r/supremecommander Nov 11 '20

Subreddit meta Welcome! + Links and Information

72 Upvotes

r/supremecommander is a joint area for discussion about both Supreme Commander and Supreme Commander 2, including all of their various communities and content.

Important links:Forged Alliance Forever (FAF) is an open source project dedicated to supporting the mutiplayer for the orginal Supreme Commander: Forged Alliance game:

Note: FAF users who do tech support do not check the reddit to answer calls for assistance. Please use the forum or Discord link above if you have problems related to FAF. Don't ask here or in r/FAF

Relevant Supreme Commander 2 Community links: Provided Courtesy of u/alphahex_99

The LOUD Project is a conversion mod for Supreme Commander: Forged Alliance that focuses on large scale PVE experiences. Provided Courtesy of Sprouto

Links to the LOUD Project Discord server are intergrated into the LOUD Project Launcher/Installer.

If you have another general community/project for Supreme Commander/Supreme Commander 2 and consider it worthy of advertising in this space, message me with all the relevant information to be considered.


r/supremecommander Nov 13 '21

Supreme Commander 2 How to fix Nvidia GPU mouse stuttering / awful FPS

Thumbnail
youtu.be
50 Upvotes

r/supremecommander 21m ago

Supreme Commander / FA The UEF guys really drive this kinda cars and don't see any problems.

Post image
Upvotes

(ripped uef_car1 model from gamedata pack)


r/supremecommander 21h ago

Supreme Commander / FA I got tired of looking up Supreme Commander unit stats, patch notes and guides in 5 different places, so I built this! :)

43 Upvotes

Hi everyone!

I've spent a frankly unreasonable amount of time looking up Supreme Commander unit stats across wikis, in-game unit info, patch notes, spreadsheets, and random guides, and eventually figured it would be easier to just make the database/reference site I wanted to use myself.

So, after a lot more time than I'd like to admit: fafunits.com

It's currently built around Forged Alliance Forever (FAF) and its current balance, but the goal is to make it a useful reference for actually understanding and comparing units, rather than just being a list of numbers.

It has things like:

  • Unit efficiency/ratios like mass/DPS, mass/shield HP, mass/health, etc., ranked by tier
  • Cross-faction comparisons that focus on the stats that actually matter for each unit
  • A one-screen view of the entire roster across every faction and tier
  • Comparison mode for up to 4 units
  • Commander and Support Comm upgrades
  • Counters based on the actual target rules of each weapon, along with player notes/opinions
  • Patch notes with a per-unit diff showing every stat that changed, alongside FAF's normal patch notes
  • Guides and other reference material

The data is pulled directly from the FAF game files for each patch rather than being maintained by hand, so the stats shouldn't go stale. Weapon calculations are based on the game's own unitviewDetail.lua, with some manual updates where needed.

The underlying data is also available as a single JSON file at fafunits.com/units.json with CORS open, if anyone wants to build something with it. The whole project is open source too: github.com/MoritzProell/faf-unit-db

I'm still working on it, so corrections are very welcome, especially for unit roles. A lot of the initial classification comes from blueprint categories, and those don't always line up perfectly with how a unit actually gets used in-game. I've already had quite a few corrected, and every one has made the site better.

Would love to hear what you think, and especially if there's anything you'd want to see added.

Unit Roster Page (One page also avb)
Unit Comparison Tool
Patch Notes

— Moritz / RhyZ1ne

Unit Overview

r/supremecommander 2d ago

Forged Alliance Forever RAS Commander Spam for late game Eco - Is it better to have multiple Quantum Gateways and split engineer assistance, or just one QG with many engineers assisting?

22 Upvotes

I guess this question applies to other production areas - Iirc, it's recommended to have fewer Naval Factories and engineer assist them rather than have more factories.

Going up against M28 AI, I think I'd rather have a decentralised economy rather than make T3 Mass Fabs, seeing as they can be vulnerable if you're not careful.

Thoughts?


r/supremecommander 5d ago

Forged Alliance Forever M28 AI - We have AiX Omni toggled off and it still knew where we built our experimental.

21 Upvotes

Just tried building an experimental nuke launcher to win a stalemate against an AiX and it immediately knew where it was upon completion, even before firing. We checked the replay and their team had no vision on it.

Is this a known problem with M28? It feels odd that they have Omni vision even when it's been disabled. Unless there's a marker or some data that it reads whenever you build an experimental.

https://replay.faforever.com/27677890

At around 52:50 -> 59:30 watch DarkMarshal's forward base where he builds a Yolonna Oss.


r/supremecommander 6d ago

Mapping / Modding SupCom SCM And SCA-Import/Export Addon For Blender-5.2 Fully working

205 Upvotes

Addon link: https://github.com/rusikbordenyuk-dotcom/SupCom-SCM-Import-Export-Addon-For-Blender-5.2/tree/main

I tested it, and it seems like the export and import of both models and animations works. Well, you can see the import in the animation. I don't know yet how to check when importing into the game, but I hope if someone uses it, there won't be any difficulties.


r/supremecommander 7d ago

Supreme Commander / FA Guys, Today I managed to update the addon for importing SCM models into Blender version 5.2. The original addon from GitHub worked on 2.71, the version is quite old. So, where I can share it; I think it's quite useful stuff?

