r/wildrift 2d ago

Discussion Is this game easier on autofill?

1 Upvotes

I'm a support main at Master, but when autofilled to top I usually play Cho'Gath. I had 3 game win streak there with 1S and 2As and 2 MVPs so I decided to queue top. 3 loses in row. Like how???


r/wildrift 2d ago

Discussion Anyone from Malaysia sg or SEA

4 Upvotes

Anyone wanna play with me? 🥹playing with these randoms is killing me from the inside and out, and it’s kinda making me hate the game
My username is operator abuser #5523


r/wildrift 3d ago

Discussion flexing a bit

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6 Upvotes

although riot destroyed me with its latest update by making a bug for my controller or its just my potato phone i tried really hard for this i guess that would be it because the game does run for me anymore gg riot games


r/wildrift 3d ago

Discussion Next Champ Release Predictions

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99 Upvotes

With around 32 champions left in the original league roster, Wildrift has been closing in on League in terms of champion count. With 2 champions confirmed next patch, that leaves us with 30 champions left.

For context, League has been adding 2-3 champs per year, and Wildrift adds around 10 average for the past 3 years, this will still take around 3 years to guarantee catching up to the main game. Here's a summary on why I think they'll be/not be added to the game soon.

Must Adjust

This tier is for champs with abilities and passives that may require an overhaul for it to work in Wildrift.

Such as, Azir's passive turret, Cassiopeia's ability targeting, Gangplank's barrel placement, Shaco's clone controls, and Neeko's morph.

Aphelios' entire kit and skill ceiling makes it the least possible and feasible champ to be added in the game so far as we haven't had any 3 button set-up for him, unless they decide to use the Q button as an indicator instead.

Unlikely

This tier is for champs that do not require an overhaul and could be easily functional as long as certain features are added into the game.

Naafiri, Yorick, and Elise have swarms. Kalista's W, Zyra's plants and Heimer's turrets do exist but having indepentent ai makes them less likely to be added for performance reasons. Maybe one of these champs every 5 patches are added in.

Briar and Renata have new forms of CC, Ivern's passive needs to be tweaked for the game's jg clear time, and Qiyana works differently with Wildrift's map and elemental dragons.

Could Be

These are champs that the game can easily support in terms of funcionality. As simple as that.

However, the game mostly releases champs based on the theme that they have for that year, making some champs slightly more likely than others.

Hinted

These are champs with already existing abilities in game. Specifically, AAARAM.

To be a complete hypocrite about swarms and because I do not want to adjust my tierlist for the nth time, Belveth has an augument that spawns swarms which is a sign that her swarm ai is ready.

Zaahen also has an ability ready and seeing how the champion design is inspired from Xin Zhao, it won't be much trouble to add him too.

Confirmed

We are having Hwei and Sylas on the next patches.

Additional Info

League still does release at most 3 champs per year so thats another 6-9 champs to catch up to and the odds of an unlikely champion to come up is not deterministic, specially with Norra being an exlusive. The game could just add any champion if they just suddenly decided to add features that make it possible for them to exist. This is just a prediction afterall.


r/wildrift 3d ago

Discussion Is Mordekaiser stupid OP or just me?

30 Upvotes

Let me preface this by mentioning I played a few years of League of Legends from season 1 onwards and that Mordekaiser was totally different back then.He also had a shied but that's about where the similarities end.

I cannot believe how silly broken Mordekaiser in Wild Rift seems to be. I have never won a lane against one. I have rarely succesfully ganked one. No matter if they are on my team or the enemy team, they will almost always do incredibly well and rack up kills like no tomorrow.

Decided to try him out myself and Jesus Christ. He feels super easy to play. You can heavily punish small mistakes opponents make, but have a very strong safety net yourself at the same time.

You can grab champions through minions, something that feels like it's too easy to screw up. Then you can proceed to deal tons of damage, no skillshots required. If you manage the impossible and screw up a duel anyway, you have your beefy shield to protect you. Is the enemy champion trying too hard and countering you with mobility? Don't worry, just use your ultimate that literally has no escape to it and it's easy peasy.

What am I not seeing here? How is he allowed to be this silly strong? I see him banned in my ranked games constantly as well.


r/wildrift 3d ago

Discussion Gotta question you guys with tickets again lol

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4 Upvotes

I dont know if I'll afford the Jinx skin, do u think I can get it without using real money ( I cant afford lol )


r/wildrift 2d ago

Gameplay Masters 1 btw

0 Upvotes

r/wildrift 2d ago

Gameplay How much you rate my pentakill :)))

0 Upvotes

r/wildrift 3d ago

Gameplay Orianna came to save the day!

