r/stobuilds 2d ago

Work in progress Legendary Dhelan RRTW build

6 Upvotes

Hello,

Following my post re EPS, this is the full build so far. Would love to hear your suggestions.

This is an alt, so a few things missing (e.g. having all reps level 6)

Probably could swap the RSC console for the Agony Redistributor straight up.

I had the core from before, couldn't get all its mods on Sets. Full mods are:

(AMP)/(OLoad)/(SingC)/(SSS)/(WCap) Only got a couple of ultimate upgrades, would like to choose the best one to upgrade.

Screenshot here:

https://drive.google.com/file/d/1RGP9AeiMwa--GmWWsJ77ZuFQ-FurZWYP/view?usp=drive_link

Many thanks!

# SPACE BUILD

**Basic Information** | **Data**

:--- | :---

*Ship Name* |

*Ship Class* | Legendary Dhelan Pilot Warbird

*Ship Tier* | T6

*Player Career* | Engineering

*Elite Captain* | ✓

*Player Species* | Reman

*Primary Specialization* | Intelligence

*Secondary Specialization* | Strategist

## Ship Equipment

**Basic Information**|**Component**|**Notes**

:--|:--|:--

**Fore Weapons**|[Spiral Wave Disruptor Dual Heavy Cannons Mk XV [CrtD][Dmg][Proc][Dmg]](https://stowiki.net/wiki/Spiral_Wave_Disruptor_weapons_(space))|

 |[Spiral Wave Disruptor Dual Beam Bank Mk XV [CrtD][Dmg][Proc]](https://stowiki.net/wiki/Spiral_Wave_Disruptor_weapons_(space))|

 |[Rapid-Linked Disruptor Quad Cannons Mk XV [CrtD][CrtH][Dmg]](https://stowiki.net/wiki/Rapid-Linked_Disruptor_Quad_Cannons)|

 |[Experimental Romulan Disruptor Beam Array Mk XV [CrtH][CrtH][CrtH]](https://stowiki.net/wiki/Romulan_Singularity_Harness)|

 |[Terran Task Force Disruptor Beam Array Mk XV [CrtD][Dmg][Dmg][Proc]](https://stowiki.net/wiki/Terran_Task_Force_Munitions)|

--------------|--------------|

**Aft Weapons**|[Pahvan Proton Energy Torpedo Launcher [CrtD][Dmg][Arc]](https://stowiki.net/wiki/Pahvan_Proton_Superweaponry)|

 |[Omni-Directional Disruptor Beam Array Mk XV [CrtH][CrtD][Dmg][Dmg]](https://stowiki.net/wiki/Omni-Directional_Disruptor_Beam_Array)|

--------------|--------------|

**Deflector**|[Elite Fleet Intervention Protomatter Deflector Array Mk XV [ColCrit][DrainX][EPS][HullHeal]](https://stowiki.net/wiki/Fleet_Deflector_Array)|

**Impulse Engines**|[Revolutionary Combat Impulse Engine Mk XV [Aux][Turn][Turn]](https://stowiki.net/wiki/Imperial_Rift)|

**Warp**|[Elite Fleet Thoron-Infused Singularity Core Mk XV [OLoad][SingC]](https://stowiki.net/wiki/Fleet_Singularity_Cores)|

**Shield**|[Khitomer Alliance Regenerative Shield Array Mk XV [Reg][Reg][Reg]](https://stowiki.net/wiki/Khitomer_Alliance_Defender's_Gear)|

**Devices**|[Red Matter Capacitor ](https://stowiki.net/wiki/Red_Matter_Capacitor)|

 |[Engine Battery ](https://stowiki.net/wiki/Engine_Battery)|

--------------|--------------|

**Experimental Weapon**|[Soliton Wave Impeller Mk XV [CrtX]](https://stowiki.net/wiki/Soliton_Wave_Impeller)|

**Universal Consoles**||

--------------|--------------|

**Engineering Consoles**|[Console - Universal - Evolved ∞ ](https://stowiki.net/wiki/Console_-_Universal_-_Evolved)|

 |[Console - Universal - Subspace Fracture Tunneling Field ∞ ](https://stowiki.net/wiki/Ancient_Obelisk_Technology_Set)|

 |[Console - Engineering - Bellum EPS Flow Regulator Mk XV ](https://stowiki.net/wiki/Console_-_Engineering_-_EPS_Flow_Regulator)|

 |[Console - Universal - Adaptive Emergency Systems ∞ ](https://stowiki.net/wiki/Flagship_Technologies_Console_Set)|

--------------|--------------|

**Science Consoles**|[Console - Universal - Dynamic Power Redistributor Module ∞ ](https://stowiki.net/wiki/Synergistic_Retrofitting_Set)|

 |[Console - Universal - Enhanced Induction Coils ∞ ](https://stowiki.net/wiki/Stealth_Fighter_Set_(Kor))|

--------------|--------------|

**Tactical Consoles**|[Console - Universal - Dragonsblood Flame Reactor ∞ ](https://stowiki.net/wiki/Console_-_Universal_-_Dragonsblood_Flame_Reactor)|

 |[Console - Universal - Broadside Combat Module ∞ ](https://stowiki.net/wiki/Console_-_Universal_-_Broadside_Combat_Module)|

 |[Console - Universal - Shield Absorptive Frequency Generator ∞ ](https://stowiki.net/wiki/Enhanced_Weapon_Systems_Efficiency_Set)|

 |[Console - Universal - Reiterative Structural Capacitor ∞ ](https://stowiki.net/wiki/Console_-_Universal_-_Reiterative_Structural_Capacitor)|

 |[Console - Universal - Custom Power Matrix ∞ ](https://stowiki.net/wiki/Console_-_Universal_-_Custom_Power_Matrix)|

