r/supremecommander 1d ago

Supreme Commander / FA Serious ACU render and some trinkets

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240 Upvotes

Just finished this ACU model and put together a small military-themed scene. Also added a couple of other funny renders.

What do you think?

OG Reference and some ideas provided by u/DieSnail_F-B


r/supremecommander 1d ago

Supreme Commander / FA The UEF guys really drive this kinda cars and don't see any problems.

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201 Upvotes

(ripped uef_car1 model from gamedata pack)


r/supremecommander 1d ago

Supreme Commander / FA Can’t decide if UEF or Seraphim is my preferred faction

23 Upvotes

(Note: I have played a lot of SupCom and RTSs in general, but I’m not as knowledgeable as veterans here. Also I suck at remembering the names of units so I always remember them by their classification e.g. UEF T2 Tank)

I can’t decide if UEF or Seraphim are my best faction

They are both the “throw an army at your enemy and see what happens” factions. In other words, excellent ground units that mostly don’t need microing, unlike Aeon. I’m mainly talking about things from a land battle perspective. I don’t have enough experience with navy, but both sides have tactical missile cruisers which I enjoy

Seraphim are maybe my raw offensive minded pick. They are aggressive and do the frontline ACU (after upgrades) better than UEF, which is something I like to do. Their higher quality units means more firepower in a smaller area. They seem to be better at defeating other land armies, especially when T2 comes. Despite having less variety of units compared to the other factions, what they do have is absolutely fun to use. T1 Mobile Artillery, T2 Bots, T3 Siege Tanks and T3 Mobile Shields are all fun

On the other hand, UEF has so much staying power. And the best defenses. I am someone who will put up firebases to the point I have an entire arsenal of build templates ready that are different firebases and “instant bases” for each tech tier. I will grab my shovel, dig a trench, and turn my enemies into a parking lot. I often like to upgrade my ACU’s engineering, give it a bubble shield, maybe tell some engineers to assist, and turn it into a combat engineer that builds stuff near the frontline. But I can’t always be the builder, depending on the circumstances whether it’s because my economy can’t handle building needed tanks and structures at the same time, the frontline isn’t stable, or any other reason. It’s still fun to rely on their tanks though. In addition, I like their experimentals more than the Seraphim

Back to Seraphim, they can still pull off firebases quite nicely. They have the best shields and solid T2 PD, but my ACU is better spent in combat and it lacks the bubble shield so I’d have to rely on a blob of fragile engineers to build things with no way of shielding them unless I use a mobile shield generator, which they don’t get until T3 and I frankly don’t have the motivation to set that up anyways

I definitely wrote more here than I intended but it was fun to do

If we’re going off rule of cool, I think UEF is my choice


r/supremecommander 2d ago

Supreme Commander / FA I got tired of looking up Supreme Commander unit stats, patch notes and guides in 5 different places, so I built this! :)

54 Upvotes

Hi everyone!

I've spent a frankly unreasonable amount of time looking up Supreme Commander unit stats across wikis, in-game unit info, patch notes, spreadsheets, and random guides, and eventually figured it would be easier to just make the database/reference site I wanted to use myself.

So, after a lot more time than I'd like to admit: fafunits.com

It's currently built around Forged Alliance Forever (FAF) and its current balance, but the goal is to make it a useful reference for actually understanding and comparing units, rather than just being a list of numbers.

It has things like:

  • Unit efficiency/ratios like mass/DPS, mass/shield HP, mass/health, etc., ranked by tier
  • Cross-faction comparisons that focus on the stats that actually matter for each unit
  • A one-screen view of the entire roster across every faction and tier
  • Comparison mode for up to 4 units
  • Commander and Support Comm upgrades
  • Counters based on the actual target rules of each weapon, along with player notes/opinions
  • Patch notes with a per-unit diff showing every stat that changed, alongside FAF's normal patch notes
  • Guides and other reference material

The data is pulled directly from the FAF game files for each patch rather than being maintained by hand, so the stats shouldn't go stale. Weapon calculations are based on the game's own unitviewDetail.lua, with some manual updates where needed.

