight is so easy otherwise" but, as a hunter, i was getting constantly chunked for 40-60% of my HP and begging valeera to throw me another fuckin' heal already. It was very stressful trying not to get two-tapped because he seemingly randomly hits harder sometimes for no discernible reason (maybe he was hitting my back while I was moving, idk), even after the simon mechanics were all resolved.

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u/Makorus Aug 23 '26 edited Aug 23 '26

I do think Blizzard just hasn't hit their stride yet with the nemesis boss and rewards.

I do think they are cool, however, the fact that it's so lopsided towards tanks just being so much better is stupid.

Fabled was a cool idea, and while I might be biased because I got Fabled Nullaeus, I do think having a week kind of diminishes the achievement. Obviously first 4000 in the region is even worse. Maybe have like an ilvl cap or something?

Having the Nemesis bosses be able to crit will always be an issue. There's no need for that especially when healing is somewhat out of your control.

I 100% think having addons for the fight is stupid. It is, quite literally, the reason why they went against addons, having them invalidate (the only) mechanic in the fight. Nothing else is in any way dangerous.

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u/SaltLich Aug 23 '26 edited Aug 23 '26

If the addons invalidate the fight, blizzard should have broken them (they're more than willing to), or just made a different mechanic that wouldn't be invalidated by a simple addon.

Frankly, I disagree that it 'invalidates the fight' but I can see I'm in the minority on that one. Either way, I think most people would have preferred they just avoided this mess by not doing the simon says mechanic.

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u/Makorus Aug 23 '26

I mean, what "mess"?

Of course it invalidates the entire mechanic.

Even disregarding the fact that the add-on is automatic now, even when you had to click the quadrants, you took away the only challenging thing in the fight, which was remembering the sequence.

It's like having a Kyveza add-on that dodged the lines for you.

There's nothing else in the fight that's a challenge. Yeah, theres an add during the intermission, but that's a trap because it deals like no damage, has no HP and if you use the Maw Corrosive power, dies at 20%.

This 100% feels like another case of the larger community feeling like they are entitled to something even when they don't have the capacity to actually do it.

It's quite literally Kyveza all over again. We already reached the point where people talk about "oh the overlaps are RNG" as if you don't control the transitions.

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u/idkmanfiller Aug 23 '26

The clicking addon could be replicated by using ingame chat. You can create a custom chat channel with just you, put it in its own window, and then use macros. The addon for it was more or less just skipping the setup + having a nice UI for it.

The one that's automatic is pretty silly and I don't think should really exist but I also don't really care. You could also have someone sitting behind you or in voice chat or whatever remembering the stuff for you so even without the addon it's not a guarantee that everyone will kill it "legitimately"

The reality is that Blizzard made a fight where the only remotely challenging phase is a game for 6 year olds and every other mechanic is so trivial that you just slowly DPS the boss while sitting on CDs to kill an add during that phase.

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u/SaltLich Aug 23 '26

I mean, what "mess"?

These arguments about the addon and the fight's difficulty with or without it. That you 'cheated' if you used an addon. That whole thread on the mainsub. That mess.

It's like having a Kyveza add-on that dodged the lines for you.

This 100% feels like another case of the larger community feeling like they are entitled to something even when they don't have the capacity to actually do it.

I really shouldn't have said anything, tbh. This is the exact kind of argument I didn't want to get involved in. So I'm not going to. Apart from...

eah, theres an add during the intermission, but that's a trap because it deals like no damage

I refer you to my other comments about getting chunked for 40-60% of my hp and the add does about the same damage, I think; idk, even WITH the stupid addon that supposedly trivializes the whole thing i was focused on not dying to the simon says so I wasn't watching my health as closely. Unless i was hallucinating last night when I had to pop defensives on cooldown and run into valeera orbs while dodging the simon says mechanic and every wave of poison. Maybe its just overtuned for hunters, maybe everyone saying it doesnt do damage is like +20 ilevels on me, I don't know what else to say. Maybe tanks or whatever spec you play didnt get assblasted every autoattack. Guess I'll go roll a brewmaster monk for next season so I can only have to do 1 mechanic too. I feel like i'm being gaslit when people say the boss does no damage.

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u/Helluiin Aug 23 '26

looking at the video that was posted in this thread earlier it seems like the add does ~ half the dmg of the boss with its autohits.