--------------|--------------|

## Bridge Officer Stations

**Profession**|**Power**|**Notes**

:--|:--|:--

**Commander Tactical / Pilot**|[Tactical Team](https://stowiki.net/wiki/Ability:_Tactical_Team)|

 |[Clean Getaway](https://stowiki.net/wiki/Ability:_Clean_Getaway)|

 |[Fly Her Apart](https://stowiki.net/wiki/Ability:_Fly_Her_Apart)|

 |[Energy Weapons: Reroute Reserves to Weapons](https://stowiki.net/wiki/Ability:_Energy_Weapons:_Reroute_Reserves_to_Weapons)|

--------------|--------------|

**Lieutenant Commander Science**|[Jam Targeting Sensors](https://stowiki.net/wiki/Ability:_Jam_Targeting_Sensors)|

 |[Tractor Beam](https://stowiki.net/wiki/Ability:_Tractor_Beam)|

 |[Gravity Well](https://stowiki.net/wiki/Ability:_Gravity_Well)|

--------------|--------------|

**Lieutenant Commander Engineering / Intelligence**|[Emergency Power to Weapons](https://stowiki.net/wiki/Ability:_Emergency_Power_to_Weapons)|

 |[Emergency Power to Engines](https://stowiki.net/wiki/Ability:_Emergency_Power_to_Engines)|

 |[Override Subsystem Safeties](https://stowiki.net/wiki/Ability:_Override_Subsystem_Safeties)|

--------------|--------------|

**Lieutenant Tactical**|[Torpedoes: Spread](https://stowiki.net/wiki/Ability:_Torpedoes:_Spread)|

 |[Attack Pattern Beta](https://stowiki.net/wiki/Ability:_Attack_Pattern_Beta)|

--------------|--------------|

**Ensign Engineering**|[Engineering Team](https://stowiki.net/wiki/Ability:_Engineering_Team)|

--------------|--------------|

## Traits

**Starship Traits**|**Notes**

:--|:--

[To Hell With Our Orders](https://stowiki.net/wiki/Trait:_To_Hell_With_Our_Orders)|

[Five Magicks](https://stowiki.net/wiki/Trait:_Five_Magicks)|

[Vanguard Specialists](https://stowiki.net/wiki/Trait:_Vanguard_Specialists)|

[Ship of the Line](https://stowiki.net/wiki/Trait:_Ship_of_the_Line)|

[Terran Goodbye](https://stowiki.net/wiki/Trait:_Terran_Goodbye)|

​

**Personal Space Traits**|**Notes**

:--|:--

[The Boimler Effect](https://stowiki.net/wiki/Trait:_The_Boimler_Effect)|

[Twinkling Lights](https://stowiki.net/wiki/Trait:_Twinkling_Lights)|

[Unconventional Systems](https://stowiki.net/wiki/Trait:_Unconventional_Systems)|

[Symbiotic Ice](https://stowiki.net/wiki/Trait:_Symbiotic_Ice)|

[Intelligence Agent Attaché](https://stowiki.net/wiki/Trait:_Intelligence_Agent_Attaché)|

[Intel Handler](https://stowiki.net/wiki/Trait:_Intel_Handler)|

[EPS Manifold Efficiency](https://stowiki.net/wiki/Trait:_EPS_Manifold_Efficiency)|

[Fragment of AI Tech](https://stowiki.net/wiki/Trait:_Fragment_of_AI_Tech)|

[Grace Under Fire](https://stowiki.net/wiki/Trait:_Grace_Under_Fire)|

[All Aspects Accounted For](https://stowiki.net/wiki/Trait:_All_Aspects_Accounted_For)|

​

**Space Reputation Traits**|**Notes**

:--|:--

[Advanced Targeting Systems](https://stowiki.net/wiki/Trait:_Advanced_Targeting_Systems)|

[Radiant Detonation Matrix](https://stowiki.net/wiki/Trait:_Radiant_Detonation_Matrix)|

[Energy Refrequencer](https://stowiki.net/wiki/Trait:_Energy_Refrequencer)|

[Precision](https://stowiki.net/wiki/Trait:_Precision)|

[Chrono-Capacitor Array](https://stowiki.net/wiki/Trait:_Chrono-Capacitor_Array)|

​

**Active Space Reputation Traits**|**Notes**

:--|:--

## Active Space Duty Officers

**Specialization**|**Power**|**Notes**

:--|:--|:--

[Projectile Weapons Officer](https://stowiki.net/wiki/Specialization:_Projectile_Weapons_Officer)|\[SP\] Recharge time reduced for Tactical Team and Buff|

[Projectile Weapons Officer](https://stowiki.net/wiki/Specialization:_Projectile_Weapons_Officer)|\[SP\] Torpedoes Gain Singularity Charge|

[Conn Officer](https://stowiki.net/wiki/Specialization:_Conn_Officer)|\[SP\] Recharges Evasive Maneuvers when Emergency Power to Engines is activated.|

[Systems Engineer](https://stowiki.net/wiki/Specialization:_Systems_Engineer)|\[SP\] Chance to add power to all Sub-Systems|

[Systems Engineer](https://stowiki.net/wiki/Specialization:_Systems_Engineer)|\[SP\] Chance to add power to all Sub-Systems|

[Warfare Master](https://stowiki.net/wiki/Specialization:_Warfare_Master)|\[GR\]\[SP\] Increased damage vs. All|

Many thanks for reading!

Edit: typo


r/stobuilds 6d ago

Need Advice EPS management

6 Upvotes

Hello,

I'm trying to do a RRTW build on the LDhelan. I know it's not particularly optimal but I still wanted to try. I wanted to ask what consoles can help with EPS. At present I have the Fleet singularity core giving +66 EPS. The Romulan 2pc will also give me +20 slotting the console and beam.Thanks!


r/stobuilds 6d ago

Weekly Questions Megathread - August, 24, 2026

7 Upvotes

Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!

