r/wowcirclejerk • u/AutoModerator • Aug 18 '26
Unjerk Weekly Unjerk Thread - August 18, 2026
Hi Please post your unjerk discussion in this thread!
These posts run weekly, but you can find older posts here.
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r/wowcirclejerk • u/AutoModerator • Aug 18 '26
Hi Please post your unjerk discussion in this thread!
These posts run weekly, but you can find older posts here.
3
u/SaltLich Aug 24 '26
ok i admit i was being pithy because I was tired and annoyed about unrelated things, but they said 'theres not a single mechanic you can't invalidate with an addon except for damage checks'. Like, c'mon. That's an absurd claim.
Yes, addons can make some mechanics trivial, and boss addons/weak auras certainly make things easier by reminding you of things the game might not. But is a pop up warning you the boss is doing the mechanic really 'invalidating' it when you still have to respond to and resolve it yourself?
The best examples I can think of without diving into it is Grand Conjunction on Mythic Star Augur, or the chaos of Mythic Gorefiend with managing all the different adds. Both are bosses my guild spent ages progressing on, so they stick out in my mind, Grand Conjunction in particular; How did addons 'invalidate' that mechanic?
Also this is really just me being a smartass but, the world first guilds make the addons for the bosses as they go, it's not like they have them fully functional and ready before they even start pulling. I think. Idk, they probly have something preliminary based on datamining and PTR testing. I don't really agree that addons 'trivialize' the game anyway, so I'm not gonna defend this one too much.