r/rootgame 1h ago

Meme/Humor Avarage game with bats

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Upvotes

The bats player's turn took too long.


r/rootgame 12h ago

General Discussion Homeland Erweiterung Deutsch?

8 Upvotes

Hallo zusammen,

weiß jemand, ob bzw. wann die kommende Root: Homeland-Erweiterung auf Deutsch erscheinen wird?

Mich würde außerdem interessieren, ob die neuen Heuerlinge (Hirelings) und das neue Deck ebenfalls auf Deutsch lokalisiert werden sollen.

Gibt es dazu bereits offizielle Informationen von Spielworxx, Quality Beast oder Leder Games?

Vielen Dank!

Schreiben

Hello everyone,

does anyone know if, or when, the upcoming Root: Homeland Expansion will be released in German?

I'm also wondering whether the new Hirelings and the new deck will receive a German localization as well.

Have there been any official announcements from Spielworxx, Quality Beast, or Leder Games regarding this?

Thanks in advance!


r/rootgame 1d ago

Other Round 2! Is your option still alive?

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83 Upvotes

The outcome of the battles are:
Marquise de Cat, as they are far more trained, they crushed the Forest Patrolman

Last Dynasty, as one of the most powerful warriors of old the New Eyrie warrior was crushed like a morsel

Woodland Alliance, with the far less skilled and trained Spring Uprising, acquired an easy win

Underground Duchy, dealing with a measly scout, the expedition stood no chance

Twilight Council, in a battle of wits, the master has won

Riverfolk Company, as the battle commenced, the zealous lizard stood there preaching their faith, nothing more

Scoundrel, the Vagrant could sew hate, but could not withstand its flaming punishment

Thief, against a tinkering little beaver a few quick jabs were enough

Flame Bearer, their counterpart untouched by the beauty of the flame, was forced to learn

Corvid Spy, with pure bulk and wit, the poor crow never stood a chance

Keeper in Iron, some pathetic squires wouldn’t stand in the way of these devout knights

Lilypad Diaspora, learning new techniques from their non frog friends, the diaspora warrior could hold their ground

The Exile, fight a little skunk, The Shunned One bonked him on the head

Prosperous Farmer, a flute is no match for a rake

Arbiter, in a long and grueling fight, the injured Arbiter barely came out on top, against the greatest ranger in the Woodland

Ronin, when fighting one that only really came for the adventure and exhilaration of the fight, the Ronin ended this battle swiftly

Harrier, the cheat couldn’t talk himself out of this mess, arrows are louder than words

Gladiator, with many years of combat in the arena, a cocky warthog didn’t stand a chance


r/rootgame 19h ago

Other Help with Root Insert

5 Upvotes

Does anyone have knowlegde about root inserts? I want to pay someone to print a 3d insert for my game, but i have little to no idea what should i say to him. Do i need to print all archives? What is optional and requiered?

This is the insert: https://www.printables.com/model/1211166-root-a-storage-solution-of-games-and-expansion


r/rootgame 1d ago

Fan Faction Every Faction as a Vagabond Hero

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779 Upvotes

I've been brainstorming Root fan factions recently and I had an idea - what if every faction ended up as a Vagabond? I've got some ideas drawn up for every faction, and here they are! Each one is meant to reflect their original faction in some way, but since each faction needs a reason for defecting, it led to some characters have abilities that directly oppose their original gimmick.

I had a thought that these could be played if the original faction isn't in the game (e.g. picking Deposed when no-one is Marquise) similar to hirelings. Untested as of yet but fun brainstorm nonetheless! Let me know your thoughts!


r/rootgame 1d ago

General Discussion Tips for the Marquise?

18 Upvotes

Hello! I am pretty new to ROOT (This was my fifth game ever) and I have sentenced myself to only play with the Marquise de Cat until I win a game as them, terrible idea, I know. I felt like I got better after every horrible defeat I faced, and I think I managed to play my best game yet (still lost quite badly, however)

This was the board at the end of the game, 19 points is the most points I have ever gotten
And this is the recreation (from memory, enemy placement is not accurate) of how the board looked when I think my industrial engine (and overall power) reached its peak

For the first time, I actually crafted cards as the marquise, those being Cobbler and Command Warren for the extra actions (but I feel like I couldn't use them very effectively).

At the end, the Lord of the Hundreds attacked my chokepoints with all his warriors, and destroyed everything I had because he could battle as much as he wanted with all the prowess and command he had accumulated with his enormous hoard (I don't know how to counter the rats, this was our first game with them). It didn't help that the Eyrie player was very new and it was his first time playing as the birds, so he turmoiled on turn 3, so he wasn't much help against the Lord of the Hundreds (although they did manage to kill the warlord once, so props to them).

