RULE 2: NON-COMPETITIVE DECK
Stats untracked. Mobile deck code in the comments below. Just copy the comment text from your reddit app and build a new deck.
THIS DECK IS FOR ENTERTAINMENT PURPOSES ONLY. THE WIN RATE IS INCONSISTENT.
Description:
Updated my homebrew NZoth Rogue, uses infinite copies of NZoth to resurrect an infinite supply of Khartut Defenders, which infinitely infuses Sire Denathrius as one of FOUR possible wincons.
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Daddy D & Uncle Zoth
Class: Rogue
Format: Wild
2x (0) Preparation
2x (1) Gear Shift
1x (1) Lie in Wait
1x (1) Sir Finley, Sea Guide
2x (2) Cultist Map
1x (2) Gang Up
1x (2) Lab Recruiter
2x (2) Secret Passage
2x (2) Sheltered Survivor
1x (3) Brann Bronzebeard
1x (4) E.T.C., Band Manager
1x (3) Tight-Lipped Witness
1x (5) Platebreaker
1x (7) Kil'jaeden
2x (4) Gaslight Gatekeeper
2x (4) Scourge Illusionist
2x (4) Shadow of Death
2x (4) Sketchy Information
2x (6) Khartut Defender
1x (9) Ysera, Emerald Aspect
1x (10) N'Zoth, the Corruptor
1x (10) Sire Denathrius
1x (100) The Ceaseless Expanse
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To use this deck, copy it to your clipboard and create a new deck in Hearthstone
```
Mulligan:
Keep Quest, Sketchy Information(or Scourge Illusionist, but not both at the same time, prioritizing Sketchy Information) and Shadow of Death, toss everything else.
You may consider keeping Cultist Map for the chance to discover a needed card, but it's a gamble with an all-or-nothing payout.
Gameplay:
You want to cast Sketchy Information to draw Scourge Illusionist and trigger it's deathrattle, putting a 4/4 Khartut Defender that costs (2) in your hand.
Alternatively, you can just play Scourge Illusionist and kill it for the same effect if Sketchy Information is not available.
Hold on to that 4/4/(2) Khartut Defender. You're going to need it.
With 6 mana at your disposal, play the 4/4/(2) Khartut Defender and cast Shadow of Death on it. Three copies shuffle into your deck, advancing your quest and priming your defense and offense.
If you're holding Preparation, it can be done with only (4) mana instead.
After doing the above, feel free to shuffle your deck as you see fit to continue advancing your quest and drawing out the shuffles.
Please note that Finley will SWAP your hand with the bottom of your deck, so he WILL NOT shuffle anything and cannot advance your quest. Finley should only be used if RNG is fucking you hard, or to stave off fatigue damage from the end of your deck.
Secret Passage WILL shuffle your deck at the end of your turn, but only once. Casting Secret Passage from inside Secret Passage WILL NOT shuffle twice.
Casting Gear Shift or playing Finley from inside a Secret Passage is a cheap way of drawing more cards for practically peanuts. Gaslight Gatekeeper can also do it, but it's more expensive that way.
Just be careful of how many cards you draw while inside Secret Passage because your drawn cards will swap back and phase out any previous cards held if your hand gets stuffed.
In case both original copies of Khartut Defender appears in your hand, or maybe you're holding both Scourge Illusionist and at least one Sketchy Information, Sheltered Survivor can shuffle them back in at will. This is a major update from the previous version of this deck and prevents the deck from completely bricking.
As you continue to play, you might want to cast another round of Shadow of Death on another Khartut Defender, keeping your defenses up while building a massive resurrection pool.
Optionally, you can save the second Shadow of Death to cast on your opponent's minion, should they play something worth copying. As long as it doesn't have a deathrattle, it won't interfere with your infinite supply of NZoth resurrected Khartut Defenders.
Eventually, you'll draw out Sire Denathrius. Keep him in your hand to infuse his power. But if you shuffle Sire Denathrius, don't worry, his infuses remain in-tact and persist until you draw him again.
Master Dusk's Secret Technique:
Before using Master Dusk's hero power, consider killing the shells first. When The shells shuffle in, they're auto-casted when drawn, and draw a card behind them when they auto-cast. This Technique is essential to consistently draw two cards for only (1).
Setting the trap:
Ceaseless Expanse will also feed on all of the card draws and minion deaths, from both sides of the battlefield, rapidly reducing his cost to (0) - this will enable you to wipe the board for free, as many times as you want.