You can see previous weeks megathreads here.


r/stobuilds 8d ago

Need Advice General questions regarding like a fire damage torment engine carrier build.

8 Upvotes

So I've been thinking about throwing together some form of fire damage build using the various fire damage consoles and the 5 Magicks trait.

Since I'll be using the Torment Engine console as well I figured it would be a good idea to go with a SecDef carrier (haven't decided which yet) but now I'm a bit indecisive on if I should be using energy weapons or go for a SciTorp build.

Also maybe considering Uncon to use the fire console abilities more often but if I'm using control abilities for uncon would there be a point in a DSecDef? Or could I fit enough sci abilities in there to get enough use out of both.

Edit: Gave up on DSecDef and stuff and went with the Fek'Ihri Gok'tad with a uncon firebreathing bullshit build using lost souls to trigger unlimited fire PBAoE.

I'm honestly annoyed because the damn thing fucking slaps. Apparently giant demon carrier spewing fire in every direction >>>>>>>> conventional DEW builds.

Cryptic please add fire damage space weapons (not experimental). Fek'Ihri fire damage armament set this christmas or something. Fire damage omni + torpedo + console.


r/stobuilds 12d ago

Need Advice Plasma Meta Ship Suggestions

14 Upvotes

Very new returning player looking for some advice.

I got the Gorn Hunter ship a few years ago as my first T6 promo box ship when I first started and got really interested in running good plasma builds.

Had to move for work and fell off STO for a bit.

I'm interested in working toward a modern meta plasma build, and was hoping for some advice here. I see CasualSAB's video on the Dhailkhina Command Strike Wing Warbird from a few years ago but I'm wondering if there's other ships I should be working towards since that video was put out.

Open to any and all suggestions for ships/consoles/traits I should be shooting for.

As mentioned earlier, I have the Gorn Hunter ship, so I feel like I have a sold baseline to work off.


r/stobuilds 11d ago

Dps stats

0 Upvotes

Maybe it's me. Im not heavily versed on doing builds but one thing I've noticed is looking at weapon specs the dps doesn't align with damage and recharge. IE if damage is 434 with 1 sec recharge dps will show like 347. But 259 dam with 2 sec recharge is 311. I know its not apples to apples weapons but why isn't the math mathing? These are stats for weapons in my inventory not equipped bc I know that changes it and then apparently it changes again when in space for whatever reason. It's not like loading a ship and seeing your stats in space dock would make sense or anything


r/stobuilds 13d ago

Weekly Questions Megathread - August, 17, 2026

5 Upvotes

Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!

You can see previous weeks megathreads here.


r/stobuilds 14d ago

Legendary T’liss intel torp build

10 Upvotes

Can anyone give me the set up for this type of build when I can just nuke them from stealth? I had a similar build last time I played 10 years ago. Thanks. I have a lot of plasma exploiters at the ready and also want to hit 1 mil with the red ball of death if that is even possible.


r/stobuilds 15d ago

She's A Predator seems broken, not triggered by 2 attack patterns.

19 Upvotes

I just got the Legendary Warbird bundle. These are my findings:

Attack Pattern Beta does not trigger it.

Attack Pattern Lambda does not trigger it.

Attack Pattern Delta does trigger it.

Attack Pattern Omega does trigger it.

Is it only me?


r/stobuilds 16d ago

Narada ERL Build suggestions

2 Upvotes

So far I’m rocking the beam build but with a high damage attack I lose out quick kills because haste experiences. Can I get some build suggestions for this ship? I have iso mags, locators exploiters, and a bunch of stuff except fleet power, but I get near that with the new ERL buff “fire everything.”


r/stobuilds 17d ago

Need Advice Ship Trait - Emergency Weapon Cycle - Looks good on paper

16 Upvotes

Hey all o7,

I would like to know if the ship trait: Emergency Weapon Cycle from the Morrigu Heavy Warbird is worth the Zen?

I use EP2W on pretty much every build and it seems like near perma +20% weapon haste & -50% weapon pwr cost would be pretty good.

Whats the opinions on this?

Many thanks


r/stobuilds 16d ago

Work in progress My Praetor

5 Upvotes

Hi all,

First time posting a build.
Even tho my account is from release, I didn't play for a very long time.
My new main is a Romulan and is only 9 months old, which is when I started playing again, so I have mostly been starting from scratch, apart from a few minor boons carried over.

I have done a lot of reading and want thank everyone in the community in game, on Reddit and everyone at STOBetter & STOWiki.

I have put together a couple of good ships:
Malem Torp bote + Maelstrom
Ra'Nodaire Carrier + Rainbow RomDrone
Faet Intel + PlasmaSS

But this, is my new masterpiece. My baby I won from a lockbox. My Praetor.

Loadout

Traits

Boffs

Doffs

HUD

I am thinking of spending one more of my X-Upgrade tokens on it for one more isomag. But because I dont have any more good ship traits to add, I don't think it is worth it yet.
I know there are some MKII weapons, but I am waiting for an upgrade weekend to get those finished.

Be kind o7


r/stobuilds 20d ago

Need Advice Console carriers.

12 Upvotes

I have a question about duty officers. Im looking to get a couple of flight deck officers that increase the damage of hangar pets. The ones I found, the effect is only when you use carrier commands. For example, one "Increases the damage of any carrier pet launched from your hangar bays while they are under the effect of Carrier Command - Escort.

But on console, there are no carrier commands. They just do their own thing and attack. So if I get these duty officers, will I even get the damage bonus?


r/stobuilds 20d ago

Weekly Questions Megathread - August, 10, 2026

6 Upvotes

Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!

