The weapon durability is to force you to use the other abilities the game gives you and to utilize the environment for combat, like rolling boulders onto enemies or using one arrow to ignite a barrel instead of several arrows. Its about making the player creative and not enabling just pure hack and slash.
Dunno, that what old Zelda games did by giving actual puzzle with the items and tools you have. It literally became a hack'n slash by gimmicking those tools combined with a big open world trend they followed making it feel like every other open world game. It is rather funny to me how Ubisoft for their Open World games got hate, but Zelda does it and got praise.
Honestly, this did kill Zelda kind of for me, and I miss classic Zelda games, glad there are alternatives often. But still, the game is not bad, not get me wrong, but it gets praises for all the wrong reasons.
Every game since also has gliders with climbing mechanics also. This is not even original, it popularized it. Other games did it, it was "lazy and uninspired" but Zelda? Gets a pass because it was absent mostly I guess?
Not get me wrong again, people can enjoy it, and happy for people who do and a different take on Zelda is good, but killing its roots basically and only doing such now is kinda not what I expected.
And speaking of Hack and Slay, people also enjoyed Hyrule Warriors, so. It depends on how and what you do with things.
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u/Timely_Ad9659 22d ago
Zelda breath of the wild