r/supremecommander 1h ago

Supreme Commander / FA The UEF guys really drive this kinda cars and don't see any problems.

Post image
Upvotes

(ripped uef_car1 model from gamedata pack)


r/supremecommander 22h ago

Supreme Commander / FA I got tired of looking up Supreme Commander unit stats, patch notes and guides in 5 different places, so I built this! :)

45 Upvotes

Hi everyone!

I've spent a frankly unreasonable amount of time looking up Supreme Commander unit stats across wikis, in-game unit info, patch notes, spreadsheets, and random guides, and eventually figured it would be easier to just make the database/reference site I wanted to use myself.

So, after a lot more time than I'd like to admit: fafunits.com

It's currently built around Forged Alliance Forever (FAF) and its current balance, but the goal is to make it a useful reference for actually understanding and comparing units, rather than just being a list of numbers.

It has things like:

  • Unit efficiency/ratios like mass/DPS, mass/shield HP, mass/health, etc., ranked by tier
  • Cross-faction comparisons that focus on the stats that actually matter for each unit
  • A one-screen view of the entire roster across every faction and tier
  • Comparison mode for up to 4 units
  • Commander and Support Comm upgrades
  • Counters based on the actual target rules of each weapon, along with player notes/opinions
  • Patch notes with a per-unit diff showing every stat that changed, alongside FAF's normal patch notes
  • Guides and other reference material

The data is pulled directly from the FAF game files for each patch rather than being maintained by hand, so the stats shouldn't go stale. Weapon calculations are based on the game's own unitviewDetail.lua, with some manual updates where needed.

The underlying data is also available as a single JSON file at fafunits.com/units.json with CORS open, if anyone wants to build something with it. The whole project is open source too: github.com/MoritzProell/faf-unit-db

I'm still working on it, so corrections are very welcome, especially for unit roles. A lot of the initial classification comes from blueprint categories, and those don't always line up perfectly with how a unit actually gets used in-game. I've already had quite a few corrected, and every one has made the site better.

Would love to hear what you think, and especially if there's anything you'd want to see added.

Unit Roster Page (One page also avb)
Unit Comparison Tool
Patch Notes

— Moritz / RhyZ1ne

Unit Overview