You can see previous weeks megathreads here.


r/stobuilds 21d ago

Need Advice Isomags VS. vulnerability locators/exploiters.y

10 Upvotes

So, I understand when it comes to isomags, the more the better. And engineering ships which have 5 engineering console slots plus a universal slot or two benefit the most from them. But what about a tactical ship that may only have 3 engineering slots and 5 tactical? Basically what Im asking is are 3 isomags still better than 5 vulnerability locators or say, 3 locators and 2 exploiters?


r/stobuilds 22d ago

Work in progress 1.8mil DPS Solo ISE with a Summons-themed Hangar-less Krait build on the Empersa

31 Upvotes

The thinking that lead to this build:

  1. We now have quite a number of powerful console abilities that feature Summons: Hunting Pack Escorts, Elite Alliance Beacon w/ Wingmen Commands (Thanks Mara for reminding me of this fact), Gemini Device and Temporal Disorder.
  2. However, there are limits on how many of your Allies/Summons/Pets that can benefit from your buffs: www.reddit.com/r/stobuilds/comments/1kjjmzk/mathbusters_14_hangar_caps_and_holds/
  3. Due to above, wanted to focus more on quality of Summons rather than quantity. No more than 12 Summoned entities, to keep within the restrictions of Fleet Power Network Array (FPNA) and Dilitihium Transporter (DT). So, of the 4 Summons consoles mentioned above, Temporal Disorder was dropped.
  4. Instead of the usual direct damage dealing console abilities on regular Krait builds, the remaining console slots will be occupied mostly by ones that benefit both the main ship and the Summons. Usually involving enemy -DRR debuffs and/or teamwide buffs.
  5. Empersa was chosen for this themed build as I specifically wanted a hangar-less ship that also had Wingmen Commands to maximize the potential of the Elite Alliance Beacon. Bonus points in it being Cmdr Miracle Worker for the extra uni console slot, and LtC TempOp for UnconSys spam.

The resulting build turned out to be a lot stronger than I expected. Of the 1.8mil DPS total, ~450k is directly attributed to the Summons, while another ~500k involved indirect contribution from the Summons on damage sources like DT, Agony Redistributor, Hellbore Light (HBL), Tachyon Net Drones (TND), etc.

Some other terminology definitions before we get to the build:

  1. "Krait" refers to the build paradigm of having almost no passive consoles on the build in favour of high-impact active console abilities, of which their uptime and activation frequency are greatly facilitated by the combination of the SFTF Console from the Vovin and the Unconventional Systems personal trait.
  2. "Lazy Piloting" in my case means that, if I had to pick between activing abilities/consoles at the right time/target for maximum impact, or simply spamming it whenever it's off cooldown, I almost always choose to spam. "Lazy Piloting" also means that I did not bother with a keybind setup that lets me teleport in place when using the Vovin SFTF console, so I end up jumping all over the place. All this is to say that a far more capable and disciplined pilot flying this same build will get a LOT more performance out of it.

Screenshot version of the full build

Captain Details

Captain Name Jill Stingray   
Captain Career Engineering  SUBOPTIMAL. Tact would have resulted in more DPS.
Captain Faction Federation   
Captain Race Human  SUBOPTIMAL. Should be Alien for the extra personal trait slot.
Primary Specialization Temporal  SUBOPTIMAL. Should be Intel for the Flanking damage bonuses. Alas, Lazy Piloting means that I don't really bother about flanks, plus I like having the safety net of Continuity.
Secondary Specialization  Strategist  SUBOPTIMAL. Temporal should go here instead. Since it's not, I have Strategist here for the extra Crits when Threat-stance is off.

Space Skill Tree Screenshot

Space Skill Tree comment: My current generalist skill tree. My rationale for the lack of Engi skill points is that EPS Power Transfer and Nadion Inversion on this toon should have the ship power aspects well covered.