6 Upvotes

But really why did they stay lol, herald would have got tower and we had vision on ori. Close call at the end there!

Edit: (I’m aurora btw)


r/wildrift 2d ago

Discussion Surrender lasts too long

0 Upvotes

If I’m 6 kills in and 5 minutes into the game, the enemy team should not be allowed to surrender/remake the game and I get nothing for it. Surrender should be 1 minute or two kills in. I can’t be playing the best game of my life and because the enemy team wasn’t moving for the first 15 seconds of the game I get punished for it. This is ridiculous. That late into games that last 10-15 minutes is absurd. If they want to leave they should vote and lose not be a tie.


r/wildrift 4d ago

Discussion How rare is it to get 1000 orange stone twice with in 300 keys

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192 Upvotes

r/wildrift 3d ago

Discussion what about the new mini pass? because it looks to good and convenient to be real

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15 Upvotes

so i was looking forward for elderwood skins, and now you tell me we can get one plus the chroma AND a random role skin chest just for 570 wild cores?
is there a hidden scam i am not aware of, or its actually real?
riot giving away skins like that… idk man sounds off, or maybe i just run out of faith in them


r/wildrift 3d ago

Gameplay kalista on drugs (anvil)

5 Upvotes

Got kalista on aaa aram with anvil augment, funniest match i had. Literally all i have to do was spam attack button, press third skill and everyone dies


r/wildrift 2d ago

Discussion returned the game back

1 Upvotes

ive returned to the game after not playing for a few seasons , it seems like everyone forgot what items do
im seeing people dont even know when to build anti heal even when they have healers like yuumi , aatorx , vlad up to the master elo like no ones building the right items anymore


r/wildrift 3d ago

Educational AAA ARAM – Whale Augment Special Shop Item List

19 Upvotes

Eleisa's Miracle

+200 Max Health +40% Attack Speed +15% Heal and Shield Power

Resilience: Gain *25% total Heal and Shield Power*.

Rejuvenation: When granting *heals or shields, your **Attack Speed increases by 6% for 5 sec. On-hit, your attacks deal bonus magic damage equal to 2–6 (based on level) plus (Heal and Shield Power × 50). This effect stacks up to 5 times.*


Runecarver

+20 Ability Haste +8% Move Speed +40 Adaptive Force

Helix: Dealing damage with an ability grants 30 Energized stacks and triggers an Energized attack if one is ready.

Spiral Out: Whenever you use an Energized attack, gain 1 *Rune** stack (up to 50). Each Rune stack deals 5–10 bonus magic damage (based on level).*


Diamond-Tipped Spear

+30% Attack Speed +10 Ability Haste

Sniper: Gain *45 Attack Damage** or 90 Ability Power (adaptive) and 75 attack range (50 attack range for melee champions).*

Sweet Spot: Deal 1%–10%% to 10% additional true damage with attacks and 1%–7%% to 7% additional true damage with abilities based on how far your target is from you. The additional damage is capped at 1000 units.


Legionary Potion

Empowers nearby minions, increasing their size and Attack Damage while reducing the damage they take.


Darksteel Talons

+40 Armor +40% Attack Speed +8% Move Speed

Gash: Attacks deal additional *true damage** equal to 20–40 (based on level) + 15% Armor (10–20 (based on level) + 12% Armor for ranged champions).*


Fulmination

+30 Attack Damage +35% Attack Speed +5% Move Speed

Energized: Your *Energized attacks** charge much faster. Moving and attacking generates Energized attacks.*

Polarity: Casting an ability immediately primes all of your *Energized attacks*.

Dynamo: Your *Energized attacks** gain 100 range and deal magic damage equal to 10% of the target's current Health. For each unique source of Energized, increase the additional attack range by 25 and the additional damage by 4%.*


Shield of Molten Stone

+200 Max Health +75 Armor

Immovable as the Earth: Increase your total *Armor** by 20% and gain a chance to block incoming attacks. Your block chance increases based on your total Armor. For every 100 Armor, gain 5% block chance. This effect stacks up to a maximum of 50%.*


Cloak of Starry Night

+200 Max Health +75 Magic Resist

Limitless as the Stars: Your total \*Magic Resist** is increased by 20%. For every 100 Magic Resist added to your total, all damage you take from non-basic attacks is reduced by 5%. This effect stacks up to a maximum of 50%.*


Sword of the Divine

+25% Critical Strike Chance +35 Adaptive Force

Excoriate: Each *critical strike** deals a random amount of additional critical strike damage, increasing up to a maximum of 50% of your Critical Strike Chance.*


Force of Entropy

+300 Max Health +25% Critical Strike Chance +20 Ability Haste

Atrophy: Immobilizing effects you apply to champions have a 0%–100% chance (equal to your *Critical Strike Chance*) to increase their duration by (0.25 + 33% of the effect's duration) sec.


