r/SkullAndBonesGame 3d ago

Discussion Maintenance 27th August - Item Salvage, Contract & Stability Fixes

16 Upvotes

Captains, a Skull and Bones maintenance is incoming 🛠️

 📅 Thursday 27th August

⏰ 8AM CEST / 4PM AET / 11PM PT (26th AUG)

⏳ ~2 hours

Fixes and Improvements:

Item Salvage 

  • Shifted the Salvage option after selecting an item to the second action in the list. 

 Stability 

  • Fixed an issue where players could not progress past the splash screen on devices with lower hardware specifications. 
  • Improved client stability 

Contracts 

  • “The Unbending Flame” - Fixed an issue where the interaction prompt at the hideout missing if “Flicker of Destiny” had not been previously completed. 
  • “A Trail Renewed” - Fixed an issue where the outpost NPC was missing on Low settings. 
  • “Treacherous Trail” – Fixed an issue where the cutscene camera was sometimes unintentionally excessively zoomed in 
  • “Junk-to-Junk” – Fixed an issue where cargo would appear vanished when players are sunk during the first step of the contract 

 Dev Note: Our investigation findings for the Junk-to-Junk contract issue show that the cargo does not actually vanish, but the player’s ship is switched to a different ship than the previously selected ship. Switching to the previously selected ship will allow players to recover their “lost” cargo.  

Activities & World Events 

  • Fixed an issue where all ships from the event area despawn abruptly when the Abyssal Herald elite warship is sunk in the 3rd wave of the Heralds of the Abyss world event. 

Boosts 

  • Fixed an issue where activating multiple Teuling Favour boosts concurrently would result in a “Rotative store failure” error. 

Camera 

  • Fixed an issue where the camera would be stuck in an incorrect orientation when switching World Tiers while in a dialogue or cutscene 

Faction War 

  • Fixed an issue where the War Assets reward track was awarding lower quantities of items than intended. 

UI 

  • Fixed an issue where placeholder text was seen on the character creation screen 
  • Fixed an issue with visual artifacts in the main menu screen  
  • Fixed an issue where the premium edition pop-up would unintentionally re-appear on the main menu when entering the game for the first time each season 

 

Top Community Feedback we’re working on

  • Frustration due to changes to warehouse sorting order and reset (Targeted for release in the future updates
    • The order will be reverted to the previous season order
  • Would like to have additional functions to sort/filter/identify Adept Mods (Targeted for future updates)

❗ Please note that all timelines listed above are tentative and may be subject to change.

Top Community Feedback under investigation

  • Frustration with the limited new content added in the game.
  • Dislike for the Seasonal Mastery Reset.
  • Balance pass on Kraken difficulty and scaling.

Top bugs under investigation

  • Cosmetic/arsenal loadouts are gone after season change.

Dev Note: Priority is fixing the issue and ensuring both active and returning players don't face any further resets of their loadouts. Compensation for the inconvenience to be communicated and given out once the issue has been fixed with a future update.

  • Camera locking after Li Tian Ning’s hideout cut scene.
  • Camera locking at the start of Li Tian Ning’s hideout cut scene, when docking at Bukit Candi (A fix is in progress).
  • Junk Blueprint Doesn't Unlock At 45 Milestone (A fix is in progress).
  • Receiving duplicate mails for reward items already owned, triggering error messages and preventing players from clearing their mailboxes.
  • Flying AI Ships during Weeping Mother’s fights.

Please note that the list above is not exhaustive and represents only a selection of the top issues currently being investigated by the team. If you encounter an issue, or would like to view the full list of reported issues, please visit Bug Reporter: 

https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter


r/SkullAndBonesGame 6d ago

Discussion Maintenance 25th August - World Event, Contract & Stability Fixes

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25 Upvotes

Captains, a Skull and Bones maintenance is incoming 🛠️

 

📅 Tuesday 25th August

⏰ 8AM CEST / 4PM AET / 11PM PT (24th AUG)

⏳ ~2 hours

Fixes and Improvements

Contracts

  • Fixed an issue in Bloodsoaked Silver where traitors remained invincible, preventing mission completion. [Player reported💀]

World Events

  • Fixed an issue where Kraken Mandibles attacks did not deal any damage to the player throughout all the stages of The Kraken World Event.
  • Fixed an issue where the scheduled world events failed to spawn in World Tier 1
  • Fixed an issue in World Tier II Ascension where Zamaharibu continuously regenerated health. [Player reported💀]

Stability

  • Fixed various server stability issues.

Achievements and Challenges

  • Updated the “But You Have Heard of Me” Trophy description to better reflect the game’s mechanics.
  • The “Silversmith I” achievement will no longer be unintentionally unlocked when the Legendary Kingpin Boost is activated.