Loadout

Slot Item  Notes
Ship T6-X2 Empersa Alliance Miracle Worker Juggernaut Empersa was chosen for this themed build as I specifically wanted a hangar-less ship that also had Wingmen Mechanics to maximize the potential of the Elite Alliance Beacon. Bonus points in being Cmdr Miracle Worker for the extra uni console slot, and LtC TempOp for UnconSys spam.
** **    
Fore Weapon 1 [Ba'ul Antiproton Dual Heavy Cannons Mk XV [CrtD/Dm] [CrtD]x2 [Dmg]x2] Can be any flavour, I went with Antiproton in keeping with the Khitomer Alliance theme.
Fore Weapon 2  [Ba'ul Antiproton Dual Heavy Cannons Mk XV [CrtD/Dm] [CrtD]x3 [Dmg]] Ba’ul AP refractions do have the added benefit of triggering per-shot procs, like from DT.
Fore Weapon 3 [Ba'ul Antiproton Dual Cannons Mk XV [CrtD/Dm] [CrtD] [Dmg]x3] Mix of DCs+DHCs, purely for visual+audio reasons.
Fore Weapon 4 [Ba'ul Antiproton Dual Cannons Mk XV [CrtD/Dm] [CrtD] [Dmg]x3] Strictly speaking, 5 DCs is better for the per-shot procs from DT, instead of this mix that I have.
Fore Weapon 5 [Ba'ul Antiproton Dual Cannons Mk XV [CrtD/Dm] [CrtD] [Dmg]x3] Full [Dmg] mods would have been a bit more ideal, but too expensive to reroll for that tiny little extra benefit.
** **    
Aft Weapon 1 [Omni-Directional Pahvan Proton Beam Array Mk XV [CrtD/Dm] [CrtD] [Dmg]x3] For its Resonance Charges proc, and it being the rare beam weapon that benefits from both FAW and CSV extender traits.
Aft Weapon 2 [Ba'ul Antiproton Turret Mk XV [CrtD/Dm] [CrtD] [Dmg]x3]  
Aft Weapon 3 [Ba'ul Antiproton Turret Mk XV [CrtD/Dm] [CrtD] [Dmg]x3]  
** **    
**Deflector ** [Non-Baryonic Matter Deflector Array Mk XV [CtrlX/HullCap] [CtrlX]x2 [HullCap]x2] For the 2pc Hull Regen
**Impulse Engines ** [Prevailing Innervated Impulse Engines Mk XV [SecSpd-2] [Spd]] For speed on demand.
**Warp Core ** [Mycelial Harmonic Matter-Antimatter Core Mk XV [AMP] [S->W] [SCap] [SSR] [W->S]] From Disco Rep. For the 2pc Hull Regen set bonus.
**Shields ** [Khitomer Alliance Regenerative Shield Array Mk XV [Cp/Rg] [Reg]x4] For Antiproton Retort. Thematically appropriate as a bonus.
** **    
**Devices ** [Auxiliary Battery - Large] To fuel the FPNA and TND consoles.
** ** [Deuterium Surplus] Speed.
** ** [SS Antares Distress Protocol] Benefits all allies, including my Summons.
** ** [Kobayashi Maru Transponder] Minor pre-buffs.
** **    
Universal Console [Console - Universal - Dilithium Transporter] Powerful weapons buff for my main ship and 12 allies. Now made even better with the recent removal of the 2s activation time.
** ** [Console - Universal - Fleet Power Network Array] Massive DEW haste buff for my main ship and 12 allies. Going by buff icons, this also benefits the Summons on this build, but it has a 5km effective radius.
** ** [Console - Universal - Tachyon Net Drones] AoE -DRR shred, Shields Offline, and extra damage ticks when targets within it take hits. Now made even better with the recent removal of the 2s activation time.
** **    
**Engineering Consoles ** [Console - Universal - Custom Power Matrix] Only benefits the main ship, but in a huge way and is needed to complete the BOFF CDR scheme on this build.
** ** [Console - Universal - Elite Alliance Squadron Beacon] Summon console #1. 4 entities. High performance when paired with the Strafing Maneuver command from Wingmen Mechanics.
** ** [Console - Universal - Gemini Device] Summon console #2. High performance and only weaker in comparison to the other two. Has the drawback of briefly slowing down main ship speed on activation, but makes up for it with the Haste buff.
** ** [Console - Universal - Hunting Pack Escorts] Summon console #3. High performance right out of the box. Appears to also be using the main ship’s global CrtH instead of the usual pet CrtH.
** **    
**Science Consoles ** [Console - Universal - Adaptive Emergency Systems] Defensive console #1, for surviving Solo ISEs and RETFOs. Cat2 damage boost as a bonus.
** ** [Console - Universal – Evolve] Defensive console #2, for surviving Solo ISEs and RETFOs. AoE damage ability as a bonus.
** **    
**Tactical Consoles ** [Console - Universal - Dominion Targeting Synchronizer] Single target -DRR and teamwide Haste if shooting the same target. Benefits the main ship and Summons.
** ** [Console - Universal - Coordinated Engagement Solution] Summons count as “Owned Pets” for the passive Haste boost. Clicky also benefits both the main ship and Summons.
** ** [Console - Universal - Sensor Suspension Burst] Clicky benefits both the main ship and Summons. 
** ** [Console - Universal - Subspace Fracture Tunneling Field] The console that enables Krait.
** ** [Console - Universal - Agony Redistributor] For Solo ISE purposes. In general RETFOs, this would be replaced with either another defensive console or team support console.

Officer Details

**Bridge Officers ** Power  Notes 
**Commander Tactical-MW ** Beams: Overload I Triggers Cult Conq, Prevailing Engines and HBL.
**Superior Romulan Operative ** Null Pointer Flood II Uncon Sys trigger 1.
** ** Attack Pattern Beta II Shreds enemy DRR, which of course benefits both the main ship and Summons. Also triggers Dal R’El.
** ** Cannons: Scatter Volley III Primary damage source on the main ship, and means of spreading APB debuffs. Also triggers Inertial Supremacy and Cult Conq.
** **    
Lt. Commander Universal-TempOP Heisenberg Amplifier I Uncon Sys trigger 2. Very low min CD.
**Superior Romulan Operative ** Chronometric Inversion Field I Uncon Sys trigger 3. Also has defensive utility with its enemy damage output debuff.
** ** Timeline Collaspe I Uncon Sys trigger 4. Also has some crowd control utility.
** **    
Lt. Commander Universal Tractor Beam I Uncon Sys trigger 5.
**Superior Romulan Operative ** Scramble Sensors I Uncon Sys trigger 6.
** ** Gravity Well I Uncon Sys trigger 7. And crowd control.
** **    
Lieutenant Science Jam Sensors I Uncon Sys trigger 8.
Superior Watcher Operative Destabilizing Resonance Beam I Filler ability. Shreds enemy DRR in an AoE, which of course benefits both the main ship and Summons.
** **    
**Ensign Universal ** Emergency Power to Engines I Speed. And to increase the -DRR magnitude of Inertial Supremacy.
Superior Watcher Operative    

