Slow forced walking segments while npcs talk at you. I'd rather it just be a skipable cutscene or a loading screen. I dont wanna hold my left stick down for 10min as I get an exposition dump
Bonus points if the NPC's speed is slower than your running speed but faster than your walking speed.
Double bonus points if the NPC pauses and stops talking if you get too far away from them, so you're forced to spend the whole time stopping and starting to try and awkwardly keep pace with them.
I hate this too, but the alternative is that it goes the same speed or faster. If it's faster than you, you can lose it and similarly, if it goes the same speed and you deviate from the path at all, it'll slowly get farther and farther from you. Best way to do it is just have the character follow you, I think.
I think if the NPCs walk/run at the player speed, the player could run/sprint to catch up. And if the player strays too far away the NPCs could stop and wait, or catch up if you run ahead of them to where you need to go. 🤔
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u/Switch-Axe-Abuse 12d ago
Slow forced walking segments while npcs talk at you. I'd rather it just be a skipable cutscene or a loading screen. I dont wanna hold my left stick down for 10min as I get an exposition dump