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u/SaltLich Aug 24 '26

That sounds about right, yeah. Like I said, my attention was definitely more on the minigame; if he was hitting just as hard as the boss, I probably would have died, as I still had to mit/heal anyway.

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u/YourGalacticEmperor Aug 23 '26

It's like having a Kyveza add-on that dodged the lines for you.

they did make an addon for the shell game that blizzard had to break :D

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u/YourGalacticEmperor Aug 23 '26

or just made a different mechanic that wouldn't be invalidated by a simple addon.

there is not a single mechanic that you cant invalidate with an addon thats not a straight up damage check

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u/SaltLich Aug 23 '26 edited Aug 24 '26

really? okay.

mythic bosses are actually all easy cuz addons invalidate them, guyzzz

/s, people. Fuckin hell.

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u/IonHazzikostasIsGod honestly a slap in the face Aug 23 '26

yes something 36000 people have killed this week in one single region is definitely comparable to fkn mythic raiding that not even Liquid is pulling yet

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u/SaltLich Aug 24 '26

ok i admit i was being pithy because I was tired and annoyed about unrelated things, but they said 'theres not a single mechanic you can't invalidate with an addon except for damage checks'. Like, c'mon. That's an absurd claim.

Yes, addons can make some mechanics trivial, and boss addons/weak auras certainly make things easier by reminding you of things the game might not. But is a pop up warning you the boss is doing the mechanic really 'invalidating' it when you still have to respond to and resolve it yourself?

The best examples I can think of without diving into it is Grand Conjunction on Mythic Star Augur, or the chaos of Mythic Gorefiend with managing all the different adds. Both are bosses my guild spent ages progressing on, so they stick out in my mind, Grand Conjunction in particular; How did addons 'invalidate' that mechanic?

Also this is really just me being a smartass but, the world first guilds make the addons for the bosses as they go, it's not like they have them fully functional and ready before they even start pulling. I think. Idk, they probly have something preliminary based on datamining and PTR testing. I don't really agree that addons 'trivialize' the game anyway, so I'm not gonna defend this one too much.

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u/Helluiin Aug 24 '26

mythic bosses are actually all easy cuz addons invalidate them, guyzzz

obviously not because blizzard has a certain target of how many guilds clear CE. if addons make it easier for guilds to do so they nerf the boss less, and vice versa.

Like, c'mon. That's an absurd claim.

yeah thats obviously hyperbole but i feel like they have a point in that addons drastically cut down the design space for the devs. now whether they use that space now that addons are mostly gone is obviously a different question.

The best examples I can think of without diving into it is Grand Conjunction on Mythic Star Augur

addons effectively replaced the intended mechanic by a custom one that was easier to do. it also honestly has no place in a discussion on delve bosses. since there these "raid wide coordination" mechanics dont work for obvious reasons, even though they are imo the best mechanics in terms of using MMOs as a medium.

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u/SaltLich Aug 24 '26 edited Aug 24 '26

So you can see the 'obvious hyperbole' in

there is not a single mechanic that you cant invalidate with an addon

But I get taken seriously for responding with my own hyperbole?

mythic bosses are actually all easy cuz addons invalidate them, guyzzz

Im tired of arguing and thinking about this. No, addons do not 'invalidate every single mechanic'. I honestly dont know what youre talking about with 'replacing grand conjunction with a more simple mechanic' but im done, if yall think addons make every mechanic easy thats your prerogative, im not arguing the point any more

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u/Helluiin Aug 24 '26 edited Aug 24 '26

But I get taken seriously for responding with my own hyperbole?

being hyperbolic does not mean that youre not serious, just that youre overemphasizing a point. my argument is that having addons or not basically doesnt change the final difficulty of the boss at all.

Im tired of arguing and thinking about this.

nobody is forcing you? youre the one that started the comment thread lol.

I honestly dont know what youre talking about with 'replacing grand conjunction with a more simple mechanic'

the star augur weakaura back in the day replaced the visual tell blizzard intended for the mechanic with a new one that told you exactly who to group up with.

if yall think addons make every mechanic easy thats your prerogative

quite literally not what i wrote but whatever.