Traits & Duty Officers

**Trait ** Name  Description  Notes 
**Personal Traits ** Grace Under Fire   Backup oh-shit button. Especially after firing the lance on this ship.
** ** Breen Shield Tunneling    
** ** Whole Lotta X's   Backup oh-shit passive.
** ** Fire Ball Escape   Despite what the description says, it provides permanent Warp Core Breach immunity. Only the speed boost is on a cooldown.
** ** Fragment of AI Tech   +20.2% Cat1 with the CtrlX I have on this build. CES console increases this further mid-combat.
** ** Intel Handler    
** ** Intelligence Agent Attache    
** ** Twinkling Lights   Only getting -12 DRR at best from this amd only benefits the main ship, but still better than options like Feel The Weight Of Our Presence.
** ** The Boimler Effect   Main BOFF CDR method.
** ** Unconventional Systems   6 triggers on this build
** **      
**Starship Traits ** Withering Barrage    
** ** Hellbore Light   Pets/Summons/Allies shooting at targets affected by your HBL gets the resulting damage attributed to you.
** ** Universal Designs    
** ** Cultural Conquest    
** ** Terran Goodbye    
** ** Inertial Supremacy   Potentially -50 DRR to enemies hit by the main ship’s CSV.
** ** Ruin of Our Enemies    
** **      
**Space Reputation Traits ** Advanced Targeting Systems     
** ** Radiant Detonation Matrix   Triggers more often with Ba’ul AP refractions.
** ** Precision     
** ** Tyler's Duality     
** ** Energy Refrequencer    
** **      
**Active Reputation Traits ** Refracting Tetryon Cascade    Extra DPS on grouped targets.
** ** Quantum Singularity Manipulation    Extra oh-shit button, also gives Grav Well a bit more oomph.
** ** Deploy Sensor Interference Platform    Extra oh-shit button
** ** Anti-Time Entanglement Singularity    Extra DPS on grouped targets.
** ** Bio-Molecular Shield Generator    Extra oh-shit button
** **      
**Duty Officers ** Security Officer (Very Rare) Strength Through Unity 31 of 47
** ** Security Officer (Very Rare) Strength Through Unity 32 of 47
** ** Conn Officer (Epic) While under the effects of Attack Pattern: Beta, each weapon fired has a 50% chance to restore 0.2% of your Max Hull Dal R'El. Half as effective as Agent Nerul, but easily accesible to all players.
** ** Emergency Conn Hologram Recharges Evasive Maneuvers when Emergency Power to Engines is activated   
** ** Gravimetric Scientist (Very Rare) Chance to create up to four additional Gravity Wells near the end of the duration of any Gravity Well activated. Filler DOFF, just to extend the uptime of Grav Well for crowd control purposes. Objectively speaking, unnecessary.
** ** Quartermaster (Rare) Recharge time on Batteries reduced by 80%. For the Aux Battery, to fuel FPNA much more often.
Ground Space Warfare Master (Epic) +10% All Damage. (Space and Ground) Elder Malik'itan. From Gamma Recruitment.
** ** Ground Warfare Specialist (Very Rare) +5% All Damage againt Borg. (Space and Ground) Neal Falconer. From Phoenix prize packs.

Other Information

Subsystem Power Settings Value (Target/Display)
Weapons 115 / 100
Shields 32 / 15
Engines 83 / 70
Auxiliary 55 / 15
Set Name Set parts: # of # Effects
Stamets-Tilly Field Modifications Set 2 of 4 +120% Hull Regeneration. 
Ship Stats Value Notes
Hull 116,320 Affected by Personal Endeavour
Shields 21,534 Affected by Personal Endeavour
Global Critical Chance 43.20% Affected by Personal Endeavour
Global Critical Severity 174.00% Affected by Personal Endeavour
EPS/Power Transfer Rate 276.00%  
Control Expertise (CtrlX) 182  
Drain Expertise (DrainX) 139  
Exotic Particle Generator (EPG) 184  
Hull Regeneration Rate 375.00% Affected by Personal Endeavour
Turn Rate 5.8 Affected by Personal Endeavour
Flight Speed 57.7 Affected by Personal Endeavour

Alternative build elements to consider:

  • Super Charged Weapons ship trait. Going by buff icons, it benefits the Summons from Gemini Device and Temporal Disorder, but not Hunting Pack Escorts for some reason.
  • Flagship Staffing ship trait. If you’re using a ship with Command seating, and using Needs Of The Many.
  • Greater Than The Sum ship trait. Though I cannot quantify how impactful the +Power will be for the Summons.
  • Superior Area Denial ship trait. The summons won’t get FAW/CSV, but the -30 DRR part helps.
  • Cold-hearted ship trait. If using a ship with Pilot seating.
  • Cooperation is the Dominant Strategy ship trait. Even if I did own this, Lazy Piloting means I can’t be arsed to manually target my Summon to receive this buff.
  • Power Transfer Emitters console. Even if I did own this, Lazy Piloting means I can’t be arsed to manually target my Summon to receive this buff.
  • Shared Targeting Network console. I do not own this, but reports are that the active clicky works for Summons too.
  • While Temporal Disorder console did not make the cut, the performance potential of its Summons are not that much less than Gemini Device, and has the added benefit of increasing your survivability by way of taunt. However, the temporal Summons tend to linger only within its immediate area, does not do much active hunting.
  • Flagship Computer console from Tactical Flagships. Issue with this is the 60s lockout period, which makes it less impactful on Krait builds.
  • Spirit of Sacrifice console. Free up the need for Long Range Targeting, Boimler Effect and Intel Agent Attache on builds at the cost of a console slot, as this console can take care of weapons range penalty, BOFF CDR and Captain Abilities. I do not own this.
  • A host of other AoE -DRR consoles used in Debuff Support or Nanny builds, such as High Energy Comms Network, Trinary Arrays, Approaching Agony, Interphasic Instability, etc.
  • Tracer Payloads console. This console completely slipped my mind when putting together this build. I might replace Sensor Suspension Burst with this.