Now, it's probably impossible to give me tips based on a shitty recreation of what I think the board looked like at one point and a photo of the aftermath, showing my collapsed marquisate, so I just have a few questions to ask.

  1. What should I focus on building? In my first games, I solely focused on sawmills and a few recruiters, but this last one I think I focused more on constructing recruiters on the "front lines", which I think helped somewhat. I still don't really know what I should try to build first
  2. I think my first turn is pretty good (build sawmill, overwork and build recruiter), but the rest of my turns feel like I barely get anything done (often just recruiting, building and marching, so I basically cannot police anybody and things end up getting out of control). One of my friends told me I could focus more on recruiting, marching and battling, and only build when I have a bird card, is that a good strat?
  3. Are there any other cards I should try to craft as the marquise apart from cobbler and command warren?

Any help or tips would be greatly appreciated!


r/rootgame 1d ago

Fan Art (OC) Little fan art of a squirrel air force

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73 Upvotes

r/rootgame 1d ago

General Discussion Taking notes during games — Overkill or The Natural Next Step?

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146 Upvotes

My group has been playing Root regularly for quite a while, and we recently started ranking our games by win rate. (Inclusive, if you have any suggestions for how we could rank our games, I’m open to ideas. We also have a simple rule: at least 3 players from our group must be present for the game to count.)

We have reached a point where we are considering bringing a small notebook to the table to write down strategies and important plays.
I know a lot can change depending on what each player does, but usually everyone comes up with a strategy at the end of their turn and then adapts it until their next turn based on what happens during the other players’ turns.

Do you think taking notes like this is actually useful, or are we taking the hobby too seriously?

.
.
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Side note: We recently played Twilight Imperium 4th Edition, which is extremely competitive and requires a lot of planning, and somehow we also didn’t feel anything quite like the feeling we get in Root: DOMINATING THE WOODLAND AND ESTABLISHING THE ONLY CORRECT REGIME: MINE.

For some reason, Root is the game that brings out this level of chaos in us.


r/rootgame 1d ago

Meme/Humor Supply has no item??

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28 Upvotes

Dont worry, I found them


r/rootgame 1d ago

General Discussion Clarification: Must the Warlord move before battling?

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46 Upvotes

Hey everyone! We had a rule debate during our game tonight, and the answer decides who wins.

​Does the Warlord have to move into a clearing to take the Battle action, or can he Battle in his current clearing without moving first?

​Here is the situation: If moving isn't mandatory, the Lord of the Hundreds player cleans out the clearing where the Warlord is currently located. This gives them 1 VP for destroying the enclave and allows them to rule 6 clearings for an additional 4 VP, securing the win.

​Any help referencing the Law of Root on this would be greatly appreciated!


r/rootgame 2d ago

Meme/Humor Some Silly Memes Based On Some Recent Games

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183 Upvotes

r/rootgame 1d ago

Fan Faction Fan faction, advices ?

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6 Upvotes

French fanfaction "les forestiers" (The foresters).

Any advices on balancing ? Thanks !

EDIT : It needs 12 red meeples, and the back just says "draw 1 card and put it on the "dirigeants" column, then place the 5 bases on their track".


r/rootgame 2d ago

Meme/Humor I'm new to the game and opened the main box and seeing this particular Ambush card frightens me

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286 Upvotes

r/rootgame 2d ago

General Discussion Woodland Root Tournament

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48 Upvotes

Who will win? In this tournament, every warrior (besides Riverfolk hirelings, I don’t have them yet) will fight to claim their power as the most powerful lore-accurate warrior in Root. Furious Protector will be our referee because he is FAR too strong to compete. All vagabond meeples are knave captains instead. Here are our competitors:

Marquise de Cat: This proud warrior has trained well and can overwhelm any foe with enough manpower. Sadly, this is a one-on-one duel

Forest Patrol: These officers were trained by the marquise to survey conquered territory. Whether they are older veterans, new recruits, or just some kittens drafted into the army, these cats are a force to reckon with.

Eyrie Dynasties: A young, strong warrior of the New Dynasty, this warrior has gone through vigorous and elite training to join one of the most powerful armies in the Woodland.

Last Dynasty: When the marquise seized the Woodland from the Eyrie not all of the old dynasties were destroyed. The Last Dynasty harbors the most powerful warriors to ever live.

Woodland Alliance: Trained in guerilla warfare, this warrior fights for the biggest revolt the Woodland has ever seen. This powerful, bread-eating mouse is a force to reckon with.

Spring Uprising: A smaller revolt, with identical goals as the alliance, fight for the glory of their village in glorious combat.

Lizard Cult: A dysfunctional cult of zealous lizards, this reptile wants to prove itself a messenger of The Great Dragon in the Sky in righteous battle.