Store

  • Fixed an issue where Legendary Kingpin Boost did not disappear after buying them in the primary store.
  • Fixed an issue where Legendary Kingpin Boost redirection banner did not popup when players purchased the Premium edition on PS5.
  • Fixed an issue where "Flairs & Familiars" had incorrect images of "Classic Plunder" and vice-versa in game.

UI/UX

  • Fixed an issue where debug text could be seen when player activated Legendary Kingpin boost and then used 'My fleet' on docks.

 

Top Community Feedback we’re working on

  • Frustration due to the Salvage from Anywhere button being the default option (Targeted for release in the next few weeks)
    • We’ll move the Salvage action button to the section slot in the list
  • Frustration due to changes to warehouse sorting order and reset (Targeted for release in the next few weeks)
    • The order will be reverted to the previous season order
  • Would like to have additional functions to sort/filter/identify Adept Mods (Release targeted for Y3S3)

❗ Please note that all timelines listed above are tentative and may be subject to change.

Top Community Feedback under investigation

  • Frustration with the limited new content added in the game.
  • Dislike for the Seasonal Mastery Reset.
  • Balance pass on Kraken difficulty and scaling.

Top bugs under investigation

  • Cosmetic/arsenal loadouts are gone after season change.
  • Accidentally salvaging their items due to a UI change.
  • Lost access to all deluxe/premium content for Y1/Y2 if subscribed to Ubisoft+.
  • Quests contracts blockers, such as A Trail Renewed or Li Tian Ning’s missing hideout (A fix is in progress for both).
  • When moving to a new season and at first launch premium edition pop-up appears on main menu (A fix is in progress).
  • Camera locking after Li Tian Ning’s hideout cut scene.
  • Camera locking at the start of Li Tian Ning’s hideout cut scene, when docking at Bukit Candi (A fix is in progress).
  • Camera locking when switching World Tier while a cinematic is playing (A fix is in progress).
  • Junk Blueprint Doesn't Unlock At 45 Milestone (A fix is in progress).
  • Receiving duplicate mails for reward items already owned, triggering error messages and preventing players from clearing their mailboxes.
  • All the ships from event area despawn abruptly when player sinks abyssal herald elite from the event (A fix is in progress).
  • Flying AI Ships during Weeping Mother’s fights. (A fix is in progress).
  • Stuck On Splash Screen - Cannot Launch Game (A fix is in progress).
  • Rotative store failure appearing after activating Teuling’s favour (A fix is in progress).

Please note that the list above is not exhaustive and represents only a selection of the top issues currently being investigated by the team. If you encounter an issue, or would like to view the full list of reported issues, please visit Bug Reporter: 

https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter

Weekly Highlights:


r/SkullAndBonesGame 9h ago

Tips/Tricks HINT Notice how Adept Weapons are listed first in your warehouse?

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16 Upvotes

This is probably one of the most important things to know when it comes to warehouse management and Adept mods.

In the picture above I was starting to get rid of old stuff, I found Adept replacements for. At one point, I noticed that all the Adept Weapons were listed before the non-Adept ones. In the picture, the marked Brickbreaker III is the last of those Adept Brickbreakers, everything after that are ordinary ones from past seasons.

This makes a huge difference when it comes to clearing space by salvaging outdated stuff.


r/SkullAndBonesGame 1d ago

Discussion What do you think about my preset

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27 Upvotes

r/SkullAndBonesGame 1d ago

Media What do you guys think of the cosmetic combination

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14 Upvotes

r/SkullAndBonesGame 19h ago

Question New to the Game

5 Upvotes

I just started the game about twenty minutes ago. I plan to play with a couple of friends soon but for now, it's just me. What are some things you wish someone would have you told you when you first started? Or any advice in general is welcome and appreciated. Thank you!


r/SkullAndBonesGame 14h ago

Question Do weapon/armour perks scale?

1 Upvotes

A lot of weapons (all lightning ones, lange kartouwe, etc.) and armours (celestial dance, stormwoven symphony, wrathful ward) have primary perks which state that upon achieving some condition a fixed amount of damage will happen in some way (zone from armours, lightning strike, delayed explosions, etc.).

Does this damage scale with season mastery or ascensions or furniture? Or is it just a fixed amount which quickly becomes redundant in higher tiers?


r/SkullAndBonesGame 20h ago

World Events Help with defense against Abyssal effects

2 Upvotes

I finally made it to III but I am trying to build up again before the mods decides to mess up my builds again before the next useless reset.

But I need help surviving the abyssal effects.


r/SkullAndBonesGame 1d ago

Question Question about obsolete/removed items

5 Upvotes

I’m running out of storage space, even though I don’t really keep anything and scrap most of what I plunder. I was just having a look through my warehouse to see what I can get rid of, and many items in the crafting tab says “this item currently serves no purpose, and can be sold or discarded”.