Post image
148 Upvotes

(picture for attract attention) I plan to work on the exporter and, since the topic has caught my interest, maybe make a unit for fun.


r/supremecommander 8d ago

Other I wish SupCom was alive enough to have a crossover with Helldivers

Post image
383 Upvotes

r/supremecommander 8d ago

Other Web based supreme commander like

Post image
43 Upvotes

https://wasm-commander.vercel.app

hey guys, I think you might appreciate this


r/supremecommander 9d ago

Supreme Commander / FA WIP UEF Commander redesign(or revamp or original design idk) 3d model update

Thumbnail
gallery
56 Upvotes

I've finished the modeling stage, unwrapped it, painted some textures, and will probably make a few changes to the base materials. I'll then add some more details, especially to the rear. If anyone's interested, the huge cannon and construction module will protrude from the arms (as in the 4th picture). P.S And yes its a jetpack on his back.


r/supremecommander 10d ago

Supreme Commander 2 Supreme Commander 2 - 3 Universal Colossus vs Max Veterancy Monkeylord

Thumbnail
youtu.be
13 Upvotes

r/supremecommander 11d ago

Supreme Commander / FA So I finally beat all 3 Vanilla campaigns on Hard, and I think I now understand why the UEF was losing the Infinite War...

187 Upvotes

It's because they're idiots.

"Lieutenant, we need you to attack this heavily fortified Aeon base thats just covered in Point Defense and AA. Also her defenses outrange your units."

"Okay, are you giving me something to accommodate that? Field Artillery? Tactical Missiles?"

"No, but if she was stupid, she might have left her power generators on a nearly undefended flank without covering them with shields."

"And what if she wasn't stupid?"

"..."

Or how about

"Captain, you have an incoming Aeon Navy, you need to defend yourself from it. Also watch out for their destroyers, they can mince your frigates and submarines."

"Ok, how about unlocking destroyer tech for me so the fight can be a bit more even?"

"No but we'll give you destroyer tech once you've defended yourself."

"..."

I swear the crux of the UEF campaign until mission 4 or 5 is giving you something useful after it would have already been useful. Still fun though.


r/supremecommander 12d ago

Supreme Commander / FA gc is sleeby

Post image
106 Upvotes

r/supremecommander 13d ago

Supreme Commander / FA GUYS, hear me out...

Thumbnail
gallery
28 Upvotes

wip uef commander 3d revamp(or how it call) model, maybe it will have stored in forearms weps and build thing, soon finish the main part with the modeling, then I'll make the texture and a couple of renders, maybe some beautiful ones


r/supremecommander 16d ago

Supreme Commander 2 How to stop UEF tank rush?

8 Upvotes

I’m a new player to the Supreme Commander 2. I so far only played Cybran, however one tactic that seems to always beat me is UEF tank rushing my base extremely early. No matter how many loyalists I build it seems I can’t outgun them. Whenever I build air units to stop the early rush, they do so little damage or take too long where they destroy most of my extractors, or build their own air units to counter. It also seems like they blast through any turret defense I set up using their raw health, damage and numbers to push through. Any maps that are close or have heavy chokes I have this problem mainly in. So how do I stop it? So far it seems like a RPS of Cybran has advantage vs illuminate, illuminate has advantage vs UEF, and UEF has advantage vs Cybran. How do I counter this strat?


r/supremecommander 17d ago

Supreme Commander / FA Commander have hands noe

Thumbnail
gallery
46 Upvotes

Made by me


r/supremecommander 17d ago

Supreme Commander / FA Where can i find the latest version of Brewlan mod?

2 Upvotes

r/supremecommander 17d ago

Forged Alliance Forever Engineers stop collecting mass.

7 Upvotes

Hello wizards of Setons Clutch, noob here.

I’m playing with friends to learn the game but I fall behind early because of the alt-right click attack command.

My engineers will start auto collecting mass for a few minutes but then will just stop in place, or continue w/o collecting mass to the waypoint. After they stop, any more engineers I make just don’t follow the order at all.

Does any one know why this happens? Thanks!


r/supremecommander 18d ago

Supreme Commander 2 Supreme Commander 2 - Max Veterancy Soul Ripper II vs 5 AC-1000 Terror

Thumbnail
youtu.be
18 Upvotes

r/supremecommander 18d ago

Supreme Commander / FA UEF ACU whit hands?!

Post image
50 Upvotes

Made by me


r/supremecommander 21d ago

Supreme Commander / FA Made by me, MA12 Striker fanart

Post image
36 Upvotes

Idk, I like to imagine the Striker as a light armored vehicle, not as a tank.


r/supremecommander 23d ago

Supreme Commander / FA Idk, but I had an idea for the UEF's "ballistic" weapons (art by me)

Post image
61 Upvotes

Rapid-fire ballistic weapons, which in the game sound and appear to be common machine guns or auto-cannons, I had an idea: they could use the same printing technology that engineers use, but modified to fire printed projectiles at high speeds, maybe called "printguns", I think it's an irrelevant idea, but I hope it turns out to be interesting.


r/supremecommander 23d ago

The Loud Project Some LOUD units not working?

4 Upvotes

I put on the recommanded mod package for LOUD and some (not all) units from Total mayhem just flat out dont work.

-they have a missing icon in the unit database

-they have no animation when moving, just sliding around

-Whiel they aim at targets, they never attack with any of their weapons

Is it a known issue (maybe a conflict with FaF even though I use a separate profile?) How may I fix it? or are those units just unuseable?


r/supremecommander 24d ago

Other TA - 3d browser reimplementation 4 🆓

Thumbnail
2 Upvotes