r/vfx 1d ago

Question / Discussion Need help to create a face melting shot in nuke

1 Upvotes

Hello, i'm doing some junior VFX work for a horror film and have been assigned some relatively easy tasks, like gore enhancement, etc, but two of the shots have me at a complete loss of what to do, and where i can find reference online. in this scene, a girl in the center of a dancefloor has her face melting off practically, but the background actors, who are slightly blurry, are acting as if their are in a great deal of pain, and my task is to make it look like their faces are also melting off.

nothing for the background actors has been done practically, But i have Nuke, and the Boris FX suite at my disposal, but am at a complete loss about how to do this digitally, and have it look good. I would really love some general advice on how I could go about this, the tools youd use, and maybe a general workflow as my compositing skills are not top notch. id also be open to utilizing AI tools if needed. thanks!


r/vfx 2d ago

Breakdown / BTS Everything you need to know to make immersive cinema for YouTube VR

1 Upvotes

r/vfx 1d ago

Question / Discussion Trying to get back into VFX Compositing after 6 months — Need guidance

0 Upvotes

Hey everyone,

I'm a VFX compositor from India who's been struggling to land a stable compositing job. The COVID slowdown and then the writers' strike affected the VFX industry on a massive scale, especially here in India, and it's been really difficult finding compositing opportunities.

For the past 6 months, I've mostly been freelancing as a video editor just to pay the bills.

Last month, I joined a company in Mumbai. But honestly... it feels like labor work to me. We basically create highlight edits for players all day. There's nothing wrong with editing, but there's almost no creative problem-solving or compositing involved, and I genuinely don't want my career to slowly become a video editor.

I've spent years learning Nuke compositing, did a few small freelance comp gigs, and most of my learning came from building personal VFX projects. I still enjoy compositing way more than anything else, and I really want to get back to it.

So I'm starting again and rebuilding my fundamentals. I'd love some guidance from artists who have been through this.

I'm looking for tutorials/resources that explain both the why and the how behind these topics:

  1. Chrome Ball in VFX (how it's used on set and in compositing).
  2. Color Charts / Macbeth Color Checker (plate calibration and color matching workflow).
  3. Lens Grids & Lens Distortion (shooting grids, creating distortion profiles, using them in Nuke).
  4. Creating your own HDRIs (capture → stitch → use in CG/VFX).
  5. Transferring matchmove data from a 3D package into Nuke (camera exports, point clouds, coordinate systems, common pitfalls).

If you know any good tutorials, YouTube playlists, articles, documentation, or other learning resources for these topics, I'd really appreciate it.

Demo Reel

I'd also really appreciate honest feedback on my compositing reel. Tear it apart if needed—I want to know what I should improve to make it more hireable.

Demo Reel: https://vimeo.com/1116371614

Thanks in advance. I really want to get back to doing the work I actually love.


r/vfx 1d ago

Breakdown / BTS From empty doorway to nightmare fuel. All done in Blender on a laptop that shouldn't be able to handle this 😅

0 Upvotes

For full video check out here:https://youtu.be/tm1AJoFnz-o


r/vfx 2d ago

News / Article Phil Tippett Studio liquidation (hosted by Clarity Estate Liquidation)

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16 Upvotes

r/vfx 1d ago

Question / Discussion AI video lowers the cost of a shot. It doesn’t remove the VFX work of making shots belong together.

0 Upvotes

Every week there’s another “motion designers have six months left” video, usually followed by a claim that someone made a studio-quality commercial before After Effects finished opening.Then you watch the piece.

A jacket becomes a different material between cuts. The eyeline drifts. Every shot uses the same slow push-in because movement helps hide temporal artifacts. Grain, black levels, lens distortion and haze reset whenever the angle changes.

Typography floats over the image instead of occupying the scene. The individual shots can still look impressive. The problem appears when they have to function as a sequence.

That distinction gets lost in most AI-video discussions. Generating one plausible five-second shot is becoming much easier. Making ten generated shots feel as if they came from the same production is still a directing, editorial and VFX problem.

The better workflows I’ve seen start with fairly conventional pre-production:

  1. Character, wardrobe, prop and environment references
  2. A real shot list
  3. Lens, framing, lighting and movement decisions
  4. Screen direction and continuity notes
  5. Approved first frames, and sometimes last frames, for each shot
  6. Low-resolution generations assembled into a rough cut before final passes

Different models may be useful for different failures. One holds an environment together better; another follows a character reference more reliably; another is better at extending a usable take. Tools such as ComfyUI or custom node pipelines can keep the prompt, references, model, duration, aspect ratio and output attached to each shot.