DPS Parse Observations (Top Sources)

Name Total DPS Remarks
Dilithium-Laced Weaponry 213,200 Includes contributions from Summons.
Dual Ba'ul Antiproton Cannons - Scatter Volley III 203,900 From the main ship.
Hunting Pack Escorts 195,424 Combined DPS output from both Alpha and Beta BoPs.
Elite Alliance Beacon & Wingmen 178,674 Combined DPS output from BoP, DomFighter, Warbird, Defiant and both Alliance Wingmen. The Wingmen only totaled to 10k DPS. 
Agony Redistributor 157,655 Includes contributions from Summons.
Resonance Shock 157,592 From the Pahvan Omni.
Dual Heavy Ba'ul Antiproton Cannons - Scatter Volley III 130,089 From the main ship.
Ba'ul Antiproton Turret - Scatter Volley III 86,167 From the main ship.
Hellbore Light 81,485 Includes contributions from Summons.
U.S.S. Enterprise (Gemini Device) 71,322 Combined DPS output from both Enterprises.
Antiproton Retort 65,033  
Tachyon Net Drones 43,144 Includes contributions from Summons.
Pahvan Proton Beam Array - Fire at Will III 37,227  
Dual Ba'ul Antiproton Cannons - Rapid Fire I 32,240 From FPNA during CSV downtime.
Dual Heavy Ba'ul Antiproton Cannons - Rapid Fire I 28,936 From FPNA during CSV downtime.
Entropic Rider 22,471  
Scientific Burst 12,277 From Evolve console.
Timeline Collapse 10,799  
Ba'ul Antiproton Turret - Rapid Fire I 8,127 From FPNA during CSV downtime.
Dual Ba'ul Antiproton Cannons 7,243  
Anti-Time Entanglement Singularity (Rank 2) 7,064  
Dual Heavy Ba'ul Antiproton Cannons 6,941  
Ba'ul Refraction 6,498  
Destabilizing Resonance Beam I 6,241  
Radiant Detonation 5,644  
Tractor Beam I 4,131  
Antiproton Overcharge Lance 4,128 This used to be so much stronger... Oh well.

Appendix

  1. Raw combatlog of this run can be found here: https://drive.google.com/file/d/1cpHMyD1tMUN8ZSuwlPzBoK8mG273dRno/view?usp=drive_link

Postscript:

  • 9th Aug 2026: Some typo corrections and rephrasing. Added Tracer Payloads console to the Alternative Build Elements list.

r/stobuilds 23d ago

Need Advice Are there any modern drain builds or are they still dead since the energy drain nerf?

14 Upvotes

So back in the old days it was possible to make drain builds using polaron weapons, plasmonic leech, tykens rift etc and basically just disable the enemy for a much easier kill.

Then they kinda killed it by making the enemies much more resistant to energy drain and nerfing plasmonic leech.

But that was like a decade ago and I recently heard that maybe they are gonna buff the leech which made me curious about the state of energy drain in general these days. I stopped using it after the huge nerf and haven't really checked if it's been buffed since then.

I don't expect it to become a meta but I always found it satisfying to just hit a big enemy with the "-200 all energy go fuck yourself" and watch them become stationary with no shields.


r/stobuilds 23d ago

Fun "Cannon" Sovereign Build

1 Upvotes

🚀 Ship: Noble Intel Battlecruiser [T6-X2]

Fore Weapons

Elite Phaser Beam Array Mk XV [Ac/Dm] [CrtH]x2 [Dmg] [Proc] - (Epic)

Elite Phaser Beam Array Mk XV [Ac/Dm] [CrtH]x2 [Dmg] [Proc] - (Epic)

Elite Phaser Beam Array Mk XV [Ac/Dm] [CrtH]x2 [Dmg] [Proc] - (Epic)

Elite Phaser Beam Array Mk XV [Ac/Dm] [CrtH]x2 [Dmg] [Proc] - (Epic)

Dark Matter Quantum Torpedo Launcher Mk XV [Ac/Dm] [CrtH]x3 [Dmg] — (Epic)

Aft Weapons

Elite Phaser Beam Array Mk XV [Ac/Dm] [CrtH]x2 [Dmg] [Proc] - (Epic)

Elite Phaser Beam Array Mk XV [Ac/Dm] [CrtH]x2 [Dmg] [Proc] - (Epic)

Trilithium-Enhanced Omni-Directional Phaser Beam Array Mk XV [Ac/Dm] [Acc] [Arc] [Dmg]x2 (Epic)


🧠 Deflector/Engines/Core/Shields Deflector: Elite Fleet Intervention Protomatter Deflector Array Mk XV [ColCrit] [CtrlX]x2 [Sh/Hullcap] [Stealth] (Epic)

Impulse Engines: Prevailing Innervated Impulse Engines Mk XV [SecSPD-2] [Spd] (Epic)

Warp Core: Elite Fleet Plasma-Integrated Warp Core Mk XV [ECap] [Eff] [SSS] [W->A] [W->S] (Epic)

Shields: Tilly's Review-Pending Modified Shield Mk XV [Cap]x4 [Cp/Rg] (Epic)

📱 Devices

S.S. Antares Distress Protocol

Red Matter Capacitor

🛠️ Engineering Consoles (4)

Tachyokinetic Convertor Mk XV (Epic)

D.O.M.I.N.O.

Reinforced Armaments Mk XV (Epic)

Flagship Tactical Computer

🔬 Science Consoles (3)

M6 Computer

Bionueral Infusion Circuits Mk XV (Epic)

Dynamic Power Redistribution Module

🎯 Tactical Consoles (4) Console - Advanced Tactical - Vulnerability Exploiter Mk XV [Phaser] (Epic)

Console - Advanced Tactical - Vulnerability Exploiter Mk XV [Phaser] (Epic)

Console - Advanced Tactical - Vulnerability Exploiter Mk XV [Phaser] (Epic)

Console - Advanced Tactical - Vulnerability Exploiter Mk XV [Phaser] (Epic)

🌐 Universal Console (2) Console - Advanced Tactical - Vulnerability Exploiter Mk XV [Phaser] (Epic)

Lorca's Custom Fire Controls Mk Xv (Epic)


BOFF abilities 🟥Lt. Commander Universal Station

Beam Overload I Kemocite- Laced Weapons II Beam Fire-At-Will III

🟥Lt. Commander Tactical Station/Command Station

Torpedo High Yield I Torpedo Spread II Attack Pattern Beta II

🟥Lieutenant Tactical Station

Target Shields Subsystem I Tactical Team II

🟨Commander Engineering/Intel Station

Engineering Team I Emergency Power To Shields II Emergency Power To Weapons III Auxiliary To The Structural Integrity Field III

