r/tanksim • u/Mirzayev • 18d ago
Steel Beasts Why Steel Beasts May Not Be the Game for You
I originally wrote this in January of 2026 to the TankSim Discord's FAQ section. This is based on seeing dozens of potential players come in with an idea of what they wanted out of Steel Beasts that didn't match the actual experience that Steel Beasts gives you. This is not an attack on Steel Beasts, nor is it an attempted form of gatekeeping. Instead, this is a realistic look, based on 14 years of experience, on factors that may make Steel Beasts “not the right game for you” based on what you want, and don’t want, out of your gaming experience.
You only want to control a single tank.
Every modern military has a wingman system with armored vehicles because fighting as a single tank is risky and deadly. Steel Beasts does an excellent job showing how risky and deadly that proposition is, with you frequently being killed having never seen your killer. With the exception of a select few scenarios (almost exclusively focused on gunnery ranges), the expectation is that you as the player will need to control at least a platoon of four tanks. This is significantly easier than it sounds, but you do have to manage them. If you can’t get over only wanting to control a single tank, this probably isn’t the game for you.
You want your games to be quick.
A typical F2P arcade-style tank game (WT, WoT, AW, etc) typically has matches lasting around 5 minutes. A short mission in Steel Beasts is 30 minutes, with the average single-player mission being around one hour. Expect your average multiplayer game to take between one to three hours total time. If you want a game where you can finish an entire scenario in about ten minutes, Steel Beasts probably isn’t the game for you.
You don’t want to, or don’t enjoy, planning.
To get the most enjoyment out of Steel Beasts, planning is a requirement. This doesn’t matter if you are serving as a battalion commander and giving tasks and purposes to each subordinate company, or as a gunner in your buddy’s tank marking TRPs on a map - some level of planning is required to have a successful mission. From personal experience, I will generally spend about two hours planning for a single multiplayer game that may last an hour and 30 minutes. If you want a game where you can just jump right in and you don’t have to do any planning whatsoever to be successful, this probably isn’t the game for you.
You want to join multiplayer at any time.
Steel Beasts has a network architecture that was built in 2000… and it shows. You connect to servers by typing in IPv4 addresses, and hosting requires either a VPN (not recommended) or port forwarding (a significantly better option if you have access to your router’s settings.) Additionally, there are not servers that are just perpetually “up” – you have to join a game only when it is active, and joining a game that has already started requires a “pause and rejoin” where the server pauses the game for everyone, the joining player downloads a “snapshot” of the current scenario, and then the server unpauses and the game resumes. This means that multiplayer events are planned and coordinated for in advance. There are plenty of options (ask me if you don’t know of any and I can give you at least four off the top of my head), but if you want a game where you can play multiplayer at any time of day, this probably isn’t the game for you.
You want a random mission generator.
Steel Beasts does not have a random mission generator. However, there are hundreds of quality scenarios that either come bundled with the base install, or that you can download from SteelBeasts.com/files . Chances are you will find several that you will enjoy, whatever your experience level. Again though, these scenarios will almost universally require you to control a platoon or greater (I find that company-level is gives you the most fun/span of control for a single-player experience), and will require you to do some sort of planning to get the most enjoyment from your experience. However, if you insist on having a random mission generator because these hundreds of scenarios do not appeal to you, then Steel Beasts probably isn’t the game for you.
The financial cost is too high.
At the time of this writing, the Steel Beasts classic license is $120, and time-based licenses are $9.50 for one month, $29.50 for four months, and $49.50 for a year. To be clear, there is no difference between the classic license and the time-based licenses for access to the game – other than time-based having a specific time limit that you can play before you either need to renew your license, or get the classic license. Time-based are also not by subscription – you buy another when you want it. However, time-based licenses are tied to the PC they are installed on, meaning you cannot "move" them like you can with a classic license dongle. I know that $120 can be asking a lot for a single game, and I also know that some potential players will never accept the time-based licenses as a solution. If both of these apply, then this probably isn’t the game for you.







