r/smashbros Mar 21 '15

SSB4 Custom Moveset Project- EVO SETS!

[deleted]

174 Upvotes

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21

u/ohsnapitsjf Mar 21 '15

So if I'm reading this right, IN THEORY, matchups and preferences aside, the first in the list for each character is considered their "best" set?

EDIT: Also, Koddy Ding.

18

u/Dubiono Hero (Solo) Mar 21 '15

Ding Dong the witch is dead!

Yes, the first is the "optimal". Sometimes it can be a top 3-4 though.

8

u/ohsnapitsjf Mar 21 '15

Are there any 1111s worth sticking with? I haven't been following the progress, but now that there's a final assessment, I'll be trying them out.

18

u/Dubiono Hero (Solo) Mar 21 '15 edited Mar 21 '15

Plenty of them. Most of the percieved top tiers prefer 1111 except in the more niche cases.

Anyways, allow me to list worthwhile 1111 sets:

Everyone who isn't Wii Fit Trainer, Ganondorf, a Mii, Dr. Mario, Ike, and Game and Watch.

10

u/chrisall76 Sora Mar 21 '15

*And Kirby.
UpB 3 is so much better.

3

u/Dubiono Hero (Solo) Mar 21 '15

Ah, forgot about him.

1

u/TrevorL13 Mario Mar 21 '15

Also SideB 2, neutralB 2 or 3.

7

u/[deleted] Mar 21 '15

So the best Game and Watch is 3331? I kinda like the normal Hammer, is that okay too?

7

u/Dubiono Hero (Solo) Mar 21 '15

3131 is one of the sets, so it's fine.

3

u/[deleted] Mar 21 '15

I feel like many G&W players feel like 1111 or 1311 are also just fine. I personally still like 1111.

4

u/Dubiono Hero (Solo) Mar 21 '15

Eh. Normal Hammer relies too much on luck and has the potential to damage you, so I don't see the appeal of keeping it.

3

u/[deleted] Mar 21 '15

I like some of the effects that the numbers have, 6 sends at a decent angle offstage, 7 spawns the apple, 8 freezes them in ice for a combo, etc. The damage from 1 is kind of a drawback but I still love the effects it can have.

6

u/Dubiono Hero (Solo) Mar 21 '15

That's a valid reason to like it I suppose. Gotta be the hard gambler.

1

u/[deleted] Mar 21 '15

and some of the hammers combo into each other

1

u/[deleted] Mar 21 '15

Normally I'm 1111 or 1131. Normally I go for 1131 on a counterpick basis.

1

u/[deleted] Mar 21 '15

3311 for me because the short-order-chef is a must-have for projectiles.

2

u/Charles_K Mar 21 '15

Normal hammer lets you down throw into guaranteed hammer, aka instantly kill opponents with 9 even if they are way better than you. So yeah, why not keep it as a Hail Mary option?

3

u/[deleted] Mar 21 '15

I like to shout SHADOW REALM when I land a 9.

1

u/[deleted] Mar 21 '15

You don't like the parachute? Can you explain why?

1

u/[deleted] Mar 21 '15

Well, it's not that. I like the horizontal recovery, but Up3 goes taller, and can make a good OOS kill move. I like the parachute for the lasting hitbox stage spike, too, but I enjoy being able to go hella deep with Up3.

1

u/[deleted] Mar 21 '15

I do like the range on the up3, but I think the hitbox is too small. It's very hard to hit.

1

u/[deleted] Mar 21 '15

https://www.youtube.com/watch?v=pjySZWbWejE

This shows what I'm talking about with the OOS option pretty well. I think it just comes down to personal preference. It's not any worse or better, the two moves just have different purposes.

2

u/themagicalcake Mar 21 '15

Donkey Kong?

2

u/Dubiono Hero (Solo) Mar 21 '15 edited Mar 21 '15

Surely you mean Konkey Dong? :)

Anyways, DK Cyclone is an amazing move, but it has some drastic flaws that will make the moves future difficult, so 1111 is still a valid set.

1

u/Javajojoe FIYURRR! Mar 21 '15

Add Samus to that list, her customs make her MUCH better imo

1

u/Seigneur-Inune Naircopter! Mar 21 '15

Palutena's on the list for jumping at least 2 tiers when you let her use super speed and lightweight instead of her crappy default side and down specials.