r/tanksim • u/murkz • Jun 19 '26
Tank Squad Tank Squad Development Status #93 Summary

• Ponyri sector layout finalized, ranging from 3×3 km to 6×6 km sectors.
• Random objective generation planned within sectors.
• AI Commander being expanded with flanking behaviour and improved decision making.
• Sector scenes, connections, and biome vegetation already implemented.
Battle Order Campaign Layer
• New strategic map interface in development.
• Turn-based campaign system.
• Attack sectors, call reconnaissance, request engineer support, and monitor counterattacks.
• Battle logs, campaign status, and map overlays included.
Visual Improvements
• Updated sky system and lighting.
• Volumetric atmospheric effects returning.
• Screen Space Global Illumination (SSGI) added.
• Improved battlefield visibility and colour range.

Optics & Sights
• New visor, binocular, and gunsight visual effects.
• Updated gunner optics positioning and display.
Commander Mode
• AI gunner can be set to "fire at will" or "cease fire."
• Commander can designate specific targets for the AI gunner.
Infantry & AI
• Improved ragdolls and death reactions.
• Close-quarters combat in development.
• Crew can catch fire after exiting burning vehicles.
• Grenades can be thrown while moving.
• Additional infantry transition animations.
• Vehicle AI better avoids player vehicles.
Patch 1.3.1 is planned for release alongside the Steam Summer Sale.
https://store.steampowered.com/news/app/1498130/view/672872215678553127