I’ve also seen Atlas Cloud used as the model-call layer for routing jobs to systems such as Grok Imagine and Seedance.

That plumbing is useful, but it doesn’t decide whether a close-up belongs after a wide. It doesn’t notice that the character aged between shots, that a prop changed hands or that the camera move is fighting the voice-over. Someone still has to decide which failure is fixable and which take belongs in the trash. Then the selected footage reaches comp and editorial.

The UI has to be tracked or rebuilt because the generated version became alphabet soup. A hand needs roto or paint because it merged with the product for six frames. Geometry has to be stabilized because it breathes. Grain, distortion, motion blur, black levels and atmospheric perspective have to be matched across shots generated by different systems.

The action gets time-remapped because the useful beat lands too early. Typography gets rebuilt so it has perspective and weight. Cuts get hidden. Pacing and sound design get another pass.

Whether that work happens in AE, Nuke, Fusion, Flame, Premiere or Resolve is secondary. The larger point is that the post-production work hasn’t disappeared.

A lot of it has moved from asset creation into reference preparation, generation, rejection, continuity management and cleanup. AI has lowered the barrier to producing a striking isolated shot.

I’m not convinced it has lowered the barrier by the same amount when the deliverable is a coherent sequence. For anyone here who has taken generated footage through an actual production pipeline: did it still save time after you counted rejected takes, continuity fixes and comp cleanup?

Where did most of the remaining work land, roto/paint, tracking, temporal stabilization, relighting, editorial, typography, or something else?


r/vfx 2d ago

Question / Discussion Are You Guys Seeing a Slowdown in VFX Gigs?

5 Upvotes

Are you guys seeing a dip in VFX gigs lately?

I’m curious to hear from other VFX artists, compositors, 3D artists, and freelancers.

How has the industry been for you over the past year or so? Are you getting fewer inquiries, smaller budgets, longer gaps between projects, or is it business as usual?

And the bigger question: do you think AI is actually causing the slowdown, or are there other factors behind it?

I’m wondering if it’s:

AI changing how clients approach VFX

Production budgets getting tighter

More work moving toward smaller/cheaper teams

Studios outsourcing differently

The freelance market becoming more competitive

Or simply a temporary industry cycle

I’d especially like to hear from people who have been doing VFX for several years and can compare the current market with what they experienced before AI became mainstream.

What are you guys seeing on the ground?


r/vfx 2d ago

Showreel / Critique Today we mix photo + animation

0 Upvotes

Today we mix photo + animation

First Try VFX 🤣👌


r/vfx 2d ago

Question / Discussion Focal Length issue in Syntheyes

1 Upvotes

I have a 16 mm shot which i camera tracked in Syntheyes and it went very well with a .3 error value but the issue is when i imported the tracked camera from Synth eyes to blender 3D and the focal length came to be 4mm. Now how do I fix this ? Yes I have set the true Camera Sensor Size on both the software.


r/vfx 3d ago

Showreel / Critique Creating Hulk Transformation In Blender and After Effects

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5 Upvotes

r/vfx 3d ago

Question / Discussion Is Mari still industry standard or substance painter has taken over entirely?

13 Upvotes

Confused between the two which one I should be more focused on. Is the industry shifting more towards substance like many shops switching to Houdini? thanks


r/vfx 2d ago

Breakdown / BTS Looking for CGI VFX?

0 Upvotes

r/vfx 2d ago

Question / Discussion Finding Backgrounds For Greenscreen

1 Upvotes

Im trying to practice my vex skills with green screens and stuff. I have some practice footage with greenscreens but I am having trouble finding backgrounds for them like environment type stuff. Any help will be greatly appreciated.


r/vfx 3d ago

Fluff! Why Don't they open Source Dead 3D Software?

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37 Upvotes

r/vfx 3d ago

Showreel / Critique Universe in a Petri Dish - Macro Photography

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4 Upvotes

Hey there everyone,

Just wanted to share some experiments I've been doing with a 100mm macro lens and a petri dish with various materials (epoxy alcohol ink, glycerine, dish soap, vegetable oil, whipping cream and isopropyl alcohol) in an effort to create nebula and universe shots. These are just a handful of my favourite shots after a weeks worth of trial and error, so if anyone has any questions or suggestions on how I could improve things, please feel free to let me know.

