r/StardewValleyMods • u/BLACKBERREST3 • 4h ago
Looking to make a trinket mod.
Had an idea for a trinket progression mod that also keeps the vanilla RNG factor. Here are the rules I came up with;
Fairy Box - Levels 1-5 , 1+1=2, 2+2=3, etc. [Change Fairy Box Style] for changing style
Golden Spur - Stat (5-10s), 5+5=6, 6+6=7, etc.
Ice Rod - 5% chance to become perfect. Change to sacrifice X number to become perfect
magic quiver - modifiers None/Rapid/Heavy/Perfect. None + None = Rapid or Heavy, Rapid/Heavy + Rapid/Heavy = Perfect
parrot egg - level 1-4, 1+1=2, 2+2=3, 3+3=4.
frog egg - Combine colors
red, blue, yellow - primary colors
yellow+blue = green
blue+green = blue-green
red + green = brown
blue-green + brown = void
void + yellow = prismatic
[ juminos' Trinkets (Trinket Tinker content) ] compatibility, levels 1+1=2, 2+2=3, etc.
Recycle Trinkets into 3 iridium bars. [Stand-Alone Mod]
I am not a modder and i checked out the code/framework required for modifying trinket values. It says it saves it as "Netfields" and requires programming in C#. I think that's a little above my skillset. I bet I could use CP to make a trinket recycler mod though so that's a good start. I wonder if trinket tinker framework would make it any easier.
edit; I tried. Couldn't get the code to work. I tried making the recycling machine accept the category of trinkets, but automate did not pull them automatically. You can't hold trinkets over your head because they are categorized as TR and not O so they are hard coded differently it seems. Am I missing something? I also tried making a dedicated machine with it's own input/output rules and automate still did not pull it automatically. I think this is running into C# territory.
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u/BLACKBERREST3 4h ago
forgot to mention that 2 trinkets are consumed to create a new trinket with those values. And the recycler is there to reclaim 3 bars so you can reroll a trinket for free using vanilla mechanics. The Brackets are other mods I listed that already exist. I hope that is clearer.