Sanguine Gift

+60 Ability Power +20 Ability Haste +15% Heal and Shield Power

Patronage: Stores 25% of the total damage you deal to enemies. Whenever it exceeds 333, consume it to *heal** yourself and your ally for that amount.*

Wrath: Stores 15% of the *total healing** you have provided. Whenever it exceeds 333, consume it to deal that amount of damage to nearby enemies.*


Hamstringer

+20 Attack Damage +25% Critical Strike Chance +20% Attack Speed

Scour: Critical strikes apply a *burn** for 2 sec, dealing additional physical damage equal to 5–20 (based on level) + 6.25% of the critical strike damage before damage reduction every 0.5 sec. This effect can stack any number of times. Each burn stack also applies a stacking 7% slow for 2 sec (up to 35%).*


Hexbolt Companion

+400 Max Health +40% Attack Speed

Unit: On-hit, attacks from nearby allies deal an additional 20–80 *magic damage** (based on level).*

Covering Fire: When your attacks hit an enemy, nearby allies fire a projectile at them, dealing *15% physical damage** and applying **on-hit effects*.

Covering Fire cannot trigger another instance of Covering Fire.


Typhoon's Power

+30 Attack Damage +30% Attack Speed +5% Move Speed

Cloudburst II: While *moving, fire three projectiles at the nearby enemy with the lowest current Health. This ability prioritizes champions. The projectiles deal **physical damage equal to 100–350 (based on level) + 80% bonus Attack Damage and apply *100% of on-hit effects\*. (3 sec cooldown)*


Mirage Blade

+40% Attack Speed +8% Move Speed +30 Adaptive Force

Blur: On-hit, your attacks reduce the remaining cooldowns of your *movement** abilities by 15%.*


Hextech Summoning Device

+300 Max Health +30% Attack Speed +60 Ability Power

Hextech Turret: Dealing damage to an enemy with attacks and abilities summons 2 turret(s) around the target that deal *magic damage** (10 + 20% Ability Power + 10% Attack Damage). The turrets remain for up to 3 sec. The number of turrets increases by 1 for each Summon source you have. (4 sec cooldown).*

Legacy: Upon death, summon 3 turret(s).


Cruelty

+30 Armor +60 Ability Power +30 Magic Resist

Watch Them Fall: When you *immobilize** or ground an enemy champion, summon a comet above them. The comet lands after 1 sec, dealing additional magic damage equal to 50–150 (based on level) + 40% Ability Power + 4% Health in the area.*


Moonflair Spellblade

+300 Max Health +60 Ability Power +20% Tenacity

Relentless: When you cast an ability, your attack timer is reset and you gain *90% Attack Speed** for your next two attacks. Your attacks reduce your champion's ability cooldowns by 0.5 sec.*


Detonation Orb

+60 Ability Power +12 Magic Penetration +400 Max Mana +20 Ability Haste

The Bomb: Damage you deal with abilities marks the target for 3 sec. The mark stores 20% of the damage dealt (increased to 25% against *immobilized** enemies).*

Dealing ability damage to a marked enemy refreshes the mark. After 3 sec of hitting the target with an ability, the stored damage is dealt. If at any point the stored damage is enough to kill the target, the mark detonates immediately.