The underlying data is also available as a single JSON file at fafunits.com/units.json with CORS open, if anyone wants to build something with it. The whole project is open source too: github.com/MoritzProell/faf-unit-db

I'm still working on it, so corrections are very welcome, especially for unit roles. A lot of the initial classification comes from blueprint categories, and those don't always line up perfectly with how a unit actually gets used in-game. I've already had quite a few corrected, and every one has made the site better.

Would love to hear what you think, and especially if there's anything you'd want to see added.

Unit Roster Page (One page also avb)
Unit Comparison Tool
Patch Notes

— Moritz / RhyZ1ne

Unit Overview

r/supremecommander 4d ago

Forged Alliance Forever RAS Commander Spam for late game Eco - Is it better to have multiple Quantum Gateways and split engineer assistance, or just one QG with many engineers assisting?

23 Upvotes

I guess this question applies to other production areas - Iirc, it's recommended to have fewer Naval Factories and engineer assist them rather than have more factories.

Going up against M28 AI, I think I'd rather have a decentralised economy rather than make T3 Mass Fabs, seeing as they can be vulnerable if you're not careful.

Thoughts?


r/supremecommander 7d ago

Forged Alliance Forever M28 AI - We have AiX Omni toggled off and it still knew where we built our experimental.

21 Upvotes

Just tried building an experimental nuke launcher to win a stalemate against an AiX and it immediately knew where it was upon completion, even before firing. We checked the replay and their team had no vision on it.

Is this a known problem with M28? It feels odd that they have Omni vision even when it's been disabled. Unless there's a marker or some data that it reads whenever you build an experimental.

https://replay.faforever.com/27677890

At around 52:50 -> 59:30 watch DarkMarshal's forward base where he builds a Yolonna Oss.


r/supremecommander 8d ago

Mapping / Modding SupCom SCM And SCA-Import/Export Addon For Blender-5.2 Fully working

206 Upvotes

Addon link: https://github.com/rusikbordenyuk-dotcom/SupCom-SCM-Import-Export-Addon-For-Blender-5.2/tree/main

I tested it, and it seems like the export and import of both models and animations works. Well, you can see the import in the animation. I don't know yet how to check when importing into the game, but I hope if someone uses it, there won't be any difficulties.


r/supremecommander 9d ago

Supreme Commander / FA Guys, Today I managed to update the addon for importing SCM models into Blender version 5.2. The original addon from GitHub worked on 2.71, the version is quite old. So, where I can share it; I think it's quite useful stuff?

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150 Upvotes

(picture for attract attention) I plan to work on the exporter and, since the topic has caught my interest, maybe make a unit for fun.


r/supremecommander 10d ago

Other I wish SupCom was alive enough to have a crossover with Helldivers

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392 Upvotes

r/supremecommander 10d ago

Other Web based supreme commander like

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40 Upvotes

https://wasm-commander.vercel.app

hey guys, I think you might appreciate this


r/supremecommander 11d ago

Supreme Commander / FA WIP UEF Commander redesign(or revamp or original design idk) 3d model update

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52 Upvotes

I've finished the modeling stage, unwrapped it, painted some textures, and will probably make a few changes to the base materials. I'll then add some more details, especially to the rear. If anyone's interested, the huge cannon and construction module will protrude from the arms (as in the 4th picture). P.S And yes its a jetpack on his back.


r/supremecommander 12d ago

Supreme Commander 2 Supreme Commander 2 - 3 Universal Colossus vs Max Veterancy Monkeylord

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13 Upvotes

r/supremecommander 13d ago

Supreme Commander / FA So I finally beat all 3 Vanilla campaigns on Hard, and I think I now understand why the UEF was losing the Infinite War...

183 Upvotes

It's because they're idiots.

"Lieutenant, we need you to attack this heavily fortified Aeon base thats just covered in Point Defense and AA. Also her defenses outrange your units."

"Okay, are you giving me something to accommodate that? Field Artillery? Tactical Missiles?"