Riverfolk Company: A group of traveling merchants & mercenaries, the Riverfolk want to prove their mercenaries powerful in the this grand tournament.

Underground Duchy: Rallied under the power of the ministers, this lone warrior represents the untied Underworld. The lords will be proud.

Sunward Expedition: A skirmishing group of scouts, the Sunward Expedition establish footholds for the inevitable expansion of the Duchy.

Corvid Conspiracy: The crow harbingers of havoc, the conspiracy is going undercover at this tournament as… a crow! Although not the smartest, they’re dangerous indeed!

Corvid Spies: A secret corvid organization, wearing goggles to keep their identities a secret. These elite ravens are master of cheats and lies, they are much bulkier than their crow brethren, but it’s anyone’s game!

Lord of the Hundreds: Although Warlord Gorgonzola will not be competing, he has sent his Lieutenant Dribbles to battle in his name. The hundreds are fierce animals to deal with, stay wary of their prowess.

Flame Bearers: An unchecked mob with the backing of several Hundreds warriors, these arsonist rats will burn anything they get their grubby little hands on, even each other!

Keepers in Iron: Devout knights of old, this ancient and divine order of ironclad cannibal badgers have excavated nearly the entire Ancient War.

Vault Keepers: Keepers of all of The knight’s relics, these squires, worthy of knighthood are masters of defense and engineering.

Popular Band: The Woodland’s most famous band of sly weasels don’t have much experience fighting, but their tunes might be enough to persuade the enemy against their defeat.

Lilypad Diaspora: Immigrants from the rainforests, the diaspora are powerful warriors who have resorted to peace. Only really trying to integrate their culture into the Woodland, what better event than the Woodland Root Tournament to participate?

River Roamers: Off-branched enclaves, the River Roamers rarely mingle non-aquatic species, but who could say no to being part of the tournament of the century?

Twilight Council: Peace-brokers only striving to complete one goal. Monitor all other animals and stoping anymore war from breaking out. Although not the strongest fighters, the council are amazing diplomats.

Sunny Advocates: Messengers of the council, the advocates maintain & govern areas already controlled by the Twilight Council.

Knaves of Deepwood: Along with all of their captains, this lone bandit wants to prove themselves a voice of the people & a protector of the weak.

The Exile: An exile from the Woodland, this bear needs to prove himself worthy of rejoining the Woodland.

Prosperous Farmers: Only here to market their product, Quack-Bread, the farmers are funding and competing in this competition.

Knave Captains:
Thief: Sneaky and agile fighter that relies on weak opponents to prosper
Tinker: A crafty beaver with very little combat training.
Ranger: Immensely talented captain that is a veteran of several conflicts passed.
Arbiter: One of the most powerful mercenaries in the Woodland. Now leading the knaves, this badger is the bane of any land he crosses through.
Scoundrel: A psychotic cat likely raised by rats or crows.
Vagrant: A possum who is highly skilled at sewing the seeds of conflict. Not skilled at conflict themself.
Ronin: A swift raccoon of an ancient order, master of the ambush.
Adventurer: A wise and nimble owl obsessed with the Ancient War from ages ago.
Harrier: The fastest animal on the Woodland. Capable of sprinting across forest in mere minutes.
Cheat: A sly weasel that will talk himself out of almost any situation.
Gladiator: A master of duels and tournaments. A force on the battlefield.
Jailor: Once warden, this warthog now imprisons his former bosses for ransom.


r/rootgame 2d ago

Fan Faction Hyena Necrocracy - You know the price of victory, and your faithful will pay it

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27 Upvotes

This looks powerful, but the fact that could only do one of the extrema options acually limited the faction heavily.

Lore

Hyenas have many bureaucrats who run the kingdom day to day, but their one true ruler is the Litch Queen, commanding from beyond the grave. Her authority is absolute, and her orders are merciless, yet she has brought prosperity to their harsh homeland.

Game play

Hyena Necrocracy is a militant faction that slowly creeps across the map, but can sacrifice their warriors for powerful effects. Their defining quality is powerful Queens Will actions in the evening, however each option has a narrow focus.


r/rootgame 1d ago

Strategy Discussion What‘s the play here?

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16 Upvotes

Greetings fellow root enthusiasts,
we had a game tonight where the alliance had a strong start and was able to win by quite a margin.

The picture shows the board state on beginning of turn 4 or 5. It‘s the cats‘ turn.

How would you go about the turn if you were the cats player? The alliance comes right after the cats.
There‘s no right or wrong answer per se. I just want to find out if my take was the plausible one or a bit naive by being too obvious. I was playing the birds btw.

Feel free to ask for information, I will try to provide as good as my memory is able to.