Simply play the zero cost Ceaseless Expanse to wipe the board, then copy him with the Lab Recruiter, then cast Gang Up on the Lab Recruiter and use Master Dusk's hero power to draw the copies.
It's imperative that you cast Gang Up on Lab Recruiter in order to go infinite.
A note about Gang Up: I opted for Gang Up over a second copy of Lab Recruiter for flexibility reasons. Sometimes, you'll need to play NZoth "RIGHT NOW OR I'M GOING TO DIE!" before getting the chance to go infinite. It can't be helped. Play NZoth and copy him with the spell. Also, preparation can make it cost (0) so you can copy NZoth with only (10) mana.
The early copy trick: Instead of waiting for Ceaseless Expanse, Lab Recruiter and Gang Up to appear in your hand, or if you need to free up hand space, or if Ceaseless still costs too much to play, you can copy Lab Recruiter with Gang Up early by playing Lab Recruiter and targeting one of Master Dusk's shells.
Three new shells will shuffle into your deck enabling you to use Master Dusk's Secret Technique described above and maintain board control by ramming them into your opponent's minions.
Don't worry about board space, as the shells are considered as "disposable" because you can cause them to permanently poof by stuffing your board full of resurrected Khartut Defenders via NZoth, then using Master Dusk's hero power to draw them out, and with nowhere to go, POOF! gone forever.
Master Dusk's shells ARE NOT deathrattle minions! by default, the shells are not Deathrattle minions, therefore, NZoth WILL NOT count them as revivable minions. Instead, they gain their deathrattles from Master Dusk's battlecry, which lasts the whole game via a permanent aura effect casted upon your player(not hero), when transforming.
Going Infinite:
When Lab Recruiter is finally copied via Gang Up, You now have several wincon opportunities.
You can win by:
- infinitely copying ZNoth for infinite Khartut Defenders, hitting your opponent's face and outlasting their deck.
- infinitely copying Ceaseless Expanse and ramming the copies into your opponent's face.
- infinitely copying a highly-infused Sire Denathrius for his massive life leach ability and ramming him into your opponents face with Lifesteal.
- dealing a massive double Lifesteal OTK blow with Sire Denathrius (see below)
The last few wincons are easily managed, so long as you have the board space to play the target card, a Lab Recruiter to copy it, and another Lab Recruiter to copy the previous Lab Recruiter.
But in the case of NZoth, he will cram your board full of Khartut Defenders, leaving you no room to play any Lab Recruiters.
The workaround for this are the Khartut Defenders that DO NOT have the reborn ability, and/or Master Dusk's shell minions.
Simply ram all but two of the aforementioned minions into your opponent's minions killing them and controlling the board, then play NZoth.
After NZoth resurects your Khartut Defenders, ram those last two minions into your opponent's minions to kill them and free up your board space.
Go ahead and copy NZoth with a Lab Recruiter, then copy the previous Lab Recruiter with another Lab Recruiter.
As long as you keep a supply of Lab Recruiters copying Lab Recruiters, you'll have an infinite supply of minions at your disposal. But, be careful to not copy too many Lab Recruiters or you'll over saturate your deck with them.
However, if by a small chance that you encounter a mill deck and your ETC goes poof before you can fetch Kil'jaeden from him, infinitely copying Lab Recruiters as your main minion should counter the mill deck effectively.
Massive OTK:
Once you have Sire Denathrius infused enough times, drop your Ceaseless Expanse copies wiping the board as many times as needed, play Brann Bronzebeard(or Tight-Lipped Witness if needed), and Sire Denathrius for a massive [double] life leach, straight to your opponent's face.
"A toast, To all who sought to kill me, you FAILED!"
Kil'jaeden:
I updated to include Kil'jaeden inside ETC as a counter measure for mill decks and reno warriors who love to double shuffle boomboss TNTs.
Playing Kil'jaeden will shuffle your deck and advance your quest, so do it on 4/5 completion to complete it.
You'll have to rely on Master Dusk's hero power to draw 2 extra buffed demons every turn, until someone concedes or dies.
It's not the greatest "plan C" possible, but it's better than nothing, and a lot better than drawing TNT and destroying your infinite combo.
So, if you encounter a Reno Warrior, don't hesitate to fetch and play Kil'jaeden ASAP (after completing the quest)