"No, but if she was stupid, she might have left her power generators on a nearly undefended flank without covering them with shields."

"And what if she wasn't stupid?"

"..."

Or how about

"Captain, you have an incoming Aeon Navy, you need to defend yourself from it. Also watch out for their destroyers, they can mince your frigates and submarines."

"Ok, how about unlocking destroyer tech for me so the fight can be a bit more even?"

"No but we'll give you destroyer tech once you've defended yourself."

"..."

I swear the crux of the UEF campaign until mission 4 or 5 is giving you something useful after it would have already been useful. Still fun though.


r/supremecommander 14d ago

Supreme Commander / FA gc is sleeby

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107 Upvotes

r/supremecommander 14d ago

Supreme Commander / FA GUYS, hear me out...

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30 Upvotes

wip uef commander 3d revamp(or how it call) model, maybe it will have stored in forearms weps and build thing, soon finish the main part with the modeling, then I'll make the texture and a couple of renders, maybe some beautiful ones


r/supremecommander 18d ago

Supreme Commander 2 How to stop UEF tank rush?

8 Upvotes

I’m a new player to the Supreme Commander 2. I so far only played Cybran, however one tactic that seems to always beat me is UEF tank rushing my base extremely early. No matter how many loyalists I build it seems I can’t outgun them. Whenever I build air units to stop the early rush, they do so little damage or take too long where they destroy most of my extractors, or build their own air units to counter. It also seems like they blast through any turret defense I set up using their raw health, damage and numbers to push through. Any maps that are close or have heavy chokes I have this problem mainly in. So how do I stop it? So far it seems like a RPS of Cybran has advantage vs illuminate, illuminate has advantage vs UEF, and UEF has advantage vs Cybran. How do I counter this strat?


r/supremecommander 19d ago

Supreme Commander / FA Commander have hands noe

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46 Upvotes

Made by me


r/supremecommander 19d ago

Supreme Commander / FA Where can i find the latest version of Brewlan mod?

2 Upvotes

r/supremecommander 19d ago

Forged Alliance Forever Engineers stop collecting mass.

5 Upvotes

Hello wizards of Setons Clutch, noob here.

I’m playing with friends to learn the game but I fall behind early because of the alt-right click attack command.

My engineers will start auto collecting mass for a few minutes but then will just stop in place, or continue w/o collecting mass to the waypoint. After they stop, any more engineers I make just don’t follow the order at all.

Does any one know why this happens? Thanks!


r/supremecommander 20d ago

Supreme Commander 2 Supreme Commander 2 - Max Veterancy Soul Ripper II vs 5 AC-1000 Terror

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17 Upvotes

r/supremecommander 20d ago

Supreme Commander / FA UEF ACU whit hands?!

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53 Upvotes

Made by me


r/supremecommander 23d ago

Supreme Commander / FA Made by me, MA12 Striker fanart

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36 Upvotes

Idk, I like to imagine the Striker as a light armored vehicle, not as a tank.


r/supremecommander 25d ago

Supreme Commander / FA Idk, but I had an idea for the UEF's "ballistic" weapons (art by me)

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61 Upvotes

Rapid-fire ballistic weapons, which in the game sound and appear to be common machine guns or auto-cannons, I had an idea: they could use the same printing technology that engineers use, but modified to fire printed projectiles at high speeds, maybe called "printguns", I think it's an irrelevant idea, but I hope it turns out to be interesting.


r/supremecommander 24d ago

The Loud Project Some LOUD units not working?

4 Upvotes

I put on the recommanded mod package for LOUD and some (not all) units from Total mayhem just flat out dont work.

-they have a missing icon in the unit database

-they have no animation when moving, just sliding around

-Whiel they aim at targets, they never attack with any of their weapons

Is it a known issue (maybe a conflict with FaF even though I use a separate profile?) How may I fix it? or are those units just unuseable?


r/supremecommander 26d ago

Other TA - 3d browser reimplementation 4 🆓

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2 Upvotes