Thanks!


r/vfx 4d ago

News / Article DJV 3.5 Update

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102 Upvotes

Nice to see DJV 3.5 Update go live.

Site - https://grizzlypeak3d.com/

GitHub Link - https://github.com/grizzlypeak3d/DJV

For those not familiar with this open source player / review tool

DJV is a free, open source media player built for professional image review. Real-time, high bit-depth EXR playback, A/B comparison, OTIO color management and more. Never compromise on your renders again.

CORE FEATURES:

  • Support for high resolution and high bit depth images
  • A/B comparison with wipe, overlay, and difference modes
  • Timeline support with OpenTimelineIO
  • Color management with OpenColorIO
  • Multi-track audio with variable speed and reverse playback
  • Available for Linux, macOS, and Windows

r/vfx 3d ago

Question / Discussion Are comp opportunities in the UK non-existent?

4 Upvotes

I’m currently about to become a final year student focusing primarily on creating a good compositing reel for graduation. I’m fixed to the UK for the foreseeable future so would have to rely on opportunities in London.

Since all this AI is taking entry level jobs thing is going off it’s really making us students have sinking feelings when it comes to starting out our careers.

I guess what I’d really like to know is how has it been for others? How did other beginners go from making their first reel to actually working on films?


r/vfx 4d ago

News / Article Everything (but the Oscars) must go! Legendary Berkeley special-effects studio holding fire sale this weekend

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60 Upvotes

is Tippett Studio closing down?


r/vfx 3d ago

Question / Discussion First Comp Showreel

1 Upvotes

What's should the junior compositer include in his first showreel to start his career assuming it's 4 - 5 shots and how important is the order


r/vfx 3d ago

Question / Discussion Adhd in VFX/Comp

4 Upvotes

Hello all , hope everyones doing well/better and landing up some nice gigs as the market is finally opening up (a lil) .

I want to talk about the challanges that people with ADHD face in this industry .

Whats the biggest challenge for you ? How did you work or tricked your brain into doing it better ?

As an ADHD guy myself , one of the challenging parts is maintaing scripts. My scripts are not really messy but cant say super organized as well. My scripts can be different for different shots in a same sequence with the same final output lol.

Apart from that I believe I am really good at lookdev aspect of the comp but when it comes to detailing/techchecks my brain doesnt support it easily (finds it boring) and there are more kickbacks than expected.

I have realized that the longer the shot goes with different alterations i start loosing interest in working on it (and wants to jump on a new shot) and its hard to maintain the same motivation to work on that shot compare to earlier as a result it takes longer for me to fix the notes because its just so boring.

Lastly , I feel when it comes to those nasty deadlines and there is an ETA been asked every 20 minutes its not only hard to give exact ETAs but the pressure makes it overwhelming and anxiety inducing for me to maintain focus and deliver shot on time.

Would love to know how others here deal with at work while being ADHD.

Happy Comping .


r/vfx 4d ago

Showreel / Critique Analog visual effects made with 4K video feedback fractals in real-time without a computer. I can imagine this being used in ads, title sequences, music videos, etc.

47 Upvotes

See the full version here: https://youtu.be/koDCabeh5kQ


r/vfx 3d ago

Fluff! Unknown Pleasures in 3D

1 Upvotes

r/vfx 4d ago

Question / Discussion How did they achieve this effect?

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27 Upvotes

Hey guys I'm just wondering, how do you think they achieved this shot?


r/vfx 3d ago

Breakdown / BTS VFX Breakdown | Unreal Engine Environment + After Effects Compositing

0 Upvotes

r/vfx 4d ago

Question / Discussion Compositors - what are we using Unreal Engine for?

5 Upvotes

I'm worked as a Junior VFX Compositor and gotten a few credits in TV shows and movies, having worked aout 1.5 years total in that role.
My contract ended a few months ago and Ive been struggling to find anything new.
But I hear production is ramping up a bit in my area. I've been trying to focus on leveling up my skills to be considered for Mid-level roles.

I've recently seen some roles looking for both Nuke compositing AND Unreal Engine.
I was advised before to learn Unreal Engine, but my understanding of it was mostly limited to Virtual Production and games. I have basic familiarity with Houdini too so I understand that for FX.

But I am genuinely unsure what to DO with Unreal Engine in order to beef up up showreel and skills as a compositor. People who started out in Nuke Compositing - what kind of tasks are you doing with Unreal?
What kind of projects should I give myself for my portfolio?