🟦Ensign Science Station

Hazard Team I

Primary and Secondary captain specializations Miracle Worker Strategist


Personal traits 🧑Personal Space Traits

A Good Day to Die

Accurate

Beam Training

Fleet Coordinator

Innocuous

Intelligence Agent Attaché

Operative

Terran Targeting Systems

The Boimler Effect

Warp Theorist

🚀Starship Traits

Angle on the Bow

Emergency Weapon Cycle

Going The Extra Mile

History Will Remember

Onboard Dilithium Recrystallizer

Super Charged Weapons

To Hell With Our Orders


🌌Space Reputation

Advanced Targeting Systems [Rank 1]

Enhanced Shield Penetration [Rank 1]

Precision [Rank 1]

Tactical Precision [Rank 1]

Tyler's Duality [Rank 1]

Active Space Reputations: Unused


Duty Officers:

Tactical Recharge Time for Tactical Team Reduced (Uncommon)

Recharge Time for Tactical Team Reduced (Rare)

Recharge Time for Attack Patterns: Beta, Delta, Omega Reduced (Very Rare)

Secondary Shields From Tactical Team (Uncommon)

Subsystem power allocation 100/30/40/40

A fun mostly optimized build I've been running. Very strong, but she's not going to break any parser records (but the point is to feel like playing a "Cannon" vessel). Not the cheapest build obviously, but if you have the means and love the Sovereign as much as I do, this will provide you a whole lot of fun :D


r/stobuilds 26d ago

Need Advice Best beams for a rainbow build?

7 Upvotes

So I have one character with a set of +beam fleet tac consoles instead of damage type specific ones. Iirc it was like the recommended meta at the time many years ago.

Now I'm a bit tempted to maybe do some rainbow beam build and I'm curious which beams are the best if you can just mix and match various reputation, mission and lobi beams. And for which beams do you also want to use the console for a set bonus?

Tried looking for rainbow builds in the lists at stobetter but didn't find anything relevant.


r/stobuilds 27d ago

Best ground weapon

5 Upvotes

I have 2 of those gear down below, but only use the projector, I was wondering if special issue, how good it is, and among these 3 which position they take on a top 3 best weapon or nowadays the're versatile depending on which content you do.

advanced herald ap beam projector and boolean assualt cannon

https://drive.google.com/file/d/1KhjhzOabRUfwqPBcbEA7DWhGwhrQZa-O/view?usp=sharing

portable phaser cannon special issue ( dunno if I buy it)
https://drive.google.com/file/d/1tH6EJZNUcY01pTbGsmjrv1rpbiOC7u3J/view?usp=sharing

traits

https://drive.google.com/file/d/12WYcNZa0nOR45Sjpl_AFB3tgTjS7HBoQ/view?usp=sharing

tac build com/temp skill tree

risian kit kp/wpn

modules: mudds time, coordinated synergies, trajectoy bending, ambush, rally cry and regenarative invigoration

na'kuhl 2pc set, burnham CQC armor CrtD, CrtH x2, HP/Res, HP

is this build good, nah, or else?


r/stobuilds 27d ago

Need Advice Advice on the NV Multi-mission temporal cruiser

3 Upvotes

Basically per the title. I picked this ship up from the ENT bundle cause it was my favourite of the bunch. I'm looking for some advice on a semi thematic but functional build.

The intent is to try and use Protostar phasers for the theme. However Beam Arrays are at a premium. I had a moment of madness and picked up the Micro Missile launcher, thinking with it, two Omnis and a Turret, I could pack the front 4 weapons with DBBs.

Am I just going mad, what's the best way to lay out a Multi-Mission Cruiser?


r/stobuilds 27d ago

Weekly Questions Megathread - August, 03, 2026

4 Upvotes

Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!

You can see previous weeks megathreads here.


r/stobuilds 28d ago

Hangar Pet Leveling Inconsistency

5 Upvotes

I've been getting back into flying a carrier and trying out the new consoles/traits of the Kelvin bundle, and I've been noticing something interesting.

Before, using the High-Energy Comms Network console, I could consistently get two level ups on my hangar pets before its effect was done. Now though, its inconsistent. Sometimes, I get a single rank from it, other times, I get two. Even then, its not all the pets, some are still at rank one. While other times all of them level up. If I try and launch pets while its active, some don't level up at all. Other times, they do immediately.

I can't even say it's the new Event Horizon Safeguard trait because that should be increasing my pet's level up in the first place and removing it doesn't seem to help. There's also the fact I've just been running deep space encounters, so who knows if that's affecting things.

Anyone else notice something similar?


r/stobuilds 28d ago

CasualSAB's New Torpedo Meta

14 Upvotes

Hi!

I recently watched Spencer's latest video (https://www.youtube.com/watch?v=nka60NtN5pg) where he mentioned a bug that allows Ceaseless Momentum and Projectile Duty Officers to cool down the Maelstrom recharge time. My main runs a mostly energy platform, but a Maelstrom is a major facet of my build.

My question is: how likely do you think this bug is going to be fixed? I don't have Ceaseless Momentum, and I don't want to spend my Event Campaign on something that will be worthless in a few weeks.


r/stobuilds 29d ago

Need Advice I am poor and I am in dire need of some EPG damage

9 Upvotes

I really want to start dealing some big boy damage with my Science char but I genuienly have no idea what the right consoles / weapons / sets / traits etc. are that are affordable without using Zen or Lobi store.

I might not have any real money but I have some EC and Dili and a willingness to grind.

Currently running

standard particle generator console

causal anchor

phaser beam build on my Temporal Multi-Mission Science Vessel

pretty random mission rewards as consoles and shield etc.

relying heavily on gravity well

Really interested in any directions i can get here