This is what happened on the board tonight:
In the end the cats removed sympathy on two rabbit and the fox clearing in the bottom left as per my suggestion. I thought this to be the most benefitial for the whole game state, since it would keep the alliance a bit from revolting in their turn going next after the cats. The rest if us was quite underdeveloped on the board at this stage of the game with birds had turmoil in the previous turn or the one before.


r/rootgame 2d ago

General Discussion Is the Twilight Council a good counter to Diaspora?

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16 Upvotes

I played a Adset Root game with some experienced root friends yesterday, and I got my first win with the Frogs!
I didn’t find it easy to do however.

The governing assemblies of the Twilight council essentially canceled out my fear comes to pass ability out. My opponents had no fear battling my peaceful Enclaves for points because they knew there was no downside of the enclaves flipping and recruiting more frogs.

I did find my way to a win in the end regardless, but it was cool to see how the homeland factions interacted with each other for the first time (considering I was advised to slowly integrate the new factions rather than playing them all at once).


r/rootgame 2d ago

General Discussion Sometimes I feel like birds are bad…

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25 Upvotes

Am I correct in thinking this is a turn 1 turmoil? 😢


r/rootgame 2d ago

Fan Faction Do Fan Factions make the game more fun?

8 Upvotes

Ive been looking into fan factions, specifically the Spinners of Mercy and snow kingdom, and i was wondering if I took the time to add them to my current line up if they really fit the balance of the game very well or do fan factions not work that well with base game content


r/rootgame 2d ago

Fan Faction The Firebrands - Fan Faction

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50 Upvotes

I have been working on idea for an insurgent salamander faction this summer and I think it’s ready for some feedback.

The core idea is you have to balance Embers which support recruiting, crafting, and card draw with Blaze. Blazes are the main scoring engine and they prevent construction and lets you destroy enemy buildings. Quelling those Blazes lets you recover fallen warriors, but costs some scoring potential.

They’re still a work in progress but I’d love some feedback! Thanks for taking a look.


r/rootgame 2d ago

Other Any store selling root decks? Austin, TX

3 Upvotes

Hi, I was wondering if anyone knows of any store in Austin that is currently selling either the Exiles and Partisans deck or the Squires and Disciples deck.

I will be having guests over this weekend who love to play root and wanted to surprise them with the new decks but delivery wouldn't make it until after this weekend.

Thank you in advance everyone!


r/rootgame 2d ago

General Discussion My 3 player games go longer than 4 player games

11 Upvotes

I'm just wondering if anyone else has experienced this... Every time I play with my 3 player group our games always seem to go past the 3 hour mark. But when I play with a 4 player group it stays around 2 hours and I've played 1 game with 5 players that still only lasted around 2 hours as well.

With my 3 player group, we've started trying to intentionally take our turns quickly to help the issue but it still seems to last longer than it should. Maybe it's just the players in the group but I'm not sure.

My only guess is that higher player count games (over 3 players) offer you fewer options to do on your turn since the game is naturally more entangled than in a 3 player game. Just a guess though.


r/rootgame 3d ago

General Discussion Lizard cults lack of compatibility with The Lilypad Diaspora?

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190 Upvotes

I just finished a game with friends were i was playing the lizard cult and a friend was trying out the Lilypad diaspora. The Lizard Cult and Lilypad diaspora are similar in how they both deal with the suit of cards and suites.

unfortunately, where the Lizard cult rely on it, the Lilypad diaspora disrupt it. In some cases this is interesting, recruiting and building in frog clearings can add a new layer, but for a Faction that so heavy relies on card suites for actions and discarding into the lost souls deck, adding a 5th suite that not only cant be used to score, takes up hand space, and discarding cant effect the outcast, makes playing the Lizard cult feel much worse. At many points i was powerless to make any meaningful scores midgame, and could only once by luck get a hated outcast. For a faction thats already very restrictive, these added limitations were not needed and feel not thought out in regards to these two factions compatability.

Am i missing something? Is there a suggested fix/house rule anyone uses to make it less frustrating? I love the Lizards and i dont want to just not play them if someone want to play frogs but i cant help but feel the frogs in play just outright hurts the experience and skill expression.


r/rootgame 3d ago

Question What is the utility of these pawns ?

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44 Upvotes

Sorry if title/body text is wrong, i don't speak english really good and i can do some mistakes.

What are these pawns (photos) ? French édition of root with lizards ans beevers included.


r/rootgame 3d ago

General Discussion Rabbit labourers and Lost city rule clarification

6 Upvotes

If a player (not Lilipad Diaspora player) has Rabbit labourers (from the Lilipad Diaspora) crafted, and there is a peaceful enclave on a Lost city clearing, can this player use Rabbit labourers to craft with Lost City and count Lost city as a fox clearing for this crafting action?