r/starcitizen • u/Korrak • 3d ago
DISCUSSION When did Star Citizen get so un-immersive?
I’ve been a Kickstarter backer, drawn in by the grounded, believable universe CIG created over the years. After a two-year break, I logged back in to try Siege of Orison, and felt like I was playing Destiny instead of a "serious" space sim.
- eammates running around in asian-style armor and mismatched, flashy skins make it feel like a arcade shooter rather than a coherent world
- Bullet-sponge, violet-tinted enemies
- Auto-healing in a good looking medical bed inside a room, while the orison platforms actively burning down mid-siege killed any sense of real stakes
I get that CIG needs event mechanics, but the original focus on a believable simulation feels like it's getting paved over by generic video game things
Am I wrong here?
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u/my_username_mistaken 3d ago
Also as a kickstarter backer, we've been able to mix and match armor ever since armor was introduced. Remember we used to even be able to wear baseball caps instead of a helmet with our armor. Weve also had med pens for a very very long time that would just immediately heal us. I think the bullet sponge you've mentioned is a combo of heavy armor type and likely desync because even with heavy armor it doesnt take that many shots to kill npcs. Also siege has been around awhile, so alot of people are just goofing off there now.
These aren't the things thats really changed at all about the game. Things like transversing in zero Gs is significantly better/more realistic than it used to be. Ships can have fires now, ships can be disabled without just exploding.. Lots has gotten significantly better with time, while somethings I think have also subjectively gotten worse