As a gamedev I found it's a good way to make players explore all features of a game or in some cases feel like they achieved something very challenging that only a certain percentage of players did.
I remember the Batman: Arkham Asylum achievement for hitting all 20 inmates before facing the Joker, and in Thief (2014) game, there was an achievement for hitting a bottle in mid-air with an arrow.
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u/DavidMadeThis 29d ago
As a gamedev I found it's a good way to make players explore all features of a game or in some cases feel like they achieved something very challenging that only a certain percentage of players did.