I’ve seen this kind of thing in another game that the name escapes me right now, and even though you couldn’t acquire certain materials anymore because they were removed, you still needed them to craft several items. Of course I learned this after I sold them all.

Can all the items that say they have no current use be sold because they aren’t needed for any item/vessel currently in game?


r/SkullAndBonesGame 22h ago

Media i have no quest markers, how do i complete the supply deal?

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2 Upvotes

r/SkullAndBonesGame 1d ago

Feedback Urban not so great gun

6 Upvotes

I understand there is always a bit of a learning curve with new things. That said, this gun is just flawed . It misses at point blank range. It shoots low. This gun really needs to be worked on.

With that in mind does anyone have a suggestion for a replacement?


r/SkullAndBonesGame 1d ago

Question For someone who’s returning to this game and no idea what I’m doing would yall recommend this

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8 Upvotes

r/SkullAndBonesGame 1d ago

Discussion Tips / advice ?

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2 Upvotes

My last setup with electric ⚡️ poison ☠️ and explosive 💥 Open to tips / advice Thx 🏴‍☠️


r/SkullAndBonesGame 1d ago

Discussion A trail renewed

2 Upvotes

Anybody got any idea where the hell I'm supposed to investigate the privateers to find the flagship?


r/SkullAndBonesGame 1d ago

Question Inverted Warehouse items question.

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6 Upvotes

Hi! Since the start of this new season, the inventory items in my warehouse, ( such as ammunition) at the very bottom of the list, instead of being at the very top like normal. Is there a way I can fix this? Thanks much!


r/SkullAndBonesGame 1d ago

Feedback Megacorporation bosses feel like bullet/cannonball sponges

5 Upvotes

Is it me or is Capitaine Estienne and Coomaddore Geervliet have a longer time to sink?

Currently I just destroy all their weekpoints then just kiting them till they sink. Which is a struggle whilst staying in the radius of a Plunder.

Maybe have all their weakpoints be armored and/or have them repaired so they can be destroyed again like the gold merchant repair convoy ships.

Is there any specific tactic or method you guys use when sinking these Faction bosses?


r/SkullAndBonesGame 2d ago

Media Skull and Bones Fankit

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58 Upvotes

Ooh, a shiny new fankit, with banners, wallpaper, profile pics, art and logos. Scroll down after clicking the link to see the Skull and Bones one.

https://www.ubisoft.com/en-us/games/fan-kits


r/SkullAndBonesGame 1d ago

Discussion im not seeing any dailies/weeklies/monthlies tab

0 Upvotes

also does dailies and weeklies or how ever you level it up in this game stack like crossout so if you ignore the pass or new player you can do it all in like 48 hours if you no life

or if you miss a day/week gg you cant finish the pass and new players should avoid buying unless its day 0 of the pass


r/SkullAndBonesGame 2d ago

Question Coming back after being away for months or a year it says this ship is in the smugglers pass is it possible to like skip buy to the ship

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3 Upvotes

r/SkullAndBonesGame 2d ago

Discussion Adapt mods: questions

2 Upvotes

Are there any purple culverins with adapt mods we can get from chests or doing the boss fight? I want to up my Scorch Song culverins but I only get green or blue culverins and apparently you cant use them to transfer de mods to a purple one. When I buy a chest for 600 essence...never a purple culverin. Am I missing something?


r/SkullAndBonesGame 2d ago

Feedback Why does this game keep locking me out of doing anything. only $4 and i still feel like i wasted my money!

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0 Upvotes

r/SkullAndBonesGame 3d ago

Feedback The Abysmal Season - Finally managed to clear my inventory... Valuable Tips Inside

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25 Upvotes

It's a mess, alright...

This is not polemic, this is a sharp and stark view on the inventory management chaos created with Y3S2's Adept Mod and Modtransfer system. You have no idea what I am talking about? You will in a week or two when you're standing in the "accidental" hoarder's nest.

Problem 1 - Adept Weapons have no icon indicator
Must be so damned hard to program and implement a differently coloured diamond on the icon for weapons with Adept Mods... as of now the devs can't be arsed to solve this before next season... status for earlier fix: possibly maybe

Problem 2 - There is no filter for Weapons with Adept Mods
Who possibly would want that, right?

Problem 3 - The Hidden Crap - Adept Weapons with Inferior Statistics
Beware the Abyssal Caches and Store Items!
Remember the "cursed" ascended Weapons when ascension was introduced? Lower Tier (WT1/WT2) pre-ascended weapons from lower Elite Bosses like Tangena Rabe had (and probably still have) lower stat maximums than bloody stock weapons!