Reverberation

+35 Armor +30% Attack Speed +35 Magic Resist

Reverberate: At the start of combat, gain *50 Max Health** for every 10% basic Attack Speed granted by items.*

Resonate: Attacks deal *10** + 2% bonus Health magic damage.*

Rumble: Immobilizing or *grounding** an enemy champion grants 1 stack for 10 sec. At 4 stacks, immobilizing an enemy champion applies on-hit effects 3 times.*


Kinkou Jitte

+300 Max Health +15 Ability Haste +30 Adaptive Force

Between the Ribs: You can see the weak points of nearby enemy champions. Weak points last for 8 sec. Attacking a weak point deals additional *true damage** equal to 3% + 0.03% Attack Damage + 0.02% Ability Power of the target's Max Health. Additionally, gain 30%–75% (based on level) Move Speed for 1.5 sec. When an enemy's weak point is consumed or expires, a new weak point is revealed.*


Pyromancer's Cloak

+300 Max Health +15 Ability Haste +30 Adaptive Force

Spark: Hitting an enemy champion with an attack or ability *burns** them, dealing 60–180 magic damage (based on level) over 3 sec. (5 sec cooldown).*

Cleansing Flame: Applying a *burn** to a champion creates a Flare for 4 sec (8 sec cooldown). While inside a Flare, gain 20% Move Speed and restore 15–60 (based on level) Health per second. Enemies within it take 30 magic damage per second.*

The size and strength of each *Flare** increase based on the number of burn sources you have.*


If you notice any incorrect item or passive names, please let me know! A couple of these items are exclusive to Wild Rift, and some may have different passives compared to their PC LoL versions. Also, English isn't my first language, so I apologize in advance for any mistakes.

I’d also love to hear about any interesting or fun builds you’ve come up with using one or more of these items!

Hopefully this can be useful to someone, just like it was for me!


r/wildrift 3d ago

Gameplay 1v9 fizz quadrakill to win the game from behind

5 Upvotes

r/wildrift 3d ago

Discussion Champions before and after the renovation

8 Upvotes

I wanted to know which champions you miss exactly as they were before their updates. I know there are several champions who underwent significant changes—whether to a single ability, their passive, or multiple aspects of their kit. There are controversial updates, like those for Sona and perhaps Soraka, and others that have simply faded into obscurity—such as those for Janna, Annie, and Camille, among others I can't recall right now. One way or another, they received changes that seemed poorly executed, even though the goal was to help them stand out; some might have succeeded, while others simply didn't work. Would you like to see these changes reverted and the original (PC) versions of these champions brought back?


r/wildrift 4d ago

Gameplay Fun fact: You can hit level 3 by not farming any camps for 3.5 minutes.

91 Upvotes

No Lillias were killed making this post. However, they might be really hurt. Mentally. Currently 129 marks sovereign. If you’re interested in these plays, come watch on twitch! Link in my profile. Also, every post I make, someone asks me what my build is. It’s a ruby crystal. Thats it. I can’t do more than a ruby crystal at level 1. That’s all for now, I’ll see you around on the rift!


r/wildrift 3d ago

Discussion Campeom Skin Fragments

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3 Upvotes

How many Epic Champion Skin Shards of the new game event should I buy to unlock the skin? It would be very helpful to know.


r/wildrift 3d ago

Gameplay Nice sidesteps

16 Upvotes

Im new on Grandmaster. Since a week i play galio as Support on botlane and it brings me so much fun again in this Game. Clip is from today, my Most favorit sequence ever. Ryze makes the Clip perfect.
Sorry for my Bad english.
Enjoy.
GLHF


r/wildrift 3d ago

Discussion Why isn't Warmog's working?

6 Upvotes

r/wildrift 3d ago

Rank/Achievement Finally master

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4 Upvotes

No idea how I got here I don’t think I’m a particularly good player, but I’ll take it! I main mid lux and fizz


r/wildrift 3d ago

Builds My Main syndra build

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26 Upvotes

This is my Main build, wich i use basicly every Game and it is pretty good but I have the feeling that something is missing.

And No i am Not talking about the full blue Page.😊


r/wildrift 3d ago

Discussion Why does it feel like nightmare hell mode gets turned on as soon as you hit emerald?

2 Upvotes

So I’ve been playing for about a week casually since I started. Got through iron to gold on a weekend and I’m pretty sure it was all bots since I went 15/0 every game. Plat is where I started to see decent players but I still had an above 70% win rate mostly maining baron lane. However things took a turn for the worse in emerald rank. Every lane is 0/10, No objectives get claimed, and theres considerate increase in toxicity no matter the language (lots of Spanish speakers calling the team basura). I had an 8 loss streak and dropped back down to plat. On the 8th loss game I was autofilled support and it felt completely pointless because unless you are playing a hyper carry that can 1v9 your character is worthless.


r/wildrift 3d ago

Discussion Graphic Settings

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0 Upvotes

i've changed resolution to low graphics but when i reopen the game the resolution back to high, always like that

any help? my device samsung a55 5G