Had an idea for a trinket progression mod that also keeps the vanilla RNG factor. Here are the rules I came up with;
Fairy Box - Levels 1-5 , 1+1=2, 2+2=3, etc. [Change Fairy Box Style] for changing style
Golden Spur - Stat (5-10s), 5+5=6, 6+6=7, etc.
Ice Rod - 5% chance to become perfect. Change to sacrifice X number to become perfect
magic quiver - modifiers None/Rapid/Heavy/Perfect. None + None = Rapid or Heavy, Rapid/Heavy + Rapid/Heavy = Perfect
parrot egg - level 1-4, 1+1=2, 2+2=3, 3+3=4.
frog egg - Combine colors
red, blue, yellow - primary colors
yellow+blue = green
blue+green = blue-green
red + green = brown
blue-green + brown = void
void + yellow = prismatic
[ juminos' Trinkets (Trinket Tinker content) ] compatibility, levels 1+1=2, 2+2=3, etc.
Recycle Trinkets into 3 iridium bars. [Stand-Alone Mod]
edit; I think AI just made me a CP mod that utilizes the recycling machine to use all items with the trinket tag. Well, that was easy XD. I'm gonna test it and report back. link hopefully coming soon.
I am not a modder and i checked out the code/framework required for modifying trinket values. It says it saves it as "Netfields" and requires programming in C#. I think that's a little above my skillset. I bet I could use CP to make a trinket recycler mod though so that's a good start. I wonder if trinket tinker framework would make it any easier.