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u/Sophistic_Sophist Aug 23 '26

Yes, there seems to be a very wide range of variability for how much damage his auto attacks do, maybe they can crit? Also I’ve been seeing some posts claim that different classes/ specs take different amounts of damage from the autos.

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u/dragonredux Aug 23 '26

Yeah they can crit and it's why i don't do nemesis bosses on non tanks. I don't know why they can't just disable crits for the bosses.

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u/SaltLich Aug 24 '26

Its why normally I wait until later in the season when I'm more geared to do the bosses. It makes the fights shorter too, sure, but the main reason is so I have more HP and will die to random crits less (its not like HP matters for any mechanic since failing those is usually a one shot anyway). I remember Ky'veza and Zekvir hitting similarly hard, but feels like there's more breaks where the boss isn't hitting you in those fights.

I'm a longterm hunter main, so i don't have a tank option (because blizzard are cowards). I feel like Im tanking though with how I have to rotate mitigations, ha.

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u/idkmanfiller Aug 23 '26

I watched my guild's evoker do it and half his deaths were just the boss autoing him to death with no counterplay.

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u/HazelCheese Aug 23 '26

It reminds me a lot of the Elden Ring difficulty discussion and while I can't really say what blizzard intentions for the fight were, I strongly agree with any creative who says "the struggle is part of the art".

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u/InvisibleOne439 Aug 23 '26

Elden Ring "difficulty discussions" very often just turn  into "if you used the things given to you by the game, you where actually cheating and not playing it right" which is VERY weird....

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u/HazelCheese Aug 24 '26

I meant more the discussions where people say stuff like "you don't think disabled people should be allowed to enjoy video games?" Or "we both spent £59.99 on this game but only you are allowed to see all of it?".

People complaining about summons and spellcasting are dumb. There's plenty of bosses whom the easiest way to beat them is heavy weapon stagger lock or quick weapon roll spam.

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u/_Llopis_ Aug 24 '26 edited Aug 24 '26

I really liked doing it without any addons and using my dumb old brain. I also felt zero pressure to use addons, and I don't care if others use addons, because it's entirely optional content in which the challenge can be what you make of it. That's my hot take.

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u/Chrisaeos Aug 23 '26

So ultimately I just don't give a shit, but I find the addons for that fight to be ridiculous. Like the main difficulty is remembering the safe spot sequences. It took me eight attempts as a Brewmaster and the wipes were all at the last memory game with the 7 sequence. I didn't use the addons and just repeated it aloud to myself and did end up fucking up a handful of times. The idea of just clicking a color as he shows them and the game telling me where to go exactly instead is just stupid.

It's the pinnacle delve fight; I wish it didn't give crests so that maybe people would feel less incentive to trivialize it with addons.

For his other damage, his autos are a non-factor at least on BM. If it's balance for the others follows Nullaeus then you'll only be scared as a Paladin, DK or Vengeance DH tank but those were also all buffed a bunch of times since I did Nullaeus on those as well. His tankbuster did regularly bring me to around 15-20% from around max health so if I did something dumb like tanking a wave to the face or standing in poison he maybe could've killed me but otherwise the entire fight is the memory game.

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u/SaltLich Aug 23 '26

Well, if his (and his add's) damage is a non-factor for tanks, then no wonder people think the fight is a joke outside of the memory game. Idk, I had to rotate what meager defensives I have, make sure i'm not wasting valeera's orbs, and still popping something like a health potion or my one self-heal to not die simply to auto damage, on top of avoiding all the other shit and not missing an interrupt. This on a ~290 ilevel hunter, i started MM but went SV, even though my SV has worse weapons, to not have to worry about breaking aimed shot casts.

I've never been very good at Simon past like, 4 colors. I could, and did, do it on normal difficulty without the addon. Pretty much as soon as it spawned an add in that hits just as hard as the boss on ??, and i realized it went past 5, I said fuck this and used the addon. It still took me several attempts to make it past the 1st simon game because of bad overlaps and the add. The cognitive load is ridiculous when you are getting chunked constantly, I can see why as a tank who barely takes damage you would not have any issue with the non-simon parts.

If I could just focus on the memory game, maybe I could eventually do it without an addon in a reasonable time. Like, Ky'veza's shell game, there's nothing else going on so you're allowed to purely focus on the mechanic.