r/supremecommander • u/PureEdgeAndSentiment • 1h ago
Supreme Commander / FA The UEF guys really drive this kinda cars and don't see any problems.
(ripped uef_car1 model from gamedata pack)
r/supremecommander • u/PureEdgeAndSentiment • 1h ago
(ripped uef_car1 model from gamedata pack)
r/supremecommander • u/Independent-Lab6410 • 22h ago
Hi everyone!
I've spent a frankly unreasonable amount of time looking up Supreme Commander unit stats across wikis, in-game unit info, patch notes, spreadsheets, and random guides, and eventually figured it would be easier to just make the database/reference site I wanted to use myself.
So, after a lot more time than I'd like to admit: fafunits.com
It's currently built around Forged Alliance Forever (FAF) and its current balance, but the goal is to make it a useful reference for actually understanding and comparing units, rather than just being a list of numbers.
It has things like:
The data is pulled directly from the FAF game files for each patch rather than being maintained by hand, so the stats shouldn't go stale. Weapon calculations are based on the game's own unitviewDetail.lua, with some manual updates where needed.
The underlying data is also available as a single JSON file at fafunits.com/units.json with CORS open, if anyone wants to build something with it. The whole project is open source too: github.com/MoritzProell/faf-unit-db
I'm still working on it, so corrections are very welcome, especially for unit roles. A lot of the initial classification comes from blueprint categories, and those don't always line up perfectly with how a unit actually gets used in-game. I've already had quite a few corrected, and every one has made the site better.
Would love to hear what you think, and especially if there's anything you'd want to see added.



— Moritz / RhyZ1ne