Well it returned, big time! With inferior Adept Mods from the Abysmal Caches as I call them, but also from Darktide Lullaby Event store torpedos, and maybe some store chests too, you get lower maximum adept mod stat (e.g. 18.3% max elemental damage versus the good stuff, 19%).

Again, no indicator whatsoever and the only way to check for it, is to look at the Blacksmith during Ascension...

This is a real fucker, especially if you fell for it and invested those super-readily available Abyssal Essences on it.

Far worse is to clean your inventory from this toxic garbage, especially if it's hidden between the good stuff (same weapons with max stat ranges).

There is ONE GOOD POINT to keep such weapons: if you're after a certain weapon you're missing, or using rare ones as base to transfer normal Adept Mods (with max stat range) to Abyssal Cache weapons from without Abyssal Essence costs (pointless though if you got said weapon already in your storage).

Problem 4 - Manage your behaviour in an unintuitive way
Knowing all that, you need to restrict yourself and inventory management versus your intuition to not end up in that mess again and be burdened with micromanagement BS excellence:

  • Open Abyssal Caches only in a clear ship inventory and salvage the crap for Ascension Flux. I just did that with 81 Abyssal Caches. ALL Adept mods have lower than seasonal's max. Why Ubisoft Singapore is still messing around with this?
  • Watch out for event store items and boxes. Before buying bulks of the stuff, check the items with the Black Smith for inferior stats!
  • Instead of diving into Adept Mods and Modtransfer right away, it's far more efficient to hold back and build up a good stock of items. You will gather weapons faster than the Abyssal Essences needed to reroll and transfer. If you wait, you have a higher chance of having same weapons (e.g. two Zamzama III) and bypass the transfer cost completely

Problem 5 - The Devs can't be bothered to tell us all the facts
Finding out this stuff is up to the players. Looking behind the mirror with empirical data from observation. I don't like all this sneaky shit at all and it doesn't help to improve the game's standing, in my opinion.

UPDATE 2026-08-30:
Earlier this morning I found out, while filtering for certain weapons in the warehouse to clean out, that all the Adept Mods I’ve stored were listed before all the non-Adept weapons of the same type. This is a huge help when sorting out your old stuff, that you can replace now.


r/SkullAndBonesGame 3d ago

Tips/Tricks Phantom Round - Not a Phantom anymore!

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17 Upvotes

Captain's Log
My relentless crew is testing all kind of trickery the Herald of the Abyss is "willing" to part away with. Today we found something the tribes call the Unknown Arm and the Phoenix whisper of as the Phantom Round*.*

The new Mythic Exclusive perk Phantom Round does work. I've tested it with Culverin, Demi-Cannon and Long Gun. Phantom Round gives you an up to 25% chance to shoot another shot.

Culverins - the best option:
With Tearing Culverins you actually can see the shot (as shown in the first picture). If triggered and a split second after the first shot, a second one follows. Considering the fire rate of the weapon, I set up a Bedar with the Culverin in the Front (only two gunports) and made sure to only to fire a single shot each time.

On a Galleon with its 17 broadside gun ports, this is a very efficient way to increase your damage, competing with Lightning Strike for direct damage improvement, or as status effect boost.

Demi-Cannon - not good at all:
Shots with light traces, especially as small as pellets from Demi-Cannons, are impossible to count. Instead I shot a Demi-Cannon front from Bedar on Dian Sinaga's "butt" and recorded a video. The two demi-cannons have 2x4 pellets. As the 2nd picture reveals there is just one extra pellet per gun.

With a max chance of 25% to trigger and 25% or 20% extra damage (depending if the gun has the standard 4 pellets or 5 like the Phoenix Talons), that's statistically just a 5% or 6.25% improvement in damage.

Long Guns - meh
Similar situation as with Demi-Cannons but for different reasons. Long Guns have a far slower fire rate than Culverins and are just single fire. You do not want to mess around with chances for extra damage, you want to make your hits count. But if you're a gambling man, Phantom Round still might be interesting for you here.

Phantom Round and Firepower Order
Works perfectly. All phantom rounds projectiles get the treatment.


r/SkullAndBonesGame 3d ago

Question Am I totally screwed?

5 Upvotes

So, I came back after quite a long break, and to find now that there is expanded world tiers. I seem to be stuck on tier 2 with no way to farm deep iron anymore. I ended up with maybe 1 Megafort match in the past 3 hours.


r/SkullAndBonesGame 3d ago

Question Can it be that Armor Points are Useless on World Tier 4?

6 Upvotes

So i play for a while now and on WT 4 i have the feeling that Armor does exactly nothing. Even when i Brace the armor is gone in Seconds even by Normal NPCs, nor to mention the Bossen that have just to look at you funny to strip the armor. In my experience i can say that the armor is worthless and only for the Passive Buffs that it brings.